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Archived News:
WoW-Europe.com (thanks Frans) now
offers an official European street date for World of Warcraft, announcing that
Blizzard's MMORPG will officially launch on the continent on February 11, 2005. Word
is: "The game will be available for Windows® 98/ME/2000/XP and Macintosh® in
English, French and German. There will be a standard edition, containing the
game on four CD-ROM disks, and a collector’s edition with a plethora of included
World of Warcraft memorabilia. Both versions will be fully localised into
English, French and German, and will also be available with a Spanish or Italian
box and manual." Also, a press release was issued earlier today narrowing March
25, 2005 (from Spring ( story)) as the date the red pills will be
distributed for the European launch of The Matrix Online, Monolith's upcoming MMORPG (which is
planned for a simultaneous North American launch). It seems the agents are
onto this one, however, as the press release has been removed from its source, so it's not
clear at this point if that new release date is actually valid.
The first patch is now available for Lord of the Rings: Battle for Middle-earth,
updating EA's Tolkien-based real-time strategy game to version 1.01. In addition
to fixes and tweaks, the update also adds some new maps. Versions of the patch
for every language are available on
this EA FTP directory,
and some or all of the patches are mirrored on
3D Gamers,
FilePlanet
(registration required), Gamer's Hell, and
Worthplaying.
An updated three-level Will of Steel demo is now available, providing a
sample of this "modern warfare tactical 3D Real Time Strategy
game set in the early 1990s with missions based in Afghanistan and Iraq." The
184 MB demo can be downloaded from 3D Gamers,
FileFront, Gameguru Mania,
Gamer's Hell, and
Worthplaying.
The Talazars Revenge
Press Release announces plans for Talazar's Revenge, an upcoming expansion
pack for Ashen Empires, Iron Will Games' MMORPG. The expansion is due for
release this Spring, though pricing has not yet been determined. Here's a bit:
Talazar's Revenge will introduce a vast new northern continent with a
large number of new items, quests, NPC's and creatures. Players will battle the
environment and each other as they venture through the harsh wastelands forced
to choose sides in an epic struggle between good and evil.
The winners of the
8th Annual Interactive Achievement Awards Winners have been unveiled,
covering a variety of categories. Here are the game of the year winners: ·
Game Of The Year - Half-Life 2 (Vivendi Universal Games/Valve)
· Console Game Of The Year - Halo 2 (Microsoft/Bungie)
· Computer Game Of The Year - Half-Life 2 (Vivendi Universal
Games/Valve)
Computer Games Magazine
is reporting that Alex Garden has parted ways with THQ, the company that owns
Relic Entertainment, the development studio Alex founded. The story says his
last day with the company was January 31, and according to THQ he had "wrapped
up his projects for us, including facilitating the transition through the Relic
acquisition, and is now focusing on projects apart from THQ."
The official
Stargate SG-1: The Alliance Website is live (thanks Frans), replacing the
temporary site that held its place. The Flash homepage for the upcoming TV
series tie-in offers media and info for the project, including some new
screenshots and a new FAQ.
- Midway/Unreal
The
Midway Q&A on Computer Games Magazine discusses today's announcement
that the developer has licensed the Unreal engine for several upcoming
projects: "Midway's internal studios have a philosophy of using one core
technology, and common tools and then adapting the tech to fit any specific
game needs as needed. This generation of HW we've been using Renderware as
the broad studio solution. With Criterion being sold to one of our
competitors it made a lot of sense to look at other solutions from a
strategic point of view. After a lot of review by our PD organization we
found that the development road map for Unreal Engine 3 and our needs were
in sync. This meant including many significant changes to what the engine
does that will make Unreal Engine 3 a very powerful tech for all next
generation platforms."
- Star Wars Republic Commando
There's
a Star Wars
Republic Commando Q&A on Game Chronicles (thanks Frans) using Jedi mind
tricks to interrogate Chris Williams, the producer on the upcoming Star Wars
shooter: "The single biggest differentiator in Star Wars Republic Commando
is how you can make strategic choices with your squad commands using a very
simple 'One Touch' control scheme. This is not a game where you will need to
micromanage your squad and spend a lot of time worrying about them. They are
extremely smart and will seek cover and engage enemy targets on their own.
When you do want to issue them commands gamers will find it as easy as
clicking a single button. "
- Auto Assault
f13.net's
Auto Assault Q&A talks with Scott 'Scorch' Brown, design lead on
Netdevil's upcoming MMORPG: "This is something that we are trying hard to
help people understand about the game and this is where Auto Assault really
shines. We have set out to combine the intensity of action games with the
long term enjoyment of RPG/statistical character development. In Auto
Assault, we use what we call “TacArc” to represent your targeting range. As
both the enemy and you are moving, you are constantly trying to maneuver to
keep the enemy in the arcs. The AI is also actively trying to avoid your
weapons. Even though firing is instant when you press the trigger, it is a
dice roll based on your attributes, skills, and weapons versus their skills
and armor to decide if you hit and for how much damage."
