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Tuesday, Jul 24, 2007

  

Avatar Announced

Ubisoft announces Avatar, an upcoming game based on an upcoming James Cameron movie. We have tried to get a clarification on what platforms this project is targeting, but have received no word so far. Here is what's being announced at this point:

SAN FRANCISCO – July 24, 2007 – Today, Ubisoft, one of the world's largest video game publishers, announced that it will develop and publish the video game based on Twentieth Century Fox's "Avatar,” the upcoming feature film written and directed by Academy Award®-winning filmmaker James Cameron, whose previous films include "Titanic,” "True Lies,” "The Abyss,” "Aliens,” "The Terminator” and "Terminator 2: Judgment Day.”

"Avatar” is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. More than ten years in the making, Avatar marks Cameron's return to feature directing since helming 1997's Titanic, the highest grossing film of all time and winner of eleven Oscars® including Best Picture. The "Avatar” cast includes Sam Worthington, Zoe Saldana, and Sigourney Weaver. Academy Award-winning visual effects house, WETA Digital, renowned for its work in "The Lord of the Rings” Trilogy and "King Kong,” will incorporate new intuitive CGI technologies to transform the environments and characters into photorealistic 3D imagery that will transport the audience into the alien world rich with imaginative vistas, creatures and characters.

"Ubisoft is excited to partner with 20th Century Fox and James Cameron on this important project. 'Avatar's' rich scenario, onscreen action and special effects will provide a wealth of inspiration to create a unique interactive experience," said Yves Guillemot, chief executive officer of Ubisoft. "True to their reputation, Ubisoft's creative teams are looking forward to recreating Cameron's high definition 3D environment in a compelling game for film and game fans."

James Cameron commented: "For the movie 'Avatar' we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on -- one that is rich in visuals and ideas, and challenging in play. I told the Ubisoft team I wanted them to be free to do their very best work, and not think of this as a movie-based game. They responded with a fully realized presentation which captured the soul of the world and the characters, while promising to be a knockout game on its own terms. Their passion inspired my confidence that they are going to do something transcendental."

Elie Dekel, Executive Vice President of Fox Licensing and Merchandising added: "James Cameron's "Avatar” will re-define the movie-going experience forever. Cameron's vision and innovative approach to film-making demand that we align this breakthrough project with the most talented and creative partners in the world. As we embark on the incredible journey that is "Avatar,” we are thrilled to be collaborating with Ubisoft on the development of the video game. After an extensive review, it became clear the talented Ubisoft team is uniquely able to bring Cameron's vision into the interactive realm."

The game is expected to release in conjunction with the movie's planned opening in May 2009.

City of Heroes Issue 10

The City of Heroes Community Website has word that Issue 10 of City of Heroes and City of Villains is now live (thanks Liquid-sex). New content in Cryptic's superhero MMORPGs include a return of the invading Rikti's, missions where heroes and villains will work together, and new missions aimed at level 45-50 characters.

LotRO Referral Program

The Lord of the Rings Online: Shadows of Angmar Referral Program is now live, offering the opportunity for subscribers of Turbine's MMORPG. Word is: "For every friend that buys the retail edition of the game, registers a retail product key at myaccount.turbine.com, and subscribes to the game, you'll get a referral credit that can be redeemed for 30 days of FREE game time that can be added to your subscription to that game! If you're already a Lifetime Member we'll issue you a 30 day game card key to give to a friend who is a game subscriber."

The Seacliff Tragedy Ships

This press release announces that Delaware St. John Volume 3: The Seacliff Tragedy is shipping in North America:

Haarlem, The Netherlands – July 24, 2007 – Leading Publisher Lighthouse Interactive today announced that their investigative thriller adventure game Delaware St. John Volume 3: The Seacliff Tragedy for Windows® has began shipping to retail stores across the U.S. and Canada. Players will enter the eerie paranormal world of Delaware St. John as they investigate the abandoned Seacliff Amusement Park haunted by unsettled spirits. This PC CD-ROM game is available at all major retail outlets.

Site Seeing

The Settlers Website now offers a home to The Settlers: Rise of an Empire, the next installment in Blue Byte's strategy series. Also, GamersFirst is a new website dedicated to K2 Networks and their various MMOGs. Word is: "While visiting GamersFirst.net gamers can download games and learn about all of K2 Network’s titles. Special features and services that the company offers will also be listed, including a new community destination, Gamer Scene, the Affiliate Center and much more."

The Late Show

  • The Scourge Project
    A trailer for The Scourge Project shows off the just-announced Unreal Engine 3 shooter, available on Gamer's Hell.
  • Crysis
    The Crysis Island Walkthrough Trailer is now available on inCrysis in high definition with no watermarks.

