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Archived News:

Friday, Jan 28, 2005

  

Dear Diaries

The Star Wars: Republic Commando Developer Diary #3 - Search and Destroy on GameSpot is written by AI engineer John A. Hancock who describes the effort that's gone into making the squad AI in Star Wars: Republic Commando stand out from other squad-based games. The Project: Snowblind Dev Diary #2 on GameSpy is written by designer Patrick Connor who offers a look at multiplayer play in Project: Snowblind, Crystal Dynamics' upcoming shooter, while the Project Snowblind Weapons Profile on GameSpot is written by Crystal Dynamics' Zak McClendon. Also, The Witcher Peek #10 on RPG Vault is online, as "We learn about prophecies related to the end of the world in which CD Projekt's fantasy-themed game takes place."

WoW Patch Plans

The World of Warcraft version 1.2.2 Patch Notes on WorldofWar.net have notes on a patch for European World of Warcraft beta that also apply to the next patch for the retail North American edition of Blizzard's MMORPG. All the changes listed are bug fixes.

Evening Q&As

  • Battlefield 2
    The Battlefield 2 Q&A on TotalVideoGames talks with DICE designer Lars Gustavsson about their upcoming modern combat shooter: "The Battlefield games has never been about depicting war as ‘Saving Private Ryan’ where gore and realism is key but rather as ‘Kellys Heroes’ where fun and excitement is the key-focus. Then add to that all the military hardware that you find on one of the shows of the Discovery channel and you have Battlefield 2."
  • Guild Wars
    The latest Guild Wars Fansite Friday on GUILD WARS HISPANO answers further questions about ArenaNet's upcoming MMORPG for this Spanish-language site, though the article is actually in English: "The ready-made characters will be substantially different than those that you 'raise' yourself from Level 1. The ready-made characters come in many different builds. This variety offers you the chance to try out different gameplay styles and lots of unique skills and skill combinations without acquiring the full mission experience. And naturally there is a large and growing number of these custom builds. "
  • EverQuest II
    EverQuest II Vault's Ask SOE #30 poses questions submitted by their readers about EverQuest II to Steve "Moorgard" Danuser: "While we want to keep improving the quest journal and making it easier to use, allowing you to sort by zone on a per-step basis has a downside. We don't want people playing the journal instead of the game. What I mean is, having a list of all the quest steps you need to do in a particular zone turns your journal into a shopping list, and you lose the story and flavor behind the quests. Though it takes effort to go through your journal and find quests in a particular zone, the very act of doing that makes you read through the steps and remember elements of the storyline that you may have forgotten."
  • Conflict: Global Terror
    The Pivotal Q&A on Computer and Video Games talks with Stuart Poole about Conflict: Global Terror, the next installment in their war on terror: "I'm pleased to say that Conflict: Global Terror hasn't removed itself from having a 'real world' setting - we know how important that aspect of the series is. All the missions are based in true political hotspot locations around the world, which keeps Conflict's feet on the ground but has freed us from having a single style of environment in the game. The terrorist organisation that you are up against is fictional, that's true, but all the events that happen through the game are inspired by actual events from the past."
  • Killer Women
    Killer Women: Ellen Beeman on Killer Betties kicks off a series profiling female developers by introducing this producer on The Matrix Online.

HORIZONS Sale Complete

Tulga Games announces it has completed its purchase of the assets of Artifact Entertainment, most notably the MMORPG HORIZONS: Empire of Istaria:

TEMPE, AZ –– 25 January, 2005 –– Tulga Games, LLC announced today that it has completed the purchase of the assets of Artifact Entertainment.

“We received approval by the U.S. Bankruptcy Court in mid –December to move ahead with the purchase, then proceeded to formally close the purchase,” said Mr. Chris Tulumello, founding manager of Tulga Games. “I’ve been saying for months now that I’m both a fan of the game and a strong advocate of the underlying technology. This purchase dramatically increases the value of Tulga Games and send a message of stability and longevity to current and future Horizons customers,” continued Mr. Tulumello.

Members of Artifact Entertainment’s development, technology and creative teams have been asked to join the new Tulga Games team and “the response to these offers has been overwhelmingly positive,” says Mr. Tulumello.

Evening Previews

Evening Screenshots

Evening Tech Bits

Evening Consolidation

Daemonica Unveiled

The Daemonica Website (thanks Tiscali Games) reveals plans for Daemonica, an upcoming "3D interactive mystery" that will be the first PC game from RA Images, a company that has previously produced various other 3D graphics and animation projects, including a children's television series. The site actually has news dating back to last October, and the content there includes some screenshots and a gameplay movie, with word to expect the game in Q1 2005. Here's a bit from the description:

Daemonica is an intriguing 3D interactive mystery that offers everything that adventure genre fans appreciate - immersive storyline with unexpected twists, extensive dialogues with believable characters, puzzles, both mandatory and optional quests. Action fights are smoothly integrated into the gameplay. Set in the medieval England it tells a story of Nicholas Farepoynt, an "investigator" who can talk to the Dead. A story of blood, passion and sacrifice.

