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Archived News:

Wednesday, Jan 10, 2007

  

Evening Q&As

  • id Software
    John Carmack And Todd Hollenshead Speak on Game Informer is part one of a two-part series that catches up with two of id Software's co-owners during CES 2007 to discuss a variety of topics, including progress in their new IP: "Yes, the in-house development project that we’ve been working on is all new technology. It still has some roots in the Doom 3 technology, but almost everything is new in there. We’re still not talking about exactly what the project is, but it’s a new IP, it’s diverting a little bit from the standard id formula and it’s not just a first-person shooter. Technically, it’s build around an advancement over the MegaTexture technology from Quake Wars. Where that was applied just to the terrain, the version of the new technology applies it into everything, so we can have that level of rich detail on all the surfaces on the entire world. That’s the push that we’re making with graphics technology. The gameplay is somewhat different from anything that we’ve of done before. The company is pursuing Wolfenstein, Doom and Quake franchises with other partner developers and all, but we’re trying to develop a brand-new franchise with this new one. Hopefully, we’ll be talking about that sometime this year, and we’ll be able to go ahead and come out of our own little cone of silence about it."
  • Hellgate: London
    The Hellgate: London Online Q&A on Shacknews offers the promised conversation with Bill Roper of Flagship Studios (even though he still says "we" when referring to Blizzard) on multiplayer Hellgate: London, demonstrating why he gave them the impression there will be subscriptions involved: "We'll probably have some kind of detail in the next month or two as to our pricing model, but the design is both a standalone as well as an MMO, so we want to be able to hit both markets just like we did with the Diablo titles. There are a lot of people that in some instances actually can't get online, and there are also people who are online but for gaming they aren't sure if they want to make that commitment to pay the monthly fee and go online. They can get the game and play the standalone, and get 30 or 40 hours' worth of gameplay. If they like that, they can go online and we'll have a good ramp of some kind for them to go online and check out some of the services. Exactly how we handle that, whether it'll be a trial or whether they can check out some of the game for free, we're still hammering out the final details. Then beyond that it will be pay to play, and again we're about a month out from announcing more on that. But what you're getting with that service is you're getting 24/7 customer service, secure servers, databases, and the biggest thing is that you're getting continuing content. We'll have a full dev team that's on the project from day one. Actually, right when you buy the game, when it launches there will already be content available that you can't get in the single-player--additional monsters, areas, all the community and economy things, you'll be able to form guilds, auction houses, all those things you expect from MMOs."
  • EverQuest II
    The EverQuest II Q&A on EverQuest 2 WarCry is an article-format conversation with SOE's Scott Hartsman about the future of their MMORPG sequel.

Evening Previews

Evening Screenshots

Half-Life 2 Insects Infestation Server

The Insects Infestation Website now offers the version 1.0 Linux and Windows dedicated servers for this Half-Life 2 modification, paving the way for the imminent release of the corresponding client, currently slated for Friday. The server comes with the warning: "The bots provided by our mod should not be used to fill server, they are there for test purpose only."

CoD2 Merciless

The Merciless Website now features a new version 2.00 of this teamplay modification for Call of Duty 2, Infinity Ward's World War II shooter. Merciless adds a class system, new weapons, new gore and spatter effects, and more.

Evening Legal Briefs

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Mobilization

Evening Safety Dance

etc., etc.

Into the Black

Hellgate Hubbub Follow-ups

Shacknews has a follow-up from EA on their story from last night (story) about subscription fees for Hellgate: London, Flagship Studios' upcoming action/RPG. Word from EA is that no final decision has been made yet about charging for Hellgate multiplayer, while Shack defiantly maintains they have reported Bill Roper's words accurately (they promise a full interview soon). The Hellgate Guru Forums has a Q&A with Flagship Studios community manager Ivan Sulic that seems to indicate the issue that this touches on is how they will be able to fund the creation of additional content after the game's release:

Ivan
Yeah, we haven't made a final decision. Seriously, the directors debate about this quite a bit. Basically, we want to do ongoing content. We don't want it to be like Diablo where we had a patch and an expansion and that's that. We really want to do ongoing content. So the directors have to just figure out how the hell we're going to pay for that. Could be anything. Really.

