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Archived News:
EA
Command & Conquer 3: Tiberium Wars Website has the Command & Conquer 3
announcement that promised a "revolution" for the RTS franchise
( story). The announcement reveals "Battlecast Primetime, which
will offer the debut of Command & Conquer TV on August 14. In the meantime they
offer
a
teaser trailer showing off the new technology.
Quake Zero not
actually in web-browser on Eurogamer clarifies that Quake Zero, id's newly
announced experimental project, will not actually run in a web browser. Though
the game will be launched from a browser, this will apparently just be a
front-end, and the application will (thankfully) not be written in Flash or
Java or their ilk. Here's the semi-clear explanation from id's Steve Nix: It's
modified to have a front-end in a web-browser where you launch the game. And
they've already done a lot of the architectural work - the way the game loads -
where it's primarily just shifting the file structures and everything, but the
game loads very very quickly, so basically you've never played it on a given
machine, you can go to the web-browser, click 'play' and almost instantly get
into a game.
Though it is loading to your machine in the background, there's not going to be
a lot of wait time or an install process and everything.
Nival Interactive announces Blitzkrieg II: Liberation, the next installment in
their World War II strategy series, due for release around the end of next
month: Blitzkrieg II Liberation comes with a tremendous focus on new
strategic opportunities, global war and gritty realism of WWII battles. On the
side of Soviet Armed Forces, US Army or German Wehrmacht you plan entire
operations and lead your men into fierce action, choose reinforcements and use a
wide range of new weapons in three full-blown campaigns that span the globe. A
new graphics engine and significant advances over the original game place you in
control of the most dramatic and bloody conflict of the past century.
Real Strategy:
Decide what missions to fight, accumulate and call in any type of
reinforcements, capture train stations or airfields to receive more troops by
rail or secure air supremacy during the entire operation. Accomplish tactical
objectives and missions to support your war efforts at a strategic level and
ensure your combat efficiency in the decisive battles. Promote and assign
commanders to combat units to expand your tactical advantage with over 50 unique
skills and real-life abilities. Order engineers to plant TNT charges and blast
passing enemy units, use linked grenades for extra damage, suppress infantry
with flak fire and master other new combat techniques introduced in Blitzkrieg
II.
Features:
• Plan your actions strategically, choose what missions to fight, what
reinforcements to secure.
• Control of over 250 authentic WWII units and 60 types of infantry.
• Open new tactics and abilities as units grow in experience.
• Use structures and terrain for cover, destroy everything in your path, fight
day and night under any climatic conditions on the ground, sea, and in the air!
• Experience intense WWII battles in a stunning full 3D interactive environment,
thanks to the advanced Enigma Engine with true Line Of Sight and Line of Fire
systems.
• Step, if you dare, into the fury of multiplayer action with match-making and
auto-rating support at the special dedicated server.
• Create war the way you want it with the versatile Map and Mod editor
Blitzkreig 2: Liberation goes on sale 28th September 2007, for the PC.
The
GuildWars.com Sneak Peek Weekend Page has screenshots and new information on
the Guild Wars: Eye of the North preview event planned for August 24-26. There
are instructions on how participants can access the new Far Shiverpeaks region,
and word is: "All progress, items, skills, and Heroes you have unlocked and
obtained during the Sneak Peek Weekend will be accessible again when the game
goes live on August 31." Participation in the event requires preordering the
game either online or from a retail store.
Freeverse now offers
a new patch for the MacOS edition of Heroes of Might and Magic V, bringing it to
version 1.5. The patch address a profile corruption issue, a save game
corruption problem, adds auto-save improvements, support for more resolutions,
fixes bugs, and more. The system requirements have also changed, as after
patching, OS X 10.4.9 or later is required.
- Rage
What
Is Rage: The Tim Willits Interview on Game Informer talks with id
Software's creative director about their just-announced shooter, touching on
non-shooter gameplay elements, how fans might react to the new concepts, who
is the Asian dude from the video, how much driving will be involved,
cooperative play, and more.
- id Software
Still
Creating Cool Stuff on The Escapist has more from id, in an
article-format conversation with Kevin Cloud, id Software artist and
co-owner, discussing his current role with the company, life in a small
company, working with industry luminary John Carmack, Splash Damage and
ETQW, and more.
- Left 4 Dead
The
Left 4 Dead
Q&A on Eurogamer is a conversation with a few folks at Valve about what
to expect from Turtle Rock's upcoming Zombie-fest, discussing the game's use
of the "Orange Box" version of the Source engine, gameplay specifics, what's
still being worked on, and more.
- Sacred 2
The
Sacred 2:
Fallen Angel Q&A on gry.o2.pl chats up Alan Wild of Ascaron
Entertainment about their upcoming action/RPG sequel. As is that site's way,
the body of that page has the Q&A in Polish, with the English edition on the
right-hand side.
- Immortals
RPG
Vault's Immortals Q&A talks with Tim Scheepers about Honor Games
International's persistent state game based on Chinese mythology. Topics
include that mythology, their company, translating Asian MMOGs for western
audiences, character creation and advancement, and more.
Well someone in advertising high command spent a little too much time with their
crack pipe today, leaving us with an ad for SuperBad that kept talking, even
when the ad showed up in multiple places on the page. As a result I have pulled
the ad code to wait out the crack binge. In the meantime in my hacking around, I
managed to kill part of the menu… Until I fix that, if you need to use the
"Search!" function, it can still be found on other pages, so clicking on a forum
link will bring it up.
R.I.P.:
Hal Fishman 1931-2007.
The Lost: The Video Game Website is live,
replacing the redirected placeholder that previously occupied that virtual space
(thanks Gamer's Hell). The Flash site
offers a teaser trailer from the upcoming television tie-in, Ubi.com
registration signups, and promotion for the show.
- id Software
AtomicGamer's
id Tech 5 Interview is an article format Q&A with Steve Nix discussing
id's new engine technology, how developers will be able to use it, and how
they hope to avoid conflicts with licensees like the recent Silicon Knights
lawsuit against Epic Games (story).
- World In Conflict
World
In Conflict Q&A on IGN.AU discusses multiplayer play in Massive
Entertainment's upcoming RTS game with lead designer Magnus Jansen. They
discuss the length of matches, the quality of the game's VOIP, reasons for
scrapping the planned "Commander Mode." and more.
Regrettably, last night's movie roundup referred to Far Cry 2 as being in
development at Crytek, but the upcoming sequel to Crytek's first-person shooter
is in the works at Ubisoft, who own the rights to that title. Crytek, of course,
is at work on Crysis, a new IP. Apologies for any confusion that may have caused.
I saw a tidbit on the news today saying that in the U.S. we spend twice as much
money on bottled water every year than video games. Somewhere there's an
overworked developer in crunch time thinking about this as he drinks water from
a bottle that was filled from a tap. In fairness, some of those faucets can be
hard to turn.
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