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Wednesday, Feb 21, 2007

  

Lord of the Rings Online Stress Test

The Lord of the Rings Stress Test Page on GameSpot is where to sign up if you are interested in participating in a weekend long stress test that kicks off this Friday for Turbine's upcoming MMORPG. Word is "This Stress Test is restricted to USA, Canada, Australia, and New Zealand residents only."

Big Huge RPG Plans

Yesterday's news that Morrowind and Oblivion lead designer Ken Rolston has moved from Bethesda to Big Huge Games (story) specifically mentioned the plan for him to design a new console RPG, but a follow-up by FiringSquad with BHG's Tim Train indicates this will be a PC project as well, though this will indeed be a console-first endeavor:

He did say that contrary to the Big Huge Games press release about Rolston's hiring (which implied that the game would be console only) the RPG game would also be released for the PC, although the console version would be the main platform for the title.

New Lineage II Coming

NCsoft announces the coming conclusion of Lineage II: The Chaotic Chronicle and subsequent launch of the following installment in the PvP MMORPG, called Lineage II: The Chaotic Throne. Here's word:

Wednesday 21st February/...NCsoft® Corporation is pleased to announce the impending conclusion to Lineage® II: The Chaotic Chronicle™, one of the world’s largest and most popular massively multiplayer online role-play games (MMORPG) already enjoyed by 14 million gamers worldwide. The ending of The Chaotic Chronicle marks the beginning of an exciting new chapter in the expanding Lineage II saga, with the launch of The Chaotic Throne™. The first chapter; Lineage II: The Chaotic Throne – Interlude is expected on European and US servers from April 2007.

Interlude is the bridging link between Lineage II: The Chaotic Chronicle, and the beginning of a new chapter, The Chaotic Throne. Over the past three years since the launch of Lineage II: The Chaotic Chronicle, the game has seen vast changes to its strong visual style and game play, in the form of free updates for its subscribing players. Interlude will build on this tradition, starting players on an epic new adventure with new lands to explore, new adversaries to defeat and new challenges to overcome.

SUMMARY:

New Zone – Primeval Isle – Pterodactyls dominate the skies and vicious dinosaurs prowl the earth in a hunting ground for top-level players.

New Items - 15,000 different items to be discovered

More weapon augmentations for incredible bonuses - With the help of a Blacksmith, players can receive even more spectacular bonuses to abilities, battle values and skills

Shadow Weapons - Weapons can be expensive – limiting their acquisition to advanced players with enough money. Shadow Weapons look and behave like ‘the real thing’ but are cheap enough for new players to afford them. However, as shadows of real weapons, they will eventually wear out and disappear.

New Duelling system –PvP almost anywhere with no penalties. No need to go to an arena and for the first time – see your opponent’s hit points!

Multiple New Quests – enter the mighty Siren’s lair or capture a Tyrannosaurus to bring fame and fortune to your clan. Just one of the many new quests that will test the mettle of the most hardened players

Multiple New Skills – over 60 new high level skills added to the game let players expand and develop even further and bring new dynamics to PvP and PvE combat. Players will have no shortage of ingenious ways of dealing with their adversaries

The Show German Demo, Patch

The Show Website offers a playable demo (direct link) for the German edition of The Show, Sixteen Tons Entertainment's action-oriented real-time strategy game. In addition to the German demo, there is a new patch (direct link) to update the German edition of the game to version 1.1.

Evening Q&As

  • Lord British
    Dialogue: Richard "Lord British" Garriott on The Hollywood Reporter talks with the game designer also known as Richard Garriott about Tabula Rasa, his upcoming MMORPG: "You know, solo computer games are really very anti-social activities. A gamer will sit by himself in a darkened room and never see the light of day, much less socialize with other people. The great thing about MMOs is that it is truly a shared experience among real people. That's the attraction for gamers. The attraction for publishers is the business model. Typically, when you release a solo-player game, it sells for about three months and then there's no further revenue until you release the next game. If you take too long to create the game, suddenly you start running out of money and there's pressure to ship it before it's finished. Which means that it probably won't sell very well. It's very much a publish-or-perish business."
  • Frontlines: Fuel of War
    The Frontlines: Fuel of War Q&A on Games Radar is a series of screenshots interspersed with a conversation with Joe Halper about their upcoming military shooter: "I did military training. I used to work with Lockheed Martin, making training programs for the military. I also worked on a coastguard training project and the military saw the benefits of that. But you start to think about how to make these things interesting for soldiers who like to play videogames, so I’m used to thinking about it in that way. Then I got into games as a hobby, and then I got kind of addicted."
  • Silent Hunter 4: Wolves Of The Pacific
    The Silent Hunter 4: Wolves Of The Pacific Q&A on FiringSquad talks with Florin Sanda to look beneath the surface of the upcoming sub combat sequel: "The control level is similar to Silent Hunter 3 as we feel that was about the right mix of depth and accessibility. What we chose to do is enhance the usefulness of the interface, the ease of control. It is now more intuitive and player oriented, while in the same time allowing for a more cinematic look. On top of that the interface is very easy to customize, so each player can change the look or the way HUD works to suit his preferences."
  • Depths of Peril
    The Depths of Peril Q&A on RPG Watch talks with Steven 'Potato' Peeler about Soldak Entertainment's upcoming action/RPG: "Even within a class the player has many choices to make that should make characters pretty diverse. With how our skill system works, you can choose to be generalist and have lots of different skills, or be a specialist and have only a few skills. If you specialize you can choose many different paths. For example, you can make your priest have great healing so that you can last for a long time in battles, or specialize in buffs and be strong in defense, or specialize in attacking magic and kill everything quickly, or even choose to focus on melee and play more like a paladin. So the gameplay can change a lot depending on the skill choices of your character."
  • Is Lowenstein Right?
    Question Of The Week: Is Lowenstein Right? on Gamasutra.com asks a series of industry professionals whether they agree with scathing remarks directed their way by outgoing ESA president Doug Lowenstein over things like failure to stand up for controversial content and lack of support for the Video Game Voters Network.

