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Monday, Feb 27, 2006

  

Micro Machines V4 Revealed

Micro Machines Return on TotalVideoGames.com offers a revelation from the booklet included in the box for RF Online revealing plans for Micro Machines V4. Word on the return of the mini car racing series is it will be "bringing its own hilarious brand of mini multiplayer madness to PC." TVG followed up with Codemasters, learning the game is due on the PC, PS2, and PSP this summer, and that an official announcement is due later this week.

ÜberSoldier Demo Plans

ÜberSoldier demo debuting on GameSpot has news that a sample of the eerie World War II shooter will debut on Wednesday at Noon Eastern Time. Word is: "The 416MB demo will feature one single-player mission spanning three diverse environments. Players will be charged with freeing a resistance leader being held by a horde of undead German fascists in an underground complex. To help them reach their goal, they will get such weapons as the STG 44 Machine Gun, MP40 Machine Pistol, Luger Pistol, and Panzerschreck bazooka."

AoE3 Patch Plans

The Age of Empires III Website (thanks Frans) has details on plans for the upcoming version 1.05 patch for the real-time strategy sequel. The update covers out-of-sync problems that can prevent two players from being able to see each other in the game, and what is being done to address this.

The Late Show

  • TimeShift
    A new TimeShift movie is online, showing off the time-reversal capabilities in Saber Interactive's upcoming 4D shooter. Different sizes of the clip can be found on 3D Downloads, 3D Gamers, GameSpot, and Worthplaying.
  • Darkfall Online
    The Darkfall Online Website now offers a new gameplay video from Aventurine's upcoming MMORPG. Word is: "We're releasing the first Darkfall gameplay video today. We pieced it together from in-game footage taken during internal testing. We hope you enjoy it."

Dear Diary

The Rise of Nations: Rise of Legends Designer Diary #6 on GameSpot covers the topic of "Building a Better Multiplayer Experience" in crafting Big Huge Games' upcoming big huge RTS as multiplayer programmer Jeff Stuart discusses how multiplayer play in Rise of Legends will improve upon Rise of Nations.

Evening Q&As

  • Garriott Bros
    There's an interview with the Garriott Brothers on GameDaily conducted at the recent D.I.C.E. Summit talking about games and the MMO market: "Some of the good parts about EA is that they have a lot of financial capabilities that as an independent developer we didn't have. And so they were able to spend a lot more time and money on projects, but speaking of time... they have to meet quarterly objectives and stuff that a private company doesn't. So there's good and bad with any situation, but being with Electronic Arts I think actually helped us all develop a lot in terms of just capabilities and design style and stuff like that. And they have a great marketing team, and I think it was a great experience."
  • The Matrix Online
    MMORPG.COM's The Matrix Online Q&A talks with Dan Myers, community relations manager on the Matrix Online, the spoon-free MMORPG: "The current storyline hasn’t coalesced into anything easily explainable, yet. Several new characters have been introduced—Cryptos, the General, and another character we haven’t named outright yet (although players have their assumptions)—and what their roles are is still being defined. Cryptos seems to be preaching the Cypherite line—that all redpills should return to their dreamlike bluepill existence. The General, who many assume is a bad guy, is suddenly lending his commando troops to Niobe. The plot is going to take some twists, turns, and the occasional nosedive in the coming months."
  • Ghost Recon: Advanced Warfighter
    Tom Clancy's Ghost Recon: Advanced Warfighter Q&A on GameSpot talks with Ubisoft's Adrian Lacey about The Cross-Com in the shooter sequel: "The cross-com system is a completely wireless, wearable computer system with a heads-up, hands-free display that overlays information onto the soldier's vision, enabling soldiers to perform in the field faster and more effectively. This feature is based on actual military technology, which is expected to be fielded in the next couple of decades. The cross-com is the blue monocle that is shown on the players, and it shows up as a picture-in-picture window on the player's heads-up-display."
  • Mage Knight: Apocalypse
    RPG Vault's Mage Knight: Apocalypse Q&A - Part 2 continues discussing Namco Bandai's upcoming action/RPG with Senior Producer David Georgeson: "Combat is the action in the 'action RPG'. In other words, you're going to spend a lot of time defeating enemies and overcoming obstacles in the game. In its simplest form, you simply click on an opponent to attack them with the skill you have selected. If you've selected a sword attack, then that's what happens. If you have a Tidal Wave spell selected, then that's what occurs when you click on the enemy. It's that straightforward."
  • Ken Silverman
    The Apogee Legacy #8 on the 3D Realms Website talks with Ken Silverman, the programmer who created the Build engine that powered Duke Nukem 3D, revealing that he almost turned out to be Tim Sweeney, sort of: "I wrote a letter to Scott Miller about marketing Ken's Labyrinth in October 1992, 3 months before the game was released. We didn't reach a deal at that time. In March 1993, Epic released Ken's Labyrinth - which caught Scott's attention. He and Mark Rein of Epic sent me competing offers until August, at which time I chose Apogee."

