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Archived News:
A new Bet on Soldier movie shows off more of the upcoming first-person shooter
from Kylotonn. The clip is available in one or both of two resolutions on
3D Gamers,
FileFront,
GameSpot,
and Worthplaying.
Also, the You Are Empty E3 movie is now available, offering footage from the
upcoming firs-person shooter in the works at Digital Spray Studios. The 66 MB
download is available on
3D Gamers,
FileFront, and
Worthplaying. Finally, the Wartime Command Battle for Europe 1939-1945 E3 movie
is now available, showing off the upcoming World War II RTS game that seems to
have reverted to its generic working title of World War II RTS. The clip is
available on 3D Gamers,
FileFront, and
Worthplaying.
A new The Matrix: Path of
Neo Product Page is live for the upcoming game based on the Wachowski
Brothers' Matrix movie trilogy. Of course no one can be told what the
Matrix is, and toward that end, there's nothing new there at this point. Thanks Frans.
- Battlefield 2
Creating
the High-Tech Audio of Battlefield 2 on SoundBlaster.com discusses the
audio in the military shooter sequel with Jonas Kjellström and Henrik
Andersson of DICE: "Thank you! We set out to make sound effects for
Battlefield 2 that would sound like the best "Hollywood" movie. We mixed
real-world recordings that we recorded ourselves with some of the best sound
effect libraries and ended up with what we think is the best sounding fps
game ever. When you fire a weapon or when you reload it, it should feel like
the real thing, or when a 30 ton (8,000 pounds) F-15 flies over your head it
should sound like the real deal."
- Blizzard
Exploring
the Sounds of World of Warcraft on SoundBlaster.com is a Q&A with Shane
Dabiri of Blizzard about the audio in World of Warcraft. Also,
No calm in
the Blizzard on Eurogamer talks with Paul Sams of Blizzard about
Starcraft Ghost and Word of Warcraft: "I think we've done a relatively good
job. We want to do better than we have; we have plans and aspirations and
goals to be much better than we already are. I think that we've done a
pretty decent job, but I would also say that Blizzard has the desire to be
the best in class in the service that we provide and the overall experience.
I think we've created a great game, one that personally I like playing
better than the other MMORPGs out there, but from a service perspective we
have more work to do and I think that we'll get there. It's a commitment
from our management that we intend on providing best of class service as
well. It's just something that's taking a bit more time than we anticipated
because... Well, trying to service that many people is hard!"
- Juiced
The
Juice on Juiced on Eurogamer is a Q&A with Don Whiteford of Juice Games
about Juiced, their racing game: "Juiced has its physics firmly in the
simulation camp, and it's more of a pure racing game than either of the
other two. It also features an innovative career mode that lets the player
decide the tactics and strategy for playing the game, crew racing, full
damage on licensed cars, pink slip racing on and offline, betting and more
advanced driver AI. I could go on but at the end of the day the acid test is
in the playing and the best word I have used to describe it is 'addictive'.
Juiced is not a product you can get through on a weekend rental!"
- Hero's Journey
RPG
Vault's Hero's Journey Q&A, Part 2 chats up David Whatley and Melissa
Meyer of Simutronics about their upcoming MMORPG: "We will, of course,
provide all the basics you would expect in an online game, and much more.
Community building is more than just offering a forum, or providing guild
mechanics. Gameplay and game mechanics must encourage and support the
ability to build and maintain relationships. Game design should be a web of
inter-dependencies and interactions with other players - without placing a
stranglehold on the game that prevents or discourages solo play, of course.
Players need to feel encouraged to build networks without feeling
inconvenienced, and they need to have the tools and the power to feel like
they have an impact on the development and advancement of the communities
they are building. Community building is at the forefront of our
considerations when designing any aspect of Hero's Journey, because that's
what MMORPGs are really supposed to be about."