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Evening Legal Briefs

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

Warhammer: Mark of Chaos to Expand?

Warhammer Mark of Chaos Q&A on Computer and Video Games talks with Black Hole Entertainment's Istvan Zsuffa and Gabor Illes about their Warhammer real-time strategy game (thanks The Patches Scrolls). In addition to their reminiscences, they matter-of-factly refer to their certainty that an expansion for the game is in the offing, they just aren't sure they'll be the ones making it:

Zsuffa: We know there's an expansion pack planned, but we don't know yet if we'll be working on it. Of course, we'd hope to be able to work on the pack. For example, four armies is enough for a normal PC game, but the Warhammer universe has many more. We'd definitely want to add two or three more armies, as a minimum.

Illes: We also wanted to make the game more bloody. We wanted to implement decapitations and put real gore on the battlefield. We wanted a lot of blood, with body parts falling away. However, because of the short development time, we didn't have a chance to do this. Because it's a mature game, we'd be able to do everything we wanted to do with more time.

New ATI Catalyst Drivers

AMD/ATI's Drivers & Software Section now leads to new version 7.2 Catalyst reference drivers for Radeon accelerators. There are new drivers for Windows XP Professional/Home Edition, Windows XP Professional x64 Edition, Windows XP Media Center Edition, Windows Vista (32 bit), and Windows Vista (64 bit). Word is: "OpenGL performance improves for all ATI Radeon X1000 series products under Windows Vista. Gains of up to 25% in Doom 3, 48% in Quake 4 and 21% in Prey can be seen on a variety of ATI Radeon X1000 cards." There are also new version 7.2 (8.34.8) drivers for Linux x86 and Linux x86_64.

Battlefield 2142 Patch

A new Battlefield 2142 patch is now available, updating DICE's futuristic multiplayer shooter to version 1.20. The new incremental client patch is available on 3D Downloads, 3D Gamers, ActionTrip, AusGamers, FanGaming, FileFront, and Internode Games Network, and VGPRO, and the full patch for any prior version is available on 3D Downloads, 3D Gamers, 4players.de, ActionTrip, AusGamers, eXp Downloads, FanGaming, FileFront, Gameguru Mania, Gamer's Hell, GameSpot (registration required), Internode Games Network, and The Patches Scrolls. The unranked dedicated Windows server is available from 4players.de, eXp Downloads, and The Patches Scrolls, while the unranked dedicated Linux server can be found on 4players.de, eXp Downloads and The Patches Scrolls.

Teenage Mutant Ninja Turtles Demo

Cowabunga! A playable demo for Teenage Mutant Ninja Turtles is now available, offering a time-limited sample of the upcoming movie tie-in game based on the heroes on the half-shell. The 247 MB download debuts on FilePlanet (registration required), and a mirror is available on 3D Downloads, 3D Gamers, 4players.de, ComputerGames.ro, FanGaming, FileFront, Gameguru Mania, Gamer's Hell, GameSpot (registration required), Internode Games Network, Strategy Informer, and VGPRO. Word is: "In the demo, players can control Donatello, Michelangelo, Leonardo and Raphael in ninja-tag sequences. Players can perform acrobatic moves and experience over-the-top ninja action across the rooftops of New York City. Players will also engage in a battle with diverse enemies and see how the family bond and brotherly co-op actions can enhance the game play experience and help to combat evil. A tutorial screen provides instructions and information on how to navigate and complete certain co-op moves in the game."

Morning Q&As

  • The Elder Scrolls IV: Shivering Isles
    The Elder Scrolls IV: Shivering Isles Q&A on Pro-G talks with Pete Hines about Bethesda's upcoming RPG add-on: "Nope, no mounts. By the time you make the trek to Sheogorath's palace, you've uncovered one or two camps or locations and all the quests will be in one of the surrounding quadrants so you don't have that far to go. We designed it so that there are lots of those waypoints, camps and dungeons. You have to do that first, hard slog. The problem with horses is that they take anything that feels really big and make it much smaller because you can get across it so fast. We were a little concerned about losing that sense of scale."
  • Reprobates
    The Reprobates Q&A on PC Pointer.de is an English-language Q&A on this German site about Future Games' future adventure game: "Unfortunately I cannot reveal a lot about the story. The twists and surprises of the Reprobates story are a very important part of the game and we don’t want to give away too much. I can only tell you this much: Reprobates’ protagonist is a 23-year-old technician named Adam Raichl, who gets into a car crash that should have killed him. Instead, he wakes up on a mysterious island where he meets other people from different decades who have experienced a similar fate. Now it’s up to him to find out what has lead him there…"
  • Gamecock
    Gamecock Media Q&A on The Armchair Empire continues Mike Wilson's return as one of the most interviewed men in gaming: "During my time with G.O.D. I actually learned how to drink water and sing 'Row Row Row Your Boat' at the same time in three octaves; I’m really hoping that talent carries over. I also learned that big business isn’t the right way to go if you’re looking for innovation. It’s no secret, but it really hits home when you experience it first hand. We plan on keeping our end small and efficient allowing us to put out games that are original and still profitable for everyone involved. Other than that, creating a good relationship with the developers, allowing them to keep their IP and giving them creative freedom are the basis of what we believe in. "

Morning Previews

Morning Consolidation

Morning Tech Bits

Morning Legal Briefs

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Gatherings & Competitions

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

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