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Archived News:
GameTap announces a new episode in
Myst Online: URU will go live on
Saturday: “Deception” episode includes the launch of new city areas and
more political intrigue
GameTap is launching “Deception,” the newest episode in Myst Online: Uru Live
this Saturday, September 8th. Players can continue the journey that has already
featured all-new puzzles, all-new Ages, and brand new storylines.
Despite the ongoing battles of the Bahro and the threat of the coming war, the
D’ni Restoration Council (DRC) continues its efforts to introduce a Guild system
into the cavern. Toward that cause, new Guild pubs are introduced, providing
Guild members with new areas to congregate and socialize.
Meanwhile, Phil Henderson continues to spread information regarding the Bahro
and their conflicts as a former DRC member returns to the cavern. What new
information does he have to share and will it lead to salvation or destruction?
Unlike other MMOs, player interactions in Myst Online affect the game in amazing
ways. Many of the DRC’s recent decisions regarding the implementation of the
Guild system have involved the recommendations of a player Explorer named
Reteltee. Additionally, in this episode, players will be able to enjoy a display
of the outstanding entries of user-created stained glass art.
Be sure to join in now as this episode serves as a lead-in to the Myst Online:
Uru Live Season Finale in October.
To keep up to date with the latest news and art assets for Myst Online: Uru Live
and to play the game for free visit,
www.mystonline.com.
A new CSI: Hard Evidence movie shows off the upcoming game tie-in with the
forensic television series. The "Case 2" trailer is available on
3D Downloads
and
FileFront. Also,
The HistWar:
Les Gognards Videos Page offers a new clip from this upcoming historical
Napoleonic wargame. Word is: "The video shows extensive large scale infantry,
artillery and cavalry combat as well some great views of the 3D Strategic
Overview map mode." The movie is mirrored on
3D Downloads,
FileFront, and Gamer's
Hell.
The Clive Barker's
Jericho Q&A on IGN hears from Joe Falke, as the lead designer on Mercury
Steam's upcoming horror-themed shooter spills some beans about what to expect
from the game. Likewise,
Cris Velasco on
Composing His “Dream Project” – Clive Barker’s Jericho on GameZone discusses
the game's music with the man who created it.
The Enemy
Territory: QUAKE Wars Website now offers details on the demo for Splash
Damage's now-gold teamplay shooter. The demo is still expected on Monday, with
an IRC release party planned to surround the release. The story also reflects
system requirements, and describes its content. Word is: The Enemy
Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the
larger battlegrounds in the game. Set in Yosemite, California, Valley has the
Global Defense Force on the attack, as they attempt to foil a Strogg
contamination plot centering on a water treatment facility. Valley features a
great blend of close quarters infantry action, vehicle battles and aircraft
dogfights, and the varied terrain combining mountains, waterways, tunnels and
industrial structures allows for many different playing styles. To top it all
off, there's a multitude of optional side missions and plenty of opportunities
to try out the various defense turrets, artillery and radar deployables - Valley
is a prime example of the frantic and diverse action you'll find in Enemy
Territory: QUAKE Wars.
If you want to learn more about Valley, read our
Valley Map
Guide for a full run-down of the team objectives, secondary missions and a
host of tactical tips for getting the most out of the various GDF and Strogg
weapons, items, deployables and vehicles.
For those who already played Valley in the Public Beta, the map has undergone
further balance improvements based on your feedback. Most notably, the GDF can
now capture the Contaminator Forward Spawn before the Shield Generator is
hacked, which really cranks up the action around that objective. On top of that,
the Demo contains the final XP and weapon balance, player movement, and vehicle
handling.
The Demo also features ETQW's bots, so you can explore the map and gameplay in
single player mode with computer-controlled opponents, or use the bots to fill
up empty slots on multiplayer servers. We are also including the standalone
server as well as the server launcher tool, so you can host your own online and
LAN games.
This press release announces Project Origin as the title for the F.E.A.R.
sequel in the works at F.E.A.R. developer Monolith, not to be confused with
F.E.A.R.: Perseus Mandate, which is the actual sequel (expansion, actually) to the first-person
shooter. Here's word on the unofficial sequel: BURBANK, Calif.--(BUSINESS
WIRE)--Warner Bros. Interactive Entertainment will publish Project Origin, the
videogame sequel to the hit game F.E.A.R., developed by Monolith Productions for
the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3
computer entertainment system and Games for Windows®. The name was chosen by the
fans, as they submitted entries and then voted for the winning submission.
“Project Origin is the name we can stand behind since it was picked by the
gaming community, and this game marks a new beginning for the franchise,” says
Samantha Ryan, Senior Vice President, Production and Development, Warner Bros.
