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Thursday, Oct 26, 2006

  

Ships Ahoy - Guild Wars Nightfall

ArenaNet announces that Guild Wars Nightfall is shipping, and the MMORPG follow-up should be in stores tomorrow, when the servers will go live:

Thursday 26th October/...Guild Wars Nightfall™, one of the most anticipated PC game releases of 2006, is on its way to retailers and will be available on store shelves in Europe and North America on October 27, 2006. Nightfall™ is the latest campaign release in the award-winning Guild Wars® franchise created by ArenaNet® and published by NCsoft® Europe, the world’s leading developer and publisher of online computer games.

Set in the land of Elona, an evil ruler is attempting to summon her outcast god, and the stout of heart are asked to answer the rallying cry to fight back the looming darkness that falls on the land. As you explore opulent cities, brave savage coasts, delve deep into ancient monuments, and find your way across poisonous deserts you will determine the fate of the new realm of Elona.

To aid you in your duty, Nightfall introduces exciting new features such as: · Heroes– customisable companions that level up with you, use weapons and skills of your choosing, and go forth with you into battle. · Hero Battles, the ultimate one-on-one challenge, this new PvP (Player versus Player) game play allows two players, and their Heroes, to compete against one another. · Templates will let players save, store, and exchange Hero builds, providing countless combinations to create the ultimate team of Heroes. · Along with the new features are new missions, hundreds of new skills, new armour, two fierce new professions, and endless replay ability.

“The response to the recent preview events has been over whelming, so much that Guild Wars Nightfall is already being heralded as the best of the Guild Wars series,” says Geoff Heath, CEO, NCsoft Europe. “Nightfall brings innovative new features to the game that revolutionised the online gaming genre and NCsoft is thrilled to launch this flagship game.”

Guild Wars Nightfall will be available in both Standard and Collector’s Editions. The Collector’s Edition includes the Guild Wars Nightfall game as well as a Making of Guild Wars Nightfall behind-the-scenes DVD produced by Gameplay HD, a collector’s art book, collectible skill pins, a character mini-standee, a poster-sized map of Elona, the Guild Wars Nightfall soundtrack CD, and more. Guild Wars, an instant bestseller in Europe and North America upon its release in April 2005, and Guild Wars Factions™, the number one game in both Europe and North America earlier this year, are global online role-playing games. With a suggested retail price of £29.99 and still no subscription fee, Guild Wars Nightfall will be available worldwide and servers supporting the new release will “go live” at 8:01 BST / 9:01 CET on October 27, 2006.

Made Man Delay

The Made Man Website (thanks Frans) reveals a delay to the upcoming life of organized crime game. Admits is probably a better term, as there was no longer a chance to hit the September 2006 date that had been listed there, which has now been updated to read November 2006.

The Late Show

A new clip from Rainbow Six: Vegas shows off more of Team Rainbow's upcoming excursion to Sin City. The "Calypso Casino" movie is available from 3D Gamers and Worthplaying. Also, a new movie showing off Tony Tough 2: A Rake's Progress is now available, offering some high-resolution footage from the adventure game. The clip is available on 3D Gamers and Worthplaying.

Site Seeing

Terrorist Takedown: Covert Operations Product Section is live, home to CITY Interactive's coming shooter sequel featuring McBain's arch-enemy Mendoza. The site includes information about the game, the just-released demo (story), and a gallery with a bunch of new screenshots. Also, a new War Front: Turning Point Product Section is online, signifying 10tacle Studios' deal to publish Digital Reality's upcoming alternate-history World War II RTS game, offering info and screenshots. Thanks Frans.

Evening Q&As

  • Jade Empire
    The Jade Empire PC Q&A on FiringSquad talks with Diarmid Clarke about the coming PC edition of BioWare's RPG: "Jade PC remains absolutely faithful to the original story our writers wanted to make, so we didn’t want to add arbitrary new content which would not fit with the writing vision. But we did focus on adding 3 main layers of development: 1) Providing the PC player with the technical improvements that they expect and demand, such as improved resolution and great keyboard and mouse control, 2) New content such as cool fighting styles and monsters, and 3) Really enhancing the combat and balancing to improve the gameplay experience."
  • AIAS
    A Sit-Down With AIAS President Joseph Olin on Digital Trends talks with the head of the Academy of Interactive Arts & Sciences about his organization: "We try to stand up first and foremost for developers, the individual artists and sound and design people who are really at the core of the game-making process. I don't want to take anything away from publishers – without their financial resources a lot of great titles would never see the light of day. But the Academy is really here to recognize the work itself, not necessarily the brilliance of a marketing decision. I think for publishers, what the Academy does is provide an extended window to market and promote a game. Why? Because it was recognized by game makers as being a singularly great title out of the 800-plus titles which might ship in any given year."
  • The Broken Hourglass
    RPG Vault's The Broken Hourglass Q&A - Part 1 talks with Jason Compton about Planewalker Games' upcoming fantasy-themed RPG: "We don't make any secret out of the fact that the Infinity engine titles, particularly Baldur's Gate, its sequel and Planescape: Torment, have keenly and directly influenced our design - because those are the games we enjoyed playing, and the ones whose successors are most profoundly missed. Rather than focus on a slavish reproduction of the Infinity experience (which is both impractical and unnecessary), we've simply used its most successful gameplay concepts as a base, and built our own notions on top. Our novel magic system, for instance, has received positive early notices from some core RPG fans, and we hope to deliver on those expectations."
  • Postal 3
    Gamasutra's Postal III Q&A talks with Vince Desi of Running With Scissors about the coming continuation of their outrageous shooter series: "First, I think that game developers have forgotten we’re in the game business; we don’t make movies or write books, we make games. That said, I’ve always considered Postal an expression in free will for both us as developers and for the people who play games. Our audience has always been somewhat older and more appreciative of our dialogue and general stab at American pop culture. In fact, I think the message is very clear and simple: you are responsible and held accountable for your own actions. Wouldn’t it be nice if that was the case in reality?"

