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Thursday, Aug 17, 2006

  

Joint Task Force Demo Plans

The latest issue of The Sierra Insider reveals a recently opened Flash-y Joint Task Force Website as well as plans to release a playable demo for Joint Task Force next week to allow a sample of Most Wanted Entertainment's now-gold RTS game. Word is:

On August 22 gamers everywhere will be able to download the new Joint Task Force™ single-player demo at GameSpot.com. Take part in a global conflict and experience the adverse weather conditions of the Columbian jungle, or send your rapid deployment stike team to the docks of Somalia.

Boxing Manager Announced

ANACONDA Games announces Boxing Manager, an upcoming simulation of the glamorous world of managing a prizefighter slated to step into the ring this November:

Get in the ring: ANACONDA announces Boxing Manager

Hamburg, Germany: August 17, 2006 – Boxing fans rejoice: ANACONDA will publish the Boxing Manager, a management simulation all about the “sweet science”.

The Boxing Manager sees players take control of their own stable of boxers. The aim: taking your prize fighters all the way to the top and win world championship belts of all three federations. Starting out with a small team and three unknown, talented fighters, managers will train the boxers, sign on new up-and-comers and expert staff from around the world, set up bouts and determine tactics and techniques before and during the events. As the game progresses, players will be able to train manage up to 30 fighters at the same time – only if they are successful and form talented amateurs into hardened professionals will they be able to earn coveted titles in all the well-known weight classes.

Of course, managers will always have to have an eye on their finances: does he have the funds to take on better staff in order to improve training? Can he promote his boxing events with TV ads, drawing crowds and earning big bucks, or will he have to make do with a small note in the local papers?

The slick menus, realistic 3D bouts and faithful, motion-captured animations guarantee for authentic boxing atmosphere throughout.

In addition, the Boxing Manager’s in-game editor allows you to create new fighters and individually determine their looks, as well as their strengths and weaknesses.

The Boxing Manager is being developed by Proline Software. ANACONDA will publish the management sim worldwide, with a November 2006 release date.

Crazy Frog Racer 2 Revealed

A Crazy Frog Racer 2 Website is now live (thanks Frans), revealing the return of the irrepressible amphibian in a second racing game based on the once-popular ringtone (it hasn't been 15 minutes yet?). The Flash teaser site offers preliminary information and newsletter sign-ups. The site also offers projected release windows of Q4 '06 in Europe and Q1 '07 for the rest of the world.

Rome: Total War - Alexander Marches on Stores

SEGA announces that Rome: Total War - Alexander is to be released in stores on CD-ROM on September 1, offering a retail version of this RTS expansion that was previously only available as a direct download or part of the Total War: Eras compilation. The announcement carries this description for the add-on to Creative Assembly's RTS game:

In keeping with the traditions of previous Total War expansion packs, Alexander not only adds new content but also new gameplay based around a brand new campaign game map, spanning Alexander’s unification of Greece and his subsequent conquest of the Persian Empire. The expansion pack also includes six new historical battles portraying Alexander’s triumphs against the Greek, Persian, and Indian forces. These will also be available for multiplayer play online and over LAN in a brand new Tournament mode that enables players to take on opponents over a series of historical battles.

Hellgate: London Online Plans

Flagship Studios reveals plans for the multiplayer infrastructure for Hellgate: London, their upcoming first-person role-playing game:

SAN FRANCISCO, Calif., (August 17th, 2006) Flagship Studios and HanbitSoft, Inc. have announced a new joint venture called Ping0, LLC which will manage all aspects of hosting online games. Ping0 recently entered an agreement with NAMCO BANDAI Games America to digitally distribute, host and manage the online component to Flagship’s highly anticipated title, Hellgate: London.

“Supporting Hellgate: London is just the beginning for Ping0,” said Bill Roper, CEO and co-founder of Flagship Studios. “We fully expect Ping0 to both handle the online components and digitally distribute all of Flagship’s future titles. The company will also provide publishers and developers that want to bring their games online with a solution proven by one of the most highly anticipated titles in the industry.”

The joint venture between Flagship Studios and HanbitSoft represents the strong commitment to online gaming shown by both companies from a development and business standpoint.

“Through Ping0, we will offer a turn-key solution for developers and publishers developing online games, from sophisticated MMOs to casual games,” said HanbitSoft Executive Vice President Tony Park. “Additionally, we are extremely excited about bringing our own titles to new markets through this joint venture.”