Interactive Entertainment. “With the consoles and the PC, we’re dedicated to add
a new game dynamic to the universe and build upon what the players loved about
the original game.”
“Our team really enjoyed letting the fans drive the naming process, and we are
excited to expand upon the work we began in the original game and establish
Project Origin as a premier gaming franchise in its own right,” said Troy
Skinner, Producer, Monolith Productions.
The sequel will continue the original game’s spine-tingling supernatural
suspense story of an escalating paranormal crisis that threatens to destroy a
major American city. At the center of the calamity is the mysterious Alma, whose
rage against those who wronged her triggered a chain of events that have
spiraled completely out of control. Now that she has free reign, the
consequences will be unimaginable.
NCsoft announces Tabula Rasa, or rather Richard Garriott's Tabula Rasa, is gold,
and the science fiction MMORPG will offer its namesake clean slate on October 16
for preorder customers, and October 19 for everyone else: NCsoft
Announces Launch Date for Richard Garriott's Tabula Rasa
Gaming legend's widely anticipated online space adventure to launch October 19th
Thursday 6th September/...NCsoft® Europe, the world’s leading developer and
publisher of online computer games, announced today that Richard Garriott’s
Tabula Rasa® has reached gold master status and will launch commercial service
in Europe and North America on October 19, 2007. Pre-order customers will begin
their three-day head start on October 16.
One of the most anticipated PC games of the year, Tabula Rasa is gaming legend
Richard Garriott’s newest title, which combines a vast, persistent game world
and rich storyline with fast paced action. Set in a near-future science fiction
storyline, players create characters that must fight to save humanity against
hostile alien enemies while trying to gain control of the universe. The game
introduces several innovative elements to massively multiplayer online (MMO)
games, including a Character Cloning System™ that allows players to explore
different character classes without having to create a new character, and
dynamic battlefields where players experience the frenetic action of combat in
an ongoing war.
“It has been a heck of a journey,” said Richard Garriott, the game’s Executive
Producer. “The fact that we are getting ready for the final stretch towards
launch feels great, but it is also just the beginning. I think we’ve managed to
do something truly unique and I hope that the gaming community likes it as much
as we do. Now, I am looking forward to a really fun ‘end of beta event’ for our
incredible testers, and focusing development on new planets and innovations for
future expansions of Tabula Rasa.”
The standard edition box of Richard Garriott’s Tabula Rasa will be available at
major retailers at an expected retail price of £29.99 / €44.99 and at the
PlayNC® store (https://secure.plaync.com/cgi-bin/Store.pl?language=en-gb).
Customers will be able to purchase the recently announced Limited Collector’s
Edition box from major retailers at an expected retail price of £49.99 / €69.99.
Both products include the first month of online game play. After the first
month, players will be charged a monthly subscription fee of £8.99 / €12.99. The
game is rated 16+ by PEGI (www.pegi.info).
For more information about Richard Garriott’s Tabula Rasa go to
http://www.rgtr.com.
Paradox Interactive announces plans to publish Lost Empire: Immortals, a science
fiction 4X space game in the works at
Pollux Gamelabs. Pollux has already released a 4X game called Lost Empire,
but it is not clear if this is a sequel, a standalone expansion, or a remake.
Here's word: New York, USA (September 6, 2007) – Paradox Interactive
announced today that the company has signed the challenging 4X strategy game
with a fresh take on the genre - Lost Empire: Immortals.
http://www.paradoxplaza.com/images/PRbilder/LEI/crystals_spirit_in_the_mist.jpg
http://www.paradoxplaza.com/images/PRbilder/LEI/horde_citylife_good_progress1.jpg
Set in space, Lost Empire: Immortals features 6 playable races, each with their
own compelling storyline who battle for domination of a vast empire. Players
will be able to research technologies from a multilevel science tree as well as
use the leaders of their empire as diplomats, space engineers, archeologist and
much more
"Pollux Gamelabs have impressed us immensely in the past, and we are confident
that this title will be well received in the strategy gaming community
worldwide", said Fredrik Wester, Executive Vice President.
"Paradox has vast experience in doing strategy games, as well as great knowledge
of the strategy game market. Their track record as well as being trustworthy
makes them ideal publishing partner for Pollux and our upcoming title Lost
Empire: Immortals", said Søren Bisgaard, CEO Pollux Gamelabs. "This will be our
best work yet and we look forward to reaching a global market together with
Paradox".
Lost Empire: Immortals for the PC Platform is scheduled for a release during Q1,
2008 and will retail for $29.99/€29.99.
Break out your license to kill, as 1C Company announces Death to Spies is gold,
and the Smershy stealth/action game is due in stores "shortly" (you know how
secretive spies are). Word is: MOSCOW, Russia, September 6, 2007 -
Leading Eastern and Central European publisher 1C Company and Haggard Games are
proud to announce Death To Spies has gone gold. Death To Spies is an intense
stealth-action title based on the events of World War II. Death to Spies is
being distributed by Atari, Inc. in the US and will be available from all major
retailers shortly.
