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Thursday, Jan 27, 2005

  

SÖLDNER: Marine Corps (& WINGS) Status

Following news of the closure of WINGS Simulations (story), which this news bit confirms, the JoWooD Website (thanks ToTheGame) has an affirmation that the upcoming Marine Corps add-on for SÖLDNER is due as planned:

Wings Simulation closed - but no changes for SOLDNER players!

Here are the good news for all the Soldner players afraid of what is waitung for them: The "game over" for Wings Simulations has no effect on support & patches. "Soldner will be supported by an experienced team. The patches will be developed by experienced people who have been involved in the project soldner since the begining", explains Marc Olbertz, Community Manager for Soldner.

The Release of the AddOn "Soldner - Marine Corps" will happen as scheduled. The servers will be kept working and suopported to ensure the full fun provided by Soldner.

Painkiller Patch & Server

A new patch is now available for Painkiller, updating People Can Fly's first-person shooter to version 1.6.1. The update includes CPL-inspired features including new maps and "other CPL-ready features." A new version 1.6.1 dedicated server is now available as well. The client patch can be found on 3D Gamers, FileShack (registration required), Gamer's Hell, GameSpot DLX (registration required), JustGamers, The Patches Scrolls, and Worthplaying; and the server is available on 3D Gamers, FileShack (registration required), Gamer's Hell, GameSpot DLX (registration required), JustGamers, The Patches Scrolls, and Worthplaying.

Xpand Rally Patches

A new patch for Xpand Rally updates Techland's racing sim to version 1.1.0.0. There are patches on the official website for all 600 (give or take) language versions of the game, each thirty-some MB, and all mirrored on 3D Gamers and The Patches Scrolls. A few of the patches can also be found on Gameguru Mania and Worthplaying.

SuperPower 2 Patch

More patch madness, as the Golem Labs Website is now serving up a new version 1.4 patch for SuperPower 2, their sequel of global domination. Word is: "This latest patch adds even more features: A.I. aggressiveness slider, ban console command, private chat and more) as well as a good numbers of tweaks and fixes." The release notes have complete details on what's new and different.

Star Wars: Republic Commando Movie

A new Star Wars: Republic Commando movie is now available, a new movie game movie showing off more of the weaponry in the upcoming shooter set a long time ago, yada yada. The 102 MB QuickTime movie is available on GameSpy and mirrored on 3D Gamers.

Ships Ahoy - COPS 2170: The Power of Law

Publisher Strategy First sends word that the squad cars bringing COPS 2170: The Power of Law to North America have arrived:

Montreal, Canada. January 27, 2005. Publisher Strategy First Inc. and developer MiST land - South are pleased to announce that the futuristic tactical strategy game COPS 2170: The Power of Law has been shipped to retailers nationwide.

“We are very excited about the North American release of COPS 2170: The Power of Law,” says Vitaly Shutov, President of MiST Land - South. “This game offers 200 quests and unlimited character development possibilities which are only two of the factors contributing to the captivating game dynamics that players will really enjoy,” continues Shutov.

“Players fight as Katrin, an ethical, good-hearted Cop who is working in a city infected with evil and run by a corrupt government that controls like “big brother.”. This really makes achieving justice an intriguing and challenging goal for the player,” says Jay Podilchuk, the producer at Strategy First.

About COPS 2170: The Power of Law
You take on the role of rookie cop, Katrin, as she patrols the mean streets of a futuristic, cyberpunk metropolis. Katrin is a beautiful, young, police academy graduate who is an excellent student and an exceptional athlete. Unbeknownst to Katrin, her recent assignment concerning a series of terror attacks is about to propel her into the path of an evil genius. The city streets she is fighting to protect are unlike any modern day metropolis. The government implants cyber links into newborns, marking them with a unique ID in order to ensure complete control, watching over everything for the “safety of the public.”