The online component created by Ping0 is designed to take full advantage of the latest technologies while offering a solution for bringing many different styles of games into the online arena. The company also provides hosting and management solutions and will be the group responsible for creating the online gaming destination for Hellgate: London.

The Late Show

Eidos Interactive now serves up the first in a series of diary movies for Just Cause, saying: "Take a peek inside the Avalanche development studio in Stockholm, Sweden and meet the development team behind the highly anticipated Just Cause! Learn how Rico and his world came to be in the first installment of this new video dev diary series." Also, The ParaWorld Website now offers a movie called Palaeontorama, outlining how the cut-scenes were created for SEK's upcoming RTS game. The clip can be found on the trailers page (the code-heavy site doesn't allow for any sort of links other than to the front page).

Evening Q&As

  • Splinter Cell: Chaos Theory
    Interview Looking Back... Splinter Cell: Chaos Theory on Computer and Video Games offers a postmortem on the latest installment in the stealthy shooter series courtesy of producer Mathieu Ferland: "Basically, gamers wanted more open environments and free objectives: they wanted to create their own experience. Implementing this was such a challenge in a game like Splinter Cell because it deeply affected many gameplay elements, and so forced us to think of all possibilities and make things work whatever the player did. We wanted to improve the general tension in the game based on proximity and provide contextual cool situations to deal with, but also to equip the player with appropriate skills and tools, like Sam's knife and close-combat abilities."
  • Video Games Live
    The Video Games Live Interview on the Gamasutra Podcast offers "an exclusive on-location interview with Tommy Tallarico and Jack Wall of the Video Games Live game concert events, discussing the state of game audio, their work in the industry and with the G.A.N.G. audio guild, and their motivations in founding the ongoing orchestral concert series."

Evening Previews

Evening Screenshots

Evening Legal Briefs

Evening Consolidation

Evening Tech Bits

Thanks Mike Martinez.

Evening Mobilization

Evening Metaverse

Thanks Mike Martinez.

The Mod Squads

The Cancelled Premium Module Q&A on Neverwinter Nights Vault talks with former BioWare Producer Alan Miranda about Darkness over Daggerford, a cancelled Premium Module that's now available for free. Also, Polymorphing in Oblivion (thanks Mike Martinez) offers a video of an upcoming doppelganger mod for Oblivion.

etc., etc.

Into the Black

Stranger Demo

A playable demo for Stranger is now available, providing a sample of Fireglow's fantasy-themed RTS game (that naturally includes some of those all-important "RPG elements"). The demo includes a cinematic and two missions from the single-player campaign for a 322 MB download, available on the official Stranger Website and mirrored on 3D Downloads, 3D Gamers, Computer Games, FileFront, Gamer's Hell, and Worthplaying.

F.E.A.R. Combat Released

F.E.A.R. Combat is now available, offering the multiplayer component of F.E.A.R., Monolith's first-person shooter, as a free download, though a key freely available here is required for installation. Word is: "F.E.A.R. Combat is the complete multiplayer component of F.E.A.R. and includes all the updates, additional official maps and additional official game modes all in one downloadable file. F.E.A.R. Combat users will be able to play against the owners of the retail version of F.E.A.R. as well as the other F.E.A.R. Combat users." This makes for a download that tops out at over 1800 MB, available on the F.E.A.R. Website and mirrored on 3D Downloads, 3D Gamers, AusGamers, Computer Games, Filecloud (registration required), FileFront, GameArena (registration required), Gameguru Mania (registration required), Gamer's Hell, and Worthplaying.

Ships Ahoy - Victoria-Revolutions

Paradox Interactive announces that Victoria: Revolutions has launched, and the expansion for Victoria: An Empire Under the Sun can be purchased online through GamersGate. Here's word:

New York, USA (August 17, 2006) – Paradox Interactive announced today that the expansion to “Victoria – An Empire Under the Sun”, called “Victoria-Revolutions” has launched and is now available on Gamer’s Gate. The title is available exclusively via the download portal and is retailing for $9.99/€9.99.

“Releasing this expansion as a download only has enabled us to listen to what our fans want without having to base our decision solely on financial calculations”, said Susana Meza, Marketing and PR Director of Paradox Interactive. “If this model works out as we expect it to do, we might very well continue to meet the demands of our gamers in such a way”.

Key features:

    • 15 extra years of game play – Lead your nation through the challenging interwar period!
    • An expanded tech tree to cover the interwar period, including aircrafts and carriers.
    • A DOOMSDAY converter which allows players to continue their game in “Hearts of Iron 2: Doomsday”.
    • A revamped election and politic system, adding a new level of realism to the game.
    • An overhauled military system, which will be linked with the player’s policy decisions.
    • A new economic system that brings more realism through various economic models.

