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Archived News:
Famitsu.com has a report in Japanese which, when
translated, seems to reveal plans to bring Lost Planet to PCs thanks to a
collaboration between Capcom and NVIDIA, indicating the project may be released
as early as June of this year (thanks Tiscali Games). The other relevant detail is the
project's support for DirectX 10 and resolutions up to 2560×1600. There is a
subsequent confirmation of this on
GameSpot.
The UFO
Afterlight Website now offers new patches to update the various editions of
ALTAR Games' UFO strategy game to version 1.5. The
patch notes outline what's new and different after the update (thanks
The Patches Scrolls). On a related note, Topware Interactive announces that the North American
edition of the game, which was already available digitally via Dieter's
Sprocket Website, is gold, and due in stores on May 1: UFO Afterlight
goes Gold
+++ The North American version of UFO Afterlight is set to land on 5/1+++
Las Vegas, 13th April 2007 – Topware Interactive is proud to announce that UFO
Afterlight has officially gone gold today.
All Earthlings will now have a chance to help our fellow comrades on Mars
through a mixture of advanced tactics, strategy, fighting, and diplomacy. You
can still give the game a test drive by downloading the demo from
www.topware.com.
“We can not be more pleased at how this product is being received by the press
and gaming community” says James Seaman “It has literally sky rocketed up the
ratings chart into a top 15 position for PC games!”
A non-watermarked high-resolution edition is now available for the GDC trailer
for Crysis that was previously available as a ShakyCam clip shot off a monitor.
The movie can be found on
3D Downloads,
ComputerGames.ro,
FileFront,
FileShack, Gamer's Hell,
and
inCrysis.
- Enemy Territory: QUAKE Wars
Paul
Wedgwood Community Q&A on Planet Quake peppers the main man at Splash
Damage some reader submitted questions about Enemy Territory: QUAKE Wars,
their coming teamplay shooter: "Working closely with id Software, Splash
Damage’s primary focus will remain on Enemy Territory. Our first goal will
be to release the completed Software Developer’s Kit - the source code,
level design tools, artistic media and documentation that will allow the
community to create their own modifications and maps for ETQW. We’ll also be
monitoring online play closely including persistent achievements and
rankings, in case any unexpected bugs or balancing issues pop up that need
solving. Beyond this, id Software is creating a plan to ensure there will be
great ongoing support for the game, including a specific focus on additional
content."
- Neverwinter Nights 2: Mask of the Betrayer
Neverwinter
Nights 2 Q&A on GameBanshee talks with lead designer Kevin Saunders
about Obsidian's just announced Mask of the Betrayer add-on for the D&D RPG
sequel: "We’re implementing some expansion-specific gameplay elements that
will make Mask of the Betrayer stand out from Obsidian’s previous titles and
other D&D computer role-playing games. As one example, the passage of time
will have important impacts on gameplay. Mask of the Betrayer will also
feature major enhancements to the companion Influence System that Obsidian
has pioneered through Star Wars: Knights of the Old Republic II: The Sith
Lords and Neverwinter Nights 2. Of course, these new elements will be things
that the community can modify to their own modules and campaigns if they
wish."
- Savage 2
The
Savage 2 Q&A on FiringSquad chats up Marc DeForest about S2 Games'
upcoming FPS/RTS sequel: "Combining aspects of all kinds of genres is a
natural evolution for gaming. The challenge in doing it lies in not creating
an overly complex game. Savage 2 is more difficult to master than a
“traditional” game. That is one of the big draws to it. However, conversely
to Savage 1, we have made it much easier for players to sit down and pick up
on Savage 2. It is easy to grasp yet difficult to master."
- Crysis
The
Crysis Q & A on inCrysis is a video interview with Bernd Diemer
discussing Crytek's upcoming first-person shooter.
Atari's 'ArmA Combat
Operations' Goes Gold announces the completion of development on the North
American edition of Bohemia Interactive's military first-person shooter that's
already available in parts of Europe under the title ArmA: Armed Assault (thanks
Gamer's Hell). Word is the game will be
available in U.S. stores on May 1: NEW YORK, April 13
/PRNewswire-FirstCall/ -- Atari, Inc. (Nasdaq: ATAR - News), one of the world's
most recognized brands and a third-party video game publisher, today announced
that ArmA: Combat Operations has gone gold and is on schedule to ship to stores
nationwide on May 1. Developed by Bohemia Interactive, ArmA: Combat Operations
is a military combat simulation game and will be available for the Windows
platform for the suggested retail price of $39.95. The game is currently
available in Europe under the name ArmA: Armed Assault.
In ArmA: Combat Operations, players will engage in a story-driven single- player
campaign or take part in huge multiplayer battles with more than 50 players on
one battlefield simultaneously. Featuring a vast environment with more than 250
square miles to explore, ArmA: Combat Operations allows players to pilot or
drive more than 30 vehicles including APCs, tanks, self-propelled anti-aircraft
guns, helicopters and fighter planes. The game features an extremely powerful
built-in editor which encourages players to create and share complex missions as
well as import user-created units and maps.
