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Monday, Mar 13, 2006

  

Square-Enix MMORPG

Next-Gen MMORPG In The Works on TotalVideoGames has news that Square-Enix revealed plans for an MMORPG at a Final Fantasy XI fan-fest over the weekend. There are no details other than the game will be for Windows Vista and "next-gen consoles."

Video Game Voters Network

The Video Game Voters Network has been launched by the ESA. The organization's initial focus will be opposing The Family Entertainment Protection Act. Word is:

The Video Game Voters Network exists to empower Americans who play video games to take action against threats to this entertainment medium and to stay informed about the latest issues that could affect our choice in video game entertainment. Video games are a modern form of entertainment entitled to the same creative and free speech protections afforded by the US Constitution to older media such as movies, music, and books. So join the Video Game Voters Network and speak up for games and gamer rights.

SÖLDNER: Secret Wars Hotfix

The Official SÖLDNER: Secret Wars Website (thanks Frans) now offers a hotfix for Wings Simulations first-person shooter to follow the recent version 33670 patch (story). Here's the accompanying explanation: "If you are updating from a soldner version earlier than 33628 than it is recommenced to install after the full update the following hotfix: If you have some problems with mouse and keyboard settings in soldner this hotfix will help also."

Evening Q&As

  • HellGate: London
    Hellgate Guru's The Hellgate: London Q&A features answers to a lengthy list of forum-submitted questions about Flagship Studios' upcoming RPG: "I believe we're going to be doing more outsourcing to maintain a stable, cheat free multiplayer environment in addition to relying somewhat more heavily on our publisher. These two things alone should greatly decrease the amount of unscrupulous multiplayer action in our game. Additionally, we have a big internal focus on maintaining Hellgate's multiplayer. It's a huge priority for us, whereas at Blizzard current Flagshippers were split between expansions, other projects and regular upkeep. We get to focus more here, basically."
  • Auto Assault
    NetDevil’s Scott Brown talks about in-game client-base voice chat in Auto Assault on GameZone is a Q&A about the voice chat in Auto Assault, NetDevil's upcoming MMORPG: "We realized that with the super-fast combat pacing in Auto Assault standard text chat would not work very well. Supporting voice simply seemed like the obvious answer. NCsoft was already building an in-house voice system so we simply implemented the system that they created. Auto Assault will be the first game to release using this code base, so there have been the expected bumps to iron out before we go live but we’re pretty happy with the result. It really makes playing in convoys much easier."
  • Birth of America
    The Birth of America Q&A on Armchair General talks with Philippe Thibaut about Birth of America, the historical war game that it turns out is actually now available: "I have always been very interested in that key era of world History (mid to late 18th century), where the balance was tilting undecidedly one way or another. If fortune had swayed the other way round, we might well be doing this interview in French for instance. In fact, I am looking for unusual themes also to bring the story to the forefront and try to find the fun behind the books. That’s one of the reasons I did Great Invasions, a period of time where a good part of the world we live in today has originated."
  • The Villager's Tale
    The Villager's Tale Q&A on RPGDot talks with Jonathan Kreuzer of 3D Kingdoms about their upcoming action/adventure game: "In combat you control the player's movement and attacks, so it's fast action, like Fable for example. Both better reflexes and better stats will help, the game should be winnable whatever style you choose. We're playing with some specialty battle situations, that work differently from the standard battle mode, but are still fast action. A few battles, used to close off areas, will require possessing a certain spell, or a non-fighting solution. There are ways to avoid or ease general battles, and spells that work better against a specific foe."

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

Into the Black

Seems the email here at the BlueTower has taken the evening off, so if you sent something after about 6:00 pm, it's still out there in a holding pattern somewhere. Hopefully this is a temporary situation.

R.I.P.: Actress Maureen Stapleton Dies at 80.

Out-of-touch Links! Thanks Mike Martinez and Ant.
Play: Goldburger To Go.
Stories: Hot and cold running beer...
Court upholds "Bong Hits 4 Jesus" banner.
'Giant' lobster lives up to name. Middle name is "F-ing."
Science!: Gene variant may depress IQ of males.
British Rail flying saucer plan.
Worth1000's Doctored Photographs - Hairy 2.
Media: Keyboard Rock and Roll. Thanks Merdoc.
Follow-up: How to Become a True Space-Case.

