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Friday, Apr 28, 2006

  

New Rise of Legends Demo

An updated demo for Rise of Nations: Rise of Legends is now available, offering the promised (story) revised sample of Big Huge Games' mythological RTS game. The new demo includes performance improvements, enhanced AI, and a new "Battle for the Core" map. The download is available from the Microsoft Download Center and mirrored on 3D Gamers and Worthplaying.

Ships Ahoy - Strategic Command 2 Blitzkrieg

Battlefront announces the release of Strategic Command 2 Blitzkrieg, their World War II "grand strategy" game. Word is that all pre-orders have shipped, and the game is now available, well over a year later than originally planned (story). Here's the deal:

Strategic Command 2 Blitzkrieg, the new grand strategy masterpiece from award winning game designer Hubert Cater, is now officially released! All pre-orders are being shipped out at this moment, and the game is available for purchase immediately!

Customers have the choice to
- DOWNLOAD the full version of the game, install and play within minutes!
- or to receive the CD and full printed game manual by MAIL within a few days,
- or to get BOTH the instant download and, a few days later, the backup CD and printed manual!

A free demo version with limited features is also available for download.

Order Strategic Command 2 Blitzkrieg here:
https://www.combatmission2.com/sc2_order.html

Visit the Strategic Command 2 Blitzkrieg website here:
http://www.battlefront.com/products/sc2/index.html


GAME DESCRIPTION
Strategic Command 2 Blitzkrieg allows you to rewrite history with 6 full length, open ended campaigns beginning at key stages of World War II. Begin the war from the historical invasion of Poland in 1939, Denmark and Norway in 1940, Russia in 1941, Stalingrad in 1942, the invasion of Sicily by the Allies in 1943 or the epic beach landings of D-Day in 1944. Also included are 5 extra mini-campaigns depicting specific landmark battles such as Kursk, Operation Market-Garden and the Battle of the Bulge. Control the forces of 30 different nations utilizing 16 different unit types including all new ones like Paratroopers, Engineers, Partisans and Amphibious Transports.

Expandability is also the name of the game with Strategic Command 2 Blitzkrieg as it comes with a full game editor allowing you unprecedented power to create or modify maps, units, countries, diplomacy options, unit production schedules, research technologies and more. You can even use the powerful scripting system to create historical events that can be triggered based on events or game circumstances. An entire game engine is now at your fingertips to control, change and create as you wish!

Strategic Command 2 Blitzkrieg cranks up the challenge factor even more with the inclusion of an all new diplomacy and counter diplomacy model, expanded capabilities for air, naval and HQ units, dynamic weather, updated tech. research and production levels and many other configurable special rules.

Strategic Command 2 Blitzkrieg features single player gaming against the AI as well as a variety of multiplayer options (Hotseat, PBEM, TCP/IP).

Strategic Command 2 Blitzkrieg requires Windows 98, ME, XP or 2000.

New Linux Quake 4

Timothee Besset's .plan file has word from the id Software programmer on the release of a new version 1.2.1 patch for the Linux edition of Quake 4. The download is mirrored on 3D Downloads, 3D Gamers, and Worthplaying, and here's word:

Quake4 1.2.1 for GNU/Linux x86 update!

ed9ecbddf8d3e5cf4e7d5330303c3610 quake4-linux-1.2.1.x86.run

This update is fully compatible with other versions of Quake4 1.2. The main reason for this release is the addition of SMP renderer acceleration to the Linux version. Same rules apply for Linux SMP as they do on Windows. Depending on your system ( CPU limited, GPU limited, processor cache sizes.. ), this may or may not improve performance.

The SMP binary requires a modified version of the SDL library, which is shipped with the installer. A patch of the changes we applied to the lib is in the setup as well.

Other things fixed:
- no longer using SDL_ListModes to filter available resolutions ( use +set r_useSDLModes to re-enable, SDL_ListModes returns way too little of the possible resolutions )
- fix stalls that may happen with DNS resolution ( Linux bug only )
- fix a download bug: if the server is configured with some of the fs_*path cvars having a trailing slash, they might cut one character when returning download URLs.

