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Thursday, Jul 26, 2007

  

ThreadSpace: Hyperbol Patch

Steam News announces a new patch for ThreadSpace: Hyperbol is now automatically available via Valve's broadband delivery service. The update address bugs, balance issues, and the game's referral system.

Evening Q&As

So is it safe to say the quotes thing is a non-issue?

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Legal Briefs

etc., etc.

Into the Black

Who Watches the Links? Thanks Ant.
Stories: Watchmen Cast Revealed! It's Mostly Crap! Thanks Mike Martinez.
Drunken astronauts reportedly allowed to fly.
NYC cabbies plan September strike over GPS. Thanks Mike Martinez.
Science!: NASA Reports Sabotage of Space Computer. Thanks Neutronbeam. I suspect Dr. Zachary Smith.
Media: A Modern-Day DaVinci Genius? Thanks Zdim.
Nintendo Classics Compilation Animation.

Rainbow Six: Vegas Maps Pack

A new map pack is now available for Rainbow Six: Vegas, providing owners of the PC edition of the game all the maps from the Red and Black packs that were sold online for Xbox 360 before it was announced purchasers will be reimbursed (story). Details on the maps can be found in this forum thread, which erroneously says the map pack was to be released with the version 1.05 patch, which obviously did not occur (story). The 655 MB download is available from FileFront, FileShack, Gamer's Hell, and The Patches Scrolls.

New NVIDIA ForceWare Drivers

NVIDIA now offers new 162 series ForceWare reference drivers for their graphic accelerators (thanks Tadej). The ForceWare version 162.18 drivers for Windows XP and Windows XP Media Center Edition are now out of beta and WHQL certified, and there are also new version 162.22 WHQL drivers for Windows Vista 32-bit and Windows Vista 64-bit.

Beowulf Announced

Ubisoft has officially announced Beowulf, the upcoming game tie-in with a Robert Zemeckis adaptation of the classic untitled epic poem about the heroic figure. The game, first revealed in May (story) seems to be unconnected with a Beowulf project revealed in early 2006 (story) that we are presuming is dead with no mention of it on the 4HEAD Studios Website. There are screenshots from the project on Gamer's Hell, where they also have a trailer, which is also mirrored on FileFront. Here's the announcement of the new game, which carries a release date of November of this year on multiple platforms to coincide with the movie's release:

SAN FRANCISCO – July 26, 2007 – Today Ubisoft, one of the world's leading video game publishers, announced that Beowulf(TM), an action combat video game based on Paramount Pictures' and Shangri-La Entertainment's Beowulf, the upcoming feature film from Academy Award®-winning director Robert Zemeckis, is currently in development for the Xbox 360(TM) video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, the PSP® (PlayStation®Portable) system and Windows® PC. The Beowulf(TM) video game is being developed by the award-winning team that created the original Tom Clancy's Ghost Recon Advanced Warfighter® in Ubisoft's Tiwak studio. The Beowulf(TM) video game is scheduled for worldwide release in conjunction with the movie's opening in November 2007.

The Beowulf(TM) video game takes players deep into groundbreaking director Robert Zemeckis' vision of the classic saga, Beowulf. Gamers live the life of Beowulf, the legendary Norse warrior with the strength of 30 men who is torn between the nobility and brutality within him. Arrogant, self-serving and lustful for gold and glory, Beowulf will journey to Denmark to destroy a bloodthirsty beast wreaking havoc on a frigid land. But evil persists, and Beowulf succumbs to its lure of even greater fame, quietly maneuvering to claim the Danish throne. As King, Beowulf must face the consequences of ambition, even as war descends on the realm. As Beowulf, players lead their men, called thanes, into battle, slay the Titans of a dying age and crush the enemies that threaten to annihilate both their kingdom and people. Only then, when Beowulf looks Destiny in the eye, will he know what kind of hero he has truly become.

"Ubisoft, Paramount Pictures and Shangri-La Entertainment have been working extremely close in developing Beowulf,” said Gilles Matouba, creative director at Ubisoft. "From the very beginning, we have had an unprecedented level of access to information and assets from the movie. This access, coupled with the creative and technological abilities of our team, has allowed us to capture aspects of the film and translate them perfectly into compelling gameplay elements such as the visceral hand-to-hand combat, dynamic swordplay and amazing visuals, while giving us the creative liberty to go even further by creating exclusive content for the game that is unexplored by the film and even the classic tale.”

