Archived News:
Ubisoft announces that the next Rainbow Six game will be titled Rainbow Six:
Lockdown, while offering more details on the project: SAN FRANCISCO –
December 23, 2004 – Ubisoft today announced that Tom Clancy’s Rainbow Six 4
(working title), will now be officially titled Tom Clancy’s Rainbow Six:
Lockdown™. The game is being developed by two of Ubisoft’s award-winning
studios: Red Storm Entertainment, the maker of the original Rainbow Six, &
Ubisoft’s Montreal Studio. For continuous up-to-date news on Rainbow Six:
Lockdown, visit the teaser website at:
http://www.rainbowsixgame.com.
In Rainbow Six: Lockdown, players lead Team Rainbow, the world’s most elite
counter-terrorist unit, as they are called into action and dispatched into
unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they
are personally targeted by an evil terrorist organization. Used to protecting
the lives of others, Team Rainbow must now embark on a mission to fight and save
some of their own.
Rainbow Six: Lockdown will build on the ingredients that have made the Rainbow
Six® franchise a runaway success, and will introduce a new single-player
experience with a personal, darker storyline, state-of-the-art equipment, and
offer gamers the chance to play as two members of Team Rainbow.
Multiplayer modes will return with enhanced features. Additionally,
PlayStation®2 and Xbox® versions will get new & amazing exclusive modes that
will bring the multiplayer experience to a further level of excellence.
Game features include:
• Stunning graphics and ultra-realistic “ragdoll” physics
deliver staggering realism and spectacular close quarter firefights.
• Superior multiplayer experience: One of the best
multiplayer games ever returns with the classics: Adversarial & Cooperative
modes through Split-Screen & on-line. Additional exclusive modes will make their
appearance with:
o PlayStation®2 - New Rivalry Mode
pits Rainbow operatives against trained mercenaries in objective-driven,
team-based adversarial gameplay.
o New Xbox® Live™ “Career Mode”
allows players to create their own operative, improve their skills and acquire
extra equipment in all-new objective-based missions.
• Increasingly intelligent enemy A.I.
• New weapons and equipment.
• Tension-building sound effects.
A
hopefully untemporary message on the Ballerium forums follows-up on the
suspension of Ballerium ( story and story),
Marjorem's upcoming MMORTS, announcing that Interplay has stepped up to finance
the project, in spite of the publisher's own well publicized financial woes
( story). Here's the deal: Two months less three days ago,
Majorem made a "Hopefully Temporary" announcement with regards to the future of
Ballerium.
It was said that Ballerium's development will cease until further funding is
found.
Today Majorem is pleased to announce that our hopes meet reality, as Interplay
chose to make our previous announcement obsolete.
Dear followers, beta-testers, and gamers,
I'm proud to announce that thanks to Interplay, who brought us great titles such
as "Baldur's Gate" and "Fallout", Majorem will now be able to launch Ballerium
this summer.
Ballerium, a massively multiplayer strategy game has been on a closed beta for
about a year, when funds run out and the company had to freeze its R&D. Now that
further financing is reassured thanks to Interplay, Ballerium can be finalized
and prepared for release.
The new
Battlefield 2 Website is now online, dedicated to DICE's upcoming shooter
sequel. The site offers subscriptions to a newsletter (which is already
available), screenshots, and a new movie showing off some first-person action
from the game. Thanks Total Battlefield 2,
where they have a list of mirrors for another recently released first-person
movie from the project.
The Warcraft III
Bonus Maps Page has a new bonus map for Warcraft III: The Frozen Throne
(thanks Frans), offering, of all things, a race track map for the RTS
expansion. Here's word on the Azeroth Grand Prix: "Legends speak of a hidden
race track north of the border where representatives from the far reaches of the
land gather to test their skills and racing prowess. This event is known to
break even the mightiest of combatants with its no-rules-barred arena."
The
Gearbox Software Forums has details from Gearbox' Randy Pitchford about
plans for the Brothers in Arms demo: The demo will likely be two chapters
with some information about other features and content that are available in the
full game to go with it.
The first chapter will be a cut down version of the chapter we call "Rendevouz
with Destiny" - it includes Baker's jump into Normandy, some link ups with
notable characters and an introduction to control and combat. The demo version
of this chapter is about half the size as the chapter in the full game.
The second chapter in the demo is from about half-way through the game. It is
called "The Fall of St. Come". In this chapter, Baker, five of his squad plus
the Plt. Sgt (Mac Hassey) and the radio opr (Pvt. Leggett - the guy with the
glasses). You'll have a chance to understand some of the interesting characters
and you'll get to do some great squad combat using fire and move tactics against
combined arms (including infantry, mortars and other things we'd rather you
discovered by playing).
The
Galactic Civilizations Website (thanks Frans) has a new development update,
discussing their clean-slate approach to Stardock's upcoming space combat
sequel. The update also has details on how to participate in beta testing of the
game: "This upcoming March the beta of Galactic Civilizations II will be made
available to those users who have pre-ordered it (or have an active
TotalGaming.net subscription)."
The latest Brothers in Arms
Developer's Diary offers "A Day in the Life of the QA
Department," penned by quality analyst Angie Dietrich, including a photographic
reenactment of a bug-squashing session. Also, The Star Wars: Knights of the
Old Republic II -- The Sith Lords Wrap Report,
Part 1 on RPG Vault
kicks off a postmortem for the RPG sequel from Obsidian written by lead designer
Chris Avellone and producer Chris Parker. Also, there's an Imperator
diary on the game's official
website written by Mythic president and lead designer Mark Jacobs about
their upcoming MMORPG. Finally, an update to the
Croteam Website (thanks Frans) explains why
they've been so quiet about Serious Sam 2 development lately, as their
publisher is keeping things on the down-low for the time being.