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Safety Bits

SWAT 4: The Stetchkov Syndicate SDK

The SWAT 4: The Stetchkov Syndicate SDK (direct link) is now available, offering mod authors the tools they need to create custom content for the just-released expansion for the tactical police shooter. The SDK is a 2.24 MB download. Thanks Frans.

etc., etc.

Into the Black

Brrrrrr!

R.I.P.: 'McCloud' star dead at 81.

Cold Links! Thanks Mike Martinez and Ant.
Story: Baseball Hall of Fame Elects First Woman.
Science!: Eating chocolate may halve risk of dying. No, you will still eventually die.
Treetop Ewok prefab village to be planted on toxic soil.
Images: Political Drag 3.
Media: Multi Touch. Thanks Nima.
Criminals are stupid.

The Movies Expansion Confirmed

Computer and Video Games (thanks Frans) has a story confirming recent indications (story) that an expansion for the PC edition of The Movies is in the works, in spite of the cancellation of the console editions of Lionhead's cinema sim. The report says the project has the working title of the Stunts & Effects Expansion Pack, indicating the thrust of the add-on will be to allow you to get in touch with your inner Bruckheimer, perhaps at the expense of your inner Mamet. The story goes on to describe new sets, the ability to create lengthier movies, and a bit on the S&E from the working title:

Alongside new effects like lasers, water effects, smoke and electrical charges, you'll have the power to direct your jaw-dropping set-pieces - with examples like the ability to fire cars off bridges, causing them to burst into flames given. Of course, to achieve these magical movie moments, you'll need to hire top-class stuntmen to do your bidding - maybe even snagging a stunt award in the process.

PoP: Sands of Time Movie Plans

Dark Horizons (warning, Mariah Carey photo) has what sounds like confirmation of a Prince of Persia: The Sands of Time movie project being developed for Disney Studios by producer Jerry 'Boom Boom' Bruckheimer (thanks Ant). Word is screenwriter Jeffrey Nachmanoff is penning a script for the movie, though of course this subject matter will require considerably more realism than his previous noteworthy project, The Day After Tomorrow.

Half-Life 2: Episode One Update

A new Steam Update (thanks Frans) on Half-Life 2: Episode One discusses the add-on's plot and describes Valve's frustration at Half-Life 2's six-year development cycle as one reason for the move to episodic content. The update includes a thumbnail with a broken link to this screenshot and a broken link to the recent Robin Walker Q&A on Computer and Video Games.

