Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Thursday, May 25, 2006 Happy Towel Day

  

Hitman: Blood Money Demo Patch

Eidos Interactive UK now offers a patch for the Hitman: Blood Money Demo to "address the constant low framerate bug that some users have been experiencing on certain hardware configurations." The Patch Details have further info on the download, which is mirrored on 3D Downloads, 3D Gamers, FileFront, Gamer's Hell, and Worthplaying.

Battlefield 2 Plans

The Battlefield 2 Website (thanks Frans) has word from DICE and EA on plans for a roll-back that they hope will solve some problems from the recent patch for the military shooter:

After a thorough investigation into the issues plaguing the server browser after the 1.3 Update, we believe that a last minute update in the way the Battlefield servers and Gamespy servers communicate may be the cause.

We have decided to revert this change in an attempt eliminate these browser issues. Please note that no uninstalling or re-installing is required by players or server admins. All servers currently running must be restarted once this change has taken place.

Please also note that if you are experiencing CTD issues upon start up that any alternate-ranking redirections in your windows "Hosts" file must be removed.

The reversion will occur at 2:00 PST. We are continuing to review other issues players have noted with 1.3. Further updates will be posted to this space as they become available."

Dear Diaries

  • SiN Episodes
    The SiN Episodes Website has a new installment of Shawn's Blog in which Ritual designer Shawn Ketcherside fills us in on the latest, discussing the release of the first installment in their episodic sequel before going on to hash out some details on the coming second episode. He also offers word for Emergence owners that they will receive future free updates including the SDK, Arena Mode, and multiplayer support.
  • Company of Heroes
    The Company of Heroes Designer Diary #2 on GameSpot is a journal from Relic on their upcoming RTS game on the topic of "Using Cover in a World War II Game."
  • 9Dragons
    RPG Vault's 9Dragons Peek #4 offers another illustrated look at the coming western launch of this MMORPG while the game is also the subject of a new Reputation System diary on MMORPG.COM.

The Late Show

Evening Q&As

  • Gods & Heroes: Rome Rising
    The Older Gamers' Gods & Heroes: Rome Rising Q&A talks with Stieg Hedlund from Perpetual Entertainment about their upcoming MMORPG: "That exactly right. The gods demand obedience, and will require you to perform tasks to gain standing with them and thereby the ability to call upon their powers. Donations to the various temples of your god can also help to increase your standing with him."
  • The Operational Art of War 3
    The Operational Art of War 3 Q&A on Armchair General chats with tricky Ralph Trickey about updating the classic wargame: "There are a lot of things that can be done with TOAW still, anyone thinking for a minute should be able to come up with some obvious things. Air modeling, Naval modeling, Modern weapons modeling, PO Control of player units and formations. Team play, internet play, 1800’s combat. I read a newsweek article on SAMS (School of Advanced Military Studies) recently, and trying to modfy [sic] TOAW to understand the recent wars like Iraq (including the peace) would be an interesting challenge. Better event handling, a better PO (One that actually understands the battlefield.). Optimizing it for quick internet connected battles. I could go on for hours."

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

I've still got time to vote for the American Idol, right?

Timely Links! Thanks Mike Martinez and Ant.
Science!: HIV origin 'found in wild chimps'.
Invisibility cloak 'five years away'.
Deserts expanding with jet stream shift.
Auction: Blade Runner Gun on EBay - Gizmodo
Teh Funny: ActionTrip Comic.

F.E.A.R. Patches, Servers, SDK

This Sierra Entertainment Downloads Page now offers a new patch for F.E.A.R., updating Monolith's first-person shooter to version 1.05, adding two new multiplayer modes along with other changes and fixes. The update is accompanied by the new version 1.05 SDK for modification authors as well as the corresponding updated Win32 and Linux dedicated servers. The downloads are mirrored on 3D Downloads, 3D Gamers, FileFront, Gameguru Mania, Gamer's Hell, VGPRO, and Worthplaying.

Site Seeing

The Battlefield 2: Armored Fury Product Section is live, offering info and images for the upcoming booster pack for DICE's military shooter sequel. Also, a new Call Of Juarez Product Section celebrates the new publishing deal with Ubisoft for Techland's upcoming wild west shooter. Finally, Buka has launched product sections for several upcoming games, each includes new screenshots except the last. There are new product sections for Aggression: Europe 1914 and Hard Truck Apocalypse: Rise of Clans and Pacific Storm: Allies and The Stalin Subway: Red Veil and DUSK-12. Thanks Frans.