Dear Diaries

Road to Hill 30 Multiplayer Brothers on PS2.IGN.Com is a description of the maps in Brothers in Arms: Road to Hill 30, Gearbox Software's upcoming World War II shooter written by the design team, though the PS2 version is technically the topic here. Also, a new Auto Assault Recon Section is online, offering new information on Auto Assault, NetDevil's upcoming vehicular MMORPG. The section now offers a whole bunch of background on the back story that explains the game's post-apocalyptic setting.

WoW Europe Beta Phase 2

The WoW Europe Website has posted the Account Creation pages for phase two of the European beta testing for World of Warcraft (thanks WorldofWar.net). Word is: "The number of new accounts will be limited based on server capacity and will be distributed on a first come, first served basis so we recommend players to register early."

Morning Q&As

  • SWAT 4
    There's a SWAT 4 Q&A on 10-David that talks with Irrational's Paul Hellquist about the upcoming tactical police shooter sequel: "The command interface was great for its time, but we felt it needed to be slicker and quicker in SWAT4. We wanted to shorten the learning curve from an hour to a couple of minutes. Our focus testing has proven to us that we have succeeded in this goal. One thing I can’t stress enough to your readers is that NOTHING has been compromised in terms of the depth of expression you have in the command interface from SWAT3. All of the commands from SWAT3 are still there, plus more. We have just removed the complexity of dealing with the interface."
  • Auto Assault
    The Auto Assault Q&A on Auto Assault WarCry talks with NetDevil's Scott Brown about their upcoming MMORPG: "Auto Assault is the game we’ve always wanted to play, but we couldn’t because it hadn’t been created yet. It is a fast-paced, action RPG where your actions can have a direct impact on the game environment – you can destroy virtually everything in your path and when you return to that area later, find it as you left it. There’s a great variety of things you can do – everything from solo missions to crafting to convoy missions and clan (our version of guild) activities."
  • Call of Cthulhu
    HomeLAN Fed's Call Of Cthulhu: Dark Corners Of The Earth Update Q&A talks with Pete Hines of Bethesda Softworks about Headfirst's upcoming horror game: "We’re not making an FPS. This is a survival horror game played in the first-person perspective. Obviously there will be comparisons, and obviously there are FPS elements in Call of Cthulhu, but its goals and means of entertaining and engaging the player are very different. It is, first and foremost, a horror game that wants to scare the beejeezus out of you, over and over again."
  • The Matrix Online
    The Matrix Online Vault's The Matrix Online Question of the Week #18 asks Monolith's Brannon Boren how full-time residence in The Matrix will be possible in the upcoming MMORPG.

Heavyweight Thunder Weighs In

IGN has first details on Heavyweight Thunder, an upcoming boxing game in the works at Iridon Interactive. The game will feature first- and third-person modes, a full management mode, as well as "lifestyle" features will complement the game's boxing action. Heavy Weight Thunder is expected to break training and show up in stores this March.

Site Seeing

The Stronghold 2 mini-Website is now live, offering a placeholder home for FireFly Studios' upcoming strategy sequel. The only thing to see there for the time being is a Shockwave version of a related mini-game called Castle Attack 2 that they released recently as a stand-alone game, but didn't previously have an official home.

Morning Previews

Morning Screenshots

Morning Tech Bits

Morning Consolidation

Help Wanted

The NetDevil Employment Opportunities Page outlines a couple of new openings that they are looking to fill for the development team on Auto Assault, their upcoming MMORPG. In addition to previously posted positions, they have added postings for level designers and a web developer.

Op Ed

Friday Game Reviews

Friday Hardware Reviews

etc.

Out of the Blue

I took Gunnar for another session of puppy socialization with the Devicers' yesterday, and got caught up in an adventure beyond anything I had anticipated. The session of tromping around with a couple of adult dogs who are not Hudson was great fun for him, and he got another good lesson on how to act around cats to avoid conflicts, something he's got good instincts for already. The ride up, however, was a smorgasbord of bodily functions, as shortly after embarking (which indeed involved a lot of barking), I got presented with a stinky poo and a puddle, both of which were probably intentional, provoked by irritation at being tethered safely (but alone) in the back. I cleaned up and relented on the safe approach for the ride by letting him free, and about a half-hour from our destination, he thanked me by getting carsick in my lap (yum!). After puppy play and puke cleaning, it was time to return, which is when something in the truck fritzed, and now my dash lights are out. Trying to find a blown fuse bore no fruit, so I got to drive home in the dark guessing about my speed, as it was almost impossible to see the gauges even with the interior lights on. I'm guessing the couple of state troopers I passed along the way were tempted to stop me out of curiosity after seeing me slow to what was probably 20 MPH below the limit after spotting them. Vroom!

Links of the Day: 101 Dumbest Moments in Business 1-10.
Stories of the Day: State Senator Wants Cockfights, with Gloves. Hey, what he does in the privacy of his own home...
Jilted Man Begs for Wife's Return in $17,000 Ad.
Budweiser's 'Malfunction' explainer ad won't air.
Science!: Turin shroud 'older than thought'.
Pluto's moon created by cosmic hit-and-run.
Images of the Day: Vent et glace sur Genčve.
Media of the Day: Vintage Game Commercials.
Auction of the Day: EVGA, NVIDIA and E-SportsEA Supports Tsunami Relief.
Follow-up: Giant miracle for tiny infant. Woohoo! :) (Though, of course, sad news for the donor).
Thanks Mike Martinez and Ant.



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