Scaper-X
Are continuing expansion packs still on the table in lieu of monthly fees?

Ivan
Could be the bonus dvd does it or subscription or real money transactions or auctions or micro purchases or lots of smaller expansions. Could seriously be anything. Which is why they still debate some. So... Until the reach a decision, whatever that is, and then print it across the web in a release, it's all going to be speculation and misunderstandings and odd quotes

ATI CATALYST Reference & Vista NVIDIA Drivers

The Advanced Micro Devices Website now offers new version 7.1 CATALYST reference drivers for ATI graphic accelerators. Word is: "As with most Catalyst® releases, performance has increased in various situations. In this release of Catalyst® Dark Messiah: Might and Magic performance improves as much as 12% on all ATI Radeon X1000 Series products." The new drivers also offer Crossfire performance enhancements with an Alternate Frame Rendering (AFR) Crossfire rendering mode. There are new drivers for both windows and Linux. Also, NVIDIA released new version 97.46 Windows Vista x86 RTM drivers a few days ago (thanks Neutronbeam). The Release Notes outline what's new.

Gold - Europa Universalis III

Paradox Interactive announces that Europa Universalis III is gold, and the grand strategy sequel will ship in North America on January 23, in Scandinavia and Germany on January 26, in UK, France, and Benelux on Feb 2, and Australia on February 10:

New York, USA (January 10, 2007) – Recognized global publisher Paradox Interactive announced today that their much awaited flagship title, Europa Universalis III, has gone gold. The epic PC strategy title spans over 300 years of history, which delves deeply into the areas of exploration, trade, warfare and diplomacy.

In Europa Universalis III, the player takes control of a nation and guides it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, Europa Universalis gives players freedom to rule their nation from an impressive choice of over 250 historically accurate countries.

"Europa Universalis is the series that started it all for us and with this release all the expertise and experience we have accumulated over the years has culminated in a worthy continuation of the franchise" says Fredrik Wester, Director of Sales and Acquisitions. "We expect the game to appeal not only to fans of our previous games but gamers who appreciate immersive strategy games in general".

Europa Universalis is rated E for Everyone by ESRB, 12+ by PEGI and 6 years by USK. The title is shipping to stores in North America on January 23 to be followed by Scandinavia and Germany on the 26th and UK, France, Benelux on Feb 2nd. Australia will release the title on Feb 10. The standard edition will retail for $39.99/€39.99 and the Collectors edition for $49.99/€49.99.

For further product information please go to http://www.europauniversalis3.com .

Warhound Reannounced

Techland announces development of Warhound, apparently deciding the announcement of the game in August 2006 (story) didn't have sufficient impact. The reannouncement includes word on the Warhound Website, but that offers nothing but a broken image. The announcement does offer new details, such as support for DirectX 10 and an Xbox 360 edition, as well as a Q4 2007 release date. Update: There are some Warhound Screenshots for PC on GameSpot (thanks Hump). Here's word:

Techland is pleased to announce that it's working on a new FPP shooter called "Warhound". The game puts you in the role of a freelance mercenary, whose job is to intervene in some of the most brutal and precipitous armed conflicts around the world.

You will choose from a number of differing missions, equipment and your character's development possibilities. During the game you will freely decide what skills of the mercenary you want to improve. The most important features of the game are: many possible ways of playing each mission, a lot of vehicles that you can use on the battlefield and the multiple story line. "Warhound" runs on the latest implementation of Techland's acclaimed "Chrome Engine", guaranteeing photorealistic graphics, large open terrains, vastly interactive gameplay and effects utilizng the most up-to-date technologies including DirectX 10 support. "Warhound" will debut in Q4 2007 on the PC and Xbox 360 platforms. The game's website is now operational – you can visit it at http://warhoundgame.com/. Check out the forums and let us know what you think about the game and what expectations you have. The best ideas can end up in the final game.

