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Saturday, May 14, 2005

  

80 Days Unveiled

A new 80 Days Website is online, a home to this game based on the Jules Verne's Around the World in 80 Days, through the title may also be a reference to how long the site's Flash takes to load. The site contains the first screenshots from the game, which are mirrored on 3D Gamers if you get too tired of watching Phileas Fogg run around the globe, and here is the description of this adventure game:

What do you know about adventure games? Old fashion pixel hunting things, confined game area, brainstorm puzzles... times change. "80 days" breaks the rules and sets up new standards of adventure game:

Main Features:

- based on Jules Verne's most read book!
- real time 3D universe;
- high level real time 3D engine, clothes animation, lip-synch, shaders, particles system, sound engine...
- new incredible gameplay combining investigation, exploration, and stealth;
- manage time, money, rest and food during your adventure;
- absolute interactivity: you will speak, run, jump, climb, disguise sleep eat and even bribe;
- 100 characters to meet and interact with;
- funniest dialogs in video game history;
- choose your level of difficulty: from tourist to raider;
- drive vehicles from Elephants to Airship;

Prepare your self for the most interesting 80 days in your life.

Chronicles of Spellborn Revealed

The Chronicles of Spellborn Teaser Website (thanks Frans) is live, unveiling an upcoming project from Dutch developer Khaeon Games (Alpha Black Zero). The site promises an official launch in June, and in the meantime, information on what type game this is, much less target platforms, is not provided. The Khaeon Website does state they are currently working on a project utilizing Epic's Unreal technology.

The Chronicles of Riddick Patches

The Vivendi Universal Games Forums offer the pre-release of a patch for The Chronicles of Riddick: Escape from Butcher's Bay - Developer's Cut. The official release will occur next week after the other localized editions of the patch are finalized, but in the meantime they are offering the U.S. version of the update. There is no word on what the version 1.1 patch does, but it is accompanied by a new patch that permits the game to be installed on a system lacking SSE support. The downloads are mirrored on 3D Gamers, FileFront, Gameguru Mania, and Worthplaying.

PC 187 Ride or Die Cancelled

3D Gamers has word from Ubisoft on the cancellation of PC edition of Ride or Die, the upcoming urban-themed driving and shooting game. They inquired after the project's status after noticing the absence of PC logos and references in a series of recent releases about the game. 187 Ride or Die is due this summer on Xbox, PS2, and GameCube.

Stronghold 2 Patch Plans

The Firefly Studios Website (thanks Frans) has an update on plans to issue a patch for Stronghold 2, the medieval strategy game:

The promised 1.2 update for Stronghold 2 should be available on Monday 16th of May.

The 1.2 update improves multiplayer stability and connection issues and adds multiplayer functionality including the ability to kick players and create password protected games. Also the crime system has been tweaked, memory issues has been improved and various other bug fixes have been implemented.

Once the update has been released, the game will auto-update if you are connected to the internet. Manual downloads should follow closely behind the automatic update.

Game Movies

Frozen Throne Bonus Map

The Warcraft III Bonus Maps Page offers the latest such boon for Warcraft III: The Frozen Throne, Blizzard's RTS expansion (thanks Frans). Batten down the hatches, here's word on the map titled Hurricane Isle: "In one of the most tumultuous and dangerous parts of the ocean lies an isle run by goblins. Their whole lot in life is to sell zeppelins to wayward seafarers whose ships were destroyed by perilous hurricanes common to these waters."

Site Seeing

Namco Announces Sniper Elite is a press release that doesn't actually unveil the upcoming military shooter, though it may still be the first official announcement of the game. The release highlights a new publishing deal, and in concert, they have launched a new Sniper Elite product page for the game, which is due this October on PC, Xbox, and PS2. Also, SCi has launched a new Conflict: Global Terror product section for their upcoming counter-terrorism game as well as a new Total Overdose product section for this action/adventure game set once upon a time in Mexico. Thanks Frans.

