The
Official SÖLDNER - Marine Corps Website (on the German side only) offers the
official announcement of development of SÖLDNER 2 (thanks
Frans), a sequel to
the mercenary-themed first-person shooter. The game is in the works at
gEasy Development, and word is it will feature a strong multiplayer
emphasis, and that production has already progressed to the point that they are
projecting a Q4 2007 release.
The updated Making History: The Calm & The Storm Demo is once again available,
after a false start earlier in the week (
story). The demo is on
the
Making History
Website, where word is: "Lead any of eight playable nations in 1939 as war
seems imminent. Full diplomatic, economic, and military features plus complete
game world. Demo includes one historic scenario and tutorial. (Limited number of
turns.)." The download is mirrored on
3D Gamers and
Gamer's Hell.
Toxic News has
news that
Metal Combat is now available (thanks
Frans). Here's word:
Scrappy
Muldune sold out when he took money from the government in exchange for letting
them unload thousands of barrels filled with toxic, contaminated, and hazardous
wastes into his once peaceful salvage yard. When all that waste mixed with the
rust, junk and oil, his junkyard came alive. You came alive, and now you must
fight! Players bash, kick, and beat down on junkyard fighters in order to become
the next Heavy Metal Dominator.
- Awesome single and multiplayer fighting action
- Totally physics-based characters and worlds
- Over 35 playable Junkyard Dominators
- 15 massive worlds with tons of levels
- A different game experience with every Heavy Metal Dominator
- Secret levels, unlockable dudes, mini games
The
4D
Rulers Forums have a follow-up on their efforts at generating end-user
investment in their next game project (
story). As they approach
raising their target sum, they are offering access to an exclusive developer's
area of their website for $50.00, access which will be granted freely to anyone
investing in their game at a $500.00 level.
Off to the BBQ shack. Mmmmm fried pickles! :)
A recently launched
Clusterball 2 Website reveals development of a sequel to Clusterball, the
airborne sporting game (thanks
Frans). The site offers four screenshots and
downloads of a trailer for the game, which is due in Q4 2007. Word is
Clusterball 2 will offer more competition in futuristic environments and some
enhancements, including the addition of that trendy in-game advertising:
Clusterball is a high-paced, adrenaline pumping flight sport demanding
skill, tactics and ball control - designed as a first person shooter but without
the splatter and gore. Played in midair with high tech aircraft, your objective
is to gather and score as many balls as possible while trying your best to keep
your opponents from doing the same. As your tail grows longer, your ship will
gradually slow down, making you more vulnerable to attacks. Thus, each extra
ball gathered involves a calculated risk.
Clusterball 2 excels its critically acclaimed predecessor in all areas and is
set to be a milestone in gaming history.
Major additions include:
New revolutionary weapons system - choose to use each weapon offensively or
defensively and in combination with other weapon types.
Three different models of aircrafts -varying from very fast and light ships to
slow and heavy ones, all with their pros and cons and full tuning abilities.
New thrilling game modes expand the original Clusterball gameplay adding more
variation. Besides classic Clusterball competition Clusterball 2 offers
Stronghold, Fatball, Capture, Shootout and Clusterball Racing.
Stunning visual and physical effects including the in-house developed dynamic
water effects technology acknowledged as spearheading by the leading industry
magazine, Game Developer.
Fully distributable community services featuring automatic tournaments, viewer
servers, a massive team section and dozens of measure points for all stat
lovers.
Dynamic In-Game Advertising including interactive billboards.
2006-2007
Game Developers Survey Q&A - Part 4 on FiringSquad continues to discuss 2006
and 2007 with various industry folks, this time out talking with Katie Morgan of
Southpeak Interactive and Dan Jevons of Creative Entertainment-Union
Entertainment.
The
HL Rally 2 Website (thanks
Ant and
Planet
Half-Life) has word that development on the Half-Life 2 Rally modification
has ended, due to problems implementing their project's various driving
functions using the Source engine SDK. They outline the issues they've run into,
and are releasing portions of the source code to see if anyone can overcome
them.
Hey, look at that, it's New Year's eve eve eve already!