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Wednesday, Aug 16, 2006

  

Freak Out Announced

JoWooD announces Freak Out - Extreme Freeride, a freestyle skiing game in the works at Coldwood Interactive due on PC and PS2 by the end of this year and on PSP in Q1 2007:

Liezen, Austria, 16th of August 2006: If you`re in pursuit of adrenaline, powder snow and pure freedom then look no further; That`s what you’ll get delivered, with „Freak Out!“ - the ultimate freeride skiing experience coming to PC, PS2 and PSP.

The steepest slopes, thrilling stunts and dangerous action provide a most excellent skiing experience. At an altitude of 2000 metres, far away from civilization, in a battle between you and nature. Who rides the craziest track, where does the next jump lead to; speed, tricks or staying upright ? Only those who are willing to push their own boundaries will experience the ultimate adrenaline rush!

Savage 2 Clan League

S2 Games announces Savage 2 Clan League, an automated clan system for Savage 2: A Tortured Soul, their upcoming FPS/RTS hybrid. Here's the announcement, though the site says "coming soon," so the part about signing your clan up now is premature:

(Rohnert Park, CA) – August 16, 2006 - Developer S2 Games today announced the Savage 2 Clan League (SCL), an automated clan system for the highly anticipated upcoming PC title, Savage 2: A Tortured Soul, which launches in November 2006 as a direct download from the S2 Games Website for $29.99 USD.

The SCL will offer fully automated clan administration as well as statistics tracking and will be tied directly to the Savage 2 game engine and official stats system. It will provide a comprehensive clan management and ranking system offering 100% free clan site hosting, XML information distribution for externally hosted clan sites, fully customizable clan site building tools, and in-game clan logo support.

“Clans are such an integral part of multiplayer gaming and supporting that community is absolutely vital – especially for a game like Savage 2,” said Marc DeForest, co-founder and lead designer, S2 Games. “As an indie developer and publisher our allegiance is to our fans and our focus is on making an outstanding and complete game that will live up to their expectations.”

To sign up your clan, visit http://www.savage2clans.com/.

New D&D Online Module

Turbine announces that the third content module is now live for Dungeons & Dragons Online:

The Litany of the Dead Part One module features five compelling new dungeons that provide a variety of additional content for advanced players in the game, including surprises around every corner that will challenge the most jaded adventurer. The Litany of the Dead Part One is the first in a series of three planned modules that will provide new content and features for DDO. Turbine will continue to release additional modules over time that add new content, features, and other improvements to the hit MMOG.

Updated Distant Guns Trial

An updated trial version of Distant Guns is now available, offering an updated sample of Storm Eagle Studios' naval combat game that incorporates various improvements and bug fixes. As before the trial allows 30 plays of the game over a 30 day period using the full game, which can be unlocked via a key that can be purchased online. The download can be found on 3D Gamers, FileFront, Gamer's Hell, and Worthplaying.

Updated Project Xenoclone Demo

The Project Xenoclone Downloads offers an updated version of the demo for this top-down shooter. The update reduces the number of monsters in the demo, easing its difficulty in an effort to make it more accessible.