Morning Q&As

  • SWAT 4: The Stetchkov Syndicate
    The SWAT 4: The Stetchkov Syndicate Q&A on Eurogamer talks with Dean Tate about the new Stetchkov Syndicate add-on for the tactical police shooter: "The dynamics don't change too significantly. In our experience, small teams tend to separate and clear parts of the level independently. The level needs to be large enough so that the teams don't finish the level too quickly. We were careful not to make any small missions for the expansion that had only one or two enemies. And taking up from our LAN experience, the VO-IP will bring that to people who haven't set up a voice-chat server themselves - which is just about everyone."
  • Hellgate: London
    The Hellgate: London Q&A on Hellgate-spain is the English translation of a Spanish Q&A with Bill Roper about their upcoming action/RPG: "Creating a full 3D engine that can not only handle the amount of randomization we do, but look good doing it has been an ongoing task for our graphics guru, Chris Lambert. This is something that takes constant attention and is never really done as there are always new features he and the artists want added, new demands placed upon the engine when new background supersets are created, and of course, all the little tweaks that take place to get better and better performance. We have a LOT of experience with random map generation, so while things like “no escape zones” are always something we keep an eye out for, it isn’t quite the same concern for us as it would be for other developers. We’ve also created tools that do a lot of combined level generation and flow-through testing that make our lives a little easier in this regard."
  • Lord of the Rings Online
    The Lord of the Rings Online Q&A on TenTonHammer.com talks with community manager Meghan “Patience” Rodberg about supporting the MMORPG: "It’s funny how much Tolkien lore I’ve picked up just through osmosis in the last year. It does help me to have a basic working knowledge of the lore; however, I sometimes feel that not being so heavily invested in it (personally) helps me to interpret the community’s feedback a little more impartially. I don’t have a pre-conceived notion of how things 'should' work. It’s interesting how differently people interpret the lore. One has only to visit the LOTRO forums to see how passionate people can get about even small details like the proper color of squirrels in Middle-earth, even though Tolkien may have never really addressed the color at all."
  • Savage 2
    Gamecloud's Savage 2 Q&A talks with Marc DeForest of S2 Games about their upcoming multiplayer RTS/FPS hybrid: "The closest thing to a single player campaign will be a tutorial that walks players through the unique gameplay that Savage 2 offers. We will demonstrate how games are normally played out, how to play different action player roles (defense, siege, support, offense, etc…) as well as how to play as an officer and a commander."
  • Comics
    Gamecloud's Killer 7 Comic Book Q&A talks with Arvid Nelson about plans for a Killer 7-themed comic book.

Bizz Buzz - Reflections & Atari Settle

Atari reaches settlement with ex-Reflections boss announces that Reflections Interactive founder Martin Edmondson has scored an over $4 million payoff for the unfair dismissal lawsuit he filed against Atari. Word is:

Financial documents released last week by Atari, as reported by Gamasutra, reveal that Edmondson filed suit the following March, alleging "constructive unfair dismissal as a result of Reflections alleged repudiatory breach of a contract of employment that necessitated Mr. Edmondson’s resignation."

The documents state that Edmondson withdrew his claim last August after reaching a settlement agreement with Atari. The publisher agreed to issue Edmondson with 1,557,668 shares, valued at USD 2.1 million, plus a cash payment of USD 2.2 million.

American Conquest Euro Patch

CDV Software Entertainment now offers downloads of a new patch for the European edition of American Conquest: Divided Nation, updating the New World RTS game to version 1.86. Thanks Frans.

Morning Previews

Morning Tech Bits

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Safety Dance

Thanks Mike Martinez.

Competitions

Monday Game Reviews

Monday Hardware Reviews

etc.

Out of the Blue

Well, the baseball pitching game we got our Smurf was a huge hit, and sure enough, also gave me a nice sore arm, though thankfully it's not bothering me today. The gift did present an unanticipated challenge: If you buy a game for a youngster, it helps if it doesn't require more skill to lose than to win... the spots to hit for strikes and outs on the game are much larger than the spots for hits and such, so I needed some pinpoint control to give up enough homeruns to lose.

Pitched Links! Thanks Mike Martinez and Ant.
Play: Quail Hunting School.
Link: Gethuman. Changing the face of customer service. Thanks New York Times.
Science!: Scientists 'can predict memories'.
Images: The Bode Miller Training Program. Elbow bends and finger-ups.
Media: Tyrone on the news. Thanks Boing Boing.
The Brooklyn Parrots. I've seen some of these in Prospect Park.
Follow-up: Mars probe poised for 'hair-raising' orbit entry.



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