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Wednesday, Apr 11, 2007

  

TF2 Cross-platform Details

IGN's Team Fortress 2 Q&A talks with Robin Walker about Valve's coming shooter that was announced back in the 20th century. Included is word that they have PC versus Xbox 360 gameplay working, which may or may not be a feature of the finished project, but either way, there's little chance that PS3 owners will be able to compete with PC owners, and no chance that the PS3 edition will support cross-platform gameplay with the Xbox 360:

Robin Walker: From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything. One of the advantages of TF2, relative to something like Counter-Strike, is that it's not so much about aim. Some of the classes like the sniper it is about aim, but as an engineer or a heavy or spy, aim's not too important, it's more about the decisions you're making other than aim. I mean heavy has a big hose so you just have to keep people somewhere in the middle of the screen and they're going to take damage from you.

IGN: What about the PS3 version?

Doug Lombardi: The PS3 version is being done by EA over in the UK, and they don't have all the networking stuff in yet to do anything other than [pause] it's rending and running the games and whatnot, but they're still dropping in the network layers. They're going to be using a piece of code that EA uses for its PS3 multiplayer stuff. Chances are the PS3 version will only play other PS3s. There's zero chance of them talking to 360s.

Robin Walker: Yeah if PS3 and Xbox people play together they'd just argue the whole time.

Ubisoft Acquires Sunflowers

Ubisoft announces the acquisition of Sunflowers, the German owner of the Anno/A.D. series of RTS games, along with an interest in Related Designs, developers of the last and next installments in the series:

SAN FRANCISCO – APRIL 11, 2007 – Today Ubisoft, one of the world's largest video game publishers announced that it has concluded an agreement to acquire SunFlowers, owner of the Anno brand, one of the most successful strategy games with five million units sold worldwide and one of the best-selling games in the German market.

"With the acquisition of Anno, Ubisoft reinforces its position in the real-time strategy market. Anno, along with Ubisoft's The Settlers, is one of the most well known franchises in Germany, reaching a wide audience that includes not only traditional gamers, but also women and families. We are proud to add another top-quality brand to our rich portfolio and we are looking forward to bringing the brand to an even wider audience," said Yves Guillemot, president and chief executive officer of Ubisoft.

Through the transaction, Ubisoft will acquire a 30 percent stake in Related Designs, which developed Anno 1701, the latest entry in the Anno series and is currently working on a future Anno title.

Mr. Adi Boiko, cofounder of SunFlowers stated "I'm glad to confide Anno to Ubisoft, a company known for the innovation and creativity of its development teams. The brand will benefit from Ubisoft's global strength, allowing new audiences to discover the pleasure of empire building through new Anno games."

The agreement between the two companies is subject to normal closing conditions. The acquisition is expected to close in Ubisoft's fiscal year 2007-08 first quarter.

Neverwinter Nights 2 Patch

The Neverwinter Nights Forums offer patch notes and download link for a new patch to update Neverwinter Nights 2 to version 1.05. The update includes changes and bug fixes, including some fixes over the 1.05a beta, as well as beta implementation of "Multi-Select." Thanks Neverwinter Nights 2 Vault.

White Gold: War in Paradise Q&A

RPG Vault's White Gold: War in Paradise Q&A talks with Deep Shadows about their upcoming action/RPG: "First of all, White Gold is a true combination of RPG and action. Simply shooting everything around is not the goal of the game. We're trying to create a beautiful and interesting gameworld with a non-linear plot attached to it. The remarkable things in our game are a big but very detailed territory, Latin American environment, the ability of using every vehicle, the interactivity of all things around and, of course, numerous original endings. The player has a lot of possibilities, from collecting pearls and empty bottles to sell for money, and up to attacking military bases in a tank or chopper."

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Legal Briefs

Evening Safety Dance

etc., etc.

Into the Black

Shivering Isles Beta Patch

The Elder Scrolls Website now offers a beta patch for the Shivering Isles expansion for The Elder Scrolls IV: Oblivion. The patch, available on the downloads page, applies to all language editions of the game, but not the Direct2Drive edition. The patch notes have all the details on the patch, along with warnings and precautions appropriate to the beta. Among the various issues addressed by the update is the recently reported FormID bug (story).

