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Thursday, Feb 03, 2005

  

French Star Wolves Demo

Star Wolves - Le site officiel now links to downloads of a demo for Star Wolves, the upcoming space combat RPG in the works at Xbow Software (already available in their native Russia). The version on the site includes a DirectX 9 distribution, so presuming this isn't the first game you've played on your computer, you are probably safe with the version on 3D Gamers, which is 33 MB smaller thanks to a DirectXectomy. The larger version is also available on Gamer's Hell.

More Game Movies

Bang! Thanks Frans.

Site Seeing

DreamCatcher Games' Aerial Strike Product Page is now online, a home to this flying combat game also known as Yager. Also, the official Lego Star Wars: The Video Game Website is online, a Flash home for the upcoming Force and building block-based game. Finally, a new 1944: Battle of the Bulge Website is now online. Thanks Frans.

Evening Q&As

  • Rainbow Six: Lockdown
    The Rainbow Six: Lockdown Q&A on Computer Games Magazine chats with John Slaydon about Rainbow Six: Lockdown, the next installment in this Tom Clancy shooter series: "The single player campaign for Rainbow Six Lockdown was designed by Redstorm and the PS2 and Xbox versions are very similar, except for some Xbox specific features, such as dynamic lighting, footprint tracking, etc. The main differences come in the multiplayer game. For PS2, multiplayer brings the new experience of playing Rainbow operatives versus mercenaries. With the new Rivalry mode, Rainbow and Mercenary teams compete to be the first to complete the majority of objectives to win the match. Rescue or capture hostages, disarm or detonate bombs, hack into computers or secure them to protect valuable information. Rainbow fights to protect society from the Mercenaries."
  • Act of War: Direct Action
    The Act of War: Direct Action Q&A on Computer and Video Games is a conversation with Alexis le Dressay about Eugen Systems' upcoming RTS game: "The game is built pretty much from the ground up with storytelling in mind, from the way that mission objectives are defined and presented to the mix between in-game and live action cinematics. Integrating a complex story in a game is always a difficult exercise, and you need to be sensitive to the fact that some people find story elements intrusive. The pace and overall emotion of the story also reflects in the pace and character of the gameplay; as the story changes pace, so does the gameplay, and as the role of the heroes in the story moves from being reactive to active, so does the gameplay."
  • Psychonauts
    Tim Schafer A Man and His Beard on IGN is a Q&A with the one-time LucasArts designer about Psychonauts, the upcoming paranormal romp in the works at Double Fine Productions: "Every game I've tried to put some sort of interactive either psychological trip or interactive dream sequence or something like that, because you can mess with images that are on the level of surrealism. Like in a Miyamoto game, you get these crazy surreal images and they're really awesome to look at. The cool thing is, if you do that in a dream or in a mental world, they're all part of the dreamer's head. They all have psychological significance and they all mean something. You see that in someone's head and, you know, when there's a bullet and it has eyes on front of it, that says something about that guy. And you come out of his head and you say, "Whoa, what's going on inside that person's head?" And it relates to how they behave in the real world. And you could have fun with just crazy constructs."
  • dtp entertainment
    Adventure Gamers' dtp entertainment Q&A chats with Chris Kellner about various projects the German publisher is backing: "I think we do more than almost any would do for an adventure title. We always watch the campaigns of our competitors to see what they do for their adventure games. For example, for Syberia II in Germany, we thought they did virtually nothing. Adventures are not that big; you can’t just sit back and say, “Well okay… they will sell no matter how few press releases we do or preview versions we send out.” That’s just wrong. You really have to bang a drum for adventures and go all out."
  • Music
    Experience Gaming's World of Warcraft Q&A talks with Jason Hayes, lead composer for World of Warcraft, Blizzard's MMORPG: "I've worked for Blizzard ever since StarCraft. On that title, I was able to contribute in a variety of ways- from music, to sound design, to voice direction. I've helped write many of the lines the units say, and I even got to do some voice acting! (Firebat, Arbiter, the hero Artanis, and others) At the time I started the company was a lot smaller, and it wasn't uncommon for people to wear many different hats. As Blizzard has grown, the development team members have become a bit more specialized. So, it was natural for me to gravitate more exclusively toward music because it's my greatest passion."

Evening Previews

Purge Jihad Patches

A new Purge Jihad Patch is now available, updating Freeform Interactive's FPS/RPG hybrid to version 2.4.2 (thanks Frans). The new version build notes are available in the game's Message of the Day.