The download bug affects all operating systems. If you run a Windows server, make sure you don't have a trailing slash at the end of fs_basepath

The update is available from our ftp and from the BitTorrent tracker:
ftp://ftp.idsoftware.com/idstuff/quake4/linux/quake4-linux-1.2.1.x86.run
http://zerowing.idsoftware.com:6969/

The Late Show

  • Prey
    A new Prey movie is now available, the first in a series of "Countdown to Prey" trailers that will lead up to the release of Human Head's first-person shooter. The movie can be found on 3D Gamers, Gamer's Hell, GameSpot, and MMORPG.COM.
  • Darkstar One
    A new German Darkstar One movie is online, showing off some gameplay from Ascaron's upcoming space combat game. The clip also includes interview segments, but these are all in German. The movie is available on the game's official website and mirrored on 3D Gamers.

Evening Q&As

  • Brothers in Arms: Hell's Highway
    The Brothers in Arms: Hell's Highway Q&A Computer and Video Games talks with Randy Pitchford of Gearbox Software about the upcoming continuation of their World War II shooter series: "The Operation Market Garden battlefields are diverse and interesting. There is Hell's Highway, of course, which earned its nickname because of the thousands of vehicles and men that were destroyed along its length during the fighting. There are cities, like Eindhoven, that were populated as fighting pushed control back and forth between the Germans and the Allies. Some of the cities were heavily bombed during the operation creating a landscape of destruction and death that the men had to fight through. There are many waterways cutting back and forth along the highway - this creates rivers and bridges and even marshy areas, all of which became battlefields or obstacles for the fights. There are wooded areas and open fields. Hills and plains. Lots of diversity - makes for tough, but interesting fighting."
  • Quake Wars: Enemy Territory
    Shacknews' Quake Wars: Enemy Territory Q&A chats up Paul Wedgwood of Splash Damage about their upcoming first-person shooter: "John Carmack at id Software devised the MegaTexture technology as a way to generate and exploit a single huge, unique, untiled texture to cover the entire landscape of a map. This represented the first of several significant advances for the Doom 3 engine; for example, the MegaTexture technology has a tool suite called MegaGen, which really helps our Level Designers generate the initial map layouts. MegaGen can automatically distribute materials such as grass, sand and rocks across the landscape, based on altitudes and the angles of incline. MegaGen makes moss grow up the steeper slopes and cling to rocks, grass grow in the flatter areas, and sand and snow gather appropriately in the crevices between rocks. Our Artists are then able to paint additional fine unique detail such as cracks in road surfaces, or they can texture modeled elements such as shell and plasma blast craters in the terrain."
  • Prey
    The Prey Weekly Development Update #16 on the 3D Realms Website offers a Q&A with Human Head's Chris Rhinehart on the upcoming shooter, as he answers questions submitted by fans: "There will definitely be a demo for Prey. The timing of it has yet to be fully determined, as it may be shortly before the game is released or it might be shortly after. Regardless, it will definitely be around the time the game is released. I've never understood the idea of releasing a demo so much later than the game -- by that I mean like two months later. Seems that you should get the demo out at least around the time that the game comes out. I can understand that a lot of people might be on the fence about a given game, and a kick-ass demo might be just the thing to convince them to buy that game. That said, as a developer I can understand how difficult it is to try to create a demo at the same time that you are crunching to finish the game in the first place."
  • Titan Quest
    The Titan Quest Q&A on GameBanshee discusses Iron Lore's upcoming action/RPG with Michael Fitch from publisher THQ: "Equipment is a major aspect of the game; for an RPG, it's right up there with character development, story, and combat as one of the core mechanics, and we've devoted a lot of time to it. We're using both a randomized affix system that will mix and match characteristics with base equipment and a large inventory of unique hand-crafted items. I believe there are over a thousand equipment models and something like eight hundred of those are unique for items with hand-tuned names and stats. We have equipment that is tailored to each of the regions, as well as equipment that is themed for different monsters, and equipment that is themed for different character archetypes, so there's a tremendous range of visual style, as well as the range of stats and abilities that the equipment has. Similarly to the character development system, players will be able to explore the equipment in the world for scores of hours and will probably never exhaust the variety that we've built into the game."
  • Joint Task Force
    There's a Joint Task Force Q&A on Joint Task Force Headquarters discussing the upcoming military strategy game being completed by Most Wanted Entertainment with HD Publishing producer Vincent van Diemen: "Yes, we will include an extremely enhanced map editor with the game. With this tool you can create maps as nice and big and challenging as any map in the release version of the game. This function is primary meant for multiplayer maps, but it will support some basic scripting functions so that players can also create new single player maps."
  • Dreamlords
    RPG Vault's Dreamlords Q&A - Part 1 discusses Lockpick's upcoming MMO RTS game with Jon Selin: "Since a very large amount of the management is done through a web interface, it can be accessed from computers that don't even have the game installed. However, when you want to get down and dirty and fight other players, you will need to have the client installed just like any traditional game. There is a duality to the game; on one hand, we have the slower-paced management interface, which is web-based and has a strong sense of long-term strategy to it, and on the other hand, the fast- paced action of the client where you play RTS battles against other players or embark on different quests."
  • Music
    Full Spectrum Composition: Garry Schyman Talks About His Scores for "Ten Hammers" and "Destroy All Humans" is a Q&A with the composer about his work on game soundtracks.