It Came from E3 2006, Part 29

The Early Show

  • DUSK-12
    ORION design's E3 trailer for their upcoming first-person shooter is now available on 3D Gamers.
  • Pacific Storm
    A pair of E3 trailers from Lesta Studios' World War II action/strategy game can be found on 3D Gamers and Worthplaying.
  • Pacific Storm: Allies
    The expansion for Lesta's WW2 game is also on display in the E3 movie from the project, which can be found on 3D Gamers.
  • Shadowrun
    The E3 movie from FASA's upcoming team-based multiplayer shooter is available on 3D Gamers.

Morning Q&As

  • John Carmack
    John Carmack: The SPOnG interview talks with the id Software Technical Director: "I’m a peripheral player in Enemy Territory. I did some technology for it, but it’s not really been my game: Kevin [Cloud] has been the lead guy at id over that. Splash Damage have been really great to work with. On the technology side, it has been rewarding. I did these two core pieces of technology for them, and explained where I thought the value was and what they could do with it, and they got it immediately. They ran with it and did some great stuff and, if anything, it makes me look really good."
  • Star Trek Online
    The Star Trek Online Q&A on Ten Ton Hammer talks with Daron Stinnett and Glen Dahlgren of Perpetual Entertainment about their upcoming MMORPG: "Why are our guilds called fleets? Because pretty early in your career, you’re going to get a ship. It won’t be the bigger, cooler ships that require crews to fly them, but it’ll be yours. And the kind of content that a gathering of higher-level players will be interested in will involve all of these ships in an armada. At that point, you’re talking about a fleet. The larger fleets might even earn bases of their own, like a floating clubhouse or guildhall. These could be capital ships, likely not available to individuals, but also not necessarily used in the same way as other ships—mostly great places to live and interact with your other fleet members."
  • The Witcher
    Gamingnext's The Witcher Q&A talks with Michał Madej of CD Projekt about their role-playing game: "Combat in The Witcher is a long way from mindless clicking or useless observations which have no effect on events. We link just the right amount of developmental and tactical elements with compelling, dynamic and effective action. Some specifics: tactics include constant decisions regarding the choice of weapons (the infamous two swords – one for humans and one for monsters), changes in battle style, enhanced by the use of magical Signs and elixirs. Basic combat involves carrying out a sequence of blows, which requires a feeling for the tempo of combat and clicking just at the final moment of previous blow. It’s a simple method, but highly effective, if not to say addictive."
  • Bad Day LA
    The Bad Day LA Q&A on FiringSquad talks with American McGee about the upcoming action game: "We've already seen some minor reaction from politicians, homeless groups, and concerned citizens. Honestly, I'll be surprised if it gets attacked very much, because it is dealing with issues that I think your standard 'video games are bad' crowd don't want to talk about. That's part of the point. The game address issues like homelessness, fear culture, and race in a way that I think these critics will be afraid to talk about."

Morning Previews

Chat-O-Rama

GameSpy Arcade is holding a chat with Gas Powered Games this evening at 7:00 pm Eastern time to discuss Dungeon Siege II: Broken World. Likewise, NeverwinterConnections.com has word on a chat this evening at 9:00 pm Eastern with the folks at Obsidian concerning Neverwinter Nights 2, the upcoming RPG sequel.

Morning Screenshots

Morning Tech Bits

Morning Consolidation

Morning Metaverse

Morning Mobilization

Morning Safety Dance

Game Guidance

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Thanks Mike Martinez and Frans.

Out of the Blue

We managed another Girl Scout cookies re-supply late in the season: MrsBlue can be very resourceful. As is appropriate, most of them were Thin Mints, but the Lemon Coolers are a new favorite. And yes, they are good for breakfast.

Thin Links! Thanks Mike Martinez and Ant.
Play: Click-Drag-Type 2 Deluxe.
Link: MLB To Place Asterisk, Pound Sign, Exclamation Point, Letter 'F' Next To Bonds' Name In Record Books. Thanks Jim.
Stories: Study: Most young kids glued to the TV. No wonder they watch so much.
Toe Licking Suspect On The Loose In Tulsa. Thanks Karillion.
Nevada lawmaker rips Energy Dept. cartoon.
Science!: Scientists Create Artificial Penis.
Fusion reactor work gets go-ahead.
Honda says brain waves control robot.
Media: Improbable Leaps in EverQuest 2.



Blue's News logo