Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Friday, Dec 29, 2006

  

SÖLDNER 2 Announced

The Official SÖLDNER - Marine Corps Website (on the German side only) offers the official announcement of development of SÖLDNER 2 (thanks Frans), a sequel to the mercenary-themed first-person shooter. The game is in the works at gEasy Development, and word is it will feature a strong multiplayer emphasis, and that production has already progressed to the point that they are projecting a Q4 2007 release.

Updated Making History Demo Returns

The updated Making History: The Calm & The Storm Demo is once again available, after a false start earlier in the week (story). The demo is on the Making History Website, where word is: "Lead any of eight playable nations in 1939 as war seems imminent. Full diplomatic, economic, and military features plus complete game world. Demo includes one historic scenario and tutorial. (Limited number of turns.)." The download is mirrored on 3D Gamers and Gamer's Hell.

Ships Ahoy - Metal Combat

Toxic News has news that Metal Combat is now available (thanks Frans). Here's word:

Scrappy Muldune sold out when he took money from the government in exchange for letting them unload thousands of barrels filled with toxic, contaminated, and hazardous wastes into his once peaceful salvage yard. When all that waste mixed with the rust, junk and oil, his junkyard came alive. You came alive, and now you must fight! Players bash, kick, and beat down on junkyard fighters in order to become the next Heavy Metal Dominator.

- Awesome single and multiplayer fighting action
- Totally physics-based characters and worlds
- Over 35 playable Junkyard Dominators
- 15 massive worlds with tons of levels
- A different game experience with every Heavy Metal Dominator
- Secret levels, unlockable dudes, mini games

4D Rulers Follow-up

The 4D Rulers Forums have a follow-up on their efforts at generating end-user investment in their next game project (story). As they approach raising their target sum, they are offering access to an exclusive developer's area of their website for $50.00, access which will be granted freely to anyone investing in their game at a $500.00 level.

Evening Legal Briefs

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

Clusterball 2 Revealed

A recently launched Clusterball 2 Website reveals development of a sequel to Clusterball, the airborne sporting game (thanks Frans). The site offers four screenshots and downloads of a trailer for the game, which is due in Q4 2007. Word is Clusterball 2 will offer more competition in futuristic environments and some enhancements, including the addition of that trendy in-game advertising:

Clusterball is a high-paced, adrenaline pumping flight sport demanding skill, tactics and ball control - designed as a first person shooter but without the splatter and gore. Played in midair with high tech aircraft, your objective is to gather and score as many balls as possible while trying your best to keep your opponents from doing the same. As your tail grows longer, your ship will gradually slow down, making you more vulnerable to attacks. Thus, each extra ball gathered involves a calculated risk.

Clusterball 2 excels its critically acclaimed predecessor in all areas and is set to be a milestone in gaming history.

Major additions include:

New revolutionary weapons system - choose to use each weapon offensively or defensively and in combination with other weapon types.

Three different models of aircrafts -varying from very fast and light ships to slow and heavy ones, all with their pros and cons and full tuning abilities.

New thrilling game modes expand the original Clusterball gameplay adding more variation. Besides classic Clusterball competition Clusterball 2 offers Stronghold, Fatball, Capture, Shootout and Clusterball Racing.

Stunning visual and physical effects including the in-house developed dynamic water effects technology acknowledged as spearheading by the leading industry magazine, Game Developer.

Fully distributable community services featuring automatic tournaments, viewer servers, a massive team section and dozens of measure points for all stat lovers.

Dynamic In-Game Advertising including interactive billboards.

Morning Q&A

2006-2007 Game Developers Survey Q&A - Part 4 on FiringSquad continues to discuss 2006 and 2007 with various industry folks, this time out talking with Katie Morgan of Southpeak Interactive and Dan Jevons of Creative Entertainment-Union Entertainment.

2006 Games of the Year, Part 11

Morning Screenshots

Thanks Frans.

Half-Life Rally 2 Hits Brakes

The HL Rally 2 Website (thanks Ant and Planet Half-Life) has word that development on the Half-Life 2 Rally modification has ended, due to problems implementing their project's various driving functions using the Source engine SDK. They outline the issues they've run into, and are releasing portions of the source code to see if anyone can overcome them.

Morning Legal Briefs

Morning Tech Bits

Morning Consolidation

Morning Metaverse

Morning Mobilization

Morning Safety Dance

Friday Game Reviews

Friday Hardware Reviews

etc.

Out of the Blue



Blue's News logo