Evening Previews

Evening Screenshots

Thanks Frans.

Evening Consolidation

Evening Tech Bits

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

Booya!

Catch-phrase Links! Thanks Mike Martinez and Ant.
Stories: Mexico to decriminalize pot, cocaine and heroin. Thanks ASLayerAODsk.
Coffee supply crisis on horizon for 2007. That's not even funny.
Science!: Scientists Identify 'Intelligence Gene'. "I can handle things! I'm smart! Not like everybody says..."
Nanowires and water are a memorable mix.
Images: New York In An Afternoon. In Cleveland. Thanks Heather and Zathrus.
Gasoline Prices on Yahoo.

Battle for Atlantis & White Gold Revealed

Russian publisher Play Ten Interactive announces its E3 lineup, revealing two previously unannounced titles: Battle for Atlantis, the working title for a fantasy RTS game and White Gold, a FPS/RPG that doesn't sound like a far cry from another shooter we can recall:

Battle for Atlantis (working title)
A fantasy RTS, Battle for Atlantis features advanced and unique water technologies and special effects through waves, tsunamis, waterfalls and river flows. From the developers of Ancient Wars: Sparta, action in Battle for Atlantis moves players between seabed environments and dry land creating an immersive game play experience. Platform: PC CD/DVD-Rom, Release date: Q3 2007, Game Languages: English/German/French/Spanish/Italian, Developer: WorldForge

White Gold: War in Paradise
A modern FPS/RPG, White Gold: War in Paradise explores the shadowy background of modern low intensity conflicts. Based in the Caribbean basin, players find themselves on an island aflame with revolt. A unique mix of an action shooter and RPG, White Gold: War in Paradise provides a rich game play environment with non-stop action. Platform: PC CD/DVD-Rom, Release date: Q4 2007, Game Languages: English/German/French/Spanish/Italian, Developer: Deep Shadows

SEGA Rally Revo Announced

SEGA of America (thanks Frans) announces plans for a rally racing sequel for release next year:

SAN FRANCISCO & LONDON (April 28, 2006) - SEGA® of America, Inc. and SEGA® Europe Ltd. today announced SEGA RALLY™ REVO. This genre-defining competitive racing game will be the first title developed by the newly-formed SEGA Driving Studio, and will be racing onto the PLAYSTATION®3 computer entertainment system, Xbox 360™, and PC in 2007.

