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Wednesday, Feb 23, 2005

  

The Roots Delayed

This Cenega Publishing Webpage reveals a new release date for The Roots, the upcoming role-playing game in the works at Tannhauser Gate. The page now lists Q3 2005 as the release date where it formerly had listed Q2. Thanks Frans.

Worms 4 Date

Codemasters' Worms 4: Mayhem Product Page has a narrowed down release window for Team 17's upcoming squirmy strategy sequel. May 2005 is now listed in place of Spring 2005 as the game's release date. Thanks Frans.

FlatOut Date

Empire Interactive announces June 14 as the U.S. release date for FlatOut, BugBear's racing game:

SAN FRANCISCO – February 23, 2005 – Empire Interactive, a U.K. computer games developer and publisher, today announced that FlatOut? will ship to retail outlets in the U.S. on June 14, 2005. Vivendi Universal Games, will distribute the title in the U.S. Available for PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft and the PC, FlatOut has already received critical acclaim from leading game press and consumers in the U.K. and other European markets.

An over-the-top racing game, FlatOut features a unique all-encompassing physics engine that is set to define a new standard in racing games. With fully destructible driving environments, 40 deformable pieces on the cars and more than 3,000 items to smash, FlatOut is sure to bring carnage to unprecedented levels. Anything destroyed or altered stays a part of the race – broken fences, free rolling tires, and even mangled parts of cars are left scattered around the track, increasing the mayhem with every lap. Drivers will even be thrown from crashing cars!

C&C: Generals Patch Plans

The Command & Conquer: Generals Website (thanks Frans) has news of plans for the release of a new version 1.03 patch for the RTS game on February 28:

We are pleased to announce the upcoming release of patch 1.03 for Command & Conquer Generals Zero Hour on February 28, 2005. On this day we will support the community with an expansive patch which will dynamically change the balance of the game, as well as fix numerous technical errors and cheats being experienced in previous months. For full details on the changes and improvements being implemented by patch 1.03, please visit back here on February 28th when we officially release it.

Evening Q&As

  • X2: The Return
    RPG Vault's X2: The Return Q&A, Part 2 continues this discussion of Egosoft's upcoming space combat expansion: "The idea for the game was originally born with X - Beyond the Frontier several years ago now. Advances in technology have meant that we are now closer than ever before to delivering the sort of game we wanted to back then. Every new release has been a progression of that original idea. In terms of where we stand now, we are currently finishing up development on the final alpha versions before we move into the beta testing stage, so it is a very exciting time. But even at this stage, as hinted at before, significant changes still can and likely will be made. I can't comment on when the game will go gold or ship - some of that will be dependent on the publishers, as well as Egosoft of course."
  • Obscure
    Incomprehensible Danger Haunts the Students of “Obscure” on GameZone is a Q&A with a couple of the folks from Hydravision Studio about their upcoming horror game: "Many of the monsters have a weak point: they hate light. So, players have to find several light sources as many allies against them. For example, you can break the windows to make the sunlight come in. Unfortunately, this trick becomes useless when the night comes. You have to find other light sources, such as torch lights, but as they produce far less light than the sun does, they can only reduce the monsters' strength. Hopefully, the Janitor's office is a real arsenal (Many thanks to Urban Legend!). Finally, action is not located only in the high school – outside you will be able to get heavier weapons, as you will be in a more dangerous place!"
  • Act of War
    The Act of War: Direct Action Q&A talks with author Dale Brown about the upcoming game based on his work: "The story I wrote came first, and then the book and the game each branched out on their own simultaneous production tracks. Gamers will find common scenes in the book, and readers will feel very much at home with the game. They are two separate productions, with separate creative talents involved, taking advantage of the different media and different players' and readers' perspectives and experience."

Thief Editor

A Thief: Deadly Shadows Editor is now available, allowing the chance to create custom content for the latest installment in the stealthy action series. A post on the TTLG Forums hints at the effort that went into getting this release accomplished. The 322 MB download is available on FilePlanet (registration required), and mirrored on 3D Gamers and Worthplaying.

