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Wednesday, Jun 27, 2007

  

More on Soldier of Fortune: Pay Back

Kenn Hoekstra, formerly of Raven Software, made a post to our forums on the Soldier of Fortune: Pay Back rumor mentioned earlier (story), as he is a leading authority on the SoF franchise (and, of course, KISS). While Kenn's post confirms the project is in the works, he also confirms Raven is not the developer, and that this will be a value-price project: "Raven isn't developing this game. And it's Activision Value that's publishing it." FiringSquad has a story speculating this will be a budget title (which we have seemingly confirmed), and they also say an anonymous source has named Cauldron as the project's developer.

Universe at War Delay, LIVE Support

SEGA announces Games for Windows LIVE support for Universe at War: Earth Assault, making Petroglyph's upcoming RTS game the first third-party game so designated. The announcement lists "holiday 2007" as the game's release window, which seems a slip from the fall release promised in the game's original announcement (story). Word is:

SAN FRANCISCO & LONDON (June 27, 2007) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that Universe at War: Earth Assault™ for the PC and Xbox 360™ video game and entertainment system will support Microsoft’s Games for Windows – Live system, making it the first third-party title to support Games for Windows – Live and enable PC vs. Xbox 360 cross-platform gaming. Universe at War: Earth Assault is scheduled to ship for PC in North America and Europe this holiday 2007 and for the Xbox 360 in Q1 2008.

Universe at War: Earth Assault for the Xbox 360 will employ a control scheme built from the ground up to ensure smooth gameplay and ease of command for console gamers. To fully support fair and equal gameplay between PC and Xbox 360 gamers,

developer Petroglyph is working to implement a balanced gaming environment and multiple modes for PC vs. Xbox 360 multiplayer games ensuring the best possible experience for gamers on both platforms.

“Cross-platform play between PC and consoles has been a dream of gamers for many years,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “Now that dream has become reality. We are very excited that Universe at War: Earth Assault is at the fore front of supporting Microsoft’s Games for Windows – Live initiative, bridging the PC and Xbox 360 gap.”

Incorporating innovative multiplayer modes inspired by popular massively multiplayer online games and competitive online titles, Universe at War: Earth Assault for the PC and Xbox 360 will give players achievement points, rewards, and medals to encourage players to progress in the game. Players from around the world will battle in the persistent-style “Conquer the World” mode across the PC and Xbox 360 for ultimate faction supremacy in a virtual representation of Earth.

For more information on the game, please visit www.sega.com/universeatwar.

Evening Q&As

  • Pirates of the Burning Sea
    Pirates of the Burning Sea Developer Chat Report on MMORPG.COM along with a Pirates of the Burning Sea Q&A talks with John Scott Tynes about Flying Lab Software's upcoming MMORPG, their new SOE deal, and more: "We know there are haters out there. When we made our plan to announce the deal, we told SOE we wanted to do our own announcement directly to our community the night before the press release, so we could explain what we're doing and why we're doing. If anyone reads all of Rusty's devlog on the subject (http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10349) and still has nothing to say but 'SOE SUXORS U LOSE' then like Mister T, I can only pity the fool." There is also a Q&A about the SOE deal with Russell Williams on WarCry.
  • No Horizons
    RPG Vault's No Horizons Q&A - Part 2 broadens our horizons about ICNH Games' MMOTBS game: "Fighting can be a big part of a game like No Horizons, and so we've tried to make it reflect that importance, but there are a lot more things that a culture can do besides flex its muscles. Besides the aforementioned technology research, the players can trade with each other, manufacture goods and build great metropolises, gather exotic resources, and explore and engage in diplomacy and espionage on their friends and enemies alike. There will be a lot ways to interact with other players, which is essential in any MMO."
  • Auto Assault
    The Auto Assault Q&A on WarCry talks with Chris Holtorf, former designer on NetDevil's road rage MMORPG "The enemy factions were a very collaborative piece of content. When any of the Leads were writing up a new Region, we'd choose ideas from a big bank of faction ideas we had written up in the beginning, adding new ideas to the list when we had them. Then the enemy factions would be sort of fleshed out in relationship to the storylines that incorporated them. The Pikes, Tempernet and The Corps were three original enemy groups that existed when we started on the project, but the Lore for each was written out as the Biomek. Mutant and Human lore took shape, and their respective places in the world became clear."

Evening Previews

Evening Screenshots

Gatherings & Competitions II

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Mobilization

Evening Legal Briefs

etc., etc.