COPS 2170: The Power of Law features stunning 3D environments ranging from cramped private quarters to sprawling city streets, all filled with more than 60 NPCs. As Katrin, players can recruit up to seven of their fellow officers, and use a large arsenal of weaponry and equipment—including a scanner, rifles, and machine guns—to win large-scale battles against the city’s criminal masterminds. Missions vary from suppressing small-scale riots to challenging the security staff of a massive yet corrupt corporation. Each mission can be accomplished using a variety of strategies, giving the player multiple paths to victory and hours of exciting gameplay.

Features

    · A large, living, futuristic world with more than 60 NPCs
    · 200 quests to keep the player moving along the non-linear story
    · The ability to put together a team of eight agents with different specializations
    · Limitless character development possibilities
    · 14 large detailed maps that offer numerous tactical possibilities
    · A large arsenal of lethal weapons
    · Numerous vehicles from police cars to heavy space marine tanks
    · Top quality sound effects and music enhancing the cyberpunk mood
    · 3D game world with astonishing special effects
    · User-friendly interface and easy camera control with full rotation and zoom

COPS 2170: The Power of the Law will be available for purchase at all major retailers at a suggested retail price of $39.99. Rated Teen by ESRB. For more information on COPS 2170: The Power of Law please visit the official game website: www.polgame.com/eng/ or www.strategyfirst.com.

DRIV3R PC Details

Atari reveals some details about how the PC edition of DRIV3R, due in March of this year, will differ from the previously released console versions:

Following the massively successful console version, Driv3r for the personal computer features an all new level exclusive to the PC release. The level is set between 'Gators Yacht' and 'Trapped' and is called 'The Hit'. It features an assassination attempt on Tanner and a tense, hot pursuit which makes the most of Miami's waterfront location and the variety of vehicles it calls for. The PC version will also see additions in other areas including for the first time the full 12 minute long DRIV3R 'making of' movie.

Evening Previews

Evening Tech Bits

Evening Consolidation

Torque gets Jacked

The Sproing Interactive Media Website (thanks Frans) has revised their description of their upcoming motorcycle racing game that formerly was known as Torque: Savage Roads. Presumably because the movie Torque from which it drew its license hit theaters over a year ago, the game is no longer a movie tie-in, and will now be titled Jacked. In spite of the change, the description of the game remains exactly the same: "Choose a biker and try to lead him to ultimate victory - win races any way you can! A selection of hand-to-hand weapons will help you to beat those pesky upstart biker gangs..."