Dear Diary

A Dungeon Siege II Designer Diary #1on GameSpot is written by Gas Powered Games designer Kevin Lambert, who discusses how combat is evolving in the upcoming RPG sequel. Word on development is they: "are fast approaching our gameplay-complete deadline at the end of the month."

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Splinter Cell: Chaos Theory Demo

A playable demo for Splinter Cell: Chaos Theory is now available, originally released on the cover disk from the German PC Games magazine (thanks Tiscali Games). The whopping 558 MB download is available on 3D Gamers, ActionTrip, AusGamers (Australia), Boomtown (registration required), ComputerGames.Ro, Filerush (torrent), FileFront, FileShack (registration required), Fragland.net, Gameguru Mania, Gamer's Hell, GameSpot DLX (registration required), JustGamers, and Worthplaying.

Eidos Deal Soon?

Eidos insiders confirm News Corp deal is imminent on GamesIndustry.biz (thanks Frans) has the latest word on rumors that the game industry giant is about to be acquired:

Sources at UK publisher Eidos have confirmed that the company is about to be sold to Rupert Murdoch's media empire News Corporation, with the deal expected to be announced within the coming week.

"We're just really glad the News Corp thing is out in the open now," a source at the company told GamesIndustry.biz in the wake of our report yesterday which linked News Corp to the Eidos sale.

"Keep an eye on it over the next week," he continued. "It could happen on Thursday, it could happen on Monday - we're not sure, but there's light at the end of the tunnel now."

Site Seeing

A new Rainbow Six Portal is online, dedicated to every Rainbow Six game, including Lockdown, the next installment in the tactical shooter series. Also, a new NeverEnd Website (thanks Frans) offers a French-language home to Mayhem Studios' upcoming RPG, including some new screenshots. On a related note, GBase has word (in German) that the game is likely to be complete next month. Finally, a new official Empire Earth II Website is online, dedicated to the upcoming RTS sequel in the works at Mad Doc Software.

Ships Ahoy - MVP Baseball 2005

Batter up! EA announces opening day for the latest installment in the MVP Baseball series:

REDWOOD CITY, Calif. – February 22, 2005 – Opening Day has come early as Electronic Arts (NASDAQ: ERTS) announced today that MVP Baseball™ 2005 has shipped to retailers nationwide and is available in stores under the EA SPORTS™ brand. Last year, MVP Baseball 2004 was the #1 selling baseball video game with more than one million copies sold.

Featuring the EA SPORTS™ Hitter’s Eye, MVP Baseball 2005 gives players unprecedented control of their at-bat including the power to read the pitch and the ability to move in the batter’s box. An all-new visual indicator allows hitters to pick up the pitch the moment it leaves the pitcher’s hand. In addition, players can use the Pitch/Swing Analysis to review the timing and location of their swings and adjust accordingly.

An all-new Owner Mode enables players to control all aspects of an organization including concession stand prices, promotional days, hiring and firing coaches as well as building their field of dreams. In Create Ballpark, players can customize their stadium by selecting a ballpark name, location, field dimensions and much more.

The addition of 30 Single-A minor league teams (90 minor leagues teams overall), three new mini-games, an improved Dynasty Mode™ and all-new unlockable legends, stadiums and uniforms, makes MVP Baseball 2005 the most innovative and authentic baseball simulation ever created.

6GUN to be Drawn

This BattleBorne Press Release (thanks GameGossip) reveals plans for 6GUN, "a third person modern tactical-action game being designed for the Sony(R) (NYSE:SNE) PlayStation2 and Microsoft(R) (Nasdaq:MSFT) Xbox and PC platforms." The announcement offers some PS2 screenshots, and here's a bit on the game:

6GUN is a third person, tactical-action, modern combat game. In 6GUN you are the leader of an assault team in the highly classified GUNSLINGER program operated by the Special Operations Command (SOCOM). When diplomacy fails, and the US government needs a "deniable" military solution to its problems abroad, they call on the GUNSLINGERS.

