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Thursday, Jun 21, 2007

  

Wasteland Sequel?

Duck and Cover has vague confirmation from Brian Fargo of inXile Entertainment's plans to follow-up on Wasteland, quoting the former Interplay CEO as saying:

I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned....

StarCraft II at BlizzCon

The BlizzCon Website has word that attendees of Blizzard's upcoming gaming gathering (August 3-4 in Anaheim, CA) will be able to sample StarCraft II. Word is: "Visitors to BlizzCon 2007 will be treated to the first-ever public hands-on with StarCraft II. Demo stations will be set up at the convention, and attendees can sample the new units and gameplay elements for themselves in multiplayer battles. We’re excited to offer this exclusive opportunity to our players, and look forward to seeing you at BlizzCon." Unfortunately, those interested in taking part based on this news will find the event is already sold out, but there are contests for tickets running on Blizzplanet and StarcraftTwo, and another set for this weekend on SCLegacy.

New Myst Online Episode

GameTap announces a new episode is now live in Myst Online: Uru Live, following through on promised regular updates:

Today GameTap announced “A New Light,” the newest episode in “Myst Online: Uru Live.” Following GameTap’s popularized episodic format, this brand new installment will pick up where last month’s “Scars” left off, immersing players in another piece of the adventuresome, puzzle-focused gameplay.

“The response to our new episodic model for ‘Myst Online: Uru Live’ has been overwhelmingly positive,” said Ricardo Sanchez, vice president of content for GameTap. “Fans of the franchise are able to plan their schedule around the latest updates, while they continue to explore all of the game’s mysteries and take advantage of the lively communities.”

In “A New Light,” power is shifting as new leaders begin to emerge, while those from the past begin to fade. Amidst the chaos, the new Age Er'Cana is released and explorers are asked to help feed the darkening lake. Meanwhile, new information is revealed and there are more who begin to fear of a coming war. Like all things Myst, mysteries abound and puzzles present themselves, so players can always expect to be challenged and rewarded.

To keep up to date with the latest news and art assets for “Myst Online: Uru Live” or to play the game for free visit www.mystonline.com.

Warhammer: Mark of Chaos US Patch

The Warhammer Forums announce the release of the US edition of the new version 1.72 patch for Warhammer: Mark of Chaos, bringing it in line with the European edition of the Warhammer RTS game. The post includes the read me for the patch, which is also available on FileFront, Gamer's Hell, and The Patches Scrolls.

Penny Arcade Adventures Movie

A new Penny Arcade Adventures trailer shows off the Rain-Slick Precipice of Darkness from the upcoming website-themed adventure game. The clip is available on 3D Downloads and FileFront.