Evening Q&As

  • Unreal Tournament 3
    The Unreal Tournament 3 Q&A on Computer and Video Games talks with Chris Wells about Epic's upcoming shooter sequel: "I like to look at other cultures when I'm working on a character. For example, in Unreal Tournament III Akasha... what I wanted to go for with her character was a more of a Mediterranean/North African feel where she has henna all over her face, and some of the ornaments she has on here armour are indicative of that culture. Other ones, like the Ronin, tend to take from more oriental styling. In general, the Necris also have a more... I don't want to use the term 'Borg', but there's the real feeling of it being a power-suit, a suit that's powered by pipes and so forth."
  • LucasArts
    New directions in gaming? on SiliconValley.com (thanks Neutronbeam) is a Q&A with Jim Ward of LucasArts about the company's future direction: "I don't see it as black and white as that. . . . Look, Microsoft is all about broadening the audience. One can argue whether they're doing that effectively or not, but through efforts like (the family game) 'Viva Pinata,' I think their head's definitely in the right place. And certainly their head is absolutely in the right place in terms of XBox Live and Xbox Live Arcade and all of those types of persistent online opportunities, because that in essence is going to give us the back-end revenue stream that we so sorely need."
  • Loki
    Loki's Joe Ryan delves into the mythos and game mechanics for Cyanide's title on GameZone talks with Cyanide's PR Manager about Loki, the upcoming action/RPG: "The basic characteristics of each character are totally different, so their gameplay is totally different. However each progresses through identical mechanisms. The Egyptian is magic-based; the Greek is a range fighter (using disks, bows and traps); the Aztec can change shape and spawn allies and the Norseman is an out-and-out fighter who revels in hand-to-hand combat. Each has three specific skill trees with 17 skills each (for a total of 51 per hero) and these are unblocked as the game advances, depending on whom the hero is worshipping at the time. There are four totally different experiences within the game."

Evening Previews

New Privateer Gemini Gold

A new version 1.02a of Privateer Gemini Gold updates this cross-platform freeware game based on Privateer, a venerated installment in the Wing Commander series. Word is: "This version will basically iron out a few nasty bugs and upgrade graphics."

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

The Scourge Project Announced

Tragnarion Studios announces The Scourge Project, an upcoming squad-based shooter due for release next year on PCs and consoles that will use Epic's Unreal 3 engine. The media section offers the first screenshots from the project which, if it were announced in the 90s, surely would have been simply named Scourge. Word is:

MALLORCA, SPAIN (GamesBizWire) - July 24, 2007 - Developer Tragnarion Studios will use Epic's Unreal Engine 3 for their new multiplatform shooter featuring a unique focus on co-operative narrative and gameplay. "The Scourge Project" will be the first story-driven FPS game built from the ground up for co-operative squad play, where up to 4 players each experience a personal story, whilst playing together as a squad.

Carl Jones, head of Tragnarion Studios, made the decision to use Unreal Engine 3 after finding that the technology lived up to the high ambitions of the Tragnarion team.

"We've been amazed at the speed and quality of results on Unreal. We've only had the engine for a couple of months, yet we've already been able to build a great-looking, fully playable prototype, which we'll soon show to publishers, featuring our innovative narrative system for multiple players and our unique co-op focused game play mechanics. Every single feature we want is easily implemented in Unreal - for all the major high-end platforms."

Mark Rein, VP at Epic said, "When we saw the demo that Tragnarion produced, we were really impressed with the progress they had made in such a short time. The high quality visuals, innovative game features and co-operative story have come together in only a few months. It made us very proud to see how quickly they were able to learn Unreal Engine 3 and we can't wait to get a look at this title again in a few more months."

"The Scourge Project" is due for a 2008 release on PC and consoles, check it out at www.thescourgeproject.com.

Ships Ahoy - Guns of August

Check your calendar, as Matrix Games announces the release of Frank Hunter's Guns of August:

Take to the trenches and battle out the First World War the way you see fit!

Matrix Games and Adanac Command Studies are excited to announce the release of Guns of August! Now players can experience the thrill of commanding massive wave assaults on the trenches of WWI or race in the laboratories to develop new armor units and tip the balance of power in their favor in this highly anticipated turn-based grand strategy title.

David Heath, Director of Operations at Matrix Games, said "Guns of August presents World War I fans with an elegant and innovative design so that they can engage in one of the world's most intense conflicts in a fun and addicting way. I for one an particularly glad that I can still wage the First World War in all its strategic intrigue without having to worry about getting trench foot!"

Guns of August puts players in command of waging World War I at a grand strategic scale from Paris to Baghdad. The entire Western, Eastern, Italian and Balkan fronts are included as are the three fronts of the Ottoman Empire. Production, Combat, Diplomacy, Research, Trenches, Fog of War - Land, Sea and Air combat are all included! Use land units like infantry corps complete with separate artillery units for precisely directing barrages on the enemy's line.

As time goes on, players must deal with changing combat situations like the introduction of Stossstruppen and even mighty tanks charging through lines to break through the stalemate! Guns of August fully supports a robust AI to fight against or play by email. Step back to the early 20th Century and hear the guns of August!

