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Wednesday, Nov 17, 2004

  

WoW Open Beta Ending

The World of Warcraft Community Site has news that the open beta testing of World of Warcraft will end tomorrow (thanks WorldofWar.net), in preparation for the imminent retail launch of the MMORPG. Word is: "Please note that this does not affect the ongoing European closed beta test. Further details regarding our plans for the closed and final beta tests in Europe will be announced on the European community sites next week."

Evening Q&As

  • Scrapland
    The Scrapland Q&A on Gaming Nexus talks with American McGee about Mercury Steam's robot murder mystery game: "There’s a little something for everyone. Game play ranges from traditional 3rd person action adventure story based mission solving to ship building, piloting, racing, and combat. The ability of the player to switch instantly between different character types means that traditional story driven mission elements can now be solved in a multitude of different ways."
  • DICE
    The DICE Q&A on FZ.se talks with Patrick Söderlund of Digital Illusions about EA's plan of buying the developer: "It is however yet to be completeted [sic], the shareholders will first have to accept the offer in order to complete the deal, but we do count on that happening."
  • City of Heroes
    There's a City of Heroes Q&A on Coldfront's City of Heroes chatting with CuppaJo, CoH Associate Community Coordinator: "I actually think it is harder for me to read posts where the Devs are abused than to read posts where someone abuses me. I know how hard they work to make CoH the best game it can be. They don't 'have it out' for any archetype or player type. They just want everyone to have fun. And to watch people roast them is hard."
  • Asheron's Call
    There's a Q&A with the Asheron's Call Live Team on Warcry News Network: "I enjoy watching people go through the content that we provide. We followed several players over the course of the last year as they navigated through the Falatacot Temples. I watched as a player screamed “BALL!” over and over again in the first attempt to kill Gaerlan. I love making things that are fun for people. When people have fun, I feel like I succeeded at my goals."
  • Survivor
    The Survivor Q&A on HC.Gamer discusses the upcoming disaster game with Claus Wohlgemuth of Replay Studios: "When we fleshed out the gameplay for Survivor we have been inspired by the great amount of player freedom in titles such as GTA III, though the basic gameplay idea in Survivor might be very contrary. Games like Medal of Honor or Call of Duty have not really recreated authentic, great, epic battles of the WW II in single missions, but recreated movie images of it (Enemies at the gate, Soldier Ryan). This is what I call the trap of the medial loop, that we want to avoid by extra giving an important role to our fictional news station NCN (Non cencored [sic] network) in Survivor."
  • Kreed: Battle for Savitar
    The Kreed: Battle for Savitar Q&A on HC.Gamer asks Dmitry 'RCL' Rekman some questions about Burut's upcoming first-person shooter expansion: "Basic set of weapons remained the same as in Kreed (although their parameters and sometimes effects were adjusted to match the new enemies), with a few changes: we added shocker, which is a contact weapon replacing the knife from Kreed, pistol (with semi-automatic mode) and assault laser rifle (my favourite, but be careful not to hurt yourself when using this weapon)."
  • X²: The Return
    The X²: The Return Q&A on Computer And Video Games (thanks Frans) talks with Bernd Lehahn and Andy Walsh about Egosoft's space combat sequel: "The biggest goal we ever had with X2 was to offer the player total freedom in the universe. The keywords we used were 'trade, fight, build, think'. These were our guiding principles as we were designing it, but we wanted to ensure that the player could do these things in whatever way they wanted. We think we did that very well, but there were aspects we wanted to expand."
  • Metalheart: Replicants Rampage
    The Metalheart: Replicants Rampage Q&A on Gameguru Mania talks with Sergey Lakhtin of Akella about NumLock Software's upcoming RPG: "Each character has a lot of elementary functions which in external script of behaviour are weaved into a freakish tree of individuality for everyone. The opponent hears, sees and is capable to warn the friends. It is capable to use several kinds of the weapon, and also to use tactical manoeuvres - lie down, be hidden behind obstacles, etc. Also he can estimate situation - to get away in case of a critical state of health."
  • Officers
    The Officers Q&A on HC.Gamer chats with Game Factory Interactive's Nikolay Demchenko about their upcoming WW2 RTS game: "We are offering a non-linear storyline that develops with the World War II as a background. The story itself is not that important. It's how you make it develop that matters. What we do is provide the players with enhanced tactics, weather effects, challenging AI, captivating gameplay and many more to make their gaming experience fun."