Saturday Q&As

  • Quake 4
    The Quake 4 Q&A on GameSpot discusses the upcoming shooter sequel with Raven's Eric Biessman and Jim Hughes and id Software's lead designer Tim Willits: "You're not a squad commander in Quake 4. You're a guy who is taking orders, not barking orders. But we wanted to make communication with your squadmates straightforward and intuitive. Basically, you'll have missions where you may have to escort or protect a VIP, meet up with your squadmates [after losing them], and so on. Different squadmates, like the tech marine and the medic, will give you armor and healing. What we really wanted to do in Quake 4 was to make your squad, which is Rhino Squad, consist of unique personalities. So, you're not just in a squad with a bunch of redshirts, you're actually part of a squad. You have these familiar guys that you'll see and interact with throughout the whole game. It really adds depth to the story and context for what you're doing and why you're doing it."
  • F.E.A.R.
    The F.E.A.R. Q&A on IGN offers up a gameplay trailer from Monolith's upcoming shooter (plausible birthday required) along with a discussion of the project with Craig 'Chris' Hubbard: "We're concentrating on creating a nice, creepy sense of atmosphere with occasional, subtle events and even rarer in-your-face moments. A big concern is not wanting players to get numb to the scarier elements, which requires a lot of discretion. The challenge in a first person game is that you can't dictate where players will be looking at any given moment without taking control away from them, so you have to resign yourself to the fact that some percentage of your audience will miss some percentage of the events you lay out. For example, we've had players walk backwards into an area and not see something they were supposed to. The process really requires a lot of playtesting and bulletproofing."
  • Dragonshard
    RPG Vault's Dragonshard Q&A, Part 2 continues to converse with Liquid Entertainment's Jasen Torres about their upcoming D&D RTS game: "Research will not play a major role in Dragonshard, as characters in Dungeons & Dragons get more powerful mainly from experience and items earned from adventuring. Thus, we put a lot into gaining experience and items by exploring the underworld and (to a lesser extent) fighting your enemy. I really think that is where the dungeon experience comes together - its not some arbitrary thing inserted to make it seem like a D&D dungeon. The underworld is an ancient place just waiting to be adventured; there are traps, treasure, items, quests, NPCs, lore, monsters and secret ways to get to parts of the map you could not get to before. And two of the main resources, gold and experience, are found in the highest quantities in the underworld."
  • Irth Online
    MMORPG.COM's Irth Online Q&A #2 chats further with the folks at Magic Hat Software about their upcoming fantasy MMORPG: "It is true that the playable potential is enormous and we hope that one day we can use every square inch of it. The initial playable area is 192km x 192km. We don’t think that’s too big to start with. It is also true that the initial playable landmass is but a small fraction of the actual Irth size. We have very creative and industrious world builders. Although there are many vast areas, they are not without interest, intrigue, danger, adventure and discovery. We have listened and responded to many players as they have expressed their needs. Solo players often enjoy large areas of interest away from the beaten path. We have it, and it’s filled with content and surprise."
  • Pirates of the Burning Sea
    The Pirates of the Burning Sea Q&A on GameRifts talks with Thomas "Grogbeard" Sitch of Flying Labs Software about their upcoming seafaring MMORPG: "We're really eager to let you step into those archetypes from Captain Blood to Treasure Island to Master and Commander. It's a big part of the avatar system and a big part of the story arcs that form the mission system. We have a story progression that defines each individual character, and it will unfold a little different for every player. However, the strength of an MMO is shared experience where players generate content for each other, so there is a definite post-max game."
  • Rat Hunter
    Gameplay Monthly's Rat Hunter Q&A discusses the upcoming shooter with Secret Sign, developer of the upcoming first-person shooter: "The player can manipulate many objects just as in real life, and we're really proud of that feature. You can pick up and move small items, such as books, tables, chairs, boxes etc., making them part of the action. For example, you can barricade yourself (or your enemy) in a narrow corridor, which will greatly improve your chances of survival. Or, you can pile up several gas-cylinders and detonate them when someone passes them by."