- EQ: Dragons of Norrath
EverQuest
Vault's EverQuest: Dragons of Norrath Q&A discusses the upcoming MMORPG
sequel with producer Robert Pfister: "Probably the new mission system and
the amazing art are two of the most notable things about Dragons of Norrath.
The dragon models and the zones are absolutely stunning. The mission system
allows players to receive a hand-crafted mission to engage a zone instance
specific for their group. It’s really a lot of fun and should be a big hit.
"
- Battle Mages: Signs of Darkness
The
Battle Mages: Sign of Darkness Q&A on FileFront
talks with Svetlana Tchestnikh about Targem's
upcoming strategy/RPG expansion: "The Battle Mages RPG/RTS genre mix allows
you to get the best of both worlds: on the one hand, you make armies,
control troops and command battles. On the other hand, you have an RPG
character mage, who gains combat experience, gets new skills and becomes
more and more powerful, with various tactic and magic abilities in his
arsenal."
- Aurora Watching: Gorky Zero
RPG
Vault's Aurora Watching Q&A chats with a few of the folks from
Metropolis Software about their upcoming continuation of the Gorky series:
"Aurora Watching is a stealth shooter with a third-person perspective and
various gameplay elements. We wanted a range of gameplay to entertain gamers
with more than sneaking, and so Aurora provides mini-games like time
arcades, mega-bosses, lasers and driving vehicles. Our game is set apart
from titles like the Metal Gear Solid series by a more realistic plot taking
place in the deepest cold Arctic. The action at the North Pole makes the
game's atmosphere unique - blizzards and icy winds, frozen mood - all that
makes the gamer feels he's really in the Arctic."
- Chris Crawford
Chris
Crawford The interview on Guardian Unlimited Gamesblog (thanks Mike Martinez)
talks with the one-time Atari mainstay about the current state of computer
gaming: "It’s the choices, giving people lots of interesting choices.
Actually, that’s Sid Meier’s definition of a good game too. It’s just that
you have to give choices that are intrinsically interesting, and that’s why
we have so intrinsically failed to address the female market. They are not
interested in choices involving spatial reasoning and guns."
- Eri Izawa
The
Eri Izawa Q&A on Killer Betties continues their Killer Women series by
chatting with Perpetual Entertainment designer Eri Izawa: "One reason I
chose my college was because it was the birthplace of Infocom games (and the
setting of The Lurking Horror). Despite this, working in games was something
I never took seriously until I realized (1) I didn't want to do hardcore
science, (2) writing fiction was unlikely to result in income anytime soon,
and (3) game companies in my area were hiring. Thanks to gaming in college,
I had contacts in the industry. Eventually I got a break – a particular
start-up company couldn't demand years of professional game dev experience
because no one there had any, either! My writing samples and my amateur game
writing experience helped tip the scales."
- IGE
Guild
Wars OGaming's IGE Q&A talks with IGE president Steve Salyer about this
brokerage service for MMORPG items and currency.
Midway Chooses Unreal
Engine 3 for Next Generation Game Development is an announcement that comes out
of the DICE Summit saying Midway has licensed the next iteration of the Unreal
engine for use on several upcoming console and PC projects. Here's a bit:
CHICAGO--(BUSINESS WIRE)--Feb. 2, 2005-- Midway Games Inc. (NYSE:MWY -
News), a leading developer and publisher of interactive entertainment software,
today announced a multi-year licensing agreement with Epic Games giving Midway
use of Epic's Unreal Engine 3 technology and tools for next generation console
and PC game development. Unreal Engine 3 technology and tools are now in use at
Midway's internal studios including: Midway's Chicago studio, the makers of NBA
Ballers and the Mortal Kombat franchise; Midway's Austin studio, developers of
Area 51; and Surreal Software, the creators of The Suffering.
Source: Midway Games Inc.
This agreement with Epic furthers Midway's strategy to align itself with the top
development technology and talent in the industry. The relationship also allows
Midway to build on Unreal Engine 3 technology to create specific tools and
assets that will be utilized across all Midway internal studios. This
studio-wide effort is expected to be instrumental in the development and
progression of major franchises as well as the creation of new game properties.
The agreement also underscores Midway's commitment to the premium PC games
market.
The German THQ News
Page (thanks Frans) has word that STALKER: Shadow of Chernobyl, has
suffered another delay. Previously expected for May of this year
( story), the game no longer seems to carry a specific release
date. No reason for the delay is offered, but GSC Game World's PR Manager
Oleg Yavorsky gamely spins this announcement, saying they are pleased that THQ
has given them more time to develop their upcoming first-person shooter.
The horse finally catches up with the cart, as
EA Making Offer Gamers
Can't Refuse ... The Godfather Video Game is the press release officially
announcing development of the Godfather game that was first hinted at almost a
year ago ( story) and confirmed in December
( story).