The GUNSLINGER record of successful missions was recently shattered with a failed operation, and political pressures have relegated them to the second string of Special Operations while better known groups are assigned the best missions. GUNSLINGER Assault Team 2 is assigned a new leader (the player) and given equipment and personnel recovery missions in South America. In the course of the mission in the jungles of South America, the GUNSLINGERS discover surprisingly detailed information about Typhoon Class Ballistic Missile Submarines and the Soviet Northern Fleet in the possession of an international arms trafficker. Soon after, a Typhoon in the port of Primorsk for disarmament is attacked and boarded. A SOCOM operation to retake the sub ends in the detonation of a nuclear device and loss of an entire SEAL team, leaving the world in shock, and SOCOM in chaos.

Game Movies

  • Star Wars Republic Commando
    A new Star Wars Republic Commando Movie on GameSpy shows off still more of the upcoming Force-powered shooter. The 79 MB movie is mirrored on 3D Gamers.
  • F.E.A.R.
    A new F.E.A.R. movie shows off some of the frantic multiplayer action in Monolith's upcoming shooter. The clip comes in two resolutions, available on GameSpot and mirrored 3D Gamers, Gamer's Hell, Primotech, and Worthplaying.
  • Cold Fear
    An Environments in Motion clip from Darkworks' upcoming horror game can be streamed or downloaded from the Cold Fear Videos Page. There's a higher-rez version on the U.S. Cold Fear Age Site, though you'll need your fake ID at the door. Mirrors can be found on 3D Gamers and Worthplaying.
  • Dungeon Lords
    A new 10 MB clip shows off more of Heuristic Parks' upcoming fantasy-themed RPG. The movie is available on 3D Gamers, Fragland.net, and Worthplaying.
  • Empire Earth II
    A new Empire Earth diary movie on this Sierra Entertainment Downloads Page offers part two of the discussion of the game from Rex Bradford.
  • Obscure
    A new Obscure movie looks to gain some recognition for Hydrovision's horror game, the 11 MB download is up on 3D Gamers and Worthplaying.
  • Neverend
    A 39 MB high-resolution clip from the upcoming fantasy/RPG from Mayhem Studios is on 3D Gamers and Worthplaying.