- Seed
MMORPG.COM's
Seed Q&A discusses Runestone's upcoming MMORPG with Morten Juul: "The
AI-system is superb in two ways. First, it gives the NPC's personality.
Every NPC has goals, motivations, moods, duties, friends etc. and will be
influences by what she is told and what she experiences. A NPC does not
stand around waiting for players to talk to her, but moves about doing stuff
and talking to players or other NPC's according to her personality.
Secondly, the AI allows for a limited free form dialogue between players and
NPC's. It requires sentences to be constructed in a certain way but you are
not limited to certain subjects. And again a NPC will react to your sayings
according to its personality."
- Panzer Campaigns France '40
The
Panzer Campaigns France '40 Q&A on Strategy Informer talks with HPS
Simulations about their World War II wargame: "I think we have a very
accurate map of the Battlefield. We create our game maps by scanning in a
period Topographic map of an appropriate scale and then load this huge image
file into a proprietary mapping tool and then we superimpose a hexagon grid
with one hex to 1 km scale. Then we paint in the details one hex at a time
making four passes over the entire map. Once for Water, then topography
(contoured ground elevation), then culture, including roads, towns woods
swamps, and finally Labels."
Juiced Rolls Out of THQ
Fine-Tuned, Tricked Out and Ready to Race (thanks Frans) is the press
release announcing that Juiced is racing into U.S. stores, and Juice Games'
car customization and driving game should be available for the PC, PS2, and
Xbox. Here's a bit: Juiced will fully immerse players in the lifestyle
and culture of the street racing scene where they will show off racing skills,
earn respect from different crew chiefs and bet against them for cash. Earning
cash and respect will ultimately unlock more than 50 real cars with over 100
real after-market cosmetic and performance mods for a total of 7.5 trillion car
customization possibilities. As a racer's notoriety grows, new drivers will
approach them to join the team, opening up never-before-seen 'crew races' where
the player's ability to manage a crew of drivers is key to beating rival crews.
The game will also offer a full on-line feature set, including 6 player races,
crew races, world leader boards and crew and pink-slip competitions, where
someone will lose the car they worked to customize.
- Icculus
Phoronix's
Q&A with Ryan C. Gordon talks with the programmer also known as Icculus
about his work on various Linux and Mac ports: "I'm currently living in
Raleigh, North Carolina, and work as a freelance developer; mostly I'm
associated with Epic Games, but that's not really accurate. They're one of
my favorite contracts, but what I do for a living is somewhat like mercenary
prostitution...I spend a lot of energy trying to find games to bring to
alternate platforms, like Linux and MacOS, and in my free time, I work on
various open source projects, and other freebies like that...so I guess I'm
a hooker with a heart of gold, sorta."
- Razer
Gamecloud's
Razer Q&A talks with Robert Krakoff of Razer about their gaming mouse
company's comeback, and their return to the fold of CPL sponsors after
failing to fulfill a prize a few years back (story): "We are
extremely happy to be back with the CPL. We share a unified view of the
future of professional gaming, and are looking forward to building a future
together. We also share similar perspectives on gaming as major
entertainment. We want to raise the awareness of professional competitive
gaming to the mainstream, both to the public and the potential partners who
are unaware or misinformed about our world and culture. Its nice to be
together again and supporting our common goals."
There's an ACON5 write-up on
The Tech Zone with a look at the finals of this global competition held in
China.
Write Portable Code is a new book
on the topic by Brian Hook. Thanks
Ryan Gordon.
I picked up a neoprene dog boot for keeping Gunnar's bandaged paw dry when he
romps outside, but it turned out to be too small. Interestingly, Cruciform
(thanks!) made forum post with a great suggestion to roll a condom over the
bandage to keep it dry (of course, this harkens back to everyone's take on
Hudson the wonder dog's pink bandage). This outside the box, or wallet, as the case may be,
thinking follows the classic MacGyver move of soldiers using condoms to keep
water and sand from entering their rifles (this is my rifle.. this is my
gun...).
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