Archived News:

Thursday, Nov 18, 2004

Half-Life 2 Linux Support

TransGaming Technologies (thanks Voodoo Extreme and Half-Life Fallout) announces plans to support Half-Life 2 in the upcoming version 4.2 of Cedega, their Windows/Linux gaming portability program, planned for release on December 7. The announcement goes on to offer the obvious reassurance that Cedega 4.2 will run Steam as well.

MoH: Pacific Assault Patch

The first patch is now available for Medal of Honor: Pacific Assault, addressing various bugs and issues with EA's World War II shooter sequel. The 64 MB download can be found on this EA Games Webpage and mirrored on 3D Gamers, Boomtown (registration required), FileFront, Gameguru Mania, GameSpot DLX (registration required), and Worthplaying.

America's Army Patch

A new America's Army patch is now available, updating Uncle Sam's Unreal-engine military shooter to version 2.2.1. The update features bug fixes, PunkBuster improvements, and a fix for the server kick exploit. The 28 MB patch is available on 3D Gamers, ActionTrip, FileFront, Gameguru Mania, GameSpot DLX (registration required), and Worthplaying.

Pro Evolution Soccer 4 Demo

A Pro Evolution Soccer 4 Demo is now available, providing the chance to try your foot at this sporting sim if that's how you get your kicks. The demo comes in two different versions, with one omitting voice-overs for a smaller download option. One or both of the demos are mirrored on 3D Gamers, Boomtown (registration required), Gameguru Mania, Gamer's Hell, and Worthplaying.

UC: A World Apart Announced

The 3000AD Website has the announcement of plans for Universal Combat: A World Apart, an add-on for Universal Combat, the recent continuation of the Battlecruiser series of space simulations. There is more info along with some screenshots on The Adrenaline Vault where they clarify that this announcement signifies the death of Universal Combat: Hold the Line, the previously announced UC add-on, though this could also be characterized as a renaming and reworking of that project according to this bit: "A World Apart will feature all of the technology and assets that were developed for Hold the Line, but will feature the more complex gameplay of Universal Combat." Word is A World Apart will be released in 2005 around the same time as Universal Combat: Hostile Intent, a more action-oriented installment in the series. In a final twist, Hostile Intent carried a Q4 2004 release date when it was announced (story), so this news also represents a delay for that title.

Half-Life 2 Deathmatch

A post on the HL2world Forums outlines the fairly simple method for getting a Half-Life 2 deathmatch server (as opposed to Counter-Strike Source) running (thanks sauron). This is unsupported and certain aspects of this are a bit wonky, for instance, there doesn't seem to be a Gordon Freeman model for this purpose. Here is the sequence of console commands they've worked out:
    sv_lan 0
    deathmatch 1
    maxplayers (whatever you want)
    map (mapname)

It will add you to the master server and it works.

Gold - Armies of Exigo

EA sends word that Armies of Exigo has gone gold, and is scheduled to be in stores on November 30:
Real-Time Strategy Game Unites Surface and Underground Worlds in Epic Clashes

Electronic Arts today announced that "Armies of Exigo"(TM) for the PC has gone gold. "Armies of Exigo" is a fantasy real-time strategy (RTS) game that gives players the groundbreaking ability to wage war both above ground and in cavernous subterranean expanses as one of three unique forces.

"Armies of Exigo" pits the forces of The Empire, The Beast and The Fallen in a massive struggle for domination of a world divided by the terrain itself. In their quest for domination, the armies can travel below the surface to unleash surprise attacks or launch offensives from superior vantage points on the surface. Using the game's unique dual-layered map system, players can devise strategies never before seen in the real- time strategy genre. Utilizing special units for each army, players can even alter the landscape to eliminate the tactical advantages of their enemies, digging tunnels, creating avalanches and summoning volcanic blasts. "Armies of Exigo" offers a three-part single player campaign that follows each force as they seek to seize control of Exigo, as well as a robust online multiplayer mode for up to twelve combatants.

