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Friday, Nov 05, 2004 Guy Fawkes Night

  

Source SDK Tools & More H-L2 Preloads

Steam News offers details on the release of the Source Software Development Kit (SDK) Tools via Steam, described as the precursor to the release of the full SDK. Also, Steam News also details preloads of more Half-Life 2 content. Here's the deal on the SDK:

Valve has released the Source Software Development Kit (SDK) Tools via Steam. A precursor to the release of the full SDK, which will be released shortly after Half-Life 2 is made available, the Source SDK Tools release offers a comprehensive toolset for starting production on Source-based MODs, including Hammer, XSI EXP for Half-Life 2, compiling tools, the Source Model Viewer, documentation on programming, modeling, building materials, and more. For more information, please visit www.valve-erc.com/srcsdk/

Warhammer 40K: Dawn of War Patch

A patch for Warhammer 40,000: Dawn of War is now available, updating Relic's real-time strategy game to version 1.1. In addition to bug fixes and balance changes, the patch also adds five new multiplayer maps, and word from THQ is: "There are two versions of the patch. The English patch works on English, Traditional Chinese, Russian, and Polish versions of Dawn of War, and the International version works for all other languages." One or both patches are available on 3D Gamers, FileFront, Gameguru Mania, GameSpot DLX (registration required), and Worthplaying.

Joint Operations Patch

NovaLogic has released a new patch for Joint Operations: Typhoon Rising, updating their multiplayer shooter to version 1.4.17. The 24 MB download is also available on 3D Gamers, GameSpot DLX (registration required), and Worthplaying.

Game Movies

A new Psychotoxic: Gateway to Hell movie is now available, showing off the shooter that's still headed to other territories after its German release. The movie is a 40 MB download, available on 3D Gamers, Gamer's Hell, and Worthplaying. Also, a new The Lord of the Rings: The Battle for Middle-Earth movie is now available in two resolutions, the eighth installment in the Inside the Battle series features some multiplayer combat and features commentary from executive producer Mark Skaggs. One or more editions of the movie can be found on 3D Gamers, Gamer's Hell, and Worthplaying.

Evening Q&As

  • Neverwinter Nights 2
    The Neverwinter Nights 2 Q&A on ActionTrip converses with Ferret Baudoin, lead designer on Obsidian's upcoming D&D RPG sequel: "Dungeons and Dragons has a wide variety of monsters that prowl on the unwary. Neverwinter Nights 2 will include a healthy smattering of all the players' favorites, plus some more of the cult classics. Some monsters types are featured more prominently in the story - including undead. Throughout the story ghouls, ghosts, vampires, zombies and more will be popping up. So make sure those holy symbols are polished and have a few vials of holy water handy."
  • PoP: Warrior Within
    The Prince of Persia: Warrior Within Q&A on Worthplaying hears from Jonathan Pilon, audio designer on Ubi's upcoming PoP game: "The idea came at the beginning of the game, while searching a new direction in term of music for the game, one of Godsmack title was used as a reference in an action sequence. But listening to what was only a reference, a lot people internally say: ‘that’s exactly what we want for the final game’. So we contacted Godsmack, and they knew us and were excited by the project. Eventually, 2 pieces from Godsmack are used in the game, in game play situations."
  • Freedom Force vs. The Third Reich
    RPG Vault's Freedom Force vs. The Third Reich Team Q&A #1 hits the developers at Irrational up for their answers to a couple of group questions about their upcoming superhero follow-up.
  • Officers
    The Officers Q&A on Gamer's Hell interrogates Nikolay Demchenko of Factory Interactive about their WW2 RTS game: "Firstly, you don’t manipulate every soldier individually. Instead, you control whole platoons, squads, companies, etc. depending on your rank. The latter will grow depending on your performance on the battlefield. Then there is the nonlinear storyline. It allows the player to achieve objectives in different ways instead of having to follow a pre-designed path. The game also boasts the dynamic generation of objectives. To put it simple, losing a battle doesn’t end the game for you. This is when the saying 'sometimes you have to loose a battle in order to win the war' kicks in."
  • Children of the Nile
    The Immortal Cities: Children of the Nile Q&A on PlanetNile (thanks Frans) talks with David Beebe, associate producer at Tilted Mill about their city construction game: "The editor allows you a lot of leeway in creating scenarios. The scenario designer gets to decide where the river will be, how much floodplain for planting crops is available, how accessible resources will be both on the city level and on the world level. The scenario designer can pre-place buildings, and create scripted events. The designer can even forbid the building of certain buildings, prevent some of the standard events from occurring, and limit the scope of allowable gods. This is the same editor, in every way, that we used to create the scenarios & campaign that shipped with the game."
  • Guild Wars
    The Guild Wars Q&A on GameSpot talks with Jeff Strain about ArenaNet's upcoming MMORPG, coincidentally focusing on the upcoming GameSpot-exclusive weekend test session.
  • Rubies of Eventide
    The Rubies of Eventide Q&A on GamerGod talks with Julia Howe, project manager for Mnemosyne, about their free MMORPG: "PvP on the public servers and semi-private RP servers is consentual [sic] only. Meaning, when a player selects another player and chooses to PVP them, the targeted player gets a chance to accept or decline the challenge. Only on the proposed PVP server will this be the exception."
  • EverQuest II
    Cruel Intentions - Christopher Lee Embraces Evil in EverQuest 2 on 1up is Q&A with the actor about his participation as voice talent in the imminent MMORPG sequel.