Evening Previews

Evening Screenshots

Evening Legal Briefs

Evening Consolidation

Evening Tech Bits

Thanks Mike Martinez.

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

A little work on clippering some of Gunnar-man's coat today showed me I will have to come up with a better method of grooming. My current technique involves doing this while he's in the bathtub to keep the hair contained, but the pain in my knee afterwards made me regret the contortions this involved - all the more so since this is the knee that had surgery years back, making it actually my "good" knee, compared to the unrepaired one. I enjoy the bonding with the dogs that comes from the grooming, but not at the expense of being able to walk, so it may come to turning such chores over to a professional.

Clippered Links! Thanks Mike Martinez and Ant.
Stories: Shoe Salesman Knocks On Wrong Door, Sets Off Crazy Chain Of Events. Thanks Jim.
School boots 3 girls in 'Underpants'.
Vampyre club seeks new recruits. But the initiation sucks.
Science!: Vampires a Mathematical Impossibility, Scientist Says. Easter bunny not ruled out.
Images: Big Mac Pumpkin.
Follow-up: Thrills and spills at the X-Prize Cup.

Gold - Splinter Cell Double Agent

Ubisoft announces that the PC edition of Tom Clancy's Splinter Cell: Double Agent is gold, and the stealth Sam Fisher sequel is due in stores on November 9. There are new screenshots here, and word is:

San Francisco, CA – October 26, 2006 – Ubisoft, one of the world’s largest video game publishers, today announces that the PC version of Tom Clancy's Splinter Cell Double Agent™ is now gold and will be available in retail stores November 9th, 2006 for a suggest price of $49.99.

About Tom Clancy's Splinter Cell Double Agent

In the highly anticipated sequel to the 2005 game of the year, Tom Clancy’s Splinter Cell Double Agent, play as a double agent spy for the first time ever. Take on dual roles of covert operative and ruthless terrorist, where your choices of whom to betray and whom to protect actually affect the outcome of your game.

Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Lie. Kill. Sabotage. Betray. All to protect the innocent. How far will you go to gain the enemy’s trust? As covert operative Sam Fisher, you must infiltrate a vicious terrorist group and destroy it from within. You’ll need to carefully weigh the consequences of your actions. Kill too many terrorists and you’ll blow your cover. Hesitate and millions will die. Do whatever it takes to complete your mission, but get out alive.

Terrorist Takedown: Covert Operations Demo

A Terrorist Takedown: Covert Operations demo offers the chance to go undercover and take down some terrorists in CITY Interactive's first-person shooter sequel. The two-mission demo is available from CITY Interactive, and mirrored on 3D Downloads, 3D Gamers, FileFront, Gamer's Hell, and Worthplaying.

Sid Meier's Railroads! Demo

A playable demo for Sid Meier's Railroads! allows the chance to make like Bobby Bacala and play with your model trains in a sample of Firaxis' transportation simulation. The demo co-premieres on 3D Gamers and FilePlanet (registration required). The download is mirrored on 3D Downloads, FileFront, Fragland.net, Strategy Informer, and Worthplaying.

Galactic Civilizations II Patch

The Galactic Civilizations II: Dread Lords Downloads Page now offers a new patch for Stardock's space strategy sequel, bringing it to version 1.40X. Word is: "Galactic Civilizations II. Version 1.4 of the game updates some of the graphics, tweaks the balance of planetary improvements based on player feedback, is more forgiving of bugs in mods and more." The change log outlines all of the changes.

Star Trek: Legacy Dated

The Star Trek: Legacy FAQ now offers a specific release date for the coming Trekkie game (thanks Frans). Where the site previously listed Fall 2006, it now has November 21. The December 2006 release date for the European edition of the game remains unchanged.

Rayman: Raving Rabbids Delay

A new Rayman: Raving Rabbids Product Section is live, offering a home to the upcoming installment in the offbeat platform series (thanks Frans). Included is an updated release date, offering March 2007 as when to expect the project, which was previously due sometime this year.

