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Friday, Mar 18, 2005

  

On PC Ghost Recon 2

Ghost Recon 2 PC Becoming A Ghost? on Computer Games Magazine follows-up with Ubisoft on the omission of Ghost Recon 2 from their upcoming release list. They received the following sort of explanation from Ubi's PR department:

"Yesterday’s press release focused on new titles for 05-06, rather than on different platform versions of already-released titles – so no GR2 PC mention. Unfortunately, I don’t have any further details about the game at this time – I’m still waiting for confirmation of specific features and when the game might ship."

Dear Diaries

The Adellion Website has a new letter to the community from David Dougher, technical director on Honorbound's MMORPG, discussing how testing the game is progressing, offering up a couple of new screenshots along the way. Also, the Lego Star Wars Designer Diary #2 on GameSpot offers more from Giant's Jonathan Smith about progress on the upcoming adventures of Blocky Wan Kenobi and cohorts.

Evening Q&As

  • Brothers in Arms
    The Brothers in Arms Q&A on Game Chronicles discusses the just-released World War II shooter with Gearbox Software's Marc Tardif: "The best way we can describe the multiplayer portion of Brothers in Arms is that it’s similar to a single player cooperative experience however all the enemies are controlled by humans. Like the single player game, players control squads of AI in unique missions. There is no generic capture the flag or deathmatch here, just pure competitive and tactical action. Can you play as a German squad leader? Well, someone’s got to play the enemy, right?"
  • Pariah
    The Pariah Q&A on Gameplay Monthly talks with James Schmalz of Digital Extremes about Pariah, their upcoming first-person shooter: "Digital Extremes has always been known for great looking games. We constantly strive to push the graphics envelope and we're really pleased with how great Pariah looks. But there's more than just graphics and we've worked hard to make Pariah a full package game. It's got an in-depth storyline driven single-player campaign along with a really robust multiplayer component that includes for the first time on a console system, an online map editor. We're really excited to see what console players come up with on the map editor. We expect it to add quite a bit of longevity to the game and a lot of value to the gamers."
  • Freedom Force versus the Third Reich
    The Freedom Force versus the Third Reich Q&A on Resetmag chats with Ken Levine of Irrational Games about their upcoming superhero sequel: "We didn’t simply improve multiplayer, we scrapped everything and started from a blank drawing board. We added several new modes, with Story-Based Multiplayer being the biggest. In this mode, players will be able to essentially live out their own comic book creations. It’s going to be something else."

Another C&C Dev Departs

The PlanetCNC Forums (thanks Ant) has news of the departure of Adam Isgreen (lead designer on Red Alert, Tiberian Sun, and Firestorm) from Electronic Arts L.A. Here's word from Adam: "After spending 2 years out at EA after Westwood was 'consolidated', with several abortive attempts to get a new C&C off the ground, EA and I have parted ways. I'm heading back to Vegas to work with the already stellar group of ex-westwoodians and great new people that make up the staff of Petroglyph. I'm very excited by what Petro has been doing, and suffice it to say that C&C fans will not be disappointed by what's comiing [sic] in the future.... =)"

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Ships Ahoy - Project: Snowblind

Eidos sends word that Project: Snowblind for the PC is now in stores in North America:

Project: Snowblind for Windows is now in stores in North America

Windows gamers today is your day to suit up and ready your weapons for battle. Project: Snowblind for PC has shipped and is now in stores in North America. To celebrate this milestone in the Project: Snowblind saga, we've uploaded a new trailer on the Eidos.com site for all to download and use (link below). Once again, Project: Snowblind for PC is in stores in North America. Now everyone that has wanted to experience the future of warfare will have their chance. Head on over to the Eidos.com site and grab the trailer to see what you'll be part of in short order. Happy posting.

Eidos.com Trailer download link:
http://www.eidosinteractive.com/downloads/search.html?gmid=153

or

Official Project: Snowblind website: www.projectsnowblind.com

Manhattan Chase Demo & Movie

An updated Manhattan Chase demo is now available, a "final" sample of Team6's third-person driver/shooter. The demo offers a shooter mission and includes multiplayer support, the 159 MB download is available on 3D Gamers, Gameguru Mania, Gamer's Hell, and Worthplaying. There is also a new hi-rez movie from the game, the 8 MB download can be found on 3D Gamers, Gamer's Hell, and Worthplaying.

Linux Darwinia & Demo

The Darwinia Website (thanks Frans) has word that the Linux edition of Darwinia is complete, along with the Linux demo for the evolutionary strategy game. The demo is a 14 MB download, while the Linux patch is a mere 3 MB download, though this, of course, requires the full Windows retail edition of the game as well. Word is: "Compatible with Suse 9.1, Debian/Sarge and Debian/Sid, Redhat 9.0 or later, and most recent linux distributions."