Morning Q&As

  • Star Wars Galaxies
    The Star Wars Galaxies Q&A on Star Wars Galaxies Vault talks with Gordon Walton about future upgrades to their namesake MMORPG: "Rather than lay out our entire org chart, I will say that Combat Upgrade has the largest internal team structure, and some of the other teams, particularly Live, Infrastructure and GUI are regularly taking on tasks to help the Combat Upgrade team out. After keeping the Live service up and running well, Combat Upgrade is our highest priority."
  • Seed
    The Seed Q&A on Experience Gaming talks with Lars Kroll Kristensen and Alex K. of Runestone Game Development about Seed, their upcoming MMORPG: "Seed is a lot of things, but I'd say Seed is about social games, cool stories and achievements. Social games because much of the gameplay evolve around politics and what comes of it - networking, slandering, charm offensives, information warfare and so on. Cool stories because we've put a great deal of effort into making stories personal, surprising and deeply anchored in the backstory. And because participating in a story does change the game world. Finally achievements, because it's all about having a plan and going through with it. Enough people working together are eventually going to decide the outcome of the storylines."
  • Boiling Point
    The Boiling Point Q&A on Boomtown discusses Deep Shadows' upcoming shooter with Sergey Zabaryansky: "Players are able to improve their relationship with an enemy should they choose, so they are not limited to just befriending one faction. However, the whole system is dynamic: If players do things a faction likes (because it represents their way of thinking) their relationship will increase. As an example; maybe you are doing a job for the CIA that the mafia doesn’t like but at the same time the Officials like your actions and your relationship with them is improved as well. Every action you take forces a reaction in your relations to some factions. You will always have to pay the price for your actions within the world."
  • Cossacks II
    GameGossip's Cossacks II: The Napoleonic Wars Q&A discusses the strategy sequel with CDV's Mario Kroll: "The new game engine allows a significant improvement of visual detail of troops and terrain. We have significantly increased the number of troops you can now have on the battlefield—literally thousands of soldiers on one screen at the same time—all duking it out with muskets, bayonets light and heavy cavalry, and a wide range of artillery that includes howitzers, cannons, and even rocket artillery. Cannons fire balls in realistic trajectories and muskets puff smoke as volleys are shot; watching a thundering rush of highly disciplined cavalry in action is a thing of beauty to behold."
  • Bone
    Adventure Gamers' Q&A with Graham Annable of Telltale discusses Bone, their just-announced comic book tie-in: "The gameplay will be centered around strengthening the storyline and characters of the game. There will be a healthy balance of classic adventure game puzzles and mini games that will continuously progress both the characters and story. It won’t be a departure from the classical LucasArts style adventures so much, as hopefully a natural progression of them."
  • The Matrix Online
    Another Question of the Week on The Matrix Online Vault discusses apparel in Monolith's upcoming Matrix MMOPRG.
  • And Then There Were None
    The And Then There Were None Q&A on Computer Games Magazine talks with Scott Nixon of AWE games about their upcoming Agatha Christie-inspired mystery game: "Even people who have not read And Then There Were None will be familiar with the storyline, as it has been (to be delicate) ‘borrowed from’ countless times since then. It begins with a group of individuals, all summoned to a remote and uncharted island under false pretenses. Once they arrive, they come to discover that they do not know each other, they do not know their host, and said host is in absentia. Furthermore, they are stuck together on the island for at least the weekend. The plot thickens as a mysterious disembodied voice accuses each of them of past crimes, and, one by one, they begin to die off in apparent retribution for their sins. The object of the game is to figure out the identity of the host (who is known only by his/her given name ‘U.N. Owen’) and stop the murders (if possible)."
  • Ys: The Ark of Napishtim
    The Ys: The Ark of Napishtim Q&A on FileFront talks with producer Yoshinori Sasaki about Konami's upcoming RPG sequel: "The PS2 version has been significantly enhanced over the original PC version of Ys: The Ark of Napishtim. We added CG movies, full voice over for all the characters in the world that Adol interacts with, added new game mechanics, stages and created a new cheat mode for players to discover. All of the characters also were rendered in 3D adding a lot more animation to the PS2 version. The original animated cut-scenes have been redone in CG and a new opening CG movie was created to flesh out the beginning of the story a bit more."
  • Offset Software
    The Offset Software Q&A on Computer Games Magazine talks with Sam McGrath, formerly of S2 Games about Offset Software, his new start-up developer: "Things actually feel a little bit like they did when I originally started out as S2. There's the excitement of doing something new, the challenge of working out the core technology, and a little bit of intimidation thinking about how much work is going to involved in the long run. The team is very small at the moment. Essentially, it's just me working on the engine technology, and the Stringer brothers (Travis and Trevor) working out all the details of the art pipeline, as well as designing the concepts for the world of "Project Epic" (I should remind everyone that this is just our code name, and the actual game title hasn't been revealed yet.)."
  • Killer Women
    Killer Women: Valerie Massey on Killer Betties is their newest profile, talking with the community coordinator for Auto Assault, NetDevil's upcoming MMORPG.

Morning Previews

Heretic Kingdoms

Got Game Entertainment and Merscom announce plans to bring Heretic Kingdoms: The Inquisition to North America on March 28, 2005. Here's a bit on the isometric RPG, which is already available in Europe under the title of Kult: Heretic Kingdoms: "Set in the world of the Heretic Kingdoms, a world where God is dead and religion heresy, you are cast as the young female Inquisitor, assigned to stamp out the last remnants of religion. On instructions to destroy a relic which the Inquisition considers a significant threat, you are drawn into a battle between two warring secret societies – a conspiracy of mages whose goal is true power, and a shadowy cult seeking resurrection of the Dead God."

Morning Screenshots

Alexander the Great Patch

Matrix Games now features downloads of a patch (direct link) for Tin Soldiers: Alexander the Great, bringing the historical strategy game to version 1.01. Here's how the game's first patch is described: "The 1.01 Tin Soldiers: Alexander the Great patch fixes a problem with the AI exposing their rear flank when attacking and repaired a small bug that caused a menu hang in certain machines. Additionally a spelling error was found and fixed. The small scope of this patch parallels the overall lack of bugs or post-release problems."

