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Wednesday, Jul 25, 2007

  

ThreadSpace: Hyperbol LAN Demo

Iocaine Studios announces the availability of a LAN demo for ThreadSpace: Hyperbol. The online demo was released a while back (story), which uses Steam authorization, just like the full game. Now the LAN demo (direct link) offers the chance to check out the game on networks that do not have Internet access. Word is:

It has all of the tutorials and normal demo maps included. We still encourage users to install the normal demo since the really great part of the game emerges online, but for those that can’t run Steam, there is now an alternative.

Hyperbol was originally designed as a LAN party game, so it's only fitting that we release a version of it ideal for LAN party distribution.

Company of Heroes Patch

The Relic Forums offer the news that a new patch for Company of Heroes is now available, updating the World War II real-time strategy game to version 1.71. The new version includes general fixes and tweaks and balance changes for the Allied War Machine. The various language editions of the download can be found on the Company of Heroes Updates Page, and one or more are mirrored on 3D Downloads, ActionTrip, FileFront, Gamer's Hell, and The Patches Scrolls. The update is also available automatically for owners of the Steam edition.

Uwe Boll Movie Game

Boll 'Tunnels' Into Game Business announces that German developer Replay Studios is creating a game called Tunnel Rats, based on an upcoming Uwe Boll Vietnam War movie that is not one of the director's signature adaptations of game properties. The game is expected to be released for PCs and Xbox 360 early next year in conjunction with the movie's release. Word is:

"Tunnel Rats is a first-person shooter set during the Vietnam War that tells the story of a young G.I. who escapes from a POW camp and journeys through a heavily fortified valley in the Cu Chi province," said Marc Moehring Managing Director and Co-Founder, Replay Studios. "It not only depicts his actual physical path through the merciless jungle and claustrophobic, trap-ridden tunnels, but also his emotional and psychological journey as the horrors he witnesses--and participates in--slowly deprive him of his ideals, morals and sanity."

The game will take place over 10 levels of jungles and tunnels based on the movie. Players will have over a dozen weapons to choose from as they make there way through the game's environments.

"The game mainly takes the setting, atmosphere and philosophy of the movie, and tells the parallel story of different characters in a similar situation," said Moehring. "Like the film, it is very dark, violent and dirty, and depicts war as the madness that it is. In the end, it's all about survival in a situation where everything you know and believe in goes to hell, and a fight for an impersonal goal becomes a very personal experience, one that changes you forever--if it doesn't kill you."

The movie, which was penned by Boll and Dan Clarke, stars Michael Pare, Nate Parker, Brandon Fobbs and Erik Eidem. Boll said all of the actors from the film have signed on to have their likenesses appear in the game. He said the game will incorporate Jessica de Rooij's score from the movie as well as additional music composed specifically for the game.

Reinforcements for Frontlines: Fuel of War

Demiurge Studios has been enlisted by THQ's Kaos Studios to apply their experience with Unreal technology to optimize Frontlines: Fuel of War:

July 25, 2007 – Cambridge, MA – With their proven expertise with the Unreal Engine 3 technology, Demiurge Studios has been enlisted by THQ’s New York-based Kaos Studios to optimize the gameplay experience in Frontlines: Fuel of War.

With the truly immense outdoor environments in their upcoming title, Kaos needed to make sure that the game will excel in multiplayer formats and vehicle use. Demiurge’s extensive prior experience with UE3 was a natural fit to work hand-in-hand with Kaos’ artists and designers to ensure F:FoW experiences first-rate Alpha and Beta periods.

“Kaos has put together an incredible game in Frontlines: Fuel of War,” said Al Reed, Studio Director at Demiurge. “We’re excited to use our know-how to help them smooth out such an enormous gamespace.”

By fine-tuning the UE3s frame rate and memory capabilities, Demiurge is ensuring Kaos’ capacity for developing and running its huge in-game world as efficiently as possible. Frontlines: Fuel of War is slated for release in Fall 2007.

CryENGINE 2 for Entropia

MindArk announces they've licensed Crytek's CryENGINE 2 for an upgrade to Entropia Universe:

(Gothenburg, Sweden/Frankfurt, Germany) – July 25, 2007 – Entropia Universe, the safest virtual world utilizing a real cash economy, has signed a license agreement to use the stunning high-tech game engine CryENGINE 2®, from German developer Crytek, creators of "Far Cry®" and upcoming "Crysis®." This will make Entropia Universe the closest-to-reality looking massively multiplayer online game ever seen. The transition to an Entropia Universe platform built around this new technology is expected to be finished by mid-2008, and will be available to all Entropia Universe partners.

Creator MindArk PE AB's CEO Jan Welter Timkrans explains, "The upgrade of Entropia Universe will be built around the spectacular features supplied by CryENGINE 2®, offering a complete and immersive experience to Entropia participants. It will create synergies between the proven and safe Real Cash Economy backbone, the Entropia storyline with colonists fighting to establish a new world, and the very life-like visuals supplied from CryENGINE 2®." He continues, "When we saw what the engine was capable of, we immediately understood that it would be perfect for Entropia, as both MindArk and Crytek are pioneers in their respective fields."