Ships Ahoy - Dungeon Siege II: Deluxe Edition

Take 2 Games announces the release of the Dungeon Siege II: Deluxe Edition, a collection that bundles the Broken World expansion with Gas Powered Game's RPG along with some additional bonus material. Word is:

New York, NY - October 26, 2006 - 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced Dungeon Siege II: Deluxe Edition for PC is available now. This special collector's set includes full versions of the original Dungeon Siege II, Dungeon Siege II: Broken World expansion pack, and a number of collectible items including a fold-out map, concept art, character portraits, wallpapers, and "The Making of Dungeon Siege II" video.

Site Seeing - Patriots: A Nation Under Fire

There's an update on the 4D Rulers Website (thanks Frans) about Patriots: A Nation Under Fire, the latest project from the developers of Gore. The official Patriots: A Nation Under Fire Product Section is live, offering the first screenshots from 4D Rulers upcoming shooter and this description: "Terrorists have just invaded US soil in an attempt to overthrow the superpower and achieve global supremacy. 50 major cities have already been devastated by nuclear attacks while others are left in total chaos. Join the Resistance as you grab your weapon and take to the streets to fend off the powerful surprise attack. From urban downtown city streets to rural residential parks, you'll engage in countless battles as you help fight for America's freedom."

FlatOut 2 Patch

Empire Interactive Support now offers a new FlatOut 2 patch, updating the US ediiton of BugBear's racing sequel to version 1.2 (thanks Frans). Word is: "This Patch update is ONLY for the US Version of Flatout 2. Any issues regarding the patch or the US version of the Flatout 2 game have to be raised with Vivendi in the US. Contact details are in the manual that is supplied electronically with the US version of the Flatout 2 game."

The Early Show

A triple-feature of Murder on the Orient Express movies is now online, showing off the upcoming Agatha Christie-inspired adventure game. Each clip includes cut scenes, lovingly adorned by logos. The movies can be found on 3D Gamers.

Morning Q&As

  • Guild Wars: Nightfall
    The Guild Wars: Nightfall Q&A on FiringSquad chats with Gaile Gray, learning more about the imminent MMORPG expansion from the ArenaNet community relations manager: "I am sort of fond of the lunatic plants that are running around Elona, like the Iboga and the Jacaranda. I mean, imagine being attacked by the flailing braches of an enormous bush… and dying! ;) I have to say I really like the Harpies, too—they’re classic. One of my team members chose the Margonites as his favorites, and a few members of the Art Team I polled in passing cited the Rain and Rock Beetles, the Rinkhal Monitor, and the Junundu amongst their favorites."
  • Vanguard: Saga Of Heroes
    The Vanguard: Saga Of Heroes Q&A on MMOReports talks with Sigil’s Nick Parkinson about their coming MMORPG: "We recently entered into phase 3 of beta and we’re pretty excited. With beta 3 we opened a new continent, Qalia and now we’re polishing Thestra based on player feedback we’ve had there for both content and art. We’ve still got a lot of work to do but the game is really coming along nicely and we’re looking forward to launch. You work at something like this for years and years and it really only isn’t until towards the end that it starts to come together and you can take a step back and look at all that you’ve accomplished. It’s a great feeling and we can’t wait to see the reactions as more and more people get the chance to play."
  • Sid Meier's Railroads!
    The Conductors of Sid Meier's Railroads! on Gamespy offers a Q&A with the folks at Firaxis about their new transportation sim: "For us, the joy of trains was and is all about the trains themselves. We tried to make them the star of the show. So we really focused on the fun of laying down those tracks, getting trains onto them, and then enjoying seeing how they interact with the world and how the world grows as a result. Obviously, there's a fun strategy game in there too that adds fuel to the builder aspect of the game."
  • Eragon
    The Eragon Q&A on Game Chronicles talks with Vivendi Games producer Tim Ramage about the coming movie tie-in: "The design team at Stormfront is a veteran and very talented group. They knew from the get-go that the key to integrating the dragon into game play while maintaining combat balance was in the level set-ups. And this is also where the fiction really helped. The action in the movie and the book provided the framework, and within that framework the designers played with enemy numbers, flow, weapons and level gating to make sure that the challenge was realistic enough to reward the player without cheapening any of the awesome power of Saphira."

Morning Previews

Morning Screenshots

Morning Legal Briefs

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Game Guidance

Gatherings & Competitions

Op Ed

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

I have a suggestion for Major League Baseball on how to avoid postseason postponements like last night's rainout due to an autumn rainstorm. Just push back the playoffs one month, and the chances of rain will go way down, though it might be necessary to shovel snow before some games.

Major League Links! Thanks Mike Martinez and Ant.
Link of the Morning: The 50 Worst Video Game Names Of All Time. Thanks Boing Boing.
Story: Candidate says bulletproof books could save lives in school shootings. Yeesh. Thanks Techdirt.
Science!: Want to prevent colds? Start exercising.
Images: Dalek Pumpkin.
Media: Civilization 4 Anonymous. Thanks Jim.
WoW - Illegal Danish - Super Snacks.
Teh Funny: FoxTrot.



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