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Archived News:
- Precursors
Could
“The Precursors” be the First True Role-Playing First-Person Shooter? on
GameZone explores this question that could cause a bit of system shock
in some readers: "First of all, it is an open world game filled with NPCs
with their own story. You can take objectives from these NPCs and accomplish
missions for them. During game play you gain money and experience points.
Money can be used for purchasing different kinds of weapons, bullets,
upgrades, vehicles, medicine, food etc. Meanwhile experience points give you
the opportunity to improve your character and add some perks. Say perk
'diver' will give you more time to be underwater. If you have a mission to
take something from a deep lake or ocean, you are not able to accomplish it
until you have this perk, because you won't have enough breath to dive to
the target."
- DUSK-12
The
DUSK-12 Q&A on Gameguru
Mania talks with Aliona Vasnetsova about DUSK-12, Orion's upcoming
futuristic first-person shooter: "Indeed, one of the features of the game is
the innovative physics that uses PhysX engine with support of the hardware
accelerator. The environment will be almost fully interactive and
destructible. The character will be able to take and carry various objects,
for example, to make a heap from boards, boxes, barrels etc., and to use
this 'construction' to get to some place he needs. Or during the street
fight the player can take, for example, the door of the car and use it as a
shield from the enemy. Many objects can be destroyed even without some
specific goal, just for fun. In some levels the player should drive a car,
and usually it's necessary also to take down some obstacles and barricades
on your way. Besides, thanks to PhysX you will see plenty of nice effects
such as water and textile effects, realistic volumetric explosions and many
other impressive things."
- Robert Garriott
Robert
Garriott on the Evolving MMO Market on GameDaily BIZ offers a Q&A with
Lord British's brother, who acts as a stand in to discuss MMOGs: "The
problem in the online game space is that they take a long time to develop
and you really have to train your team and you don't learn if you kill a
product; the team never learns. You have to learn a lot about the customer
and about the product by shipping products. Even if they're not quite as
successful financially as other ones, I think the experience and knowledge
you gain, even from failures, is quite dramatic. So almost any product you
look at and say 'Hey, this product was a failure for some reason,' I think
there are a lot of really good lessons as an industry we've learned from
those."
- Richard Garriott
Seems like Richard Garriott blew off GDB
for VE, as there's
An Audience with Lord British on Voodoo Extreme talking with the famed
designer about progress on Tabula Rasa, and more: "So just before Christmas
break we started with outside beta testers—what we call 'friends and
family'—[and] we've been slowly expanding a few hundred at a time. In the
next build, we're going to be moving up to the point where we'll be bringing
in thousands of people at a time—and pretty soon going to closed beta within
a month or so, where we'll have hopefully tens of thousands…then later in
the summer to Open Beta where we have basically anyone who wants to play. So
we're in that final push to launch at this stage. Tabula Rasa will come out
this year. We don't have a public specific date yet, but definitely the
light is at the end of the tunnel. We're tying up the loose ends and
polishing it up so we can get it out the door. "
- Frontlines Fuel of War on
1Up.
- Sword of The New World on
1Up on
IGN.
- CoolIt Eliminator CPU Cooler on
TechGage.
Happy Chinese New Year! That's right another year has past, and we now ring in
the Year of the Pig, also known as the Year of the Boar. And yes Cutter, the
problem for me is I will still be writing Year of the Dog on my checks for a
month or so.
Hey… just be thankful the Chinese New Year can't actually fall on Groundhog
Day!
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Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
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