Company of Heroes Online in China

THQ and Shanda Announce Company of Heroes Online is a press release from last week announcing plans for a 2008 release of an online edition of Relic's World War II RTS game in China (thanks Gamer's Hell). There are no announced plans for a western edition of the game, which will offer a persistent RTS experience and, presumably, an added layer of security in an area where piracy is rampant:

Company of Heroes Online is set to deliver a persistent Company of Heroes experience for online gamers where players will be able to build their character up from private to general through new multiplayer cooperative missions, gameplay modes, and player versus player combat. The teams at Relic Entertainment and Shanda are joining together to create a persistent RTS experience across the expansive battlefields of World War II Europe.

"This new deal is a significant milestone for THQ as it supports two significant growth drivers for the company - building our product offering across Asia and expanding into new digital revenue streams," said Brian Farrell, president and CEO of THQ. "Shanda's leadership position in the online space makes them the ideal partner to serve as both co-developer of Company of Heroes Online and operator of the game across China."

Commander - Europe at War Patch

Matrix Games now offers the first patches for Commander - Europe at War, updating the World War II turn-based strategy game to version 1.02. There are separate patches for the Matrix and Slitherine editions of the game, each of which can be found on the Matrix Games Downloads Page. Word is: "This latest update will bring many improvements ranging from PBEM and TCP/IP multiplayer fixes and enhancements to interface tweaks, balance changes and much more."

Universal Boxing Manager Announced

Kalypso Media announces Universal Boxing Manager, an upcoming value-priced game that puts the player in the glamorous role of a boxing manager:

Kalypso media today announced Universal Boxing Manager, its latest big hitter to step in the ring in the battle for management sim fans' hearts. Why lace up the gloves and risk your delicate visage when you can encourage someone else to slug it out for you?

Starting as a lowly hopeful, players are tasked with managing up to six different budding champs with high hopes of glory. As an eagle-eyed trainer it’s your job to sort the Ricky Hattons from the Ricky Gervais, buff them up in the gym, broker the right fights against the right opponents and reap the juicy financial rewards. Just as any good manager would offer, it’s also your job to play Mr. Motivator and power talk your charges to victory, or give them the hair dryer treatment should things go decidedly the way of Bruno vs. Tyson.

Easily accessible to even the most modest gamers, Universal Boxing Manager is a pick-up-and-play insight into the world of the boxing promoter, the perfect game to wile away a lunchtime. Alternatively, gamers looking for a bit more depth can tackle the career mode, and take responsibility for buying new equipment, hiring better medical staff and trawling through the 17 different weight classes to pick a champ or two from the roster of over a thousand unique boxers.

All fights can be watched in real time in an overhead view of the ring, with options to concentrate on healing or motivate your boxer between rounds, as well as advise him on tactics and where to expose his opponent’s weaknesses. From heavy to featherweight, Universal Boxing Manager will bring out a little Don King in all of us this autumn.

Published by Kalypso media, Universal Boxing Manager will be released for PC this September priced £9.99.

It Came from E3 2007, Part 23

World in Conflict DirectX 10 Trailer

A new DirectX 10 trailer from World in Conflict shows off the advanced graphics in Massive Entertainment's upcoming World War III strategy game. The movie is available on ActionTrip and FileFront.

Neverwinter Nights 2: Mask of the Betrayer Q&A

The Neverwinter Nights 2: Mask of the Betrayer Q&A on GameShark talks with Kevin Saunders about the upcoming expansion for the D&D RPG sequel: "I think we've made some major improvements to the Influence system. First, now your companions (and you, perhaps) will gain game play benefits for having high influence. Second, if Influence goes low enough, the companions will behave more realistically and actually leave you. Also, we've spent a lot of energy on polishing how Influence works with the companions. For example, increases and losses will feel more natural and appropriate to the characters' personalities and goals. Except for the very beginning of the game, none of the companions are required and players who don't like them can adventure alone if they wish. So if you don't like dealing with Influence, it's entirely optional. Of course, if you're into the story, you'll find the companions add a lot of depth."

Morning Previews

Morning Screenshots

Gatherings & Competitions

Morning Consolidation

Morning Tech Bits

Morning Metaverse

Morning Legal Briefs

Morning Safety Dance

Tuesday Game Reviews

Tuesday Hardware Reviews

etc.

Out of the Blue

I'm nursie Blue today, as MrsBlue is a bit under the weather with a sore throat and other cold symptoms. She has my sympathies, as summer colds are that much ickier than those in other seasons, and it's that much tougher to offer care and comfort wearing this HazMat suit.

Hazardous Links! Thanks Ant.
Link of the Morning: Fully Functional Warthog.
Stories: Droopy Drawers Banned in Cajun Country. "Crackdown." Thanks Mike Martinez.
City May Seek Permit and Insurance for Many Kinds of Public Photography (registration required). Thanks LoonyBomber.
Starbucks Wants 9 Cents More. Thanks Mike Martinez.
Science!: Nerve gas antidote made by goats.
Antique engines inspire nano chip. Thanks Mike Martinez.
Media: Motorcycle Jump Over 3 Running Helicopters. "There is no obstacle I will not jump."



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