A new Stolen movie has been released, showing off Blue52's upcoming
stealthy action game. The 12 MB download is available on
3D Gamers. Also,
Battlefront now
offers downloads of a new S.C.S - Dangerous Waters intro movie, showing
off the latest modern naval game from Sonalysts Combat Sims. The clip is a 21 MB
download. Finally, a new World Racing 2 movie is now available, showing
off Synetic's upcoming racing sequel. The minute-long clip is available in two
resolutions on the
TDK
Mediactive Europe Website and mirrored on
3D Gamers.
- SWAT 4
The
SWAT 4 Q&A on FileFront talks with Ken Rosman, Vivendi's executive
producer on the upcoming installment in the tactical police series: "The
most exciting part of developing SWAT 4 is getting to work with a great
development team (Irrational) and being part of the team that gets to bring
back the great SWAT franchise."
- The Matrix Online
Three
Days of The Matrix Online on IGN concludes this three-part Q&A with
designer Toby Ragaini about Monolith's upcoming MMORPG: "Perhaps based on
Neo's unprecedented performance, the manner in which the Machines' deal with
humans has also changed. There are reports of agents approaching human
operatives in order to persuade them to assist their cause. Whether or not
individuals will respond to these offers remains unclear."
- Elder Scrolls IV
Elder
Scrolls IV Unraveled on Computer And Video Games is a Q&A with Todd
Howard, producer on the next installment in Bethesda's long-running RPG
series: "The big things include our Radiant AI system, which allows NPCs to
have full 24/7 schedules and think for themselves. In addition, we have
procedural systems to grow huge forests and almost unlimited view distance.
It's all of these things combined that make our world come alive."
- Chaos League
The
Chaos
League Sudden Death Q&A on Experience Gaming talks with Patrick
Pligersdorffer about the upcoming Sudden Death expansion for Cyanide's Chaos
League: "We didn’t think players would be so interested in modding. Early
on, we had requests from the community to allow them to create their own
player textures, models and even new playing fields. We provided tools for
the creation and integration of player textures but we haven’t been able to
provide models export tools due to the limitations of the middleware we’re
using."
- PT Boats: Knights of the Sea
There's
a PT Boats: Knights of
the Sea Q&A on Gameguru Mania chatting with Akella's Sergey Belistov
about their naval combat game: "PT Boats: Knights of the Sea is a naval
simulator of mosquito fleet of World War II. Take command of a boat and
control each member of the crew. Shoot down aircraft using machineguns and
anti-aircraft guns, torpedo hostile destroyers and supply ships, "entertain"
uninvited guests with cannon fire, plan group attacks - essentially, do
whatever you like. Any operation can be entrusted to the AI or handled on
your own."
- Year in Review
HomeLAN Fed's year-end series continues by
chatting with Pete
Hines of Bethesda Software,
Dana Massey of
Mutable Realms, Brad
Wardell of Stardock,
A new server-side patch for Call of Duty is now available, updating the World
War II shooter to version 1.5b. This patch can be found on
3D Gamers and
Worthplaying.
Likewise, there's a new Call of Duty: United Offensive server patch, bringing
the expansion server up to version 1.51b. The update is available on
3D Gamers and
Worthplaying.
These server-only patches clear up an undisclosed exploit.
Atari Support now offers a new patch 3 for Dungeons & Dragons: The Temple of
Elemental Evil, Troika's D&D RPG (thanks Frans). Word is: "Corrects problems
associated with upgrading to DirectX 9.0c, specifically, the inability to loot
bug."
The Enigma
Community Forums now offer downloads of the USA edition of the Enigma Gold
patch as well as a few more localized European patches for Tesseractions' naval
combat game. Some or all of the various patches are mirrored on
3D Gamers and
Worthplaying.
Ubisoft's CSI Miami
Website (thanks Frans) now offers a new version 1.01 patch for CSI: Miami.
The 1.2 MB update clears a couple of gameplay roadblocks, accompanied by word
that: "The above noted fixes are not applied to cases in progress. You must
restart any case in progress after installing the update."
The GTR Website
now offers downloads of a free patch/add-on for the German edition of GTR. The
add-on is a 150 MB download, which is mirrored on
3D Gamers.
A new version 1.8.9 build 105 of the
Kquery
server browsing program is now available. The new release add an AIM "away"
function, new filters, custom queries to Steam servers, and more.
The Point of Existence Website
(thanks Ant) has a new version 0.2.1 patch for the Point of Existence
modification for Battlefield Vietnam, addressing issues with this mod identified by
posters to their forums.
The CarBall Website now
features a new version 2.3 of this automotive sporting modification for Unreal
Tournament 2004. The update clears up an exploit, adds new skins, a new map, bug
fixes, and more.
The
Desert Combat Q&A on FileFront talks with Frank DeLise of Digital Illusions
NY (formerly Trauma Studios) about Desert Combat, their modern combat
modification for Battlefield 1942.
There's an
Advanced Tactics and Strategy Guide for Pilots on Star Wars Galaxies Vault
for the Jump to Lightspeed expansion for the Star Wars MMORPG.
Well it turns out MrsBlue has the flu... something I knew before the doctor told
us, since I took my own temperature before leaving for her appointment because I
was feeling achy, and I was running a fever of 101. The good news is that
I tend to fight things off surprisingly quickly, and I'm feeling okay again
already, after having one of those restless trying to sleep-off-an-illness kind
of day. This all put off our poodle puppy pickup until later this morning, when
we'll have our first experiences with the little character we plan to name
Gunner, so now he'll be our Christmas Eve present.
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