Avni Yerli, Crytek's Managing Director says, “We are thrilled to have been chosen by such a well regarded and successful industry leader as MindArk to be their future engine provider for Entropia Universe. We think the combination of our CryENGINE 2® technology and their extremely popular virtual playground will result in a new kind of rich and immersive experience that has not been possible until now. It will also expose a wide new audience to the stunningly realistic graphics, environmental physics and believable animations which are made possible by the award winning CryENGINE 2® together with some of the most recent advances in PC hardware and operating systems.”

Left 4 Dead at QuakeCon

Valve announces that Turtle Rock Studios will be attending QuakeCon next month to show off Left 4 Dead, their upcoming multiplayer shooter:

Left 4 Dead, the forthcoming survival co-op game from Turtle Rock Studios and Valve, will be shown at QuakeCon 2007 in Dallas, Texas August 2nd thru 5th. The game will be playable by attendees and members of the design team will be on hand to answer questions about this much-awaited title coming soon to the PC and Xbox 360. For more information, please visit www.l4d.com.

Showdown: Scorpion Website

The Showdown: Scorpion Website is online as home to B-COOL Interactive's upcoming first-person shooter. The Flash site offers images, forums, and a gameplay movie.

The Late Show

  • World in Conflict
    Three new World in Conflict trailers offer a triple-feature from Massive Entertainment's upcoming strategy game. The download is on 3D Downloads and Gamer's Hell.
  • Fantasy Wars
    1C Publishing now offers a new trailer for Fantasy Wars, showing off the strategy game formerly known as Mythic Wars. Thanks The Patches Scrolls.

GodsWar Online Q&A

RPG Vault's GodsWar Online Q&A - Part 1 chats with Yii Ting about IGG's upcoming mythology-inspired MMORPG: "GodsWar Online sets its storyline in the realm of Greek mythology. While entering the game and creating their characters, players can choose from two poleis [city-states, the singular is polis - ed.], Athens or Sparta. They are hostile, and players fight for the honor and advancement of their respective realms. The map geography is inspired by the Greek semi-god era. The size of the gameworld will be comparatively small at first, but more areas will be added in successive updates - Egypt, Asia Minor and Persia are planned for the near future. Players can even organize an activity like expedition to Troy."

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

Sam & Max: Season Two Announced

Telltale and GameTap unveil plans for Sam & Max: Season Two, continuing the episodic return of the anthropomorphic detective duo this fall. This time around the episodes will appear on Telltale's Website one day after premiering on GameTap:

SAN RAFAEL, CA – July 25, 2007 - Interactive entertainment pioneer Telltale Inc. and GameTap, the first-of-its-kind broadband entertainment network from Turner Broadcasting System, Inc., today announced that the groundbreaking Sam & Max episodic game series will return this fall for another round of online mayhem.

Sam & Max Season Two follows the highly successful and critically-acclaimed debut that ran from Fall 2006 through Spring 2007. Each episode will premiere exclusively for play on GameTap, followed by a downloadable release on Telltale's website the next day.

"Season One was a great success, but it's just a starting point for us," says Telltale's CEO Dan Connors. "The episodic model presents so many opportunities to innovate and engage the audience in brand new ways. Just wait until you see what Telltale and GameTap have in store with Season Two."

"GameTap and Telltale successfully proved the idea that games can work in a TV show format," said Ricardo Sanchez, vice president of content and creative director for GameTap. "The Sam & Max episodes continue to be among the top titles played at GameTap and we expect that Season Two will be an even bigger draw."

Sam & Max Season Two will feature the same quick wit and bizarre scenarios Telltale's team and Sam & Max creator Steve Purcell delivered the first time around—and more! "We're keeping the general structure and gameplay, and focusing on telling farther-reaching, crazier stories," says Telltale's design director Dave Grossman. "You'll see some changes to the world, too; improvements that were born out of player feedback and our own desire to make the most fun games anyone has ever played."

Some of these changes are evident in the first Season Two render, released today, which is set in Stinky's, the diner down the street from Sam & Max's office that remained closed for the entire first season. Additional game assets, including glimpses of brand new characters and environments, will be revealed at San Diego Comic-Con starting tomorrow at the panel, "Episodic Games and Comics – Made for Each Other" (11:30-12:30 in room 1AB).

The landmark Sam & Max Season One is currently available at www.telltalegames.com and www.gametap.com as well as other download services, and will be coming to retail stores in August courtesy of The Adventure Company in North America and JoWooD in Europe. For more information about Sam & Max, including a four-part retrospective feature celebrating the duo's 20th anniversary, visit www.telltalegames.com/samandmax.

Hellgate: London Beta Signups

Hellgate Resistance is accepting signups for what they are calling preorders for Hellgate: London, Flagship's upcoming action/RPG. The page is only looking for email addresses to notify when the game is available, so it's actually a pre-preorder. They also say this will include a chance to participate in the game's beta testing, saying: "Signing up for the pre-order will also automatically register your name on the waiting list for the Hellgate: London beta test."