The Late Show

Evening Q&As

  • Neverwinter Nights 2
    GameDaily's Neverwinter Nights 2 Q&A chats up Obsidian's Chris Avellone in an article-format conversation: "The fact that you actually have companion control directly allows you to approach situations much more tactfully than you did in the first game. You have to pay very close attention to the spell queue for your companions and who you want for them to attack. Because you have that sort of control over them, it makes your decisions almost three times as important as they were in the first game. Alternately, if you prefer not to take control of your companions, we do have an AI option for each of them, and the AI tends to be pretty smart as well."
  • World of Warcraft
    The latest Blizzard Insider is live (thanks WorldofWar.Net) offers a Q&A with lead designer Tom Chilton discussing the future of PvP combat in World of Warcraft. The interview is available in audio mp3 format or as a transcript. There is also an article discussing the addition of outdoor PvP combat in a coming patch.
  • Bad Day L.A.
    The Bad Day L.A. Q&A on GameSpot discusses the upcoming action game with a homeless hero with American McGee: "The only thing I wish we had done differently was make more of a statement regarding these things. I was worried that by the time the game was released, the concept of 'fear culture' in the US would have been replaced by a more sensible worldview. If anything, since we began development on the game things seem to have only gotten worse--bird flu, dirty bombs, domestic terrorist cells, and government eavesdropping, to name a few issues. We probably could have incorporated these elements into the game's social commentary. I guess we'll have to wait for Bad Day L.A. 2 to address those new threats. (Badder Day L.A. anyone?!)."
  • Sid Meier's Railroads!
    The Sid Meier's Railroads! Q&A on Hooked on Games talks with Firaxis' Barry Caudill about the railroading sim: "We felt the Tycoon name had been overused in the marketplace and didn’t carry the same meaning it did when Sid first invented the genre. For every solid game like Roller Coaster Tycoon or Monopoly Tycoon (a vastly underrated game), there are numerous stinkers like Mall Tycoon or heaven forbid, Prison and Hell Tycoons. Also, we didn’t want people to assume this was RRT4 because it is much more of a return to the train-focused gameplay of Sid’s original title... and Sid is designing this one."
  • Field Ops
    The Field Ops Q&A on Computer and Video Games seeks more information on Freeze Interactive's FPS/RTS hybrid by interrogating executive producer Mourad Majeri: "There will be lots of various objectives inside the same mission. For instance, in Afghanistan, one mission consists of protecting a village (your position) and at the same time, destroying three different bridges used by the enemy forces to reinforce their assault. Importantly the player will face many different and diverse challenges such as: Protect a location or target, extract a VIP, destruct/destroy a terrorist facility, and eliminate a terrorist leader."
  • Eidos
    Living Legend on Eurogamer is another Q&A with Ian Livingstone of Eidos discussing the Edinburgh Interactive Entertainment Festival, Tomb Raider, and changes to E3: "Well, you've got to get a bang for your buck really. You've got to be able to control costs and show a genuine return for your investment. E3 has pretty much got out of hand in most people's eyes, and it was unsustainable. Especially in these days of transition when there's a lot of pressure on the industry to perform. There's always, when you go through a transition, a period of uncertainty - what platforms are going to be successful, et cetera - so there's a lot of high risk at this moment in time, and publishers in particular are nervous about spending too much money anyway. So if you can control those costs, it can only be a good thing."
  • Africa
    RPG Vault's Africa Q&A - Part 2 continues their discussion of Rapid Reality's upcoming MMORPG based on the Toto song: "Players can equip a vast arsenal of swords, spears, axes, bows, shields, helms and armor. The items in our armory are startlingly fresh and original. Azande swords and Kreish throwing knives are unlike anything players have encountered in an MMO. Players can wear leather and chain armor if they wish, or they can opt for speed and mobility by employing body paints that act like buffs, protective charms, hunting shirts or other magical protections to ward off blows."

Evening Previews

Evening Screenshots

Phantom Goes PC

Phantom Game Service Goes Software Only has details on the revelation on the Phantom Entertainment Website that the Phantom console will live up to countless predictions by never materializing as a retail product, and outlines the change in plan that will launch the Phantom service as Windows software, gamely claiming to be pioneering this already crowded field:

The Phantom Game Service brings high-quality gaming to you with an always-on, broadband-connected gaming service. It delivers convenience, ease of use, instant gratification, and the broadest range of games, including a large library of the latest releases as well as hard-to-find games.

The Phantom® Game Service is pioneering a whole new method of distributing games that benefits consumers, publishers and retailers, and makes the dream of being able to purchase any game, at any time, from the comfort of the family room a reality.

Evening Legal Briefs

Evening Consolidation

Evening Tech Bits

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

The pups got clean bills of health from the vet today, and my grooming even earned a complement (just call me Monsieur Blue). The doggies had a fine old time, as they love the vet, which makes my life a lot easier. I even got to test my recent efforts at training Hudson the wonder dog to heed me better when things get hairy after a Pit Bull challenged her, and she listened to my orders to sit quietly rather than match his level of frenzy, which she would formerly have done. Chalk it all up to watching a few episodes of The Dog Whisperer (seriously!).

Well Behaved Links! Thanks Mike Martinez and Ant.
Link: Float-a-Pet inflatable collar helps track, save dog's life.
Stories: Most dangerous jobs.
Fantasy football sacks real work production: study.
Science: 'Electron-spin' trick boosts quantum computing.
New brain cells die without a job to do.
Planet Count Could Grow to 12.
Media: Sliding Down The Trash Chute.
Top Gear's deepfreeze challenge.

Gold - Joint Task Force

The Joint Task Force Website (thanks chip5541) has the short and simple announcement that Joint Task Force is gold, and Most Wanted Entertainment's RTS game is due in stores next month:

The countdown is on!

HD Publishing, Sierra and Most Wanted Entertainment are proud to announce that 'Joint Task Force' is GOLD and is ready to launch mid September 2006!!

Caesar IV Demo

The promised Caesar IV demo is now available, offering the chance to try your hand at building a city in Tilted Mill's upcoming strategy/management sequel. The 446 MB download is co-premieres on 3D Gamers and FilePlanet (registration required), and it is mirrored on 3D Downloads, ActionTrip, Boomtown (registration required), Computer Games, Filecloud (registration required), FileFront, Gameguru Mania, Gamer's Hell, GameSpot (registration required), Strategy Informer, and Worthplaying.