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Ships Ahoy - Disciples II Gold

Strategy First sends word that the Gold Edition of Disciples II is shipping. Here's the deal on the contents of this turn-based strategy bundle:

Montreal, Canada. February 3, 2005. Strategy First Inc. is pleased to announce that Disciples II Gold has shipped to retailers nationwide. Developed and published by Strategy First Inc., Disciples II Gold offers four great titles and countless hours of fantasy gameplay in one adventure-packed box.

“Disciples II Gold is the perfect opportunity for anyone to introduce themselves to the Disciples II titles for the first time,” says Emanuel Wall, the Producer at Strategy First.

Disciples II Gold brings you the complete Disciples II campaign series including Dark Prophecy, Guardians of the Light, Servants of the Dark, Rise of the Elves, and five new bonus quests. For the first time, players can follow the entire Disciples II storyline from start to finish.

Game Movies

Just two, so don't shoot over the lack of bullets: The first SWAT 4 movie is now online, showing off Irrational Games' upcoming installment in the tactical police shooter series. The clip can be found in a variety of sizes and formats in this VU Games FTP Directory, and one of the QuickTime versions is mirrored on 3D Gamers and Worthplaying. Likewise, the first gameplay movie from Red Shark 2 is now online, offering footage from G5 Software's upcoming arcade helicopter sequel. This clip is available in two different sizes on G5 Software's FTP server and mirrored on 3D Gamers and Worthplaying.

Rome: Total War Patch

A new patch for Rome: Total War is now available, updating Creative Assembly's real-time strategy game to version 1.2. Here's word on the update, which can be found on Activision's Rome Total War Website: "This 60MB patch will update Rome: Total War™, and the 1.1 patch to version 1.2. It includes improved performance, single player improvements and multiplayer connectivity updates. The 1.2 patch will be required to play games online." the patch is mirrored on 3D Gamers, FileFront, Gamer's Hell, and Worthplaying.

And Then There Were None

The Adventure Company announces the first of the their Agatha Christie games (story) as they unveil plans for And Then There Were None. The game will be based on one of Dame Christie's most famous novels, which was also the subject of three movies (two with the same name as well as Ten Little Indians). Here's the deal:

Toronto, February 3, 2005 – The Adventure Company, a leading publisher of PC adventure games, today announced And Then There Were None as the first title in a series of games based on the books from legendary mystery author, Agatha Christie. AWE Games has been signed to recreate the rich storyline and characters from this best-selling novel.

Storyline:
In the classic story And Then There Were None, 10 people, each with something to hide and something to fear, are invited to a lonely mansion on Shipwreck Island by a host who, surprisingly, fails to appear. On the island, they are cut off from everything but each other and the inescapable shadows of their own past lives. One by one, the guests share the darkest secrets of their wicked pasts. And one by one, they die...

Agatha Christie fans, and newcomers to the genre, can look forward to a series of unexpected turns; although the storyline stays true to the original concept, players will encounter new plot twists. The first comes in the form of an 11th character, the player, a boatman who brings the others to the island and then is trapped there himself. To save the lives of the intended victims, the player must unravel the motives behind the murders and uncover the identity of the killer. If successful, he will spare not only the lives of the remaining guests, but also his own.

“And Then There Were None is one of the greatest mysteries of our time, and the perfect title to propel what is starting out to be an incredible series,” said Richard Wah Kan, CEO of The Adventure Company. “It’s a challenge to recreate such a masterful story, but we’re confident the talented team at AWE Games will do both the novel and fans proud.”

“We are proud to be a part of presenting Agatha Christie’s mysteries in a new medium,” said Scott Nixon, Producer for AWE Games. “Her writing and the adventure game genre make a perfect match, one that stresses character interaction, development, and psychology.

With game design by Lee Sheldon, the game will ship globally in Fall of 2005 and has an anticipated ESRB rating of “T” for Teen in North America and “12+ PEGI” in Europe.

Site Seeing - Sudeki PC Date

The ZOO Digital Publishing Product Page for Sudeki (thanks Frans) confirms the recent revelation of plans for a PC edition of Sudeki (story and story). The page links to a release schedule listing 25 May 2005 as the release date for the PC edition of Climax' RPG that is already available for the Xbox. Also, the official Cold Fear Website is online, including the reassuring PC CD-ROM logo that was missing from the recent gameplay movie (story) from Darkworks' action/horror game.