  • Steam News announces a new Source engine update is now available…

Into the Black

Sword of the New World Beta

K2 networks announces the launch of open beta testing for Sword of the New World: Granado Espada, the westernization of this MMORPG masterminded by the creator of Ragnarok Online:

IRVINE, Calif. – June 27, 2007 – K2 Network, Inc. (www.k2network.net), an online game publisher, announced today that the beta for its epic MMORPG, Sword of the New World: Granado Espada is now live and open to the public.

“The growing Sword of The New World community has been waiting for this day and it’s finally here,” said Grantley Day, Vice President of Development at K2 Network. “Until now gamers could only read about the unique and exciting experience that is Sword of The New World; but now they can experience this truly exceptional game firsthand.”

Gamers who are interested in being part of the open beta which is now live and continues through until early July should visit http://www.swordofthenewworld.com/register-beta.php to sign up and start playing. In the beta, players will have access to 4 worlds while experiencing the game’s extensive costume selection feature and unique multi-character control system, while testing out the deep and compelling character classes.

Licensed to K2 Network by Hanbitsoft, Sword of the New World is developed by imcGAMES. imcGAMES is headed by CEO Hakkyu Kim, the creator of Ragnarok Online, one of the world’s most popular MMO’s with more than 25 million subscribers. A fantasy MMORPG whose story is modeled after Europe’s exploration of the New World, this gorgeous, original title allows players to create and simultaneously control a family of characters utilizing the excusive Multiple Character Control (MCC) system.

This innovative fantasy adventure lavishly unfolds its luscious graphical style through a rich and compelling story comprised of thrilling missions and quests. Swept by an exotic New World fever in the 17th century, this fictional yet profoundly historical exploration of the new found continent includes features that are all-new and exclusive to the U.S. and European versions of the game.

Soldier of Fortune Sequel?

EBgames now lists the upcoming release of Soldier of Fortune: Pay Back, offering a November 13, 2007 release date for this unannounced game that would seem to be the next installment in Raven's brutal SoF series. The only details are that title, release date, and word that Activision is the publisher.

Advanced Tactics: World War II Announced

Matrix Games announces Advanced Tactics: World War II, a turn-based strategy game in the works at VR Designs. Here's word, which does not offer a release date:

Versatility meets riveting gameplay in this turn-based strategy masterpiece!

Matrix Games and VR Designs are proud to announce Advanced Tactics! Building off of the success of the enormously popular People’s Tactics, Advanced Tactics offers players a robust interface and flexible gaming system that will allow for addicting, but realistic, recreation of a variety of historical periods and even some fictional ones!

David Heath, Director of Operations at Matrix Games, said “I’ve been a fan of VR Designs for quite some time now and I’m pumped to see that their latest release will be through Matrix Games. The depth and variety of strategic situations the player can be presented with in this game is truly something unique and I’m sure strategy gamers will agree.”

Victor Reijkersz, lead developer of Advanced Tactics added “The feedback and excitement we’ve received from the already huge community built around Advanced Tactics and its predecessor, People’s Tactics, is exhilarating and it continues to grow. The game is coming along quite well and I’m confident that People’s Tactics veterans and newcomers to this great system will both enjoy Advanced Tactics. We’re very lucky and honored to have such a well known company as Matrix Games publishing our game.”

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. Grab a Springfield and take re-fight the American Civil War or hop in that Sherman and battle through the lines of the Second World. Complete with a streamlined interface and an addicting style of gameplay, Advanced Tactics offers a unique and infinitely replayable experience for any strategy fan.

New screenshots can be found via the following link... http://www.matrixgames.com/games/screens.asp?gid=345

Scallywag: In the Lair of the Medusa Announced

This press release announces Scallywag: In the Lair of the Medusa, an upcoming "single-player, action orientated dungeonbash for Windows" in the works at Chronic Reality. The game does not carry a release date at this point, but word is beta testing is already underway. Here's a portion of the verbose announcement:

Hone your blades and prepare for glory! Shrapnel Games is pleased to announce that British developer Chronic Reality has joined with Shrapnel to publish their upcoming game, Scallywag: In the Lair of the Medusa, a single-player, action orientated dungeonbash for Windows.

In Scallywag: In the Lair of the Medusa, a mysterious evil has begun to plague the good citizens of Gosling valley. Livestock is vanishing, people are cowering in their homes, and telemarketers keep calling during the dinner hour. Even worse, the valley's supply of mushrooms is suffering, and for the valley mushrooms are life. Providing everything from shelter to sustenance, from magic to medicine, the shroom supply must flow once more!

In the tradition of NetHack and Rogue, players control a single character, Rapius the mighty farm laborer, in his quest to defeat the forces of darkness and become the savior of Gosling valley (and its shrooms!). Rapius, who begins his virtual career with barely a rag to wear, must penetrate eighty levels of darkness, growing in power with each denizen of the dark slain, each newly acquired trinket, and every mushroom consumed, until at last he meets his final foe, the dreaded Medusa!