EverQuest II to Ship, Beta to End

SOE sends words that the EverQuest II beta is getting set to wrap up tomorrow, as the MMORPG sequel is set to roll out on Monday:

On behalf of the entire EverQuest II team, I want to thank everyone who has participated in our beta test over the last several months on the English, French, and German servers. Your feedback has been immeasurably valuable throughout the testing process by helping us find bugs and polish our gameplay. EverQuest II wouldn't be what it is today without your involvement.

We're very excited that EverQuest II will be launching on November 8. In preparation for the release of the game, our beta test will be concluding Friday night, November 5. At midnight PST, we will be shutting down the beta servers and deleting all characters and items. Our official forums will be temporarily closing at the same time so that we can restructure the boards and be ready for a fresh start when the game goes live.

EverQuest II will begin shipping to retailers in the US on Monday, November 8, with dozens of servers awaiting the arrival of thousands of players into a brand new world. The European versions of EverQuest II will begin shipping across Europe on November 11, with French and German language servers ready for play.

Update: Due to overwhelming demand, the EverQuest II Beta will be extended for an additional 12 hours, until Saturday, November 6th at noon PST

Evening Previews

Evening Screenshots

Evening Consolidation

Evening Tech Bits

FlatOut Out

The release date has been updated to "Out Now" on the FlatOut Website (thanks Frans, indicating the green flag has been waved for BugBear's racing game today, just as promised when the game went gold (story). Here's a bit on the game:

Developed by Bugbear Entertainment, FlatOut is one of the most spectacular Racing games you'll ever see! Experience the drive of your life as you throw yourself around 45 challenging tracks in one of 16 fully upgradeable cars.

The track environment is subject to the all-encompassing physics system that is unique to FlatOut, and is set to define a new standard in racing games. Fences will shatter, tyre walls will explode, water tanks and barrels will fly across the track into other cars. Every time you lose control, you will truly feel the weight of the car as it collides with and destroys a barn, or smashes into the pack of cars ahead of you, and with 40 deformable pieces on every car sparks are guaranteed to fly!

Anything you destroy or alter stays a part of the race, increasing the carnage to unprecedented levels! Broken fences, free rolling tyres, and even mangled parts of cars are left scattered around the track, increasing the mayhem with every lap.

Ships Ahoy - U.K. The Moment of Silence

Digital Jesters announces that The Moment of Silence has shipped to stores in the U.K. Here's the description of House of Tales' mystery adventure: "The Moment of Silence follows Peter Wright as he uncovers the mystery behind the sudden arrest and disappearance of his neighbour and sinks into a conspiracy that is a lot deeper that anyone could imagine."

Site Seeing

The official FUEL Website has had an oil change, and has been relaunched as the home to Firetoad's upcoming off-road racing game (thanks Frans). The site includes 24 new screenshots of the game, which is due on the PC this holiday season. Here's a bit: "FUEL's designers ensured that they were simulating multiple vehicles, so much so that Fuel could be released as three stand alone racing games. Whether you are taking mad air on tricked out ATVs, or pulling off crazy water stunts on the PWC -- Fuel's attention to detail will keep you wanting more all the way till the end."

Game Reviews

Bizz Buzz - Where's PC DRIV3R?

Atari Reports Fiscal 2005 Second Quarter and Six-Month Financial Results (thanks Frans) offers Atari's latest financials, including plans going forward. Curiously, or perhaps tellingly, there is no mention at all of the PC version of DRIV3R, suggesting the possibility that plans to release a port of the console wheelman game may have gone off course.

