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Tuesday, Mar 15, 2005 Beware the Ides of March

  

Combat Task Force 121 Revealed

The Combat Task Force 121 Website (thanks GameGossip) reveals development of an upcoming military shooter from Direct Action Games using the Unreal engine. No release date is offered, but the site does have some screenshots and a couple of gameplay movies. Word is:

You are a member of Task Force 121 an elite covert unit comprised of Navy Seals, Green Berets, and USMC Recon personnel - deployed with lightning speed into terrorist hotspots around the globe, with devastating force and then vanishing.

Tactica Online Revealed

Tactica Online Announced on IGN is a story overlooked yesterday (thanks Mike Martinez) revealing plans for Tactica Online, an MMO turn-based strategy game in the works at Australian developer Imaginary Numbers. The game is slated to launch in Fall of this year, offering gameplay set in the days of Leonardo da Vinci. Here's a bit:

In Tactica, players will control a team of characters with customized skills and abilities. The developer describes building a combat-worthy team as similar to building a deck in a collectible card game. The game will offer action in the form of missions, Tournaments, and Campaigns, the last of which affect the game's primary story.

Game Movies

The Cold Fear Videos Page now offers gameplay footage trailer #4 from DarkWorks' horror game that appeared in U.S. stores for consoles today and is still upcoming for the PC. Also, a new official SWAT 4 trailer can be found on the SWAT 4 Media Index on GameSpot showing off more of the upcoming police shooter sequel in the works at Irrational Games. The 12 MB clip is mirrored on 3D Gamers, Gamer's Hell, and Worthplaying.

Ships Ahoy - Mac True Crime

Aspyr Media, Inc. Ships True Crime Streets Of L.A. for the Mac announces the availability of the think different edition of the life of crime game. No actual in-store date is mentioned, though the release does mention that Aspyr is still accepting pre-orders.

Evening Q&As

  • F.E.A.R.
    The F.E.A.R. Factor on Computer and Video Games chats with Monolith's Kevin Stephens about their upcoming survival horror game first-person shooter: "No not really. In survival horror you usually get six bullets and you've got to conserve them and there's puzzle elements, at least that's what I understand and F.E.A.R. is not like that at all. It's a first-person-shooter first and foremost. It's action and we give you lots of bullets, guns and things to blow up. And you're going to have fun. It's the story and how you tell the story where the horror elements creep in and you start to feel that things don't seem right."
  • SWAT 4
    SWAT's The Plan on Eurogamer.net is a Q&A with Ken Rosman about Irrational's upcoming police shooter: "We had a 34-year LAPD SWAT veteran named Ken Thatcher actually, and he flew out to Boston and gave Irrational a two-day tactical training; how to hold the weapons, because you see your guys lower their weapons when they're among team-mates, walk correctly and so on. He basically verified our radio commands, our radio calls and he verified movement speeds, weapons interaction, how suspects would react in a situation. From start to finish he's reviewed the game and played the game at different stages."
  • ParaWorld
    The ParaWorld Q&A on Gameplay Monthly talks with Richard Doepher about ParaWorld, the Prehistoric RTS game: "Paraworld is the first RTS Game set in a prehistoric world in which humans have subjugated the giants of primeval times. Besides the actual RTS part, the game boasts an incredibly exciting atmosphere, an engrossing story and units never before seen in a game. We’ll introduce a totally new unit management system and are confident that this constitutes a groundbreaking development in the genre."
  • Gordon Walton
    RPG Vault's Gordon Walton Online Worlds Q&A talks with the "Once and Future Tyrant" about his past and future in online gaming: "Why online games? Well that's simple; they touch people in a way that no other medium does. We basically offer venues where real (not virtual) friendships and relationships flourish and spill over into so-called 'real life'. It is an awesome possibility space and there is a huge amount to learn, so I can't imagine working on anything less challenging!"

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Act of War Patch

A release-day patch #1b for Act of War: Direct Action is now available, updating Eugen System's new strategy game. The patch adds NAT Negotiation support, a replay feature, and several bug fixes. The patch is available on this Atari Support page and mirrored on 3D Gamers, Gameguru Mania, Gamer's Hell, and Worthplaying.

Brothers in Arms Patch

The Brothers In Arms Website now features downloads of the English edition of a new version 1.02 patch for Brothers in Arms: Road to Hill 30, Gearbox Software's World War II shooter that should be in stores today. As noted in the update, this is the official first patch for the game, and the version 1.01 patch that was inadvertently released is unsupported. The various other language editions of the patch can be found in this Ubisoft FTP directory. Mirrors of one or more of the patches are available on 3D Gamers, Gameguru Mania, Gamer's Hell, GameSpot DLX (registration required), Strategy Informer, and Worthplaying. Word is: "Version 1.02 of Brothers in Arms is a release-day update to enhance various aspects of Ubi.com online matchmaking support and LAN multiplayer features."

Ships Ahoy - Silent Hunter III

Or if not ships ahoy, periscope spotted, as Ubisoft announces that Silent Hunter III, the World War II submarine combat sequel, has shipped in the U.S.:

SAN FRANCISCO – March 15, 2005 – Ubisoft, one of the world’s largest video game publishers, announced that the WWII submarine simulation, Silent Hunter® III, on DVD for Windows, has surfaced today in stores nationwide at the manufacturer’s suggested retail price of $39.99. The game is rated “T” (Teen) for Mild Violence.

