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Thursday, Jul 19, 2007

  

Fury Preview Event

Auran announces plans for a worldwide Fury preview event from July 27 through July 29 to give folks a chance to sample the game's MMO combat:

Brisbane Australia - July 19, 2007 - After the recent successful showing of their upcoming PvP MMO "FURY" at Gamecock’s E.I.E.I.O. in California, and at China Joy in Shanghai, Auran is very pleased to announce a special FURY Worldwide Preview event that will commence at noon, Friday July 27 PST through to 11.59pm Sunday July 29.

"After the fantastic press demos last week in LA, and the great feedback we’ve seen from the closed beta testers, we believe it is now time to unleash Fury upon the broader public," said Harry Miller, Head of Development at Gamecock, the publisher of Fury in North America. "We love indie developers because they innovate, and sometimes the best way for people to discover more about exciting new games is simply to let them experience it first-hand.”

“As our Fury motto says, ‘Waste enemies, not time’,” said Tony Hilliam, Auran CEO. “We had planned our first public event to be a little closer to release, but we’ve come to realize that once people get two or three games of Fury under their belt, they’re hooked. So we thought, why not just let them get sucked straight into the action and see for themselves.”

“Besides,” Hilliam continued, “we’re risk takers. We took a big risk by setting out to make a game that throws away the MMO hand-book. We took all the rewards, loot and character advancement from the MMO genre and crammed them into an adrenaline filled, fast paced combat game. People hear the word MMO and say ‘been there, done that’. But they haven’t played Fury.”

The servers will be open for 60 hours from midday Friday July 27 (Saturday morning in Australia/Asian time zones) and up to 200,000 log-in accounts will be issued on a first come first served basis. Simply visit www.unleashthefury.com/PreviewEvent to get your key and receive download instructions. Existing Closed Beta testers will be able to use their existing account, or if they've lost it, apply for a new one.

“This Beta Preview Event will allow new players to experience Fury's unique combat and multiple game types as well as the challenge of mixing and matching more than 400 abilities to create their 'perfect' incarnation,” said Adam Carpenter, Fury’s Lead Designer. “In addition, our existing beta players can see the progress we've made in the past weeks with improvements to matchmaking, player training and starter ability selections. And of course with all the extra players, there will be shorter wait times and evenly matched battles for everyone.”

Visit www.unleashthefury.com to see more of the game.

It Came from E3 2007, Part 18

Commander Europe at War Patch

Slitherine Software now offers a new version 1.02 patch for Commander Europe at War, saying: "This patch brings the game up to V1.02 fixing bugs, improving the UI, adding new features, adjusting game balance and minor tweaks to the AI. The next patch will focus more on the AI and gameplay." The download is mirrored on FileNuts and The Patches Scrolls.

Universe at War: Earth Assault Q&A

The Universe at War: Earth Assault Q&A on Computer and Video Games talks with Adam 'A Frog' Isgreen about Petroglyph's upcoming RTS game: "Strategy games are thinking games, and we felt it was time to get back to making you think - not just about what units to build, but about what strategy you were going to go for in any particular battle. We believe that players are becoming more mature with RTS games in general and that there's a desire for more diversity in strategy, even on a unit-by-unit basis. Generally, units in RTS games are designed to do one thing for the lifetime operation of that unit and that's it. We wanted to expand on that and give units new vectors (ones that don't destroy their core role) that could be explored via customization. Those new vectors in combination with other staple units or other potential customisations open up new tactics that the player can exploit."

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

Silicon Knights Sues Epic Games

GameDaily BIZ reports that Silicon Knights is suing Epic Games over "inadequacies of the Unreal Engine 3 code it provides to its licensees." They have quotes from Silicon Knights president Denis Dyack and Games' Vice President Mark Rein. First was a preemptive message from Epic's Rein:

This morning we were served with a lawsuit by Silicon Knights. We believe the claims against us are unfounded and without merit and we intend to fully defend against them. We'd love to tell you more about it but unfortunately our lawyers want us to save our comments for the courthouse so we're going to do our best to comply with their wishes. In that vein we'd appreciate if our friends in the industry and media would refrain from asking us about the suit because we're only going to say 'no comment.' We just wanted to share the news directly before the rumor mill starts churning.