Evening Previews

In Game Chat

A new version of HomeLAN Fed's In Game Chat utility is now available, allowing for chat from within instant messaging applications as well as from within games. The new version also supports Half-Life 2.

Evening Screenshots

New UT2K4 CarBall

The CarBall Website now features a new version 2.2 of the CarBall modification for Unreal Tournament 2004. This release on the newly relocated website represents the first version of this mod since the project changed hands. CarBall is a soccer/football type game where players in cars try to knock the ball into the goal be driving into it.

BG2 Keto

Pocket Plane Group now features a new Keto bard project for Baldur's Gate II. Word is: "Keto, Athkatla's master of the panpipes, is finally here! Loaded with personality and banter, Blue's vision at long last sees the light of day. A bard comes to you with a bottle of wine, a gift for gab, a mysterious past, and little else. Can Keto find meaning for herself as you answer the mysteries surrounding your quest? Keto boasts thousands of lines of dialogue, nearly 100 banters, a unique bard quest and over 400 voiced lines from several performers."

Evening Consolidation

Thanks Mike Martinez.

Evening Tech Bits

WoW Patch

The World of Warcraft Community Website (thanks Ant) has news of a new patch for Blizzard's MMORPG. The update outlines the various changes and bug fixes in the new version, including "an auto-unstuck feature."

Half-Life 2 SDK Soon

The Valve Editing Resource Collective has word that the full Half-Life 2 software development kit is to be released "soon," though a specific date is not mentioned. Word is: "The upcoming release will include Half-Life 2 mapping support and additional sample maps, support for cubemaps, and the mod source code." Thanks Shacknews.

Dear Diaries

RPG Vault's Action Wrap Report offers a postmortem on Star Wars Battlefront, Pandemic's multi-platform Star Wars shooter, courtesy of director Eric Giz Gewirtz. Also, there's a new Stolen Diary on Computer And Video Games with the first part of Blue52 sound designer Allan Murphy's journal on audio in Stolen, their upcoming stealth game, discussing "Anya, AI, multiple formats and making museums explode." Meanwhile, RPG Vault's Mourning Peek #47 is online, as "Lead Designer Dan Antonescu tells us more about character development and the areas of penalties and rewards" in Mourning, Newrosoft and Quad Software's upcoming MMORPG. Finally, last week's The Final Stretch EverQuest II on GameSpy (thanks Frans) is a diary on the completion of EverQuest II, accompanied by Q&As with associate art director Daniel Lewis and audio designer, Heather Sowards.

Arena Wars Patch

Another patch for Arena Wars is now available, updating exDream's RTS game to version 1.2.1. Word is: "This patch fixes only a couple of issues with v1.2 and allows now serverbased replay watching." The patch can be found on the Arena Wars Community Site and their demo page now likewise carries updated versions of the demos. Thanks Frans.

Ships Ahoy - Vampire: The Masquerade - Bloodlines

Darkness Falls Upon the City of Angels as Activision Unleashes Vampire: The Masquerade - Bloodlines (thanks Frans) is the press release announcing the availability of Troika's Source-engine RPG based on the Vampire: The Masquerade pen-and-paper RPG:

SANTA MONICA, Calif., Nov. 17 /PRNewswire-FirstCall/ -- Gamers should arm themselves with wooden stakes and flamethrowers as Activision, Inc. (Nasdaq: ATVI - News) unleashes the highly anticipated Vampire®: The Masquerade -- Bloodlines(TM) to retail outlets nationwide. Developed by Troika Games, the famous pencil and paper role-playing game flourishes on the PC as gamers become creatures of the night, wandering the dark and gritty vampire world of modern day L.A. while a mysterious plot reveals itself. Vampire: The Masquerade -- Bloodlines is currently available for the PC at a suggested retail price of $49.99 and has been rated "M" (Mature -- Blood and Gore, Intense Violence, Sexual Themes, Strong Language) by the ESRB.