WoW BC Re-patch Required

The World of Warcraft Vault offers a word that WoW needs to be patched to version 2.0.3 after installation of the new Burning Crusade expansion for the MMORPG. This prompts a "helpful warning" from Blizzard to hold onto the patch file until after The Burning Crusade is installed. Thanks Ant.

WoW European Patches

The UK, German, French, and Spanish editions of the new World of Warcraft version 2.0.3 patch are now available. The update provides the same fixes and updates as the US edition released yesterday, and presumably the same warning about reapplying the patch after installing the Burning Crusade expansion (as detailed in the story above) applies. The downloads are available on 3D Gamers, FileFront, Gamer's Hell, and Worthplaying.

DAoC Euro Add-on Release Date

GOA announces Valentine's Day as the European release date for the Labyrinth of the Minotaur expansion for Dark Age of Camelot, EA/Mythic's MMORPG:

10th January 2007 – Paris, France: Today, GOA will announce the details for the European release of the seventh expansion of the massively multiplayer online role-playing game, Dark Age of Camelot: Labyrinth of the Minotaur. The expansion will be available on the 14th of February 2007, and will celebrate the fifth anniversary of the famous EA Mythic and GOA MMORPG in Europe.

"This expansion is a great way to celebrate the fifth anniversary of Dark Age of Camelot", says Producer Walt Yarbrough proudly. "Labyrinth of the Minotaur is rich with new content and adds exciting new features to the game that will challenge players. If you haven’t done so already, now is the time to lose yourself in Dark Age of Camelot!"

X3 Linux Plans

Egosoft announces plans for a Linux edition of X3: REUNION, saying penguin-powered PCs will be able to fire up the space combat sequel sometime around summer of this year (thanks Frans). Word is:

The expected release date will be around the middle of the year, and it will be released patched to the latest version, including the latest bonus package on the disc.

The Early Show

A new Battlestations Midway movie shows off still more footage from the upcoming World War II action/strategy hybrid. The clip can be found on 3D Gamers, GameTrailers, GameSpot, and Worthplaying. Also, the Gods & Heroes: Rome Rising Website offers up the CES video showing off gameplay from Perpetual Entertainment's upcoming MMORPG. Finally, a new Left 4 Dead movie introduces Turtle Rock Studios' upcoming Source-engine game, the clip is available on 3D Gamers, GameSpot, and Worthplaying.

Morning Previews

Morning Screenshots

Morning Legal Briefs

Morning Consolidation

Morning Tech Bits

Morning Metaverse

Morning Mobilization

Morning Safety Dance

Gatherings & Competitions

The Mod Squads

Mod DB offers a new trailer for the Insects Infestation Half-Life 2 modification offering a "Maps, Players, Plants Overview."

Op Ed

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

And after all the trouble I went through yesterday with this new spam filter, wouldn't you know it doesn't work right? This resulted in the worst tech support call I have ever experienced: My previous experiences being outsourced have all been surprisingly pleasant, but in this case I needed to explain my problem five times amid being repeatedly put on hold before being offered a solution that made absolutely no sense whatsoever. I asked to speak to a supervisor or another representative, and was told there was nobody there, since it was 4:00 a.m. in Malaysia. Sigh.

R.I.P.: Italian film producer Ponti dies.
R.I.P.: Elkan R. Blout, Scientist at Harvard, Dies at 86 (registration required).

Outsourced Links! Thanks Ant.
Stories: Scorpions on a plane.
Indonesian boy dies of bird flu.
Science!: EU plans 'industrial revolution'.
Britain plans first Moon mission.
How spicy foods can kill cancers.
Image: Batman fish.
Media: Viral Video School.
Dog Police.
Instant Freezing of Beer



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