Prompting a prequel response from Dyack:

We stand behind everything in our complaint and believe it is highly unfortunate that Epic forced us into this situation. We would rather spend our time focusing on making great games, but as stated in our complaint, Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees, and refuses to accept the fact that its code has caused serious damage not only to Silicon Knights, but a number of other developers in the industry. We look forward to successful resolution of our claims in this court proceeding.

New ATI Catalyst Drivers

The Advanced Micro Devices/ATI Website now offers new version 7.7 Catalyst reference drivers for ATI accelerators. There are drivers for Windows Vista, Windows XP, and Linux. The Windows drivers are said to offer Far Cry performance boosts for the Radeon HD 2400 Series, Radeon HD 2600 series, and the Radeon HD 2900 XT as well as support for 12X and 24X Anti-Aliasing for the Radeon HD 2900 XT and ATI Radeon HD 2600 Series.

Civilization IV: Beyond the Sword Demo

A demo for Civilization IV: Beyond the Sword is now available, providing a sample of the turn-based strategy expansion. The 717 MB download is available on 3D Downloads, ComputerGames.ro, FanGaming, FileFront, Gameguru Mania, and Gamer's Hell.

Ships Ahoy - Ghost Recon Advanced Warfighter 2

Ubisoft follows the release of the first patch for Ghost Recon Advanced Warfighter 2 (story) with word that the shooter sequel is now in stores:

SAN FRANCISCO – July 19, 2007 – Today Ubisoft, one of the world's largest video game publishers, announced that Tom Clancy's Ghost Recon Advanced Warfighter ® 2 PC, the next installment in the critically acclaimed, squad-based military shooter franchise, Tom Clancy's Ghost Recon®, is now available at retail stores. Developed by GRIN, the PC version of Tom Clancy's Ghost Recon Advanced Warfighter ® 2 is being developed specifically for the PC and PC gamers. Tom Clancy's Ghost Recon Advanced Warfighter ® 2 for PC has an ESRB rating of "T” for Teen and an MSRP of $49.99.

Far Cry 2 Announced

The Far Cry 2 Website is online, officially heralding development of a sequel to Crytek's first-person shooter. The noisy Flash site offers links to the official Far Cry 2 Forums and links to a contest, but no other information. This gap is filled by the official announcement which names the developer as Ubisoft Montreal and Spring 2008 as a release date:

SAN FRANCISCO – July 19, 2007 – Today Ubisoft, one of the world's largest video game publishers, announced that it will launch Far Cry® 2 in Spring 2008 for PC. Far Cry 2 is being developed in Ubisoft's Montreal studio.

The original Far Cry® won PC Gamer's Action Game of the Year Award in 2004. Since then the combined installments of the Far Cry® brand has gathered critical acclaim and numerous awards, and sold over 3 million units.

"Far Cry marked the beginning of a new era for shooters. An era of gorgeous graphics and of advanced artificial intelligence,” declared Tony Key, vice president of marketing at Ubisoft. "We are confident that Far Cry 2 will have the same impact again on the FPS genre landscape.”

Far Cry 2 is featured in an exclusive first look in the October issue of PC Gamer, available on newsstands in North America on August 21, 2007.

Check www.farcrygame.com regularly for more news.

Upshift StrikeRacer Beta

The Upshift StrikeRacer Website has launched beta testing of Upshift StrikeRacer, the upcoming free-to-play MMO combat racing game. They have a list of where to download the beta client, and explain that the game's violence may be the path to enlightenment:

You are about to enter a world where death is reduced to an automatic respawn, all material wants have been satisfied, and free men are allowed to pursue their noble goals. Oddly, most free men chose to use their newfound freedom to blow up friends and strangers alike with explosive ordinance while racing through our city!