"Powered by Source(TM) -- Valve's next-generation engine technology, Vampire: The Masquerade -- Bloodlines delivers the most authentic White Wolf World of Darkness® experience yet," states Kathy Vrabeck, President, Activision Publishing. "Bloodlines has everything fans expect from a true RPG -- deep storyline, character development and interaction, exploration, multiple solutions to quests -- combined with all the benefits of a next-gen first-person action game, including beautiful graphics, fast-action and first-person immersion."

Zoo Tycoon 2 Demo

Hope the cages are clean, as a playable Zoo Tycoon 2 demo is now available, allowing the chance to build your fortune in the high-stakes zoo business. The demo features a portion of the full game, including four species of animal. The 120 MB download is available on Yahoo! Games Domain and mirrored on 3D Gamers, Boomtown (registration required), FileFront, Gameguru Mania, Gamer's Hell, Loadedinc, and Worthplaying.

IGDA Open Letter

Quality of Life Issues are Holding Back the Game Industry (thanks GameSpot) is an open letter from the International Game Developers Association deploring the "horrible working conditions" in the game development industry. Here's a bit:

Despite the continued success of the games industry, the immaturity of current business and production practices is severely crippling the industry . The recent frenzy of discussion over impassioned testimony about the horrible working conditions within much of the industry attests to the reality of this often unspoken disease.

As the professional association that unites the game development community and serves as its voice, the International Game Developers Association is deeply disturbed by this vicious cycle and is working to better the situation. Improving the quality of life of game developers is an IGDA priority.

In tackling quality of life issues, it is important to realize that poor quality of life is symptomatic of more fundamental challenges within the industry (e.g., consolidation, ever-evolving technology, one-sided contracting, lack of project management expertise, no craft/job standards, etc), which in turn all need to be addressed in order to truly improve our work/life balance.

What's more, game developers are sometimes just as much to blame for submitting themselves to extreme working conditions, adopting a macho bravado in hopes of “proving” themselves worthy for the industry. Our own attitudes towards work/life balance and production practices need to change just as much as the attitudes of the “suits.”

Adellion Update

The Adellion Website has an update on HonourBound's and Alchemic Dream's upcoming MMORPG, asking the musical question "Where are we at?" as they take stock heading into the alpha testing stage of development. Additionally, the Adellion FAQ has undergone a complete overhaul. Thanks Frans.

Morning Previews

Morning Tech Bits

Morning Consolidation

New UT2004 DeathBall

A new version 2.3 of the DeathBall extreme sports modification for Unreal Tournament 2004 is now available. Here is the change list for the new release.

New UT2004 AirBuccaneers

AirBuccaneers version 1.5 is now available, updating this airborne modification for Unreal Tournament 2004. Thanks Slashdot and Mike Martinez.

Competitions

Help Wanted

The Human Head Studios Website says they are still hunting for a level designer with familiarity with the DOOM 3 editor. Human Head is located in Madison, Wisconsin. Also, the Bugbear Entertainment Website has word that they "are looking from some really talented people to join our team to work on PC, console and mobile projects." The want ads are in Finnish as fluency in that language is required for these positions, as they are in Finland. Thanks Frans.

Op Ed

Game Reviews

Hardware Reviews

etc.

Thanks Mike Martinez.

Out of the Blue

Wow, I have to say, I am pretty damn blown away by how incredible Half-Life 2 is.... The only thing more impressive than turning out such an effort is doing so after managing to do so much to raise expectations in advance. Just.... wow.

Link of the Day: WeAreHappyToServeYou.com. Thanks Devicer. It's a cookbook!
Stories of the Day: Stoplight to punish suburban speeders.
Pennies pay off when Ohio collector cashes in. Thanks zombie69.
Nearly 800,000 Bowflex machines recalled.
Science!: AntiGrav Not Exactly Uplifting. What a downer.
Crunch! Oof! Well, That's Physics (registration required).
Leonid meteor shower to light up night sky.
Follow-ups: Rocket plane breaks airspeed record.
Europe Mission to Moon Called Success.
Across America, low and slow.
Thanks Mike Martinez.



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