Gold - Condemned

SEGA announces that the PC edition of Condemned: Criminal Origins is gold, and that Monolith's thriller is slated to meet its promised (story) April 11 release date:

SAN FRANCISCO (March 13, 2006) – SEGA® of America, Inc. today announced that its award-winning, first-person psychological thriller Condemned: Criminal Origins™ has gone gold for the PC. This news follows recent announcements from SEGA detailing a North American release date, April 11, 2006.

Developed by Monolith Productions, Condemned: Criminal Origins allows players to experience an unnatural level of psychological tension as they use their weapons, instincts and forensic tools to track down serial killers and bring them to justice.

Condemned: Criminal Origins features amazingly photorealistic environments and true to-life sound effects that transport players directly to the scene of the crime. In addition to using guns, gruesome weapons can be fashioned from the environment: paper-cutter handles, wooden planks and lead pipes ripped from the walls can be used to attack the highly intelligent opponents. Enemies don’t merely run at the player, they find an appropriately powerful weapon to strike with and lurk in the shadows, waiting for the best opportunity to attack.

Features include:

    • Sophisticated lighting, mapping, and filtering techniques provide for environments of superior detail and visual quality.
    • Intelligent enemies respond strategically to your offensive and defensive maneuvers.
    • High-level physics allow players to manipulate background items, which respond realistically when picked up, kicked, or bumped.
    • Meticulously crafted 5.1 surround-sound will cue players to the location of off-screen enemies.

Chrome Sequel

Techland announces development of a sequel to Chrome, saying a yet unnamed follow-up to their Chrome-engine first-person shooter is in the works for release sometime next year:

Techland officially confirmed that it’s working on a sequel to 2003’s sci-fi tactical FPS game - Chrome.

The yet unnamed game will be based on the latest version of Chrome Engine, presumably - ver.2007. Rumors and speculation about Chrome sequel have roamed around since last year’s Chrome SpecForce – stand-alone mission pack release.

Pawel Marchewka – Techland’s CEO said : “We made a decision to begin production of Chrome sequel early in 2005, however the pre-production really started in the beginning of this year. Now, when Call of Juarez – our currently most important project enters beta phase, part of the team may redirect its work to first stages of Chrome sequel development. For some time now we are experimenting with interesting concepts taken form books, comics and sci-fi movies that at this point were never ported into video games or were ported without success. Basing on the few first elements we prototyped for the next part of Chrome we think it will revolutionize sci-fi games, allowing players to experience brand new content and original gameplay.”

At this stage of development Techland reveals only that the game will feature a single-player campaign as well as multiplayer squad based play for up to 64 players. The game is planned to be released for PC and a next-gen platform. An exact release date for the game has not yet been set.

Fore more info on Chrome’s sequel and Techland’s current projects visit www.chromethegame.com and www.techland.pl/en.

Gothic III NA Delay Confirmed

Aspyr sends along a follow-up to news that the German edition of Gothic III is delayed (story), confirming the presumption that this also represents a delay for the English edition of the game. The North American edition of Piranha Bytes' RPG sequel, like the German edition, is now due this fall, after previously being expected first quarter of 2006 (story). Word is:

AUSTIN, TX (March 13, 2006) - Aspyr Media today confirmed that Gothic III, the highly anticipated, epic role-playing game for PC, will land on North American store shelves this fall. The announcement comes on the heels of news from worldwide publisher JoWooD Productions that the title will be available in its territories in September.

"Gothic III is shaping up to be a truly stunning and massive RPG,” said Michael Rogers, president of Aspyr Media. “Gamers are going to be blown away by the beautiful visuals and deep, open-ended gameplay as new elements are revealed in the coming months. We’re sure that everyone will be clamoring to get their hands on this one in the fall.”