With revolutionary dynamically deformable terrain, proprietary next-generation graphics, bone-jarringly realistic physics, and competitive bumper-to-bumper racing, SEGA RALLY REVO will set a new benchmark in its genre with a high-tempo driving experience that is every racing fan's driving fantasy.

"SEGA RALLY REVO shifts into high gear with revolutionary track deformation technology, skill-demanding gameplay and dazzling graphics on the next-gen systems," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "We're redefining the genre with SEGA RALLY REVO, using next-gen power to guarantee our place in the winner's circle."

Vehicle selection affects driving strategy in SEGA RALLY REVO, as race course surfaces dynamically deform upon repeated contact with vehicle tires and changing weather effects. SEGA RALLY REVO features a variety of fully deformable surfaces, from gravel-littered tracks and smooth tarmac roads, to snow-covered mountain passes. This means no two laps will ever be the same, and drivers can skillfully lower their lap times as they hurtle their chosen world-renowned rally vehicles down photo-realistic courses only made possible on next-generation hardware.

Driving skills will also be tested by SEGA RALLY REVO's advanced AI which allows NPC drivers to dynamically adapt their driving style to the varied racing surfaces. Players can enjoy a comprehensive single-player campaign as they travel the globe racing the best drivers in the world. SEGA RALLY REVO also features online capabilities, with multiplayer splitscreen modes offering an extremely competitive rally experience against drivers around the world.

War Rock Announced

The Official War Rock Website heralds development of War Rock, an upcoming multiplayer first-person shooter. The twist here is that the game is free-to-play, with a business model that relies on purchases of additional abilities and weapons by those seeking an advantage. The game is expected to launch in the summer, but there will be an open beta beginning next month. Word is the game will offer several game modes, support for custom content, and the ever-popular 3D voice chat:

The community-driven game-play supports additional maps, weapons, vehicles and in-game 3D voice chat. The game will eventually incorporate several modes including timed competition, survivor (timed free-for-all), independent one-on-one death match mode and last man standing.

"War Rock is an extremely addictive shooter with great weapons, smooth and intuitive controls and a wide variety of battle modes. From close quarters battles between SpecOps teams in built up urban areas to island campaigns with fast attack boats and helicopter gunships, War Rock has everything any adrenaline junkie will ever need," Matt Norton, War Rock producer, K2 Network, said.

Guild Wars: Factions Live

The Official Guild Wars Website (thanks Guild Wars Slovenija) has word that Factions is now live:

The retail servers are live; your journey to Cantha may begin. Start your exploration of the new continent, create your new Assassins and Ritualists, and savor your first taste of the release version of Factions now. Pop in your CD or order your online access key and come and join us in Cantha!

Gold - Wings over Europe

Third Wire Productions announces Wings Over Europe: Cold War Gone Hot is gold, and this jet combat game is due in stores "in few weeks." A new Wings Over Europe Product Section is online, offers a small formation of screenshots. Thanks Frans.

Titan Quest Demo Soon

The Titan Quest Q&A on FiringSquad learns from Iron Lore that a demo for their upcoming action/RPG is expected on May 10:

The demo for Titan Quest will be released on May 10th, and will allow someone to play the first few levels of the game. We will make three skill masteries (Warfare, Hunting and Earth) available for play, out of a total of eight masteries. I really hope people give it a try, as I think they will be pleasantly surprised.

New Rise of Legends Demo Today

A post to our forums by Big Huge Games Community Relations Manager Joe "GreyPawn" Pishgar has word to expect an updated Rise of Legends demo today:

There were some issues with the early sneak-preview version of the demo that was released awhile ago, as it was an early build of the game from pre-beta. We allowed our excitement to release the demo early get the better of us, and in the future, we will be more careful to be sure our demo releases are more representative of the final game.

On Friday (April 28th) a new optimized demo for Rise of Legends is slated to be released that will contain new content and a complete new map "Battle for the Core". You'll find a drastic difference in the level of performance and AI presented in the new demo, and I encourage you to give it a try.