Dear Diaries

The Elder Scrolls Website (thanks Frans) now features a new diary written by Pete Hines, vice president of PR and Marketing at Bethesda Softworks, who describes the "Fear and Loathing in L.A." that is the E3 expo. Also, RPG Vault's Twilight War After the Fall Peek #1 initiates a new diary series on Smiling Gator's upcoming post-apocalyptic Source-engine MMORPG written by VP of Sales and Marketing Matt Simmons, who describes their process of building prototypes for the project. Finally, the Victoria Lease Dev Diary #2 on Killer Betties offers further thoughts from the Perpetual Entertainment software engineer about her work.

ECHO: Secrets of the Lost Cavern Demo

An ECHO: Secrets of the Lost Cavern demo is now available, providing a sample of Kheops Studios' upcoming point-and-click adventure game (once known under the working title Lascaux Project). The 275 MB download is available on 3D Gamers, FileFront, Gamer's Hell, and Worthplaying.

Saturday Previews

XIII Century Changes

1C Company's XIII Product Page reflects a trio of changes for this upcoming real-time strategy game (thanks Frans). First, and probably foremost is a developer switch, as Unicorn Games Studio is now listed as the project's creators, where the site formerly listed OSW games as the dev. The game has also been delayed, and now carries a 2006 release date, when it was previously expected in Q3 of this year. Finally, the project's has a new subtitle, so the game announced as XIII Century: Sword & Honor will henceforth be known as XIII Century: Death or Glory.

Zoo Tycoon 2 International Patches

The Zoo Tycoon 2 Downloads Page now offers downloads of the various international versions of the Zoo Tycoon 2 patch that was released in January for the English edition of the mogul game (story). Thanks Frans.

Saturday Screenshots

Saturday Tech Bits

Saturday Consolidation

Saturday Mobilization

Thanks Mike Martinez.

Competitions

Game & Mod Development

  • The Artificial Studios Website (thanks Frans) has a follow-up on Epic's acquisition of the Reality Engine, and what that means to current and potential licensees: "The forum will stay alive, tutorials will continue to be written, and bug fix updates will continue to be released to the licensed developers. You'll still be able to take your games to market with renewable licensing, and I and other Reality Engine programmers will be here supporting you to doing so."
  • A new Warzone Demo is now available from GarageGames, demonstrating the type of outcome that can be achieved using their Torque Game Engine SDK. Here's word on the demo, available for both Windows and OS X: "This demo premiered at GDC and did its job - it stopped traffic in the aisles and got overwhelming question of 'That´s Only Torque?' The demo build has been streamlined for performance on older hardware and on OS X. Look for the assets of this demo coming in content packs in a Garage near here."

Op Ed

Saturday Game Reviews

Saturday Hardware Reviews

etc.

Out of the Blue

Well, I had a rough night last night... perhaps I erred in making fun of Friday the 13th. MrsBlue and I were heading home from a small dinner with family in Manhattan when my meal started disagreeing with me. As luck (aha!) would have it, we were on the off-ramp from the N.Y.S. Thruway to the Saw Mill Parkway, which has no shoulder, when this all came to a head. Now I've seen folks doing some wild things while driving... putting on makeup, reading books, eating BBQ ribs (that was just the other day -- a classic!), but this is the first time I've heard of someone yakking while driving. Steering with one hand, holding my makeshift carsickness bag in the other... watch out for me baby, I'm the Mario Andretti of the Ipecac 500!

Gentlemen, start your Links! Thanks Mike Martinez, Ant, and EvilToast
Links of the Day: Anti Booth Babes. Thanks XYZ Computing.
Master Chief Wearable Suit. Thanks Compfused. Looks as comfortable as the original.
StealthSwitch.
Stories of the Day: Interactive 'Clickers' Changing Classrooms.
Evolution Dominates Campaign in Pa. Town.
Science: 'Oddball Rodent' Is Called New to Science (registration required).
Images of the day: Unfortunate Star Wars Costumes.
Media of the Day: Hilarious Phone Message. Thanks Lokase. Too bad he didn't have a video camera.
Follow-ups: Police Wendy's chili finger identified.



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