Civ IV: Beyond the Sword Ships, New Demo

2K Games announces that Sid Meier's Civilization IV: Beyond the Sword is now available in stores, expanding Sid Meier's turn-based strategy game with a variety of new content. Additionally a second playable demo for the add-on is now available, offering the chance to play the first 100 turns of the Charlemagne campaign. The new demo debuts on GameSpot and mirrors can be found on ComputerGames.ro and Gamer's Hell, and here's the release announcement:

NEW YORK--(BUSINESS WIRE)--2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News), announced today that Sid Meier's Civilization IV: Beyond the Sword(TM), the latest expansion pack for the critically acclaimed Civilization IV(TM) series, is now available. Developed for the PC by the Company's world-renowned development studio Firaxis Games(TM), Sid Meier's Civilization IV: Beyond the Sword sets a series milestone by showcasing the largest amount of expansion content in the history of the Civilization® franchise.

Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Sid Meier's Civilization IV - the 2005 PC Game of the Year and a major commercial success, selling over 1.5 million units worldwide since its October 2005 release. This expansion focuses on the late-game time periods after the invention of gunpowder and delivers eleven challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. Sid Meier's Civilization IV: Beyond the Sword also includes ten new civilizations, 16 new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

"Given the overwhelming critical and commercial success of Sid Meier's Civilization IV, we were inspired to provide these loyal fans with the series' most robust expansion pack ever," said Christoph Hartmann, President of 2K. "By featuring more content than any other Civilization expansion pack, Sid Meier's Civilization IV: Beyond the Sword is a must-have for all Civilization fans and will set a new industry-wide bar for expansions."

Key features include:

        • Expanded Epic Game: Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods.
        • New Game Scenarios: The expansion will deliver 11 new scenarios, many containing themes never before included in the Civilization series, custom designed by the team at Firaxis and select members of the Civ Fan Community. Stand-alone downloadable demos available for the space-themed Final Frontier scenario and the historical Charlemagne scenario are available at http://www.2kgames.com/civ4/beyondthesword/.
        • New Civilizations: The expansion pack includes ten new civilizations, such as Portugal, Babylon and Netherlands and their associated unique units and buildings.
        • More Civilization Leaders: Sixteen new leaders including leaders for the ten new civilizations, as well as additional leaders for existing civilizations. Abraham Lincoln, Boudica, Hammurabi and Sitting Bull are just a few of the new leaders.
        • Corporations: A new gameplay feature allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
        • Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government's secrets.
        • Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
        • New Wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues.
        • Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.
        • Apostolic Palace: An ancient version of The United Nations, the Apostolic Palace will become available earlier in the game, providing a way for players to win a diplomatic victory more quickly. New resolutions will also be added which will expand the available diplomatic options.
        • Advanced Starts: A major fan request; this new feature will enable players to "buy" components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time.
        • Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.

Sid Meier's Civilization IV: Beyond the Sword requires the full version of Sid Meier's Civilization IV and is now available for PC for $29.99. The title is rated "E10+" for Everyone 10 and older. For more information please visit http://www.civilization.com/.

X3: Reunion Linux Beta Signups

The Linux Game Publishing Beta Tester Page is where to register if you are interested in beta testing the Linux edition of X3: Reunion, the most recent installment in Egosoft's space combat series. Thanks Ant and LinuxGames, where they have details on participation.

Space Force: Rogue Universe Patch

New patches are now available for Space Force: Rogue Universe, updating the various language editions of the Provox Games' space combat game to version 1.1. All five downloads can be found on The Patches Scrolls and the USA edition is also mirrored on Strategy Informer.

It Came from E3 2007, Part 24

Asheron's Call Q&A

The Asheron's Call Q&A on GamersInfo.net talks with Andy Cataldo, Turbine's Online Community Manager for Asheron's Call: "One of the first pieces of this was the introduction and continuing development of The Colosseum. This is something that everyone can take part in that has rewards that players can immediately see as well as some that they have yet to discover. This is the kind of system we like where things can be very open ended and allow us to adapt and change as the players give us feedback. I would expect to see more cool and exciting things along these lines in the coming months."

Morning Previews

Gatherings & Competitions

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

I've been up since 4:00 am after suffering from a severe bout of heartburn that woke me up and would not go away. I scavenged the last of the Pepto from a bottle of that, and then had to try and get relief from seltzer, which helped just enough to allow me to fall off to sleep for a couple of moments again. Of course I should have just gotten up at that point and bought more Pepto or updated or something, but that would have been smart.

Pepto Links! Thanks Ant.
Play: Disorientation Game Online. Thanks jimnms.
Science!: Computer program can learn baby talk. Thanks Mike Martinez.
For the Gluten-Averse, a Menu That Works (registration required). Thanks Mike Martinez.
Many 'believe myths' on epilepsy. Thanks Mike Martinez.
Image: Meteor Crater still a big hit.
Media: DogBeat Talented Dog Composes and Mixes Electronic Music.



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