Exodus from the Earth Revealed

The bilingual Exodus from the Earth Website and the Russian-language Exodus from the Earth Product Section are each online, dedicated to this just-revealed first-person shooter from Parallax Arts Studio (thanks Gamer's Hell). No release date is offered at this time for the game, which follows a science fiction theme. Word is:

Action takes place simultaneously in two worlds, in the nearest future on the Earth and on a distant planet with uncommon inhabitants and landscape. During gameplay the player will meet with various characters from security service agents to cyborgs, robots and mutants. The player will have to solve numerous quests and eventually to find out if human life and civilization are possible beyond the Earth's confines.

Outstanding visual effects, realistic physics, destructible objects, various characters and means of transportation, dynamic and unpredictable gameplay combined with nice hi-poly locations and unique weapons will ensure players the highest possible feeling of action and dynamics incidental to the best modern shooters.

Russian Adrenaline 2 Demo

The Russian Adrenaline 2 Website features a new trailer from Adrenalin 2: Rush Hour, Gaijin Entertainment's upcoming racing/reality show game. Also, a new Russian-language demo for the game is now available, the 366.8 MB download can be found on FileFront and Gamer's Hell.

Battlefront Patch

Matrix Games' Battlefront Website offers the first patch for Battlefront, updating the World War II strategy game to version 1.01. The download is available on the Battlefront Downloads Page, where word is: "The changes and improvements number just under a dozen and will give gamers an even smoother and more enjoyable wargaming experience."

Site Seeing

A new Seven Kingdoms: Conquest Product Section is a Flash destination dedicated to the upcoming return of the strategy series. Also, a new NecroVision Product Section is another Russian-language home to The Farm 51's upcoming Painkiller-engine shooter. Thanks Gamer's Hell.

Morning Q&As

  • Auto Assault
    The Auto Assault Q&A on Ten Ton Hammer looks back at the first year of operation for NetDevil's MMORPG: "That’s a tough question. I think that AA suffered from high degrees of difficulty, complexity and the style was just too different for people to actually commit to the game. It was too much all at once. That said, we’ve actually seen a pretty serious “stick” rate for players that play long enough to really see the depth in Auto Assault. We’re still trying to soften the edges a bit for the new player so that the learning curve is not quite so steep. We think this will bring in a much bigger audience, while giving new players a real feel for just how cool AA is."
  • Episodic Gaming
    Telltale's Connors On Episodic Gaming's Future on Gamasutra is a Q&A with Roseanne's husband about episodic gaming: "GameTap's distribution has introduced us to a whole new level of people who are outside of the game world and might not have heard of Sam & Max before. We even saw a commercial for Sam & Max on The Colbert Report one night, so it's getting good exposure on that level. From a financial standpoint, it's definitely a profitable endeavor for us, and what more can you ask for than that, really?"
  • Game Ads
    Double Fusion's Epstein On The Game Ad Landscape on Gamasutra is a conversation about in-game advertising: "The deal contemplates that there will be of course billboards, but also video ads and, where appropriate, the use of 3D product placements, but fundamentally those decisions are made at a game-by-game level, as we go and work with the studios to see what works and what doesn't. A video ad that's out of place isn't a good video ad for anybody, game publisher or developer, but a video ad in the right place makes more money for the publisher, works for users, and is great for advertisers. We take it game-by-game."

Morning Preview

  • World in Conflict on IGN.AU.

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Legal Briefs

Morning Safety Dance

Game & Mod Development

Gatherings & Competitions

The 2007 Into the Pixel deadlines for art submission is May 4, 2007.

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

Man! The weather report calls for more cold and snow around these parts over the next week. It still doesn't even out for the way winter didn't really start here until February, but I really would like it to be spring already.

Springy Links! Thanks Ant.
Story: NTSB Air controller fatigue contributed to 4 mishaps.
Science!: LED Mask Lets You Control Your Dreams.
Flu vaccine grown in caterpillar cells is safe.
New Experiment Probes Weird Zone Between Quantum and Classical.
Image: Penny Pyramid.
Media: Cutting Glass with Scissors.
Follow-up: Pet food recall expanded to include Canada-made products. Thanks Mike Martinez.



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