SOE Seattle Launches

Sony Online Entertainment Expands Operations With SOE-Seattle (thanks Frans) announces they have expanded their operations in to the gaming hotbed that is the Pacific Northwest:

SAN DIEGO, Feb. 3 /PRNewswire/ -- Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, announced today that it has expanded operations with the formation of a development studio in Seattle, Washington. SOE-Seattle will further increase Sony Online Entertainment's global market share and will strengthen the overall planning and production of premium games.

Matt Wilson will serve as Executive Producer of SOE-Seattle. Wilson had been with Microsoft for over 10 years, leaving to form FireAnt, Inc. with John Smith, Alex Pfaffe, Craig Link and Ed Fries in order to create cutting-edge massively multiplayer online games. All the members of FireAnt will be joining the new studio full-time, with the exception of Ed Fries, who will serve in an advisory role for SOE-Seattle game design and studio management. The SOE-Seattle team has a diverse history of game development, having worked on titles such as Dungeon Siege, Ultima Online, Wing Commander, Asheron's Call, and many others.

Chat-O-Rama

GamerGod is conducting an IRC session this evening to talk with the frisky devils at Netdevil about Auto Assault, their upcoming motorized MMORPG. During the chat they will conduct a trivia contest and hand out Auto Assault t-shirts, along with, of course, details on the project. The session will be held in the channel #gamergod on irc.gamesnet.net, with the festivities getting underway at 9:00 pm Eastern time.

Morning Q&As

  • Star Wars Republic Commando
    The Star Wars Republic Commando Q&A on FileFront talks with Chris Williams about LucasArts' upcoming Star Wars squad-based shooter: "We looked closely at Special Forces Squads in the real world and even went so far as to have a special forces trainer come in and show our animators how to move and what their squad tactics are. We also looked at gritty war movies about WWII and Vietnam for inspiration. We blended these real world references into the Star Wars fiction and are providing gamers with something very new and unique – a special force squad experience in the Star Wars universe."
  • Project: Snowblind
    The Project: Snowblind Q&A on PC Gameworld (thanks Frans) and Loadedinc's Project : Snowblind Q&A each talk with Crystal Dynamics about their upcoming shooter. This is from the former: "We were interested in working in a new genre over at Crystal. Once we prototyped Project: Snowblind early on, we knew we had something unique for the FPS space. With such intense firefights, over two dozen weapons, gadgets and abilities for the player to choose from, it quickly became apparent, even in the early prototype that we had something special. And then once we built our first of the Smart Weapons, we knew we had something very cool to hand over to gamers like yourself. Smart Weapons represent a subset of the player's arsenal that basically think while you shoot them."
  • Stubbs the Zombie: Rebel Without a Pulse
    This local copy of a Stubbs the Zombie: Rebel Without a Pulse Q&A is an in-house interview distributed by Wideload Games to reveal more about Stubbs the Zombie: Rebel Without a Pulse, their upcoming Halo-engine tongue-in-cheek horror game: "Stubbs has a lot of really cool abilities that evolve into interesting gameplay dynamics. Stubbs can tear off his own hand and send it into areas he can't reach himself. The hand can also possess other characters, giving you access to their weapons and abilities. It really opens a lot of doors gameplay-wise. Personality-wise, he's a good man who was wronged all his life; only in death does he gain the ability to turn his losing streak around. He's the ultimate underdog, and everyone likes an underdog."
  • Psychotoxic
    The Psychotoxic Q&A on Game Chronicles (thanks Frans) psychoanalyzes Tim Bruns, art director on NuClear Vision's upcoming first-person shooter: "In the beginning of the 21st century a mysterious machine was discovered under the subway system of New York, but no one realized this machine to be the last rider except the evil sect leader Aaron Crowley (who believes to be the reincarnation of the Satanist Aleister Crowley). With his knowledge of the final horseman he hoped to create a new earth dominated by evil. This “evil horseman machine” started to infect the minds of people on Earth, that’s why the game is called Psychotoxic."
  • Rainbow Six: Lockdown
    The Rainbow Six: Lockdown Q&A on FileFront talks with John Slayton, lead designer on the PS2 edition of the upcoming Rainbow Six game: "Fans will see some great additions to the Rainbow franchise. We have added the Sniper Missions where the player assumes the role of Dieter Weber, the Rainbow sniper. As the sniper, the player protects the Rainbow team from an elevated position, such as a rooftop or helicopter, using the prototype Digital Sniper scope."