1944 Battle of the Bulge Demo

An English playable demo for 1944: Battle of the Bulge is now available, allowing the chance to sample Monte Cristo's strategy game set in the pivotal World War II battle for the Ardennes Forest. The demo can be downloaded from one of the mirrors on the Digital Jesters Website.

New Akella Projects

The Our Games section on the Akella Website (thanks Frans) has a release schedule that reveals some previously unannounced games:

  • Raiders of the Lost Casino
  • Enosta
  • Dead Mountaineer's Hotel

Blue 52 Closes

MCV (thanks Frans) has word that Stolen developer Blue 52 has closed its doors, though the release of the game is still on track:

UK development studio Blue 52 has closed its doors after failing to secure enough cash to pay for company overheads, MCV can reveal. The forthcoming release of Stolen, Blue 52’s highly-regarded stealth sim, to be published by Hip Interactive at the beginning of April, has not been affected.

“Blue 52 has been liquidated because it was unable to continue to support the overheads necessary for several development teams and a separate technology and tools department,” revealed Jaid Mindang, co-director at Blue 52.

Sources close to the London-based developer indicate that a small team has relocated to alternative premises to complete work on Stolen, and that the company is set to rise from the ashes as a new business initiative, Curve Games Studios, with the same core staff later this year.

“We are continuing to pursue new development contracts with other publishing partners,” said Mindang. It is not known what will happen with previously announced project Deadlight.

Stolen is due for release on April 1st for PC, Xbox and PlayStation 2.

Site Seeing

The Rainbow Six: Lockdown Website is online, a homepage to the upcoming installment in the shooter series, offering the PC-CD logo as reassurances that the game is still planned to show up on PCs, as the promotion for the game has focused on the console editions. Also, the official SCAR Website is now online, dedicated to Squadra Corse Alfa Romeo, the upcoming racing and role-playing game (thanks Frans). Included on the site are three dozen new screenshots. Finally, a new X³ Reunion Product Page (thanks Frans) is online, dedicated to the just-announced/retooled space sequel.

Game Movies

The Tom Clancy's Splinter Cell Chaos Theory Media Page now offers another new gameplay movie from the upcoming stealthy action sequel, the Alien trailer shows off what they describe as "a terrorists worst nightmare." Also, five new Taxi 3 eXtreme Rush movies show off the upcoming arcade racing sequel from Team6. The clips can be found on 3D Gamers, Gamer's Hell, and Worthplaying.