Morning Q&As

  • Make Something Unreal
    HomeLAN Fed's Make Something Unreal Q&A talks with Epic's Steve Polge and Mark Rein about the just-completed Make Something Unreal design competition: "There have been a bunch of surprises. The quality of the mods continue to blow me away. There are some real professional-strength efforts here. Two other things that surprised me were (a) improvements that the teams made from one phase to another and (b) the breadth of variety of the entries in the contest. Not just in the big categories but also some truly ingenious entries in all the smaller categories including character models and levels. Even though we had intended for it to work out that way people went way above and beyond what we had expected."
  • EQ Expansion
    HomeLAN Fed's EverQuest: Dragons Of Norrath Q&A hunts down Sony Online producer Robert Pfister to discuss their next MMORPG expansion: "Designing for EverQuest (the live game, special events, expansions, etc.) is a continual process. There really is no ‘stop-and-start’ to it. The Designers are always thinking up new storylines, extensions of storylines, continuing storylines, bringing back storylines, etc. Dragons are a huge part of the lore of EverQuest and we haven’t seen a lot of new stories with them for a while. Wanting to explore the histories of the dragons and the amazing art we can create with the new graphics engine made everyone very excited about this story."
  • AOE3
    The Age of Empires III Q&A on GameSpy talks with Greg Street about the coming installment in Ensemble's RTS series: "Age of Empires III picks up where Age of Empires II: Age of Kings left off, roughly during the period from 1500 to 1850. We wanted to barely get into the Industrial Age, but we also wanted to keep our focus on European civilizations. In terms of combat, experienced Age players will have the best of both worlds, with units like pikemen, crossbowmen, and cavalry that will be familiar, plus a variety of new and more powerful units like musketeers, cannons, and tall ships."
  • Act of War
    The F! True Game Story - Act of War on FileFront is an article-format Q&A with Henrick Strandberg, producer on Eugen Systems' upcoming military strategy game (which just added General Barry McCaffrey, USA (RET) as a military adviser). Here's a bit: "Definitely the love for all that is techno-thriller; whether it’s Tom Clancy, Robert Ludlum, Clive Cussler, Robert Harris, Dan Brown or Jerry Bruckheimer… We’re all huge fans of this genre, and felt there was a big gap in the RTS genre for this type of atmosphere."
  • Stronghold 2
    The Stronghold 2 Q&A on Boomtown besieges FireFly Studios lead designer Simon Bradbury about their upcoming strategy sequel: "The medieval period is very interesting to us and the end result is that we do a lot of research for the game. How people in that time period farmed, what they ate, the medicines they used, the types of armour and siege equipment employed and so on. We try hard to incorporate as much historical accuracy as we can and believe we have a lot of educational value for a non-educational game. With that said, where the game play and historical realism conflict we choose the game play every time. The first goal is to make the game fun, second is to keep the game accurate and give the player a flavour of living in medieval times."
  • Gish
    GamersInfo's Chronic Logic Q&A talks with the folks behind Gish, the ball-of-tar action game:, and life as an indie developer: " It's pretty difficult to get much coverage by the "main stream" Press. Indie games have begun to get some recognition by mainstream press, which has made it easier for us, but there is still a long ways to go. I would think that some sites would want to set themselves apart for every other site and cover more then [sic] just Half-Life 2, but these sites are still few and far between. Maybe its something we will see more of in the future. We look at any kind of press coverage helping, but don't see any one type as the key to success."
  • Ron Gilbert
    The F! True Gamer Story Ron Gilbert on FileFront is a Q&A/profile of the man behind some beloved classic adventure games from LucasArts: "I love making anything that people enjoy playing. I’ve never been the type of person that could spend years working on a game; I’d rather make a lot of small games and do small innovations in each one, rather than some big genre redefining game that took five years to make."
  • Music
    The Q&A with Chaos Theory composer Amon Tobin on GameSpot discusses the soundtrack to the next installment in the adventures of stealthy Splinter Cell agent Sam Fisher.

Morning Previews

Morning Screenshots

CodeRED Alien Arena CTF

Version 3.0 of CodeRED, the game based on the GPL Quake II engine, is now available. The standalone version 3.0 includes 16 levels, three of them specifically for capture the flag play, as well as new models, updated graphics technology, and a built-in server browser.

Morning Tech Bits

Morning Consolidation

Op Ed

Thursday Game Reviews

Thursday Hardware Reviews

etc.

Out of the Blue

I mentioned recently that I was experimenting with removing refined sugar from my diet for a while, concerned that getting half of one's daily calories from soda is not what keeps Jack LaLanne going at the age of 90. Actually in looking up Jack on the Wikipedia to check his age, I see he was a self-described "sugarholic" up to the age of 15, so he can be my inspiration here. Anyway, I am pleased to report that this has (unsurprisingly) resulted in me having a good deal more energy, an enhanced appetite for real food, and by all accounts, a generally more pleasant personality. That last bit suggests that, while I was not going off on any serious rampages, I may have been a bit of a non-stop Cornholio for over 20 years now! Are you threatening me?

Links of the Day: Block I Apollo Guidance Computer Replica.
Stories of the Day: Boys arrested for stick figure drawings.
Harry Potter fans pay homage at graveside of British soldier in Israel.
Science!: Chimps have 'sense of fair play'. But those poker-playing dogs are all cheats.
Meteorite Hits Cambodia, Sparks Fires and Prayers.
Soaring global warming 'can't be ruled out'.
Images of the Day: Modern Mod Ren 5.
Media of the Day: Everybody sing along. Thanks Sharon.
Auction of the Day: Missile Deleted from EBay But Launcher Remains.
Follow-ups: Court revives McDonald's obesity suit.
Astronauts stretch legs, install 'arm'.
Hoyer Fighting For Hubble Servicing Mission.
Thanks Mike Martinez and Ant.



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