We did not initially realize it, but it turns out that this is in fact the way to transcend to a higher plane of existence! You can actually destroy your way to a higher of perception and understanding

The End of Starsiege TRIBES

Notice of Multiplayer Functionality Termination on the Sierra Website announces the end of official support and closing of online servers for several titles, including one of our all-time favorite games, Starsiege TRIBES (thanks Kotaku). Here's the complete list of games getting the axe, which will fall on August 16:

        • 3-D Ultra Cool Pool
        • ARC (Attack Retrieve Capture)
        • Lords of Magic™
        • NASCAR® Legends
        • NASCAR® Racing 2002 Season
        • NASCAR® Racing 2003 Season
        • NASCAR® Racing 3
        • NASCAR® Racing 3 demo
        • NASCAR® Racing 3 Trucks
        • NASCAR® Racing 4
        • Professional Bull Rider 2
        • PGA Championship Golf 2000™
        • Starsiege: Tribes
        • SWAT® 3 demo
        • Throne of Darkness™
        • Field & Stream Trophy Bass 4
        • Field & Stream Trophy Bass 5
        • Field & Stream Trophy Hunting 4
        • Field & Stream Trophy Hunting 5
        • You Don't Know Jack®: 5th Dementia

BioWare's MMO License

Perpetual announces BioWare has licensed online technology from them for BioWare's upcoming MMORPG. It's not clear how this relates to their previous announcement that BioWare was using StreamBase tech for the game (story). Word is:

SAN FRANCISCO, CA - July 19, 2007 - Perpetual Entertainment announced today that BioWare's Austin studio has licensed Perpetual's online technology platform for an upcoming Massively Multiplayer Online (MMO) title. The agreement gives BioWare the platform to deploy and support its online titles utilizing Perpetual's industry-leading technology for online game operations, deployment, infrastructure development and community support.

"We evaluated numerous technology solutions to serve as the service backbone of our first MMO title and feel Perpetual's online platform is the best fit," said Gordon Walton, Co-Studio Director of BioWare Austin. "The Perpetual team has years of experience building infrastructure and tools for online games and we are thrilled to be working with them."

"BioWare is one of the leading developers of AAA games in the world and we know they will find the Perpetual platform provides both the functionality and ease-of-use they are looking for to support their upcoming title," said Joseph Keene, Co-Chairman and CEO, Perpetual Entertainment, Inc. "With the Perpetual platform, BioWare's Austin studio can focus on making great games while minimizing the time and effort required to deploy and support their titles."

The Perpetual online platform provides a technology backbone of modules necessary to deploy and operate any modern online game, as well as a collection of in-game features and services. Incorporating tools for player management, billing, customer relationship management, game feature extension, load-balancing, lobby servicing, patching and community management, the Perpetual online platform gives developers and publishers the tools to bring the next generation of online games to market faster, and with lower technological and logistical restrictions.

For more information please visit: http://www.perpetual.com/platform/

For Liberty! Patch

Matrix Games announces a new patch for For Liberty! is now available, updating the turn-based strategy game set during a couple of 18th century revolutions to version 1.80. The download can be found on this page, and word is the update offers "several tweaks and a variety of AI improvements in tactical battles, especially withdrawal logic."

PeaceMaker Patch and New Demo

The PeaceMaker Website now offers a new patch to update this game of diplomacy in the middle-east to version 1.063. The update corresponds to the recent QuickTime patch to allow the game to play movies. There is also a corresponding new demo including the same fix. The demo is mirrored on FileNuts and the patch is mirrored on The Patches Scrolls.