Scallywag: In the Lair of the Medusa provides players with a fascinating array of options to explore, making every game a unique experience. Rapius will face dozens of monsters, each with their own strengths and weaknesses, various environmental hazards, and deadly boss encounters. Along the way he'll learn to craft items, drink potions, eat magic mushrooms, smoke fungus, imbibe booze (from cheap Gobbo ale to lip-smacking Moon River whiskey), and much more. Among other things Rapius can become invisible, diseased, hungover, poisoned, and even a werewolf (hopefully not all at once)!

Rapius must also master his lantern, his source of illumination in the underworld. If the lantern is turned up Rapius will be able to see (and be seen!) further into the void, allowing him to make long range attacks on his foes. If the lantern is turned down, Rapius can attempt to creep past danger, sidestepping beasties he's not quite ready to tackle.

Morning Q&As

  • BioShock
    Rationalizing Rapture with BioShock's Ken Levine on GameSpy is a Q&A with the head of Irrational about the upcoming SSS2: "It was an easy decision for us to make, because when you engage in a battle with a Big Daddy, as both of you just did, then it's very easy for a Little Sister to get stuck in the crossfire of that. It wouldn't be possible for one to stay out of it, and that harms the other element of the game. There's a fictional explanation in the game for why we wanted that right in the player's face. Those sequences are either more moving than you would expect, or brutal, depending on which path you take. It's not prurient violence; it's not about the action, but really the decision that you've made."
  • Pirates of the Burning Sea
    The Pirates of the Burning Sea Q&A on TenTonHammer chats with Kevin Maginn about Flying Lab Software's upcoming MMORPG: "Our criteria are pretty straightforward: First, is the feature non-optional? If a game system is broken without the feature, or gameplay is terrible without the feature, it’s probably not optional, so it gets prioritized to the top of the list. Second, does the feature have a large impact? We could add a dozen tiny features that wouldn’t have much effect on the game at all, but that’s probably not a good use of our time. We’re looking for features that improve gameplay for as many players as possible – a kind of ‘Design Utilitarianism.’ Third, is the feature cheap? We have a very limited amount of content design time, and an even more limited amount of programmer time. The best features to be considering this late in the project are the ones that don’t require any programmer time at all; they’re still not ‘free’, because QA still has to test them, but they’re at least possible."
  • Dreamlords
    The Dreamlords Q&A on Multiplayer Online Games Directory talks with Dan Thronstrom about Lockpick's MMORTS: "In some quests, called spirit quests, you are able to fight with your powerful dreamlord. These quests usually play an important role in the story and we wanted these events to be special. We wanted the game experience in these quests to be different from other quests, and we felt that a more dreamy setting would do the trick. The setting in the other quests does not have surrealistic settings, but aims to show a more realistic setting of your patria."

Morning Previews

Gatherings & Competitions

Game Guidance

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Legal Briefs

Morning Safety Dance

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

So it's 4:30 in the morning and I am awakened by a bark from outside the house. This wasn't loud or sustained, but woke me anyway, because it sounded like Hudson the wonder dog (most dog owners can probably relate to being able to distinguish their dog's "voice" from random barking). Gunnar-man and I went down to investigate, and sure enough, someone (*cough* MrsBlue *cough*) seems to have locked Hudson out in the backyard for the night. It took some coaxing to get her to come in, as she clearly was enjoying her feral evening. So all's well that ends well, especially since there were no skunks involved.

R.I.P.: Roy Torcaso, 96, SCOTUS Freedom of Belief Fighter.

Feral Links! Thanks Ant.
Play: HOPELESS - Episode One The Prison. Thanks shockman.
Link of the Morning: 1-click Award. Thanks Brian.
Stories: Psychiatrists Top List in Drug Maker Gifts (registration required). And DJs get in trouble for bribes to play songs.
Lap dancing on Pocono golf course angers neighbors. Thanks Devicer.
Michigan Woman Claims Starburst Candies Are Dangerously Chewy in Lawsuit. Thanks Jeff.
Science!: A Giant Leap: Space Diving Could be the Future for Astronauts and Extreme Dare-Devils. Thanks Mike Martinez.
Is Getting Mad Good for Your Mind? Thanks Mike Martinez.
Image: Optimus Prime Transformers cake.
Media: Video Game Professor - A-hole Online.
Mike Myers Tribute to Sean Connery.
Insane Piano Duet.
Follow-up: Girl horribly injured on Six Flags ride in stable condition.



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