Submarine fans love to immerse themselves in the historical and compelling world of authentic WWII U-boat battles via books, movies and television programs. Silent Hunter III will blow this passive submarine experience out of the water with its all-new 3D engine, Dynamic Campaign system, detailed U-boat models and immersive battles thrusting players into the depths of intense stealth action.

"We’re really excited to finally let players man the torpedoes and completely immerse themselves in Silent Hunter III,” said Florin Boitor, producer, Ubisoft’s Romanian studio. "The team is very proud of the early feedback within the community and the press. We feel we’ve succeeded in creating an all-new U-boat experience that combines movie-like graphics and a realistic atmosphere, while making it challenging to both series fans and players new to naval simulations.”

The latest title in the Silent Hunter franchise will add new dimensions to the simulation experience, where players will assume the role of U-boat commander, become immersed in a dynamic ocean environment and experience the intensity of WWII submarine warfare. The a deep and rewarding Dynamic Campaign mode will challenge players to work with their crew to hone their submarine tactics as they stalk, outmaneuver, and embark on realistic naval missions, such as hunting merchant ships and sinking enemy tonnage.

The game features an event camera for focusing on the most crucial moments of battle, such as following your torpedo as it smashes into the hull of an Allied destroyer. In addition, the online feature allows up to four players to cooperatively take on AI opponents or eight players via LAN. Whether stalking convoys or hiding from depth charges, players will experience the game as their own personal war story.

Silent Hunter Background:
The critically acclaimed Silent Hunter series recreates the ferocious battles between the German U-boats and the Allied naval forces during WWII to gain domination over the oceans. Its impressive list of features, beautiful 3D graphics and unrivaled gameplay assure that this installment of the Silent Hunter series will reinvent underwater simulations.

TrackMania Sunrise Demos

A pair of new TrackMania Sunrise demos are now available, offering a the chance to test drive Nadeo's upcoming construction/racing sequel. There is a new English demo, available on 3D Gamers, Computer Games Romania, Filerush (torrent), Fragland.net, Gameguru Mania, Gamer's Hell, GameSpot DLX (registration required), Strategy Informer, and Worthplaying; and there is also a new French demo, available on the French TrackMania Sunrise Page.

Ships Ahoy - Act of War

Atari Ships 'Act of War Direct Action'(TM) (thanks Frans) is the press release announcing that Eugen Systems' Dale Brow-inspired strategy game has shipped in the U.S.:

Act of War: Direct Action(TM) is a graphically stunning and frighteningly plausible tale of suspense, international intrigue and geopolitical military conflict. Through a techno-thriller story constructed by military expert and author Dale Brown, this real-time strategy experience puts players squarely in control of counterterrorist forces to defend cities of the world. As commander of a newly formed anti-terror military unit known as the Talon Task Force, players will need to recruit combat units, develop technologies, manage finite resources, and deploy their forces against a cunning and ruthless terror network.

Gold - Sacred Underworld

The official Sacred Website has word that Sacred Underworld is gold (thanks Frans), and the expansion for their RPG should be available later this month in Germany and in other territories about a month after that:

Ascaron have announced the completion of its highly anticipated expansion pack "Sacred Underworld". The expansion pack will be available from 24th March in Germany, and from 22nd April internationally.

Players can look forward to a massive expansion containing a 40% larger gaming world, new quests, 2 stunning new characters, tons of new items, weapons, armor, and 30 new enemies.

The 2 new characters are the Daemon and the Dwarf. Both characters offer new game play features and a host of new skills and abilities. For those who have not completed the Ancaria Quest, these two characters will be provided with the level needed to head straight into the Underworld.

If you have existing characters saved from Sacred or Sacred Plus you can import these into the Underworld for a whole new Sacred experience!

Gold - Elite Warriors: Vietnam - Demo Plans

N-Fusion.com (thanks Frans) has news that Elite Warriors: Vietnam is now gold. Word is that a demo will be released in a "week or two," with the game's retail availability to follow shortly thereafter. Here's word on the planned demo: "The demo will contain one level that can be played single player and coop as well as a deathmatch level."

Game Movies

  • Brothers in Arms
    Ubisoft's FTP server is now serving up an eighth, and likely final movie journal from Brothers in Arms: Road to Hill 30, Gearbox Software's World War II shooter that's due in stores today. The clip shows off multiplayer action, accompanied an interview with Marc Tardif. Thanks Frans.
  • EverQuest II: The Bloodline Chronicles
    The EverQuest II Players Page has a second EverQuest II: The Bloodline Chronicles gameplay movie, showing off part two of a quest undertaken by a pair of adventurers in the MMO expansion. Thanks Frans.
  • Empire Earth II
    Another Empire Earth II video developer diary is now available, further chronicling the development of the RTS sequel currently in the works at Mad Doc Software. The clip offers gameplay footage accompany by narration from designer Dan McLure. The clip can be found on Sierra's FTP Server.