Key features:
• Delve even deeper into the adventure as gamers will play through 30 years of the Beowulf story not seen in the movie to experience more of Beowulf's life and mold their own legacy.
• The mystical world of Beowulf comes to life in stunning fashion. Powered by the next evolution of the award-winning YETI technology used to create the critically acclaimed Tom Clancy's Ghost Recon Advanced Warfighter® and Tom Clancy's Ghost Recon Advanced Warfighter® 2, Beowulf(TM) delivers an unrivalled graphical experience.
• Army of up to 12 thanes to unlock as players increase their heroic experience (by saving thanes, killing giant monsters, etc.).
• Players use the thane army to their advantage by giving orders, assigning positions, tailoring weapons to the situation or enemy and by triggering in-game mechanisms.
• The thane army evolves with upgradeable weapons (swords, mace and spears), skills and abilities.
• Use legacy experience points to gain thanes, replace weapons and upgrade Carnal abilities.
• Carnal Power allows the use of stronger attacks and special weapons. Carnal upgrades include less daze after use and prolonged use of Carnal Fury. But if used too much, there will be grave consequences.
• Dynamic combat system including combos, parries and increasing skills as the player progresses.
• Grab ability allows Beowulf to hold on to walls or climb, as well as fight up close with visceral hand-to-hand combat against enemies and giant monsters.

"The talented creators at Ubisoft are transforming our vision of the film into an interactive experience that extends the epic adventure far beyond its classic storyline,” said Robert Zemeckis, director of Beowulf. "We've been thoroughly impressed with what we've seen from the game makers and are confident that gamers will find it to be an immersive and entertaining experience that goes far beyond the traditional movie-licensed game.”

Groundbreaking director Robert Zemeckis offers a vision of the Beowulf saga that has never been told before. In a time of heroes, the mighty warrior Beowulf slays the demon Grendel and incurs the wrath of its monstrous, yet seductive, mother in a conflict that transforms a king into a legend. Beowulf stars Ray Winstone in the title role and Anthony Hopkins as the corrupt King Hrothgar, as well as John Malkovich, Robin Wright Penn, Brendan Gleeson, Crispin Glover, Alison Lohman and Angelina Jolie as Grendel's mother. Paramount Pictures, in association with Shangri-La Entertainment, Presents an ImageMovers Production of a Robert Zemeckis film, Beowulf.

For more information on the film please visit http://www.beowulfmovie.com

Lost Details Found

Ubisoft is using the occasion of Comic-Con to release more details about the upcoming Lost game, saying they will release a video this afternoon from the upcoming television tie-in:

SAN FRANCISCO – JULY 26, 2007 – Today Ubisoft, one of the world's largest video game publishers, in collaboration with ABC Entertainment and ABC Studios, announced the Lost video game will be shipping first quarter of 2008 for the Xbox 360(TM) video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and PC CD-ROM. Based on the award-winning television series, the Lost video game will allow players to experience an untold adventure of "Lost” in an immersive, interactive world. The Lost video game is being developed by Ubisoft's Montreal studio.

"Ubisoft is thrilled to be collaborating with ABC to develop this phenomenal television series into an interactive experience,” said Helene Juguet, senior director of marketing for Ubisoft. "Ubisoft has worked closely with ABC Studios and the show's producers to create a compelling storyline that has the same mystery, adventure and intensity fans of the show have come to expect from the 'Lost' brand.”

"We're very excited to be working with Ubisoft to develop a game that captures the same surprise and intrigue as 'Lost,'” said Bruce Gersh, senior vice president, business development, ABC Entertainment and ABC Studios. "The series has such a loyal audience, and we're happy to bring fans an additional way to interact and engage with their favorite characters.”

"The sense of adventure and suspense that we strive for in the show is also captured in the Lost video game," said Damon Lindelof and Carlton Cuse, executive producers of the 'Lost' television series. "Ubisoft has done a fantastic job and come up with a game that is visually amazing and imaginative both on its own and as an extension of the world of the show."

Ubisoft will unveil the first official video game trailer at the San Diego Comic-Con International Thursday, July 26th at Lost's Season 4 panel from 5:00pm – 6:00pm.