Smersh is Russian for "Death to Spies" and was the name of a set of
counterintelligence departments in the Soviet Union formed during World War II.
Their mission was to secure the rear of the active Red Army by arresting
traitors, deserters, spies and criminals, as well as perform intelligence
operations including stealing important documents, eliminating different enemy
officers or high-ranking officials, kidnapping and sabotage. During the war
these agents became the main force combating the German intelligence service.
Game missions are based on historical events and operations executed by the
Russian military intelligence and counterintelligence during the war.
Death to Spies is a third-person stealth-action game which immerses the player
into the atmosphere of World War II military intelligence operations. The player
is given complete freedom to choose the way a mission is completed as they
battle and sneak through real-life indoor and outdoor locations. A variety of
different spy skills are at the player's disposal such as sneaking, hiding,
carrying dead bodies, stealing enemy uniforms, looking through keyholes,
throwing knives, sniping, picking locks, setting traps and many others. The
player has access to enemy vehicles including cars and motorcycles as well as
authentic weapons of World War II. The advanced graphics and physics engine
brings the war to life as agents go about their assignments.
Lighthouse Interactive announces a delay for
Belief & Betrayal, saying
the adventure game is now due in first quarter of next year, rather than by the
end of this year: Haarlem, The Netherlands -- Sep 06, 2007 -- Leading
Publisher Lighthouse Interactive and dtp entertainment AG today announced that
Belief & Betrayal, their enthralling Adventure game involving faith and
superstition; power and intrigue; truth and conspiracy, has a new release date
in North America, United Kingdom, Scandinavia and Benelux territories.
Originally scheduled to release later this year for Windows® PC CD-ROM, both
parties have decided it is in the best interest of the fans and the game to
release the game in Q1 2008.
"Since Belief & Betrayal is one of the Top 10 most highly anticipated Adventure
games, it is very important for us to make sure we satisfy those expectations,"
said Steve Wall, Vice President of Lighthouse Interactive. "The game has already
been released to rave reviews and retail success in France, Germany, Austria and
Switzerland, and we want to ensure Belief & Betrayal receives the same attention
with the English version in North America and other English speaking
territories."
The America's Army Website offers a
new version 2.8.2 of America's Army Overmatch, the freeware Unreal-engine
military shooter created by the US Army. The new version offers a pair of new
missions, a new Virtual Army Experience, Voice Activated Control, Field
Dressing, and an Explore Map mode.
A new AMD Game Website is
now online, as a gaming-centric home base to the CPU manufacturer's world. The
site apparently offers access to a time machine, as there are articles there
dating back several months and forward into the future (actually these seem to
be the release dates for the games in question).
- Crysis
Crysis
Spinning The Story Further on SPOnG.com is a Q&A with Alex Werner about
Crytek's upcoming shooter (thanks
inCrysis). Along the way he offers a ballpark figure on how long the
game will take to complete: "The single player campaign runs, depending on
your game style, at about 10 hours if you play it once through. If you want
to see everything you could double that time easily. And if you play with
stealth mainly it may take 15-20 hours, it’s really up to you! But minimum -
about 10 hours."
- EVE Online
Techgage's Interview with CCP Games is a conversation conducted at the
Austin GDC 07 with CCP's Hjalti Daniellson and Valerie Massey about EVE
Online. The Q&A focuses on the ever-evolving back story for the science
fiction MMORPG.
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Demo NBA LIVE 08 on Xbox Live Marketplace. All regions except Austria,
Belgium, Denmark, Finland, France, Ireland, Japan, Mexico, New Zealand,
Norway, Portugal, Sweden.
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Bethesda Softworks Announces The Elder Scrolls IV Shivering Isles Xbox 360
Retail Disc.
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PS3 processing power to be explored by IT|Redux.
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Warhawk maintenance window Thursday Sept 6th.
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Super Paper Mario and the evolution of videogames.
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Interview with Scott Corley, head of Wideload Shorts on GameCritics.com.
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Hot coffee code in Lair.
Preparations are complete here at the BlueTower for an imminent visit, as our
dear friend and former colleague Frans is winging his way towards the States
even as I type these words. It's not unusual for us to have houseguests, but it
is unusual when they are not children or dogs, but we'll do our best to adapt.
Frans will be here a few days to enjoy some of the sights of nearby New York
City, and we're looking forward to getting to hang out and catch up. In fact I'm
looking forward to every aspect of this visit except, of course, for the pick-up
and drop-off at the airport.
R.I.P.:
Italian tenor Pavarotti dies at 71.
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