F.E.A.R. Patches, SDK, Servers

New F.E.A.R. patches and servers are now available, bringing Monolith's frightening first-person shooter to version 1.07. The update paves the way for the release of the free F.E.A.R. Combat multiplayer game (expected for release tomorrow), adds three new maps, along with other new features and bug fixes. The story on the F.E.A.R. Website outlines a possible issue with the patch for owners of direct download versions of the game. The patches are accompanied by new Win32 and Linux servers, available on the Sierra Website and mirrored on 3D Gamers, Gameguru Mania, Gamer's Hell, The Patches Scrolls, and Worthplaying.

F.E.A.R. Combat Guide

A new F.E.A.R. Combat Guide (thanks Frans) is now available as an introduction to tomorrow's free F.E.A.R. multiplayer game. This Prima guide is a 2MB Adobe Acrobat file.

Darkstar One Patches

New English patches for Darkstar One are now available, updating Ascaron's space combat game to version 1.2 beta. There are separate patches for the U.S. edition and the U.K. edition, available on The Darkstar One Forums (thanks The Patches Scrolls).

DAoC to Expand

EA Expands Dark Age of Camelot With Labyrinth of the Minotaur (thanks Frans) announces a seventh expansion for EA/Mythic's MMORPG:

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Aug. 16, 2006--Electronic Arts (NASDAQ:ERTS - News) announced today Labyrinth of the Minotaur, the seventh expansion to the epic fantasy MMORPG Dark Age of Camelot. Currently in development at EA Mythic (formerly Mythic Entertainment), the expansion is scheduled to ship in the US in late 2006 for the PC.

"I can't think of any better way to celebrate the 5th anniversary of Dark Age of Camelot than with the release of a new expansion for the players," said Walt Yarbrough, Producer of Dark Age of Camelot. "This exciting, story-driven content will bring new thrills to an already vibrant and thriving game world. There is no better time to be playing Camelot than right now!"

The ancient race of Minotaur has returned to Camelot, and they seek the help of the mightiest warriors from the three warring Realms. Powerful Minotaur Relics, long hidden and sealed away, have been unearthed, and their corrupting influence now threatens the world of Camelot.

To combat this growing evil, Labyrinth of the Minotaur introduces the first new playable race to the Realms in two years -- the Minotaur. Half man, half bull, the Minotaur's strength is so great he can wield two-handed weapons with a single hand. The introduction of this new race will allow even the most seasoned players to experience the world of Camelot from an entirely new perspective.

Gray Matter Revealed

ANACONDA reveals a new adventure game called Gray Matter being created by Jane Jensen, inarguably a legend in the world of adventure gaming. The game will be unveiled at the Leipzig Games Convention, and here is what they are revealing in the meantime:

Hamburg, Germany: August 16, 2006 – ANACONDA is bringing a star developer to the Leipzig Games Convention: Queen of adventure gaming, Jane Jensen, author of the immensely popular “Gabriel Knight” trilogy, will exclusively announce and present her adventure game project “Gray Matter” at a press conference. ANACONDA will publish “Gray Matter” worldwide in the 4th quarter of 2007. Following the press conference, Jane Jensen will give autographs at the ANACONDA Theatre (hall 5, booth G02) – a one time chance for adventure fans to grace their Jane Jensen games with the game designer’s signature and meet the queen of adventure games in person. The signing will start at 12:30h.

Claas Wolter, ANACONDA/dtp PR Manager is sure gamers will jump at the chance: “Adventure gaming fans should not miss this one-time opportunity – this is Jane Jensen’s first visit to Germany in many, many years – and “Gray Matter” is her first adventure game since 1999.”

Red Ocean Announced

Publisher dtp announces Red Ocean, a first-person shooter in the works at Collision Studios that puts the player in the role of a diving instructor and treasure hunter contending with terrorists and water "in all 3 states of aggregation." Here's word on the game, due in February 2007:

Hamburg, Germany: August 16, 2006 – German publisher dtp entertainment AG today announced Red Ocean, a new action game: the first person shooter will be release under the ANACONDA label in February 2007.

Red Ocean combines innovative shooter gameplay with unique underwater elements. Players take on the role of diving instructor and treasure hunter Jack Hard, who stumbles upon a secret Russian cold war research station deep underneath the ocean surface. As he discovers, it is controlled by a terrorist organization – and before he knows it, he gets caught in their nefarious schemes.

The unique twist: players will deal with water in all 3 states of aggregation: in liquid form it not only enables you to approach enemies unnoticed by diving but can also conveniently drown a baddie. At sub-zero temperatures it quickly becomes a dangerously slippery surface and hot steam is nothing to mess with either – whether above or below the water line, Red Ocean is sure to take your breath away.

Red Ocean is being developed by Collision Studios.