Panzer Elite Action: Dunes of War MP Demo

A Panzer Elite Action: Dunes of War multiplayer demo is now available, offering a test-drive of Zootfly's upcoming stand-alone expansion for the World War II tank game. The demo features a mission titled Operation Battleaxe in exchange for a 338 MB download, available on 3D Downloads, 3D Gamers, Computer Games, FileFront, Gamer's Hell, VGPRO, and Worthplaying.

METRO 2033 Unveiled

The 4a-games Website has first screenshots from METRO 2033: The Last Refuge, which is the working title for an "action-oriented horror/action/survival FPS game with elements of RPG" in the works at this Ukrainian developer based on a plot created by Russian author Dmitriy Glukhovskiy. The shots are buried in the Flash site, but they are more easily accessible on 3D Gamers. The game is slated for release on the PC, Xbox 360, and PS3, and here's a bit on the engine:

4A-Engine is a rigorous developer’s environment for last generation consoles and PC with DX9-level graphics and higher. It offers a set of the best technologies, “content” creation tools and tested infrastructure.

    • Visualization innovation technology, based on psycho-optic human perception.
    • Gamma-corrected “Deferred Shading” with analytic АА, HDR, ocular adaptation, DOF, and motion-blur.
    • Lighting: all dynamic (including sun and skies), with global-illumination effect, thousands of light sources at a time in frame, “regular” soft shadows.
    • Performance oriented infrastructure: click-and-play levels editing and visual adjustment of gameplay, plug-in for popular 3D packages, which allow designer to adjust and to experiment all, starting from shaders ending in physics.
    • Learning, but controlled АИ, which uses motivation graphs and planning, has human similar perception properties, including ability to see light and colour.
    • Performance, memory, content scaling, including graphics, physics and AI.

ParaWorld MP Demo Plans

This image (thanks DemoNews.de and Frans) offers visual evidence of plans to release a multiplayer demo for ParaWorld today (provided my translation of the way Europeans write dates backwards is correct). The image shows off SEK sharing a little toast, and reveals their schedule beyond tomorrow's multiplayer demo and the Games Convention at Leipzig, as they expect to release the game on September 15 and to begin enjoy their newfound prosperity the following day.

Sword of the Stars Early Release - Patch Plans

Though the official release date for Sword of the Stars is next week, the game is available now for online purchase, and a release-day patch is planned for when the game hits retail next week. Here's the deal:

Sword of the Stars (http://swordofthestars.com), the premiere release from Vancouver-based developer Kerberos Productions (http://kerberos-productions.com) hit the virtual streets last night with an early release from GamersGate (http://gamersgate.net). GamersGate is the online storefront of Swedish developer/publisher Paradox Interactive (http://www.paradoxplaza.com), specializing in strategy games from Paradox and independent developers. IGN announced on Tuesday (http://pc.ign.com/articles/725/725778p1.html) that Sword of the Stars would be available this week from Direct2Drive, the online store operated by IGN's parent company. GamersGate scooped them with a midnight GMT downloadable release of the game.

For those preferring a physical CD & box, Kerberos' CEO Martin Cirulis has confirmed that the game will be available in big box retailers Best Buy, Circuit City, CompUSA, Fry's Electronics, Micro Center, Target, and Wal-mart on the official North American release date, 22 August. A "release day" patch for Sword of the Stars will also be available Tuesday, with a number of minor bug fixes and added convenience features. That patch, along with a PDF version of the manual will be available to online purchasers early next week.

BF2142 Beta Plans

The Battlefield 2142 Promotion on FilePlanet (thanks Trevor) says they are gearing up to offer access to the beta test for DICE's upcoming multiplayer shooter sequel. The testing is only open to paid subscribers, who will help make the next installment in the BF series even less buggy than its predecessors (story).

The Early Show

The second part of the "modding Civilization IV" five-part movie series is now available on Apolyton Civilization Forums. In this clip: "Mantzaris and Schafer continue on by discussing Python use and field several participant questions as well."