Evening Q&As

  • Engine Wars
    Unreal Engine 3 Vs CryEngine 2 on Next Generation looks at the battle for middleware hearts and minds, offering quotes from Epic's Mark 'Purple' Rein and Crytek's Harald Seeley on their rivalry: "I think we’re targeting different markets. They are targeting wide, we are targeting deep. We’re looking for the client who wants their product to stand out from the crowd. Unfortunately, the more successful Unreal becomes, the more level that playing field becomes, and easier it becomes to get lost in the crowd, because what do you have that the next client doesn’t have? That’s why we developed our own engine. We had to stand out from the competition."
  • Richard Garriott
    WarCry's Richard Garriott Q&A, Part #2 offers what's actually the third part of this serial conversation, offering two questions and two super-sized responses: "Well in my case, I actually think that by dealing with these more mature subjects, I believe it gives the game in general far more meaning and people in general have stronger appreciation for it. So I actually think that as a general rule, it actually has the double positive: it's more interesting to me, it's more interesting to the players and therefore it actually sells more copies. To some degree, when you push it at least a little bit, it's a benefit to the game, the players and us as the creators. But there's a fine line when you can push too far. There are people who were working with me on that Ultima for example who would absolutely tell you that I pushed too far. And there are probably people in our marketing and sales who would say that I pushed too far. By the way, I get that with a lot of our games, I have received internal commentary especially - actually from the outside I've almost never been told I've pushed too far - but from within the company I'm fairly commonly told I've pushed too far."
  • Auto Assault
    The Auto Assault Q&A on WarCry chats with Adam Maxwell, former faction lead designer on NetDevil's MMORPG: "I would most definitely do it all over again. Good things happened during that project that I wouldn't give up for anything. I'm damned proud of Auto Assault and the work that went into it. I joke sometimes that bits of my soul are floating around in that game... but the truth is I only joke because I know how much of a dork I sound like, when I say it. I really do feel that way. I love that world. I love my mutants and the stories Zirp and I were able to tell with them. I wish we could have done more, to be honest."
  • Sword of the New World
    The Sword of the New World: Granado Espada Q&A on Multiplayer Online Games Directory talks with Phil Maurer (the African explorer, hurray, hurray, hurray!) about the upcoming MMORPG: "At this time you will be able to select gender, as well as a costume for each of your characters, with every class having loads of unique looks available to choose from right from the start. Currently in other versions of this game there is no character customization at all. You cannot change hair or facial features at this time, though it is possible these things could be added in future patches. It is also important to understand that this game supports hundreds vs. hundreds of player PvP battles, and when you put in the fact that each player has 3 characters on the screen, excessive amounts of customization features could possibly place a huge overhead on the system. All that being said, with the huge amount of costumes available, the odds of any 2 families looking identical will be extremely low."
  • Manifesto Games
    GameShark's Manifesto Games Q&A talks with Greg Costikyan about Manifesto Games and their different approach to game publishing: "As budgets in the mainstream industry continue to skyrocket, publishers are more and more conservative about what they will fund--to the point that, today, virtually nothing gets published unless it's number four in a series, or based on a strong movie license, or slots easily into a marketing category the publishers know how to sell. That's a particular shame because since its inception, the games have been a vibrant popular artform, with highly innovative games spawning whole new genres practically every year--but the conventional market can no longer sustain that kind of innovation. We believe that the game industry desperately needs what independent music and film provide for their own fields: a place where people can experiment with offbeat and creative product, find an audience, even if a smaller one than in the mainstream--and eventually reinvigorate the mainstream through their creative efforts. Manifesto's whole raison d'etre is to foster the growth of independent gaming."

Evening Previews

Evening Screenshots

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Mobilization

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

Intel to Fight Game Cheating?

Intel wants fair and balanced online gaming reports that Intel is showing off a research project that may lead to technology to fight things like cheating in online games and click fraud via the PC's hardware:

SANTA CLARA, Calif.--There's always one guy who seems a little too good at mowing down players in a Quake 3 session. Intel thinks future PC gamers might be interested in technology that helps level the playing field.

The company showed off a research project into "anti-cheat technology" during its Research@Intel Day at Intel headquarters. The idea is that Intel and the PC gaming industry would build technology into gaming rigs that could detect when common cheats--such as "aimbots" that handle targeting while the player just holds down the trigger--are used in an online gaming session, said Travis Schluessler, a researcher at Intel.

Cheats such as aimbots or "wall hacks" that expose players lying in wait send data to online gaming servers in unnatural patterns that could be detected by other PCs connected to the same server, Schluessler said. PCs equipped with this technology would notify a server that someone in the game is using a cheat, and then the game administrator could set a policy of kicking the cheat offline or some high-tech method of saying "nyeh, nyeh, cheater cheater," shaming the cheater and warning other gamers not to enter into sessions with that particular player.

Intel is still working out the details; don't expect to find this in a high-end gaming PC anytime soon. This also being Intel, there's more practical business-related implications for the technology as well, such as click-fraud detection. But with the amount of money that serious PC gamers spend on their rigs and software, there could be a market among those who don't want to see their investments ruined by cheaters.

Campus Announced

Topware Interactive announces Campus, a lifestyle simulation set in the world of higher education due for release in North America in September. Presumably the PC is one of the game's unnamed target platforms, here's word:

Las Vegas, June 20th 2007 – Topware Interactive is pleased to announce that the well detailed and innovative lifestyle simulation game Campus will be coming to North America on 9/4 An adventure and action based lifestyle simulation that will truly captivate the fans of this genre. Set in an international college environment where you can transfer from one country to the the next - Campus is a game that will captivate everyone from the novice to the most avid gamers.

Adds more gameplay components than other games in the genre such as quests, mini-games, puzzles, and adventures. Having sites all over the world gives Campus a well rounded, international, and virtually endless gaming experience for the user. Social interaction engine is state of the art and developed solely for Campus and not and add-on to an existing game. First week of September back to school launch date makes this a must have title and will ship initially with a funny back to school guide

So pack your car, say goodbye to the family, and register for the most fun filled simulation gaming experience to date.