Ships Ahoy: Red Orchestra: Ostfront 41-45

Bold Games announces that the boxed version of Red Orchestra: Ostfront 41-45 is shipping, and Tripwire Interactive's Unreal-engine World War II shooter should be available in North American stores this week:

MINNEAPOLIS, MN – March, 13– Destineer Publishing’s Bold Games label and Tripwire Interactive announce today that the highly-anticipated World War II first-person shooter for PC, Red Orchestra: Ostfront 41-45, is shipping today and will be available in retail stores across North America by the end of this week.

Based on the most highly-acclaimed mod ever made, Red Orchestra: Ostfront 41-45 is a full-featured, stand-alone World War II game that brings players to the frontlines of Eastern European combat during the height of World War II. Players choose from 28 infantry weapons or crew one of 14 detailed vehicles on the Russian Front between 1941-45. The combination of roles across more than one dozen maps, based on real-world locations and battles, allows Red Orchestra to finally achieve its goal of delivering a full first-person, World War II infantry and vehicle combat simulation.

Paul Rinde, CEO of Destineer said “we are excited to be involved in bringing this highly anticipated game to retail and are looking forward to great sales results.”

Alan Wilson, Vice-President of Tripwire Interactive, said “the sheer speed that Destineer has got Ostfront into the stores demonstrates why we were happy to sign with them. We knew we’d need a publisher who can think outside the accepted industry practices, and Destineer has done a stunning job for us, and more importantly, for the gamers who want to play! They set themselves really challenging targets. They’ve bettered those targets. Independent game developers could do with more publishers like Destineer!”

Using Navarre as its exclusive distribution partner to retail, Red Orchestra: Ostfront 41-45 will be available through North American retailers: Wal-Mart, Best-Buy, Target, Future Shop, and others, this week at a suggested price of $29.99.

No StarForce in NA SpellForce 2

In response to some negative reactions to the inclusion of StarForce copy protection in the recent SpellForce 2 demo (story), Aspyr sends along a clarification that although the demo features StarForce, the North American release of the game will incorporate some other form of copy-protection:

Aspyr Media is responsible for publishing the North American release of Spellforce 2. We wanted everyone to know that Starforce will *not* be included in the retail release of this game. Starforce is being used in the demo in cooperation with the European publishers of the title, JoWood Productions. This is to help prevent reverse engineering that could lead to our product being put up on illegal software networks. We apologize for any inconveniences Starforce may have caused and would again like to reassure everyone that we have chosen alternative copy protection software for our final release product. Thank you for your interest in Spellforce 2!

Field Ops Announced

Swiss publisher Freeze Interactive announces Field Ops, an upcoming "real-time-strategy shooter" in the works at Digital Reality. The Field Ops Teaser Website is live with info and screenshots for the game, which is due this November:

Gamers want innovation and they are about to get it.

Swiss-based Publishing house, Freeze Interactive, and developer Digital Reality are proud to announce Field OpsTM the first PC real-time-strategy shooter!

Field OpsTM brings together, in a unique presentation, the two favourite genres of PC gamers; Real-Time-Strategy and First-Person Shooter.

Field OpsTM is the perfect mix between strategy and fast-paced military action. Move into the fascinating world of anti-terrorism and manage every aspect of gameplay from strategic planning to taking out the main bad guy with your sniper rifle.

What Field OpsTM, brings to the genre and to games in general, is a genuine revolution that combines immersion and strategic thinking.

Game Features:

    • 5 Unique locations
    • More than 8 different classes per side
    • First-Person shooter AAA quality graphics
    • True to life Physics engine
    • Immersive and exciting multiplayer modes featuring a worldwide ranking system
    • Real vehicles and weapons for the most authentic Special Forces experience
    • Fight on the ground, in the air and over water
    • Motion-captured animations for the most realistic experience ever
    • Tactical A.I. allowing for exciting gameplay in both RTS and FPS views

Title: Field OpsTM
Platform: PC
Genre: RTS-Shooter
Release Date: November 06

BioWare's Austin Offices, MMORPG Plans

BioWare Corp. Announces New "BioWare Austin" Studio (thanks SyncGaming) has news that BioWare is opening a new development studio in Austin, Texas, also revealing their plans to enter the massively multiplayer game market:

EDMONTON, Alberta--(BUSINESS WIRE)--March 13, 2006--Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.

BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic(TM), Neverwinter Nights(TM), Baldur's Gate(TM) and Baldur's Gate II(TM). Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online(TM) as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

Auto Assault Euro Open Beta Plans

NetDevil and NCsoft announce plans for an Open Beta Weekend for the European edition of Auto Assault starting Friday:

Monday 13 March 2006/... NCsoft Europe is celebrating the impending arrival of its post-apocalyptic MMO, Auto Assault, with a weekend of Open Beta, when the game will be available to all to play.

At 1800GMT on Friday 17th March, the European Auto Assault servers will open for a weekend of frenzied play available to everyone who applies. Gamers will experience combat at speeds previously unseen in an MMO as the weekend steadily gathers pace and culminates in a huge in-game event that will mark the closure of Open Beta, scheduled to shut down at 2359GMT on Monday 20th March.

Once the event has finished, only those who have preordered Auto Assault will be able to take part in the final stage of testing for the game before launch.

Preorder boxes will be available in stores across Europe from 17th March onwards. In addition to unlimited access to the game in its final pre-order stage, gamers who purchase the preorder box will also enjoy an in-game weapon exclusive to Europe (The Railgun), a loot bonus and access to the head start period, allowing them to play the finished game days before official release.

Those interested in accessing the Open Beta event should head to http://eu.autoassault.com/openbeta/ to register and receive details on how to take part.

For more information on Auto Assault, due out in spring '06, please point your browser towards the official site - http://eu.autoassault.com

Morning Q&As

  • Loki
    Gamecloud's Loki Q&A chats up Tom Veauclin of Cyanide Studios about their upcoming fantasy/RPG: "Loki is an action – RPG /Hack 'n' Slash. It's more than pure hack 'n' slash as the game has a far more developed story line. There are several possible endings and it's not just about killing monsters. We are aiming to plunge the gamer into a coherent universe that will surprise him at each turn. If we had to define a forefather of Loki, it would be Diablo."
  • Paradise
    The Paradise Q&A on Gry komputerowe is a bilingual English & Polish Q&A on Benoit Sokal of White Birds Productions about their adventure game: "First, it's a solemn and tragic story, based principally on the relationship between a father and daughter. It's also a quest. I wanted a more "hard-hitting" story than my previous games, one that's more psychologically complex. The general plot is set in an imaginary African country, called Maurania. A young woman, the daughter of a dictator, travels across the country with a black leopard, in search of her identity."
  • Game Ads
    Gamecloud's IGA Worldwide Q&A talks about in-game advertising with one of its purveyors: "The offline world is becoming more and more cluttered with ads, and consumers are better informed, as such it is becoming increasingly difficult for brands to continue to differentiate themselves."

Morning Previews

Promoting Violent Games

Violent video game prompts concerns at local police stations attempts to inspire parents to do what they've already been doing for the most part, which is to avoid purchasing 25-to-Life for their children, again falling into the trap mentioned by Eidos' Bill Gardner of hyping a project that would have been pretty much DOA otherwise. Also, those given to expressing their outrage are similarly generating interest in another target of their ire, as Secretive new video game might inspire school bullies describes how Rockstar's upcoming schoolyard sim may inspire real violence. Secretive? We haven't really heard anything about this project since it was announced other than a flood of other such examples of free promotion: (story, story, story, story, story, story, and story).

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Gatherings & Competitions

Op Ed

Monday Hardware Reviews

etc.

Out of the Blue

One thing about The Sopranos... they may take a long time between seasons, but when they finally get started, they don't waste any time. Enough happened in the debut of season six that it felt like at least two episodes. Good stuff. As always with such things, please use secret text when discussing this in the forums.

Quick-Start Links! Thanks Mike Martinez and Ant.
Play: Cave Escape 2.
Link: HOT Chili Peppers. Thanks Ruk. I'm jealous.
Asteroids Jacket. Dude! Sweet!
Science!: Black holes The ultimate quantum computers.
Flexing Brains: Feats of Memory.
Images: Sidewalk Drawings.
Media: Ultimate Utopia XXIII. Thanks Fantaz.
Operation Flashpoint Breakdance. Both set for a comeback?
Really Good Breakdancers. Okay, one is set for a comeback.
Teh Funny: FoxTrot.



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