Flashpoint Germany Patch

Matrix Games also now offers a new patch (direct link) for Flashpoint Germany, updating the Cold War strategy game to version 1.01. Word is: "This new update adds new features such as global doctrine changes, improved combat resolution and additional artillery animations. In addition, virtually all reported issues from the original release version have been addressed, including a unit inspector problem that could restore losses, a few interface glitches, fog of war corrections and a unit icon mis-categorization."

Morning Tech Bits

Morning Consolidation

New ETF

A new version 1.2 of ETF, the Eternal Team Fortress modification for Enemy Territory is now available on the ETF Website. The new version address several bugs present in version 1.1. They also note that the installer available on some mirrors is corrupted, and offer the details required to ensure you get the proper release.

The Mod Squads

The Natural Selection Website now offers a new trailer showing off the upcoming version 3.0 of this popular Half-Life modification.

Help Wanted

The Obsidian Entertainment Help Wanted Section now describes an opening they seek to fill for a scriptwriting intern. The internship will run for about a year, relocation costs are not covered, and there are no guarantees of a long-term position at the end of the year.

Wednesday Game Reviews

Wednesday Hardware Reviews

etc.

Thanks Mike Martinez.

Out of the Blue

I took Gunnar to run the doggie trail for the first time yesterday... he's a bit small for the Labs and such that make up the doggie population around here (not to mention a pair of magnificent Scottish Deerhounds that look suitable for riding), but with his puppy inoculations complete, it was definitely time to meet the pack nonetheless. One of this local pack is actually a relation; Roy, another male black Standard Poodle, is Gunnar's nephew. This is not a coincidence; his owner recommended Gunnar's breeder, and as it turns out Gunnar's father is Roy's Grandfather. Anyway, as genetics would have it, Roy and Gunnar are cut from very similar cloth... they are each budding little alpha males. Adult dogs tend to be very nice to puppies, instinctively sensing their vulnerability, but older alpha males do not like the existence of challengers. With Roy at basically double Gunnar's age and weight (eight months and 50 lbs compared with four months and 25 lbs), this was a situation that didn't bode well for the little guy, and sure enough Roy didn't like the look in Gunnar's eye or something, and started getting terribly aggressive to demonstrate who was the actual boss. With Roy's owner helplessly yelling at him as if to demonstrate that Roy had become boss of their house long ago, it looked like things might get out of hand, and I decided to move in to remove the pup from the scene. Before I could act, however, this all became too much for Hudson the wonder dog, and she acted first. Now we have never seen this side of our sweet little beastie before, but there's an old saying about Airedale Terriers... they don't start fights, but they usually finish them. Her maternal instincts all fired up, she jumped in between the warring poodles (well, one was warring, mine was wisely retreating), and for the first time I got a glimpse of her wolf within, as she was suddenly Hudson the war dog. Within seconds Roy was hiding behind his owner, literally crying in that high-pitched doggie whine that said for the moment he had completely forgotten about his quest to be top dog and was far more focused on self-preservation. It was unclear at the time if she actually bit him, because it didn't look as if it came to that, we just think she scared the crap out of him (and if you saw her in action, you would understand why). Gunnar was able to enjoy the rest of the walk in relative peace, and Roy's owners agreed that he was the one to blame for the situation, so they were actually glad that Hudson went off on him, hoping she could teach him a lesson in doggie etiquette he so sorely needed.

Yakey yak!

Play Time: NoName Game #1 by MadMax. Thanks Ant.
Links of the Day: Gizoogle. Thanks JayT.
Elephant Dung Paper.
Stories of the Day: Police: Man attacked trooper with chain saw.
Anti-gay religious group targets Shrek 2.
Florida prosecutor arrested after running naked into wrong car.
Science!: The Fido wireless infrared doggie-cam system.
Test for canine personalities. Thanks Eraserhead. Seems today has a doggie theme.
Marijuana may block Alzheimer's.
Images of the Day: Sampling the Dog. Okay, the theme just got ugly.
Boeing’s 747 Large Cargo Freighter Development on Plan. Thanks Jim.
Auctions of the Day: STAR WARS LANDSPEEDER.
WIERD STAR WARS One of a Kind Cast Original Artwork. Thanks Zurk. I have a used Band-Aid to sell.
Thanks Mike Martinez and Ant.



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