EA Resurrects
Brando for The Godfather (thanks Mike Martinez) revives the story about reviving the
legendary deceased actor to reprise his role as Don Vito, while
Caan, Duvall Can't Refuse Video Game Offer (thanks Devster) announces the
participation of other actors from the films (Robert Duvall apparently finally
getting over the resentment he expressed that the Godfather 3 did not focus on
Tom Hagen). Here's a bit on the game that confirms target platforms (including
the PC) and a release date of this Fall: REDWOOD CITY, Calif.--(BUSINESS
WIRE)--Feb. 2, 2005--Electronic Arts (Nasdaq:ERTS - News) and Viacom Consumer
Products today announced a videogame based on The Godfather fiction is under
development and will put gamers at the center of the action in one of history's
most revered masterpieces. The book by Mario Puzo and classic film by Paramount
Pictures serve as inspiration for the game as gamers will join the Corleone
family and earn respect through loyalty and fear as they rise through the ranks
to become Don in a living 1945-1955 New York. The game is scheduled for release
in fall 2005 under the EA GAMES brand for the Xbox® videogame system from
Microsoft, PlayStation®2 computer entertainment system, Sony PSP(TM) handheld
entertainment system and PC.
Gamers will create their own mob character in the game, putting themselves into
the action while reliving classic moments from the fiction and experiencing
original missions alongside memorable characters from the film. After a life of
small-time jobs and petty thefts the player will be accepted into the Corleone
family, America's most famous criminal organization. It will be up to the player
to carry out orders, earn respect and make New York City their own.
A new Star Wars Republic Commando movie is now available, part four in
this series showing off the upcoming Star Wars shooter in the works at
LucasArts. The clip debuted on
GameSpy
and is now mirrored on
3D Gamers. Also, thanks to sharp-eyed Frans for pointing out that a little
gastro-intestinal surgery has removed the colon from the upcoming
Star Wars Empire at War game. Also, a new Cold Fear movie shows off more of Darkworks' action/horror game. The clip is available on
3D Gamers. In a
semi-ominous note, however, the end credits on the clip do not include the
reassuring PC-CD logo.
- Anarchy Online
First
Sights on 2005 with Morten Byom on Anarchy Online Hell is a Q&A
discussing what the future holds for Funcom's futuristic MMORPG: "Every time
we increase the visual quality of the game we have to keep in mind how this
will impact the game. Every time we do an upgrade performance will get a
hit, but we will try to keep these to an absolute minimum. We will do what
we can to allow players that do not have the machine specs to run these new
enhancements to have the option to tune down their settings. Updating the
engine to improve its performance is an ongoing task, almost every patch
contain some sort of optimization."
- Ishtan
Introducing
Ishtan on Massive Multiplayer Hell is a Q&A unveiling development of
Ishtan, described as "A medieval
fantasy MMORPG for real role players." The conversation with developer
Harvey Tasker introduces the concept: "Ishtan is a medieval fantasy role
playing game set on the Island of Ishtan which covers approximately 22,500
sq kilometers. The game will use one virtual server for all members so that
they can all play and interact with each other within the one virtual gaming
world. Within Ishtan players may choose from 16 different playable races
each with their own benefits and limitations, and 12 different character
classes. The character classes are all fighting classes but with a wide
variety of skills available players may also choose to make their way
through the game with professions such as black smithing, Alchemists,
Tailors etc..."
North
America to be hit by Storm Riders on GameSpot announces that Orchid Media
International has acquired North American and European publishing rights to
Storm Riders Online, a PC MMORPG based on a Chinese comic book/Hong Kong film.
Here's how Storm Riders is described: The game is being developed by
Malaysia-based Phoenix Games Studio and is based on the Storm Riders comic book
from Ma Wing Shing, which also inspired an animated television series and
live-action movie. No release date or pricing information is available.
In Storm Riders Online, gamers will group with other online players in ancient
mythical China. The story sees martial-arts prodigies Wind and Cloud disappear
from the dominant Tian Xia clan, shifting the power dynamic in the world and
prompting rival clans to ready themselves to assume power of the land.
The Major League Gaming Website has photos
and reports from their 2005 season opener in Washington D.C. that took place
last weekend.
In another phishing scheme ripped from today's headlines, I got a couple of scam
spams this morning from someone purporting to be a U.S. soldier looking for a
partner to help get $25 million of Saddam Hussein's fortune out of the middle
east, going so far as to send a
BBC story from
a couple of years ago to corroborate the origins of the money. Perhaps I should
get him in touch with Yassir Arafat's widow who contacted me with a similar
proposal and they could help each other out?
I have an over-scheduled day today, as Gunnar's second visit to the vet is this
morning, I may have to return the rental car I picked up when I was informed
that after the new light switch was installed, my truck started blowing fuses
(I'm just not even contemplating the idea that they've ruined her on me), and we
also got a call from Dr. Toothy's receptionist yesterday, confirming an
appointment for today (that I never actually made) relating to my crown repairs
in progress.
Dr. Doggie, Dr. Toothy, and Dr. Goodwrench are not at all near each other (the
vet is by the Connecticut border and the Dentist is in Manhattan), and the
timing is going to be tight, so I'm just a little stressed out about all this.
On the other hand, at least it's Groundhog Day, so if this all blows up, at
least I may get the chance to set it all right.
That's the potential good news, the bad
Groundhog Day news is already in.
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