"Armies of Exigo" is developed by Black Hole Games, a development studio launched by Cinergi Interactive, a subsidiary of the award-winning motion picture production company Cinergi Pictures Entertainment. Slated for release on November 30, "Armies of Exigo" is rated "T" (Teen) by the ESRB and has an MSRP of $39.99. More information can be found on the game's web site at

Terrorist Takedown Demo

A new Terrorist Takedown demo is online, offering the chance to sample the full version of CITY Interactive's counter-terrorist arcade shooter for 30 minutes before deciding whether to unlock further play by purchasing an online key. The 184 MB download is available on 3D Gamers, Boomtown (registration required), FileFront, Gamer's Hell, and Worthplaying.

Morning Q&As

  • Atriarch
    The Atriarch Q&A on FileFront talks with Serafina Pechan, lead designer on World Fusion's upcoming MMORPG: "Most things about MMORPGs are difficult. That being said, the most difficult part of Atriarch making it completely seamless (underground, inside, in the air and space) round globe. The reason is because you can't fake the physics, the curves, the physicality of everything in the world, gravity, etc. Basically, everything we do in the game has been affected by the fact that we decided early on to make this a truly round planet."
  • Call of Cthulhu
    The Call of Cthulhu: Dark Corners of the Earth Q&A on FileFront talks with Dennis Cheng, producer on Bethesda's upcoming first-person horror game: "Well, for starters, there is no HUD. That’s right, no HUD. We really wanted to bring the immersion level to the players, as well as hit home the fact that Jack Walters is a very mortal and susceptible to normal attacks like any other human. There are no health displays, no ammo counters, no inventory display icons…nothing. Everything that affects Jack will be displayed via visual, audio, and tactile feedback to the player. If Jack has a broken leg, the camera will tilt every other step, if Jack is fatigued, his movements will slow down and his vision might start to get blurry."
  • Armies of Exigo
    The Armies of Exigo Q&A on FileFront asks some questions of the developers of Black Hole's RTS game: "The most compelling feature about Armies of Exigo is the ability to wage war simultaneously on multiple levels. It is a unique experience to send units below the surface into catacombs and caves and be able to attack your enemy on the surface. This has not been done before in a real time strategy game and we believe it pushes the genre into a new and challenging experience."
  • Pirates!
    There's a Pirates! Q&A on Cutlass Isle discussing the now-gold Sid Meier remake: "Sometimes it can be frustrating to come back to the governor without being promoted. This is because you are not doing enough to affect him. If that ever happens, you have to go out and plunder, plunder, plunder yourself to promotion and fame. Again, you will not be able to change this in Mods."
  • Vanguard: Saga of Heroes
    There's another quick three question Q&A on talking with Sigil's Bill Fisher about Vanguard: Saga of Heroes.

Morning Previews

Morning Screenshots

Game Guidance

The WWII Sniper: Call To Victory Website now offers downloads of the official guide to the sniper game in Adobe Acrobat format. Thanks Frans.

Game Reviews

Hardware Reviews

Out of the Blue

I know a lot of people are completing Half-Life 2 in a single diaper-clad marathon, but I am one to savor these things, so I am playing in more moderate stretches. One of the things that helps with that is being easily distracted.... I decided to see what Half-Life: Source looks like, and quickly transitioned to being analytical about the Source translation of the game, to enjoying the nostalgia of the renewed experience, to being caught up in gameplay. I ended up playing well past the resonance cascade (I still cracked up when Barney mutterered about wanting to get his hands on the guy responsible for this), and now have a saved game to go back to. It certainly reinforces my feelings about game design... even with the Source-engine enhancements, a lot of the visuals inspire a "wow, was this really old school state-of-the-art?" kind of reaction, but as the bard said, the play's the thing, and the play is still fresh today.

Stories of the Day: Britain's unluckiest punter dies. Thanks Anthony.
Consumer group picks the year's 10 worst toys.
Experts Gather in China for Toilet Summit.
Science!: Evolution made humans marathon runners. Thanks Warren.
Shape-shifting robot shows off its moves.
Thanks Mike Martinez and Ant.
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