New TrackMania Dedicated Servers

TrackMania Forums offer the release of new TrackMania dedicated servers for Nadeo's motorsports game. The download offers both the Windows and Linux servers which can host games on all three TM models: TrackMania Nations ESWC, TrackMania Sunrise, and TrackMania Original.

Prey-orders & Prey Collector's Edition Announced

2K Games Announces Prey Pre-Order Program has word on the incentives being offered to buy Prey prior to the release of Human Head's first-person shooter along with details on a Collector's Edition:

The Limited Collector's Edition is available for both the Xbox 360™ and PC editions of Prey and includes a special metal packaging upgrade, two die-cast pewter figurines including the lead character Tommy and the alien Hunter, a free download to a Prey soundtrack, and "The Art of Prey" book featuring collected conceptual and development images from the artists behind Prey. In addition, the PC Limited Collector’s Edition will include an upgrade to DVD media from CD-ROM.

Customers who pre-order either the Limited Collector’s Edition or standard edition of Prey on either Xbox 360 or PC will receive a die-cast pewter figurine of Mutate. The Mutate is a melding of the DNA of human and alien victims of the living Sphere, possessing a massive claw that it uses in-game to impale its enemies in a spinning attack. All four versions of Prey will be released simultaneously this July.

The Prey Limited Collector’s Edition is a single production run available on a first-come, first-served basis. Both the Limited Collector’s Edition and the Pre-Order program are available while supplies last at participating retailers.

Customers who have previously pre-ordered Prey are automatically “grandfathered” into the incentive based Pre-Order program. Prey is developed by Human Head Studios and Venom Games and produced by 3D Realms. For more information on Prey and a list of participating retailers, please visit www.prey.com.

The Secret of Da Vinci French Demo

A Secret of Da Vinci French Demo is now available, showing off the upcoming untied-in adventure game. The French demo about the Italian Renaissance man is located on this page, and mirrors are on 3D Downloads, 3D Gamers, and Worthplaying.

The Early Show

  • Hitman: Blood Money
    As Elvis Costello once sang, accidents will happen, which is the theme of the new Hitman: Blood money trailer that's now available on the Eidos Interactive Website. The clip shows off how an opportunistic assassin can take advantage of the opportunity to arrange a little "accident" for his victim.
  • Pirates of the Burning Sea
    As noted here, Coldfront POTBS now offers downloads of the Pirates of the Burning Sea E3 2006 video showing off Flying Labs' upcoming game set on an inflammable ocean. The movie is mirrored on 3D Downloads and 3D Gamers.
  • NFL Head Coach
    The NFL Head Coach Media Center (thanks Frans) offers a pair of new movies from this upcoming simulation of the stress-filled life of a pro football coach. There is a gameplay movie and a clip that incorporates background game footage and interviews with real-life coaches discussing the NFL draft, which not coincidentally will take place this weekend.