Morning Q&As

  • HeroEngine
    The HeroEngine Q&A on FiringSquad talks with Neil Harris of Simultronics about plans to license the engine from Hero's Journey, their upcoming MMORPG: "We had thought about licensing our toolset to other developers, but we assumed that we would have to wait until after Hero's Journey shipped to prove our technological viability. Instead, once we began showing the game and the platform back at the 2005 E3, developers started begging for access to our toolset. We had to revamp our schedule to be able to deliver clean code to them, and by the Spring 2006 GDC we were ready to show the engine in public."
  • Auto Assault
    The Auto Assault Q&A on Ten Ton Hammer Life is a conversation with Netdevil's Hermann Peterscheck about their automotive MMORPG: "Player housing is something I wish could have been much more expansive than it is. Looking at housing in EverQuest II for example I am very envious of what they have accomplished. In the early days we had an idea called “Estates” which were going to be these elaborate structures that people could own and design share permissions and relive old adventures. I secretly hope that someday we can revive that idea because I think it would be really cool; but right now there are quite a few other major features people are clamoring for before we go down that road. Something a lot of crafters have been longing for is more inventory space and we are thinking of ways of doing that… maybe clan inventory, things like that. "
  • Gods & Heroes: Rome Rising
    Gods & Heroes: An Interview Rising - Part II on Gamehelper continues to discuss Perpetual Entertainment's upcoming MMORPG: "Beyond that we have unit ‘feats’ – which are the same as player feats – but done as a unit and they expand in their effect based on how many minions there are in the unit you’re ordering to do that [particular feat]. One of our very cool movements is Testudo – the Roman tortoise formation in which the infantry put up their shields to defend the area behind them. [you’ve all seen Gladiator right? ] So if you had a squad that comprises infantry as well as ‘squishier targets’ like ranged guys or casters you can have your guys form up to defend the casters in the back ranks."
  • EVE Online
    GamersInfo's EVE Online Q&A talks with Charles Dane, Online Community Manager for CCP's MMORPG: "If someone abused game mechanics, I forward the information to the GM team for investigation and possible action. As much as I may empathize with a player scammed or podded, there is little that I can do to assist a player who was beaten within the game mechanics, other than offer advice for the future. EVE can be a harsh game with harsh consequences."
  • Frater
    Gameguru Mania's Frater Q&A talks with Krzysztof Krawczyk of Rebelmind about Frater, their upcoming action hack & slash RPG: "The team creating our games has not changed for many years. This is where our strength is. The same people have worked on Grom, Space Hack, and Frater. Of course small changes do happen from time to time, but the core of our team has stayed the same. We understand each other without words, which makes it possible to make all the important decisions at the creative level. It also speeds up the production process."
  • Sony Online/Worlds Apart
    The Sony Online/Worlds Apart Q&A on FiringSquad talks with Chris Kramer and Scott Martins about SOE's acquisition of Worlds Apart Productions: "SOE is always looking for ways to expand our reach and to continue leading the online game space. We’re constantly evaluating additions to our company and our offerings, whether it comes in the form of publishing games from other developers under the SOE or Platform Publishing labels (such as Sigil’s Vanguard or Perpetual Entertainment’s Gods and Heroes) or by acquiring a studio or group of developers (as we did with SOE-Austin, SOE-Seattle and now with SOE-Denver)."

Morning Previews

Morning Legal Briefs

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Gatherings & Competitions

Op Ed

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

MrsBlue has gotten quite used to my grumbling over the ridiculous overuse of the tired phrase "at the end of the day" whenever we hear it. This is pretty often, as it has come into great favor in recent years for news stories and such, in spite of the fact that it's one of those idioms that doesn't really make much sense. She therefore thought of me immediately when she came across a Mediabistro article tracking the use of such blather that shows that this term is like the Babe Ruth of clichés, almost tripling the frequency of abuse of the runner up "in the black." I guess "time and time again" the "unsung heroes" of the press "level the playing field" by picking this "low hanging fruit" in a refusal to "think outside the box."

Clichéd Links! Thanks Mike Martinez and Ant.
Play: Drunk and Dismembered.
Links: U.S. Dedicates $64 Billion To Undermining Gates Foundation Efforts. Thanks Neutronbeam.
Frets on Fire Controller Hack.
Story: What Baseball Can Teach Those Who Dream of Creating the Next Silicon Valley (registration required).
Science!: Voyager 1: 'The Spacecraft That Could' Hits New Milestone. Go V'Ger!
Plutons? Brown dwarfs? A new crowd in the solar system.
Media: Samuel L. Jackson on the motherf*ckin Daily Show.
Amazing Lung Capacity.
The Shredder.
Auction: NFL Quarterback Club '96 for PLAYSTATION. Thanks Jason.
Teh Funny: ActionTrip Comic Strip: A Worthy Alternative.
FoxTrot.



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