Game Movies

A new "Dead City" movie from Painkiller: Battle Out of Hell is now available, showing off the upcoming expansion for People Can Fly's first-person shooter. The high-resolution clip shows off more than a minute of gameplay. The 5.5 MB clip is available on 3D Gamers, 4Players.de, Filerush (torrent), Gamer's Hell, GenGamers, and Worthplaying. Also, a new Joint Operations: Escalation movie is now available, offering a look at NovaLogic's now-gold shooter expansion in your choice of two resolutions. One or both of the clips can be found on 3D Gamers, GameSpot, and Worthplaying. Meanwhile, new Sid Meier's Pirates! movie is now available on this FTP server, offering a look at the upcoming remake in your choice of five languages. Finally, a new Terrorist Takedown movie is now available, celebrating the completion of CITY Interactive's arcade counterterrorist shooter, the 11 MB movie can be found on 3D Gamers and Worthplaying.

Morning Q&As

  • Pirates!
    The Sid Meier's Pirates! Q&A on Strategy Informer talks with unnamed representative, who is now working for Firaxis, about their upcoming Prates! remake: "Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today’s gamers. With the 3D engine we’ve created a gorgeous world full of interesting places to visit and characters to meet. We’ve added new story elements and quests, upgraded dueling, land battles and ship battles to give the player more options and control, and added new action sequences like dancing and sneaking in and out of towns."
  • Horizons
    A Brighter Horizon on MM Hell is a Q&A with Artifact's David Bowman about the future of Horizons: "Assuming court approval, there will be zero downtime with any purchase. As to the future composition of the team that supports Horizons in that case, Tulga Games has expressed an interest in hiring the best possible team to support and grow Horizons. I know that the entire team is interested in working with Tulga Games if that is what occurs."
  • Vendetta Online
    The Fab Four behind Vendetta on MM Hell is a Q&A with four principals of Guild Software about their personal interests on the occasion of the release of Vendetta Online.

Dear Diaries

A new Pirates of the Burning Sea Development Update (thanks Mike) has a lengthy update about Flying Lab Software's upcoming seafaring MMORPG, among other things, going into detail about how much larger the game world is going to be than they originally planned. Also, RPG Vault's Action Peek - KumaWar Mission Briefing #11 offers analysis of the latest mission in Kuma Reality's current events game, describing a "what if" scenario attempting to capture Osama Bin Laden.

Morning Previews

Another Battle of Britain

GMX Media announces plans for Battle of Britain: Wings of Victory (thanks Frans), a new WWII air combat game in the works at Shockwave Productions planned for release early next year, not to be confused with the Battle of Britain game in the works at 1C Company (story) though it does bear a relation to one of the many other games that have carried that title: "Earlier this year, GMX Media acquired rights to the former and critically acclaimed “Rowan’s Battle of Britain.” Shockwave Productions is developing the new title, which is scheduled for release in early 2005."

Euro Children of the Nile Delay

SEGA Europe announces a delay for the release of Immortal Cities: Children Of The Nile in Europe, though it seems that the U.S. release of the upcoming city construction game is still on track for next week, as this EBgames listing demonstrates. Here's word on the unusual decision to forego the lucrative holiday sales season:

SEGA® Europe Ltd, has announced a new release date for Immortal Cities: Children Of The Nile™ for PC CD-Rom to provide greater support and awareness for this remarkable, breakthrough title. In order to maximise on market specifics the European language versions will launch January 28th, with the English language launch hot on their heels at February 4th. The decision to move the release date was made by key marketing executives at SEGA who feel Immortal Cities will greatly benefit by steering clear of this year's cluttered holiday climate. The extra time will be used to build on a core fan consumer base through extended Marketing and PR activities.

Morning Screenshots

Thanks Frans.

Morning Consolidation

Thanks Mike Martinez.

Morning Tech Bits

Game Guidance

Hardware Reviews

etc.

Thanks Mike Martinez.

Out of the Blue

This was one of those late evening updates that became an early morning update, thanks to what Stan Lee would call the Dreaded Deadline Doom. So, 90 minutes = one day. Excelsior!

A couple of folks have written in to point out the Launch Links dealie was busted... I actually busted out the JavaWrench and fixed some JavaScript myself, in spite of being somewhat of a JavaMonkey. Should be working now, though who knows what sort of JavaWreckage I've left behind...

Play Time: The Ashlee Simpson Lip-Syncing Hoe-Down. Thanks Jim.
Links of the Day: Just Coffee Art.
Stories of the Day: Feds: Obesity Raising Airline Fuel Costs. Thanks Ant.
Awesome power of Iceland volcano.
Science!: Researchers Develop Plane Guidance System. They weren't guided before?
Cloning of flies is latest buzz. Finally a solution to the fly shortage.
Image of the Day: Hubble spots triple eclipse on Jupiter.
Auctions of the Day: X-Wing Fighter replica and R2-D2 Replica. Thanks XEON.
Thanks Mike Martinez.



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