Site Seeing

A new Brian Lara International Cricket 2005 Website is online (thanks Frans), offering the pitch for the upcoming Cricket game, among other things, announcing the game's new licensing agreement with the International Cricket Council. The site has nine new screenshots online out of a batch of 20 new shots that can be downloaded from this page.

Morning Q&As

  • SWAT 4
    GamersInfo's SWAT 4 Q&A sweats Bill Garner for details on Irrational's upcoming entry in the SWAT series of tactical police shooters: "VUG approached us about taking on development on the game. A good number of us here are huge tactical shooter fans. Needless to say, we jumped at the opportunity. Our primary reference point during production was SWAT 3. As for our inspirations, we thought working on a game based on real life heroes was inspiring enough. I'm not saying that to sound tacky, but even pretending to walk in their shoes was a very humbling experience."
  • SOE
    The Sony Online Entertainment Q&A on FileFront talks with Matt Wilson about SOE’s new Seattle-based studio: "Our goal has always been to expand the online entertainment market and to address the more mainstream game players. The mainstream game player wants a game that is about delivering a great experience, not just gaining experience. Our focus is to deliver experiences you typically see in single player games that are noticeably missing from the MMO market."
  • Republic Dawn
    Computer Games Magazine's Republic Dawn Q&A talks with Ben Simpson of Nicely Crafted Entertainment about Republic Dawn, their upcoming MMO sequel to Elixir's Republic: The Revolution: "Players can choose to PVP (Player Vs Player) in either combat or in business or to band together and tackle the games PVE (Player Vs Environment) aspects. It is completely feasible that players could come together, create a new political movement and ascend to the Senate and attempt to influence the running of the republic and therefore its actions..."
  • Bone
    There's a Bone Q&A on Computer Games Magazine talking with Dan Conners of Telltale Games about Bone, their upcoming adventure game based on the Bone comic book series: "We were all working on Sam and Max Freelance Police and really enjoying the experience, when the gloomy cloud of cancellation started gathering over our heads. At this time, Jon Sgro approached Kevin and gave him the Bone books and it hit the note for us, great story, cool characters, and multi-generational. We started seeking out Jeff Smith and lucky for us Jeff is a fan of Graham Annable, and his comic Grickle. Graham set up a meeting at Comicon, after meeting Jeff and his Wife Vijaya, and hearing all the plans they had with Scholastic, it seemed like perfect timing. Also we were completely impressed seeing everything Cartoon Books has accomplished, and how they have maintained their integrity, artistically and otherwise through it all."
  • Chaos League: Sudden Death
    The Chaos League: Sudden Death Q&A on Strategy Informer talks with Regis Robin about the upcoming expansion for Cyanide's fantasy-themed sports game: "Despite this being France, several of the Cyanide team play American football, so we were drawn to it as a sports game. However, there are some heavyweights in the genre already !! From a video gaming point of view, the same people play plenty of heroic fantasy games. Plus, we all like Speedball.... "
  • Still Life
    The Still Life Q&A on FileFront chats with Mathieu Larivière about Microïds' adventure game: "We’ve changed the dialogue system. We’ve come up with a design that we believe can make a lot different players happy. The conversations are divided into two categories: business and off topic. We’ve separated these two categories in the left mouse button (business) and right mouse button (off topic). So for players who want to get to the point quickly and move on, they may do so by left clicking. The right click is for more personal or off beat subject matter that adds depth to the characters and the story line. These conversations do not hide special information thus skipping them does not interfere with the flow of your progress. They are simply there to add more flavour."

Morning Previews

Morning Screenshots

Morning Tech Bits

Morning Consolidation

New PHPAdmin

PHPAdmin version 3.7.1 is now available, updating this Half-Life server administration tool to unify some Half-Life and Half-Life 2 functions, including a centralized ban list.

The Mod Squads

The Mageworld Q&A on RPGDot talks with Jim "Xaa" Farris, creator of the Mageworld siegelet for Dungeon Siege.

Morning Game Reviews

Morning Hardware Reviews

etc.

Out of the Blue

Billy "Wicked" Wilson, VE founder, Dead at 33 is the surprising report for the gaming community of an untimely death. Condolences to Billy's friends and family. Update: Voodoo Extreme has further details, saying this was due to complications from liver failure.

R.I.P.: Molly Hatchet lead singer dies at 53.

Yakety Yak!

Play Time: Flash Kung Fu. Thanks Adam.
Link of the Day: Why Britney Spears Hates HDTV!.
Story of the Day: Engineer 'unable' to vouch for Big Dig safety.
Science!: Japan's Hitachi Wheels Out Fast-Moving Humanoid.
Need a Building? Just Add Water.
British Firm Breaks Ground in Surveillance Science.
Image of the Day: The real kittenbus. Thanks EvilToast
Auctions of the Day: TIME MACHINE ! For Time Travel ? very low reserve.
WORLD'S LUCKIEST STI Shift Knob - DESTROYED WRX - Luck!. Thanks Devicer and banddirector.
Follow-up: Pi Day Gives Math Mavens Something to Celebrate.
Thanks Mike Martinez and Ant.



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