"Fans of Operation Flashpoint(TM) have been eagerly awaiting the next game from
the talented team at Bohemia Interactive," said Jeremiah Cohn, Product Manager,
Atari, Inc. "We are thrilled to deliver an incredibly realistic military combat
title for the PC."
ArmA: Combat Operations will offer the ultimate realistic combat simulation
experience in a modern day setting. With exceptional freedom of movement,
actions and tactics, the game allows players to immerse themselves in realistic
and engaging battles.
For more information on ArmA: Combat Operations, please visit
www.atari.com/arma.
Gamasutra
is reporting that Bethesda Softworks has acquired rights to the post-apocalyptic
Fallout series from Interplay, news based on
an SEC filing spotted by
No Mutants
Allowed. Bethesda had already licensed the Fallout rights for their upcoming
Fallout 3, and in an unusual twist, the deal includes a license for Interplay to
go forward with their planned Fallout MMOG, but stipulates that development must
commence within two years, the game must launch within six years, and the
project must have secured financing of no less that $30 million. Failure to meet
any of these conditions will result in Interplay forfeiting these rights.
A demo edition of Sam & Max Episode 5: Reality 2.0 is now available, offering
the chance to sample the penultimate installment in season one of the dog &
bunny revival. The try-before-you-buy demo is available from
Telltale Games, and the 69
MB download is available on
FileFront,
FileShack, and Gamer's
Hell.
Acclaim announces that open beta testing
of DANCE Online is underway, allowing
the chance to sample the virtual dancing of this dancing with the nerds MMOG.
Here's word on the game, which will remain free to play even after beta testing
concludes: Players of DANCE! Online can create their own avatar and use
either the keyboard or most PC compatible dance pads to match the beat of the
song and to make their character perform choreographed dance steps. The game
features up to 6 players dancing together and includes a variety of game modes
and options. Players will be able to purchase optional items from the game shop
to customize their virtual characters with clothing and various accessories.
Players can also purchase “song packs” to dance to even more songs from WMG’s
catalog. The game is free and will be supported by in-game advertising provided
by IGA Worldwide.
DANCE! Online is directed by video game industry veteran David Perry. The game
is in Beta testing beginning this week, which means that anyone who registers
for an account can immediately play for free. For more information, please visit
www.acclaim.com.
The Qtracker Website offers version 4.51
of this server browsing program. The new release adds support for
S.T.A.L.K.E.R.: Shadow of Chernobyl and World of Padman along with a number of
user-requested enhancements and bug fixes, including a fix for Tron 2.0.
Complete details are in the
Qtracker Release Notes.
- Dawn of Magic
The
Dawn of Magic
Q&A on HEXUS.gaming talks with designer Chulkov Alexander about Deep
Silver's hank-and-slash RPG: "Despite the fact that many called and keep
calling DoM ‘the killer of Diablo’ these are two very different games. The
first and the most evident difference is that DoM is a game about wizardry.
And while our characters are different, all of them are still mages. The
entire gameplay is inseparably associated with magic. And even if you have
decided to make your hero a heavily armored warrior striking enemies with a
huge two-handed axe you will still have to constantly use spells, master and
invent ways of how to use them best. Besides, our game is a lot more focused
on the plot, ancillary buildings and the world around the hero. Take a look
at Avon and you will find that a DoM town is not just a couple of houses and
a handful of characters. A town is a great deal of streets and houses, shops
and office buildings… A town is a host of people dealing with their own
day-to-day needs and often concerned with problems of much higher importance
than those of another Magic Academy graduate, what in fact the hero is. DoM
is not Diablo 2. It never used or intended to be anything similar."
- Meridian 59
The
IMGDC
Pre-Conference Q&A with Brian Green on GamersInfo.net talks with the man
also known as Psychochild about how an MMOG like Meridian 59 has been able to
expand its reach to other countries: "The biggest thing is that you need to
find a good partner in the market you want to target. A small developer
generally does not have the option to set up another office in another
country to sell the game. Your partner should bear some of the costs of
setting things up; they will be able to do this cheaper than you can because
they have local contacts and knowledge about which local services are
reputable and can handle the project like this."
- NVIDIA
NVIDIA
Q&A on IGN.AU talks with Keita Iida about what's up at NVIDIA, including
DirectX 10 support: "We have nothing but pure confidence - especially with
8800-series cards - that with Crysis, you're going to have a tremendous
experience. Again, since they're developing with 8800 as a reference, their
target is going to be 30, if not 60, frames per second at relatively high
resolutions. With DX10, given that it's a clean break from DX9, there are a
lot of new art assets that need to be created; there are a lot of special
effects that need to be written. Usually what they do is, when they take the
DX9 engine and port it to DX10, they need the underlying renderer to support
the DX10 features, and then they add the features on top of it - whether
it's art or game-building."
Everyone I know who caught what's been going around recently complained about
how long it took to shake, but I am still waking up with congestion and a sore
throat each morning, just under three weeks after first getting sick. This goes
away after I've been up for a while, so I still believe this is just post-nasal
drip, but if this goes on much longer I'm going to have to go see a doctor.
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