Morning Q&As

  • Guild Wars
    The Guild Wars Fansite Friday Beta Weekend Event #5 Special Edition (thanks Guild Wars Slovenija) has details on the latest beta weekend for ArenaNet's MMORPG that's now underway: "We will continue to offer pre-made options to start a PvP character. But the design team has come up with an interesting concept to expand on PvP Character creation options. You can now custom create Level 20 PvP-only characters. But instead of being a standard build with a predetermined skill set, you 'grow' your PvP character based on your other accomplishments. When you acquire a skill with your roleplaying characters, your PvP-only character will gain access to that skill. When you find an item in a PvM mission or quest, you can unlock the item's ability by using an Identification Kit on that item. When you do that, the item will become available to your PvP Character. Once you've unlocked a skill or magic item, it remains unlocked even if the roleplaying character used to unlock it is deleted."
  • F.E.A.R.
    F.E.A.R And Loving In San Francisco on Eurogamer.net is a Q&A with Monolith's Kevin Stephens about their scary shooter: " To sum it up, it's really the visceral over the top cinematic action. We really set out to capture the feel of being in an action movie and I think we've done a pretty good job of that. There's obviously the twists, the horror element, which I think kind of really sets it apart. I think it's a little bit fresh; it's something that hasn't been done in the first-person shooter genre, and so I think that it's something that's familiar to people, but hopefully it'll be a new experience, and an experience they'll really enjoy."
  • EverQuest II
    The EverQuest II Q&A On Everquest 2 WarCry talks with Steve "Moorgard" Danuser about the MMO sequel: "Blackburrow is a massive series of caverns built into a mountain range, and over the years some entrances collapsed while new ones opened. The Age of Cataclysms had a profound effect upon the geography of Norrath. Picture thousands of years of tectonic shifting and continental drift distilled down into the span of a few decades. The world was violently ripped apart and twisted into something new. Due to this shifting and moving, certain locations you may be familiar with in EverQuest may not be in exactly the same spot."
  • Elite Warriors: Vietnam
    The Elite Warriors Q&A on Game Chronicles (thanks Frans) talks with Maj. John L. Plaster (USA-Ret) about his role as military consultant on the special forces game: "Structurally, the game contains many innovations, or combines and modifies capabilities to make the game realistic. For instance, it bothered me when I saw that most First-Person Shooter games were little more than graphically impressive mazes that sort of steered the player in certain directions until he inevitably encountered his foes. Jeff and Steve, at my urging, dramatically reduced such unrealistic "obstacles" so that you're pretty well free-play, and can go nearly in any direction. As well, it irritated me that most games fixed the enemy at certain locations so that, for instance, every time you approached a tall hill, a sniper fired from a treetop, and a machinegun nest opened fire, etc."
  • NWN 2
    Neverwinter Nights 2 News' Ferret Q&A chats with NWN 2 lead designer Ferret Baudoin: "Shortly after I started working at BIS, Feargus Urquhart and a bunch of other people left to start a new company. The people that left were some of the people I hugely admired. From my perspective, a development studio is just a name – what makes it great are its people. Obsidian had some amazingly great people. It was heartbreaking leaving Fallout 3 (talk about a dream gig) but I had little faith in Interplay at the time, and an enormous amount of faith in the people over at Obsidian. There was a brief stretch of time where people thought I was insane – but history sadly has proved it was the correct decision."
  • Cossacks II: Napoleonic Wars
    Become a Skilled Warrior, a Diplomat and an Economist in Cossacks II Napoleonic Wars on GameZone is a Q&A with CDV's Mario Kroll discussing GSC Game World's upcoming historical real-time strategy sequel: "The engine in Cossacks II: Napoleonic Wars is an entirely new creation by GSC Gameworld. Given the era where massive, formation-based battles shook Europe, the new engine now accommodates thousands of units on the map at one time. From a practical gameplay perspective, however, each screen will focus on a subset of the battles on the overall map, which keeps control to a more sensible level even in massive battles."
  • Commandos: Strike Force
    The Commandos: Strike Force Q&A on IGN talks with Michael Souto about the upcoming action game spin-off of the World War II strategy game series: "We're actually aiming at both. Of course people that like FPS should be attracted, but the way you play the game will appeal to people who like to experience a more strategic approach to gaming. In no way is Commandos Strike Force strategic in terms of having to plan three moves in advance but we want people to be wary when moving around and taking the enemy out. Gun-and-run will work in some instances but will almost certainly get you shot to pieces in others. We want people who like to play the good guy and outsmart the bad guys. This should also appeal heavily to console gamers who want the action but require some challenge that may not always be found in games of this type."
  • Hero's Journey
    The Hero’s Journey Q&A on FileFront talks with Mike Paddock about Simutronics' upcoming MMORPG: "We’re going to have a lot of character customization! We’re proud of the systems that we are building to allow players to make the characters that they want to play, whether it’s ability selection or appearance. Having characters with unique appearances is something that we are particularly keen on, and we’ll be providing expansive options along those lines."
  • Diplomacy
    Paradox releases first details on Diplomacy on GameSpot is a Q&A offering some skinny on Paradox Interactive's upcoming board game-inspired strategy game: "Diplomacy is a classical board game about the power game and diplomacy between nations. While the board game uses the historical setting of Europe prior to WWI, Diplomacy is not a historical war game in the same sense as Hearts of Iron for instance. Its abstracted and simple game play puts focus on negotiations and overall strategy. In my opinion it is the best multiplayer board game ever and making a worthy computer conversion is the finest job any strategy game programmer could have."

Morning Previews

Morning Screenshots

Morning Tech Bits

Morning Consolidation

Game Guidance

A new English Cossacks II FAQ is online, offering further information on GSC Game World's upcoming strategy sequel. Thanks Frans.

Competitions

The F.E.A.R. Beta Test Sweepstakes offers the chance to win one of 20 spots to participate in the beta testing of F.E.A.R., Monolith's upcoming first-person shooter.

Game & Mod Development

The Immortal Cities Children of the Nile Website now offers instructions on creating mods and scenarios for Tilted Mill's strategy game. Also, Game Gardens offers downloads of an open source version of their Narya toolkit for creating online multi-player games, the same toolkit used to create Three Rings' Yohoho! Puzzle Pirates.

Op Ed

Friday Game Reviews

  • Dark Horizons: Lore - Invasion on GameShark.
  • Judge Dredd: Dredd Versus Death on GameSpot.
  • Star Wars Knights of the Old Republic II: The Sith Lords on 2404.org.

Friday Hardware Reviews

etc.

Out of the Blue

The weather is getting warmer, daylight saving time is coming, and the vernal equinox approaches. I'm guessing March only holds one or two more blizzards left in its playbook! Weee!

R.I.P.: Sci-fi and fantasy author Norton dies.

Yakety Yak!

Links of the Day: Batman's Greatest Boner.
Amaztype. Thanks EvilToast.
MC Plus+. Thanks Dave Dave and Sharon.
Stories of the Day: Lawmaker Seeks to End Sexy Cheerleading.
Science!: Pay up, you are being watched.
Images of the Day: Dual Darth's.
Sick Dog + Computer = Massive Damage.
Media of the Day: Catwoman Copycat: First Look
Auctions of the Day: Online auction for disputed 9-11 flag on again.
Follow-ups: Fox ice tower falls.
Thanks Mike Martinez and Ant.



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