Source Engine Update

Steam News (thanks Frans) has news of a new automatic update for the Source engine. The pair of fixes listed each address exploits.

Winning Eleven 8 Demo

A playable demo for Winning Eleven 8 is now available, offering a sample of the upcoming PC edition of this soccer/football simulator with a title reminiscent of a scratch-off lottery game (also known by the more understandable Pro Evolution Soccer 4). The demo is a 198 MB download, available on 3D Gamers, Boomtown (registration required), Computer Games Ro, FileFront, Gamer's Hell, and Worthplaying.

Bizz Buzz

Video game publisher THQ doubles profit (thanks Mike Martinez) has some happy financials. Meanwhile, Computer games firms poised to move in for the kill examines the take-over frenzy that's taken over the game scene. Also, Atari Promotes Lisa Rothblum to Executive Vice President, Administration and Operations. Finally, EA Completes Purchase of Shares of Ubisoft Entertainment (thanks Frans) announces that EA "has completed its previously announced purchase of 3,497,049 shares of Ubisoft Entertainment S.A. from Talpa Beheer B.V. for a purchase price of 19.69 Euros per share." Just under 69 million Euros is about $89 million in U.S. currency.

Morning Previews

Morning Screenshots

Morning Consolidation

Morning Tech Bits

Competitions

Here's a reminder that the Guild Wars Beta Weekend Key Opportunities Page has details on how to participate in the next beta weekend for ArenaNet's upcoming MMORPG (thanks Rage321's Guild Wars Fansite). Screenshots of the new areas of the game world that will be opened can be found here. Also, Music 4 Games has the list of nominees for the third annual G.A.N.G. (Game Audio Network Guild) awards: "The G.A.N.G. Awards recognize achievement in music, sound design, and voice acting and will take place on March 10, 9pm at the Moscone center during this year's Game Developers Conference in San Francisco."

Gatherings

Legit Reviews has a write-up based on attending the recent St. Louis Gaming - Warfactory LAN, illustrated by some photos.

The Mod Squads

The TC: Elite Website lists February 10 as the release date for the next version of True Combat: Elite, the Wolfenstein: Enemy Territory-based game. Thanks Ant.

Op Ed

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

In another phishing scheme ripped from today's headlines, I got a couple of scam spams this morning from someone purporting to be a U.S. soldier looking for a partner to help get $25 million of Saddam Hussein's fortune out of the middle east, going so far as to send a BBC story from a couple of years ago to corroborate the origins of the money. Perhaps I should get him in touch with Yassir Arafat's widow who contacted me with a similar proposal and they could help each other out?

I have an over-scheduled day today, as Gunnar's second visit to the vet is this morning, I may have to return the rental car I picked up when I was informed that after the new light switch was installed, my truck started blowing fuses (I'm just not even contemplating the idea that they've ruined her on me), and we also got a call from Dr. Toothy's receptionist yesterday, confirming an appointment for today (that I never actually made) relating to my crown repairs in progress.

Dr. Doggie, Dr. Toothy, and Dr. Goodwrench are not at all near each other (the vet is by the Connecticut border and the Dentist is in Manhattan), and the timing is going to be tight, so I'm just a little stressed out about all this.

On the other hand, at least it's Groundhog Day, so if this all blows up, at least I may get the chance to set it all right.

That's the potential good news, the bad Groundhog Day news is already in.

Links of the Day: How NOT to talk to the police. Thanks Dave. Contains profanity (naturally).
Stories of the Day: Hong Kong firm wards off evil spirits with feng shui underpants.
Unwitting coffee model awarded $15.6M.
Half of Bankruptcy Due to Medical Bills -- U.S. Study.
That's the Ticket!: Chinese man grows his own chairs.
Science!: Carbon burial 'is climate option'.
Gouge and Bite: Gorn.
Peru's Rare 'Mermaid' Baby to Have Risky Surgery.
The Funnies: Ctrl+Alt+Del.
Images of the Day: The Infinite Cat Project.
Auctions of the Day: Fans find Peter Yarrow's guitar on eBay. Lost when he was leaving on a jet plane.
The Vitalizer Plus Hexagonal Water - Refurbished. Thanks Devicer.
WORLD'S LONGEST MOTORCYCLE. Thanks Compfused.
Follow-ups: Slashdot | UPN Officially Cancels 'Star Trek Enterprise'. I'll say it again... a Quantum Leap over the shark.
Congress Frets Over Saving Hubble Project.
Thanks Mike Martinez and Ant.



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