BF2 Patch Status

The Patch 1.4 Statement from DICE ... on the EA Forums (thanks Ant) has word that the release date for the next Battlefield 2 patch (story) is now TBD, so clearly things have taken a turn for the worse for a patch that was planned for release yesterday (story). To help make up for the delay they have posted some patch notes outlining the numerous planned bug-fixes, including another stab at the red/blue nametag bug that has plagued the game since its release. The Battlefield team follows-up this news with a statement on what's up, and a warning about the leaked beta patch:

As many of you are now aware we have made the choice to take some extra time with the 1.4 patch before release. During our standard final processing of the 1.4 client update we came across an issue that, although it does not compromise stability, we felt needed to be addressed in order to meet our goal of improving the overall player experience with Battlefield 2. It has come to our attention that a beta version of the 1.4 client has leaked to the general public. It should be noted by players that this file is not final and being such could cause damage to players systems. We want to warn players to avoid the use of any client files that are not distributed by EA/DICE or one of our trusted partners. Once we have set a new schedule for release we will communicate this information to everyone.

Company of Heroes Gold PR

Following yesterday's revelation that Company of Heroes is gold (story) come the official announcement via a THQ press release:

AGOURA HILLS, Calif., Aug. 16 /PRNewswire-FirstCall/ -- THQ Inc. (Nasdaq: THQI - News) today announced that highly anticipated Company of Heroes(TM), developed by internal studio Relic Entertainment, has reached the gold master stage of development and is now entering manufacturing. Powered by Relic's proprietary next-generation Essence Engine(TM), Company of Heroes(TM) delivers stunning cinematic visuals, completely destructible environments, and the some of the most realistic artificial intelligence to date. The game is scheduled to be in stores for Windows PC on September 14, 2006.

Star Wolves 2 German Patch

The first patch for the German edition of Star Wolves 2 is now available, updating Xbow Software's space combat game to version #1. The download is available on 3D Downloads, 3D Gamers and FileFront.

The Early Show

A new Company of Heroes movie shows off Relic's now-gold World War II RTS game, offering a mix of gameplay and cinematics. The clip is available on 3D Gamers, GameSpot, Strategy Informer, and Worthplaying. Also, a new Sword of the Stars movie shows off more of Kerberos Productions' upcoming 4X space game, the "Repensum est Canicula" movie includes both cinematic and gameplay footage. The clip is available on 3D Gamers, Strategy Informer, and Worthplaying.

Morning Q&As

  • Eidos
    Changing Times on GamesIndustry.biz (thanks Mike Martinez) is a Q&A with Ian Livingstone, talking with the former Chairman and current Product Acquisition Director of Eidos about their plans for the Leipzig Games Convention: "The beauty about being an independent publisher is that you can support any platform, of course, and we are going to support all three. It's quite apparent that it's going to be a much closer race this time around. Sony has had a recent history of being the clear winner, and I don't think anybody believes that's going to be the case this time. It's going to be a much closer race and significantly, I think Nintendo, with the Wii console, is going to be right back up in the thick of it. It's quite interesting that they've decided not to go head-to-head with Microsoft and Sony, with the high quality interactive cinematic action adventure games; they've gone for gameplay over graphics instead. I think that's quite an interesting move and it could be very successful for them."
  • TimeShift
    The TimeShift Q&A on FiringSquad talks with Matthew Karch of Saber Interactive about their upcoming 4D shooter, learning how the change in publishers has impacted the project: "Developing TimeShift was a challenge on nearly every front. It was a challenge coming up with the timeshifting mechanic and creating a consistent set of gameplay rules, it was a challenge implementing them and it was a challenge balancing them so that they smoothly enrich gameplay instead of breaking it. Happily, we’ve answered all of these difficult questions with solutions that make logical sense while being a blast to play."

Morning Previews

  • Company of Heroes on GameSpot. Designer Diary #5 - Building a Better Real-Time Strategy Battlefield.
  • DEFCON on PC Format Blog.
  • Neverwinter Nights 2 on Games Radar.
  • Tiger Woods 07 on IGN. Next-Gen Courses.

Morning Legal Briefs

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Thanks Mike Martinez.

Gatherings & Competitions

Help Wanted

Bethesda Softworks has a bunch of new job openings listed, as they seek a new Associate Producer, Sales Director, Project Manager, and PR/Marketing Manager. That page also lists other developer positions they still have open.

Op Ed

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Out of the Blue

Off to the Vet with the pooches. It is no coincidence that I groomed them up yesterday, not doing so seemed like going to the people doctor without bathing or Dr. Toothy without having brushed my teeth.

R.I.P.: Character actor Bruno Kirby, 57, dies.

Vet Links! Thanks Mike Martinez and Ant.
Link: Elecom Antibacterial Mouse.
Science: Need for Battery Power Runs Into Basic Hurdles of Science (registration required).
Media: TV Land Awards Opening 2006.
Kids in the Hall - Girl Drink Drunk.



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