Dear Diaries

Morning Q&As

  • Half-Life 2: Episode One
    IGN's Half-Life 2: Episode One Q&A discusses the upcoming shooter follow-up with Valve's Eric Johnson: "The Citadel being destroyed is a good thing overall, but the specific way it is coming apart is the real problem for Gordon and Alyx. Breen's failure in the citadel has disappointed the Combine, and their response isn't good news for the resistance. The chaos within City 17 has turned their attention inwards, so they're not doing as good a job keeping some of the more unfriendly monsters out of the City."
  • Strike Force: Red Cell
    The Strike Force: Red Cell Q&A on FiringSquad talks with Michael Hamlett of Vision Studios about their upcoming commercial release: "The Reality Engine is really a great engine…. and it ranks right up there with Unreal 3 and several other next generation engines on the market today. The engine was bought out by Epic last year. Vision was actually one of the last studios allowed to license the engine before it was sold to Epic. Currently our studio holds unlimited development rights using the engine so it’s the best choice for us to use at this time. We also have our co-development team working with the engine to upgrade it for our game standards."
  • Mythic
    Voodoo Extreme's The Bright Age of Camelot talks with Mythic Entertainment about the future of Dark Age of Camelot, their MMORPG: "The instant I say something is licked for good, ten thousand hackers cry out as one and dedicate their useless lives to ruining mine. So I'm not even going there. At this time we are able to detect and ban the current radar programs, and we do so. We lurk on every single hack board out there through fake names and identities, and should a radar program become undetectable, we'll devote all available resources to detecting it."
  • Civ IV: Warlords
    The Civilization IV: Warlords Q&A on GameSpot discusses Firaxis' upcoming civilized expansion: "New units, buildings, leaders, and civilizations, of course. That's why we've included a whole bunch of these in the expansion pack. And vassal states have been greatly requested by the fan community as well. This diplomatic option allows you to let opponents that you have beaten down to just a few cities become your vassals. They pay you money and provide you with support. You are their master! This makes the conquering of civilizations less tedious and more fun."
  • Rise and Fall: Civilizations at War
    The Rise and Fall: Civilizations at War Q&A on FiringSquad talks with Matt Vella about the storied development of this RTS game and the game itself: "The two single player campaigns revolve around Alexander the Great and Cleopatra. The goals of the campaigns are to immerse the player in the world of ancient Greece and Egypt, while giving the player a rich RTS experience. You can be Alexander as he storms his way through Persia, or join Cleopatra on her way to conquering Alexandria. The story is dramatic and the action is fast and furious."
  • City of Villains
    MMORPG.COM's City of Villains Q&A is another look at the Patron Powers in the upcoming issue of this MMORPG, focusing on Scirocco: "Scirocco offers a lot of electrical attacks and powers. Specifically, he offers Stalkers a Sniper attack in Zapp, and Brutes get ranged Area Effect attacks like Ball Lightning. Corruptors get Charged Armor for protection, and Dominators are granted access to Area attacks like Power Sink. Masterminds get control attacks like Electrifying Fences and Electric Shackles, but are not granted access to a Mu Guardian pet like the other Archetypes do. "
  • Age of Conan
    Separate Tracks with Gaute Godager on GameSpy is an article format Q&A with Funcom about Age of Conan, discussing how looking to balance PvP and PvE in their upcoming MMORPG gave them an opportunity to create some new approaches to this and other design issues.
  • LEGO Star Wars II
    Computer Games Online's LEGO Star Wars II Q&A Part 2 rolls along, talking with David Perkinson of LucasArts about the upcoming prequel built with the force, and a billion tiny plastic blocks: "There will be over 50 total characters from the Original Trilogy in LEGO Star Wars II. All of the main characters from the first version will be in along with many of the more obscure characters as well. You'll be able to play with Greedo, Bossk, Bib Fortuna and many, many more - even Han Solo in his, shall we say, most immobile form. And yes – Lobot, too."
  • Indie Roundtable
    Gamebunny's indie roundtable offers a group Q&A with folks from Simutronics, Near Death, Cosmic Origins, and Icarus Studios.

Morning Previews

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Game Guidance

Thanks Frans.

Gatherings & Competitions

Friday Game Reviews

Friday Hardware Reviews

etc.

Thanks Mike Martinez.

Out of the Blue

MrsBlue and I had a lovely time last night celebrating our anniversary. We tried out a new restaurant that turned out to be spectacular. I love a good steak, but am not a big Filet Mignon fan, but I got one last night that gives me a whole new perspective on this cut, as it was that good. Anyway, thanks again for all the kind words about our first decade of marriage, and here's to many more!

Filet of Links! Thanks Mike Martinez and Ant.
Stories: Domino's Delivery Man Transported Pizza, Corpses In Same Car. The Deliverator would be proud.
Crabby crocodile chews up chainsaw. Thanks Zathrus & Heather.
Montgomery owner fires team over demands for back wages.
Science!: Soaring Pollen Counts Spur Worst Allergy Season in Years.
Rounding up roadkill for shuttle safety.
Insect eye inspires future vision. Bug eyes!
Media: Pilots Drunk.
Nancy Reagan antidrug vid with Whitney Houston. For the irony hall of fame.



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