The new game takes place in a hostile world in which you must battle a mysterious enemy that is in charge of an army of soldiers. You may have heard that one before, but you probably haven't heard about the part where you can rewind, pause, or slow the flow of time. As we saw in a demonstration of the game, these abilities are good for, if nothing else, a little grandstanding. You'll be engaged in plenty of intense firefights and can put an exclamation point at the end of them by gunning down your last enemy, turning back time to restore him, then gunning him down again (if you're into that sort of thing).
REDWOOD CITY, Calif. – January 7, 2005 –Electronic Arts (NASDAQ:ERTS) today announced that EA SPORTS™ Rugby 2005 is under development as the newest ongoing franchise in the EA SPORTS™ lineup, heralding the sport’s emergence as a global phenomenon. The game, which features a host of gameplay and graphical upgrades, will deliver an authentic rugby experience and is scheduled for release in spring 2005 for the PlayStation®2 computer entertainment system, the Xbox® videogame system from Microsoft, and the PC.
“EA SPORTS is committed to making the most complete and authentic rugby game possible,” said Andrew Wilson, producer of the game. “By leveraging our sports technology and experience to create EA SPORTS Rugby 2005, we feel we can grow a successful interactive franchise for one of the fastest growing sports in the world.”
EA SPORTS Rugby 2005 incorporates all the major Rugby teams, players, and tournaments, including the Tri-Nations, Super 12 and many more authentic and prestigious events from the world of Rugby. The game incorporates a completely upgraded graphical engine with individually differentiated players, realistic motion-captured player animations, dramatic lighting and cameras, and stadiums that are accurate with details such as crowd reactions, songs, and chants. EA SPORTS Rugby 2005 plays realistically with on-the-fly play-calling, right analog stick controls for fakes and crushing hits and improved kicking control. The game also features a ‘Rugby 101’ training mode outlining the rules, controls, and tactics of the sport through videos and interactive challenges.
EA SPORTS Rugby 2005 is being produced by EA Canada where such hit franchises as FIFA Soccer, NBA LIVE and NHL are made. EA SPORTS Rugby 2005 is being developed by HB Studios. The game has not yet been rated by the ESRB.
As you might expect from a team-based game like First to Fight, the emphasis in multiplayer is on co-op play. While there's team based deathmatch, the real meat of multiplayer is the ability to play through the entire single player campaign via co-op. You can do so via online and LAN on PC, and via split screen or Xbox Live on Xbox.
But that's just a glimpse at the cool multiplayer features. Just wait until you try out some of the more advanced options, like one mode where your entire team has a "life pool" that limits the total number of respawns. Needless to say, it makes the game much more intense.
The first part of the adventure pack will come as a free download. All of the game's subscribers will be able to sink their swords into a new zone, fight new enemies, and so on. There will also be some new quests in this area for all players. Some of these quests will flesh out the lore behind the game's dark elf race and at least partially explain what has transpired in the 500 years that lie between the original EverQuest and EverQuest II. If players want to continue down this story path, they will have to pay what's been described as a "small fee" to download the rest of the adventure pack's content and continue on. Players that choose not to participate will still be allowed to adventure in this new zone and experience at least some of the new content. If the idea's a hit, SOE will likely follow with more adventure packs in the same vein. Some may continue where an existing adventure pack leaves off, though it's also possible that future content offerings may tell an entirely different story. If the price is right, EQII's adventure packs could be a cool solution to provide small chunks of more involving content on a more regular basis than you'd expect from the previous model of occasional expansion packs. That said, SOE certainly hasn't completely eliminated the concept of a retail expansion for EQII, either.
Play Time: | Place The State. 41 Perfect - 82% - 63 Miles - 421 Secs. Thanks Ant and User Friendly. |
Links of the Day: | ROFL-3000. |
Stories of the Day: |
Man Wants $1,000 To Return Soldier's Camera.
Thanks Bronco. 'Idol' Reject Hung Seeks Good-Guy Roles. Boo Birds Attack Ashlee. In fairness, the other two acts were just as awful. |
Science!: |
Weak El Nino to Affect Weather for Next 3 Months. Magazine Names Seattle Fittest U.S. City. It Pays to Trust Your Gut. |
Media of the Day: |
Dancing Transformer. Thanks
blue. Little Drummer boy. Thanks Maimas. |
Image of the Day: | He Sure Gets Around. |
Follow-up: | Tide Gauges Tsunami's Ripples, Unnoticed, Washed Along Atlantic Coast (registration required). |
Thanks Mike Martinez and Ant. |