About the Game As a passenger of Oceanic flight 815, you survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home… • Play as a survivor of Oceanic Flight 815: Confront your dark past, seek your redemption, and ultimately find a way home. • Authentic 'Lost' experience: Explore familiar locations, unravel mysteries, and interact with the main characters from the show. • Survive the challenges that the island throws at you: Solve puzzles, outsmart enemies, battle the smoke monster, and overcome many other challenges to survive the island and come out alive.

Heroes Game Revealed

Power on for 'Heroes' game on the Hollywood Reporter has a confirmation from San Diego's Comic-Con of plans for a game based on Heroes, the hit NBC television series (thanks FiringSquad). The Heroes game is a third-person action game from Ubisoft to be released as early as next year. Here's a bit on Heroes, as well as Lost, and Avatar:

NBC's hit series "Heroes" is powering up for a video game adaptation by French gamemaker Ubisoft.

The long-in-the-works deal gives Ubisoft the rights to build a third-person superhero action game that brings the series characters, locations and story lines to next-generation game consoles and the PC. The untitled game could be in stores as soon as late 2008.

"We're very excited to be making the 'Heroes' video game with Ubisoft," said Tim Kring, executive producer and creator of "Heroes." "Time and again, Ubisoft has proven they can turn licensed properties into fantastic games."

The deal represents Ubisoft's second big licensing announcement of the week, coming on the heels of Tuesday's revelation of a partnership with filmmaker James Cameron and 20th Century Fox on a game for the 2009 sci-fi film "Avatar" (HR 7/24).

Both projects are bound to be topics of conversation at this week's San Diego Comic-Con International, especially at a "Heroes" panel. Ubisoft also plans to get buzz going there with another TV property, unveiling the first trailer for "Lost: The Video Game," created in partnership with ABC and set for release in early 2008. In that game, players will play a passenger on Oceanic Flight 815 who interacts with the main characters on the show and battles the smoke monster.

C&C 3 Revolution Nears

A banner atop EA's Command & Conquer 3 Tiberium Wars Website heralds the coming of a "Revolution" for the latest installment in the RTS series (thanks Ant and Planet Command & Conquer). The banner simply says: ""08.07.07 Command & Conquer: Tiberium Wars Will be Revolutionized." There is no explanation of what this revolution will entail, but August 7 is only a couple of weeks off, when this will presumably be clarified.

Anderson & the Legacy of Cthulhu Demo

A demo for Anderson & the Legacy of Cthulhu is now available, offering the chance to sample the horror of this upcoming game based on the literary work of H.P. Lovecraft. There is an English demo and a German demo, which is considerably smaller, for some reason. Both downloads can be found on 3D Downloads, FileFront, and Gamer's Hell, while the English demo is available on ComputerGames.ro, FileShack, Gameguru Mania, and Strategy Informer.

Ship Simulator 2008 Demo

A demo is now available for Ship Simulator 2008, allowing potential skippers and Gilligans the chance to take the helm of a virtual watercraft in a sample of the latest installment in Lighthouse Interactive's seafaring series. In the demo the player will captain a KNRM rescue boat. The 150 MB download is available from 3D Downloads, ComputerGames.ro, FileFront, Gamer's Hell, and Strategy Informer.

Pirate's Revenge Announced

This press release announces Pirate's Revenge, an upcoming casual action/adventure game that will allow the player to hit the high seas and buckle a few swashes. The Pirate's Revenge Product Section is online for the game, which is due for release next month. Here's word:

Upton, MA, July 26th, 2007 – Fireglow Games ( www.fireglowgames.com) and Tri Synergy, Inc. ( www.trisynergy.com) are thrilled to announce that they will be co-publishing Pirate's Revenge, a fun and addictive arcade action game set on the high seas, developed by Fireglow Casual Games Studio. The ship captains and fierce pirates among us can expect to see Pirate's Revenge boarding retail shelves in mid-August.

Pirate's Revenge is an arcade action game on the high seas. Successful pirates are rewarded with money and resources which are looted from defeated enemies' sunken ships. From your island base you can use these resources and treasure to build better ships, weapons and cannon balls to turn the tides in your favor for future battles. If you're lucky enough to obtain an enemy ships' design plans you can build faster ships with better armor and equip them with more powerful cannons. Now you'll be capable of shooting further, faster, and inflicting more damage. Blast your way to victory and riches!