Morning Q&As

  • Call of Duty 4: Modern Warfare
    Infinity Ward’s Joel Emslie and Michael Boon discuss bringing war to the present in Call of Duty 4: Modern Warfare on GameZone discusses the next installment in IW's military shooter series: "We thought about that one a lot, actually. The signature of CoD has always been huge battles between two evenly matched sides, which is something that really isn’t there now. It’s no fun picking on the little guy. Also, the team was interested in being tasteful in not mirroring a current situation, and we really didn’t want to weigh in on the politics of the war. We wanted to go for 'Tank-on-Tank', not 'Tank-on-peasants-with-rocks'."
  • Blacksite: Area 51
    The Blacksite Q&A on Eurogamer talks with Harvey Smith about the upcoming sequel to Area 51: "I didn't work on the first game. Some of the same people are working on this that worked on the first one, but I did come in and I said, "Look, I'm not going to tell you how to do this, this or this part of your job, but I'm a game designer and a writer and a creative director and here's the direction we're going. We're angry about politics. Here's the atmospheric vibe that I like in games. Here's the moodiness, the small-town." And I've downplayed all the comedy and anything like that, and I've added a bunch of people from the Deus Ex team."
  • EverQuest II
    The EverQuest II Q&A on EQII Stratics talks with designer Elizabeth Sigmund about the MMORPG sequel: "I really try to go out of my way to identify with the NPC to do them justice and give them a 'voice'. For example, when making the mender in Neriak I went around and just starting fixing things for people. Ellery's computer had been acting a little wonky, so I fixed it by giving his computer a fresh start, formatting the hard drive, installing a shiny new copy of Vista, I mean its better than XP, right? But for some reason he really didn't appreciate it… Based on that experience I made the mender in Neriak believe his life is futile."
  • Gods & Heroes: Rome Rising
    Part three of the video interview series on Ten Ton Hammer talks with Stieg Hedlund about Gods & Heroes: Rome Rising, Perpetual Entertainment's upcoming MMORPG.

Morning Preview

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Legal Briefs

Morning Safety Dance

Thursday Game Reviews

Thursday Hardware Reviews

etc.

  • Those who preorder the boxed edition of GODS Lands of Infinity Special Edition will receive an autographed photo the game's heroine supermodel Kyla Cole…
  • Matrix Games announces they will be distributing AGEOD’s American Civil War – The Blue and the Gray…
  • MESS version 0.116 is now available. Thanks Ant
  • Real economy thrives in virtual world. Thanks Mike Martinez…
  • Steam is accepting preorders of Lost Planet: Extreme Condition, offering a 10% discount for the next week or so…
  • Planet Rome.Ro offers some midi tunes Bobby Prince created that were not used in DOOM (thanks Ant and Doomworld). He warns that while some are interesting, there's a reason they were not used in the game…

Out of the Blue

Today is the Summer Solstice here in the Northern Hemisphere, marking the longest day of the year, and of course, the first day of summer. We've already taken advantage of the spring for several cookouts, including last night, though my attempt to create a homemade marinade didn't work out (I think I misread the recipe and ended up with this odd stew of garlic and herbs). Luckily our friend Mr. Stubbs, purveyor of our favorite store-bought barbeque sauce, also makes a fine bottled marinade, and this saved the day. I still do need to get a new grill after ruining the inside of the lid on ours (or at least a new lid), as trying to roast potatoes with no lid left them a little, well, crunchy.

In addition to my marinade glitch, I had some sort of HTML mishap hast night, and lost a bunch of links of the evening, sorry about that.

Summery Links! Thanks Ant.
Stories: 84-year-old man drove 67 years without license.
Shiftless crooks clutch over stick..
Science!: Fruit could make 'powerful fuel'.
Nanospheres leave cancer no place to hide.
Liquid mirror could be used for Moon-based telescope.
Auction: Atari Memorabilia to Go Under the Hammer in NYC Today.
Images: Star Wars AT-AT stroller mod.
Media: The Sopranos - The Finale HBO Didn't Want You To See.
The 305 (The Office meets The 300).
Cat Fits In A Fish Bowl. Thanks LoonyBomber. Boneless cat?
Follow-up: Sarkozy says was not drunk in video clip.



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