It Came from E3 2007, Part 17

Morning Q&As

  • Masters of Doom on GamesIndustry.biz is a Q&A with id's Todd Hollenshead and Tim Willits: "I think the media is always looking for stuff to make headlines, and they sensationalise things. They take something that they know will make news and they run with it and then figure out whether it's true or not later. When you talk about a game like Doom 3, if somebody is thinking that a six-year-old is going to be playing it, then they might be shocked that it's so violent. But the thing about it is that the games aren't for small children, and id hasn't made games for small children since Commander Keen. I think that the wider videogame market doesn't understand that they're not just for kids, they're for adults too. That's where paranoia and lack of rationality comes into it. You wouldn't go and get a Quentin Tarantino movie and go, 'Oh my God! I can't believe someone was shot in that film!' because you know there's Disney for kids and there's Quentin Tarantino for adults, or there's Spielberg for everybody."
  • Unreal Tournament 3
    There's a Tim Sweeney Q&A on EVGA talks with the man behind Epic's Unreal technology about the latest version of the engine that will power Unreal Tournament 3: "We’re going to significant lengths to take advantage of 512MB video cards and PCs with lots of memory. On PC, we’re shipping lots of 2048x2048 textures, a higher resolution than we can support pervasively on console platforms. However, PCs running 32-bit Windows XP or Vista run up against a glass ceiling pretty quickly above 512MB of video memory. Because of the way the OS maps video memory into the 32- bit address space, going beyond 512MB doesn’t really increase the overall usable memory. Thus, we’re not focusing on exploiting more than 512MB video cards."
  • Half-Life
    The story behind Half-Life on Computer and Video Games talks with Valve write Marc Laidlaw about the story in their shooter series: "We try to draw strong relationships between the characters; making each one part of a believable network of family and friends (and rivals) makes it easier for players to relate to them. Characters in weaker science-fiction stories often seem flimsy because they're solitary heroic figures without parents, siblings or ordinary relationships. Character-driven drama depends on social context, status transactions, how they relate to other people in their world. We also assume our characters have spent their whole life in this world - especially Alyx, who grew up surrounded by headcrabs and Vortigaunts. The crazy SF details are just ordinary obstacles to them - still full of potential threats and surprises, as in our own world, but with a grim internal logic."
  • Starcraft II
    The Starcraft II Q&A - Batch 6 on Blizzplanet offers answers from Blizzard Entertainment RTS Community Manager Karune to five quick questions about the upcoming RTS sequel: "Because of the Colossus's height, it will be susceptible to Anti Air defenses like the Terran Missile Turrets, as well as both ground and air attacks. It is possible for the Colossus to be hit by ground and air attacks at the same time."

Morning Previews

Morning Screenshots

New BF2 Project Reality

A new version 0.6 of the Project Reality Battlefield 2 Modification is now available, updating this mod that imbues the military shooter with an enhanced sense of realism. The update includes gameplay changes, new vehicles, new weapons, and new maps.

Gatherings & Competitions

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Legal Briefs

Morning Safety Dance

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

Well, my access to the internet seems to be back in order, and I imagine that some repair people burned some midnight oil, which is appreciated. I wish I could say I appreciate Verizon's phone support as well, but being outsourced to someone who speaks English just well enough to be able to read the script in front of them, but unable to really converse is a little frustrating. At one point during a pause I asked her: "Are you aware I keep asking questions, but you don't respond?" Her silence was the perfect confirmation of the point. Her supervisor was more knowledgeable, which gave him just enough insight to completely misdiagnose my problem, claiming that because he saw a strong connection on my end, I must need "new drivers for my router" (yes, that's really what he said). I give him credit for following-up, however, as he actually called this morning to inform me that the problem was on Verizon's end, something I had long ago concluded. Humorously, he said the problem was persisting, and he would call me when its fixed, so when there was a problem on their end, he insisted there wasn't one, and now we have the reverse.

Meanwhile, the steam pipe explosion in Manhattan yesterday made MrsBlue's commute home a several hour nightmare, and we had a fireworks show that freaked out my poor Hudson the wonder dog. So, basically the only resident of the BlueTower who didn't have a rough day yesterday was the Gunnar-man, but every day is a good day for Gunnar.

Restored Links! Thanks Ant.
Link of the Morning: The Ultimate Gaming Flowchart.
Stories: Squirming Larvae Pulled From Man's Head.
Thousands of bees won't leave man's home.
Science!: Urban Footprint: Rainfall Patterns Changing. Thanks Mike Martinez.
Lunch break boob jobs. Thanks jimnms.
Auction: Boy gets £44,000 in eBay parcel. Thanks Nick.
Media: Silent Hill 2 Meets A Night at the Roxbury.
What if MC Escher created a video game?
JDAM Test.
News Anchor Can't Stop Laughing At Falling Model. It is pretty damn funny.
Follow-up: Professors in Colorado Receive Death Threats for Teaching Evolution. Thanks Mike Martinez.
Teh Funny: Dilbert.



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