Features of Pirate's Revenge include:

° 35 Single player missions
° Fierce naval battles
° 4 Buildable ships
° Night, day, and weather effects
° Multiplayer LAN & internet play
° Weapons and ships upgrades

Stay tuned for more information on Pirate's Revenge as there will be plenty of screenshots and videos to plunder in anticipation of the game's maiden voyage!

Red Orchestra Patch Plans

The Red Orchestra Ostfront 41-45 Website offers a tease about the upcoming summer update for Tripwire Interactive's World War II first-person shooter:

Roswell, GA, 25th July 2007 - Tripwire is pleased to provide a sneak preview of one of our biggest updates yet for Red Orchestra: Ostfront 41-45, which contains a number of new features.

The first "BIG" announcement we have is a massive new map entitled - Krivoi Rog. This map is an all out long range tank slugfest featuring a playable area over 4 kilometers long by 4 kilometers wide and a viewable range of 3000 meters. Set on the plains of the southern Ukraine the level pits the heavily armored Tiger and early war Panzers against the speedy T34/76. The update also features a new tank variant - the Panzer IV G, as well as a new option to manually reload tank main guns, choosing the next round type first before reloading.

Next up we have added several new graphical enhancements to the game. The game now features an all new adaptive bloom system that aside from looking amazing also simulates the effect of the eye adjusting when looking at bright areas. For those of you that experienced a "blurry" effect with the old bloom system (especially at low resolution) you'll be happy to hear that the all new bloom effect is crystal clear even at low resolutions. And for even more eye candy, Anti-Aliasing and Anistropic Filtering settings are now configurable in-game. Many of the devs and testers have commented that with these new settings RO almost looks like a new game!

Finally, the next update will include many new server admin requested features as well as a string of bug fixes and community requested tweaks. As this is just a teaser we won't go into all of those just yet, but keep an eye on www.redorchestragame.com for more details coming soon. We will also be looking at opening up some beta testing for the community shortly, so keep a good look-out for news on that!

Morning Q&As

No quotes. Do you miss them?

Morning Previews

Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Legal Briefs

Morning Safety Dance

Thursday Game Reviews

  • Civilization IV: Beyond the Sword on HEXUS.
  • Harry Potter and the Order of the Phoenix on Games32.
  • Overlord on GameZone.

Thursday Hardware Reviews

etc.

Out of the Blue

The first couple of Wing Commander games (and expansions) are still among my absolute favorite gaming experiences of all time (hence the BlueHair thing), so I have been eagerly looking forward to Wing Commander Arena for XBLA since it was announced. Now if I paid more attention to console doings like that I'd have known the deal already, but I was shocked (shocked I say!) to learn this is a third-person space combat game, even though all the prior Wing Commander games were first-person, in spite of the series launching a full 17 years ago. Not only is it third-person, but it's basically 2D, offering simple loop-de-loops as a variation from combat that takes place on a horizontal plane that even includes obstacles that cannot be flown over or under, making it far more of a multiplayer Zaxxon with Wing Commander spacecraft. Now that having all been said, I have to say that my initial impression is the game is quite fun, and I look forward to playing around with it some more. However, it does nothing to satisfy my passion for a true multiplayer Wing Commander experience, with first-person combat in 3D space, and it saddens me that this game, which could have been released under any title, diminishes the prospects of a true WC1/WC2-style game.

Links! Thanks Ant.
Links of the Morning: Wild (depressing?) World Clock. Thanks Sharon.
Dudeism.com - The Church of the Latter-Day Dude. Thanks Mike Martinez.
Stories: Cat plays furry grim reaper at nursing home. I bet he can be beaten at chess.
Dancing Elmo Smackdown (registration required). Thanks Neutronbeam.
Science!: India Confirms Bird Flu Outbreak.
FDA says no new labeling for nanotech products. Thanks Mike Martinez.
Researcher develops allergy-free peanuts. Thanks Mike Martinez.
Image: The sun is losing its spots.
Media: Guy Attempts to Visit Every Starbucks in Manhattan. Next challenge: Pronouncing Manhattan.
Kenyans cash in on Simpsons.
Vegetable Musical Instruments.



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