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Thursday, Oct 28, 2004

  

WoW Closed Beta Ends

The World of Warcraft Community Site (thanks Bronco) has word on the conclusion of the closed beta testing of World of Warcraft, Blizzard's upcoming MMORPG:

The closed beta test is coming to an end. This Friday, October 29, at 3:00 PM PDT, the closed beta servers will go offline as we prepare to run another stress test. All active closed-beta accounts will remain active, and closed-beta testers will be receiving an email with instructions on what to do to continue playing in the stress test. We will post more information about the stress test in the days ahead, so please stay tuned to WorldofWarcraft.com.

Rebel without a Pulse Announced

After a false start earlier today (story) Aspyr now offers the official announcement of Rebel without a Pulse (thanks HomeLAN Fed), the debut title from Wideload Games:

AUSTIN, TX (October 28, 2004) - Aspyr Media, Inc., an entertainment publisher delivering fun in the form of games, music and DVDs, and game developer Wideload Games, Inc. today unearthed their upcoming game, Stubbs the Zombie in "Rebel without a Pulse". Guaranteed to turn some heads, this third-person action game is an original IP by Bungie Studio veterans that uses an updated Halo™ engine to deliver a stirring tale of one man's hunger for love, justice...and brains. The game will be a cross-platform release, including Xbox, PC and Mac, and will be published worldwide in summer, 2005.

In this game, players take on the role of the rebel himself – Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game’s tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombie’s gameplay as bizarre and unpredictable as its namesake.

Myst IV Patch Plans

The Myst Worlds Website (thanks Frans) announces plans to release a patch for Myst IV Revelation sometime next week. Word is: "The patch will address technical issues and some balance issues discovered after launch," and the update goes on to outline some of these issues.

Evening Q&As

  • Brothers In Arms
    Eurogamer.net's Brothers In Arms Q&A talks with Steven Palmer of Gearbox about their upcoming World War II shooter: "We've seen in this market that there's room for improvement in the genre, so the way we've improved it is by bringing in a really compelling story, by letting you live through history more accurately than you've seen in other games. We've recreated the environments with meticulous detail that truly represent what the environments look like, and we're giving you the ability to interact with your squad in a realistic manner as well as choosing real tactics, so instead of being pressed along in scripted events through the entire game it's up to you to make tactical decisions and to make leadership choices using your squad. We've also given players a really simple interface, so that solves the problem of having something way too complex. We kept it simple, authentic, tactical and most of all fun."
  • The Elder Scrolls
    The Elder Scrolls IV: Oblivion Q&A on GameSpot talks with Todd Howard of Bethesda Softworks about the next installment in their RPG series: "It takes place after Morrowind, but really has nothing to do with the Morrowind story at all. We like each game to stand on its own, so it's in another part of the world with an all-new story. The story itself deals with the death of the emperor and a demonic invasion into this world from "Oblivion." Oblivion, in the Elder Scrolls world, is essentially hell. It's another plane of existence where the evil gods live. So the game takes place in both Tamriel, the land of men and elves, and Oblivion, the land of demons."
  • Nexus
    The Nexus: The Jupiter Incident Q&A on Gamesradar (thanks Frans) discusses Mithis' space strategy game with Zslot Nyulaszi: "The basic concept was an admiral-sim. What would you do if you were a space-fleet admiral? The idea was a game that is not about empire building but low-scale battle tactics. It's a mixture of the classical war games and the elite-like space-simulators. The result is a fleet-simulator. Later I realised that a strong storyline is needed so I added some adventure game elements to improve the fun factor of the otherwise 'boring' empty space."
  • The Punisher
    The Punisher Q&A on Computer and Video Games talks with associate producer James Tsai about Volition's upcoming Punisher game: "The enemies are inspired by the comics, but The Punisher's look is more taken from the movie, except for his face, where we've made him slightly older. In terms of the action and the violence, I'd say it was very heavily inspired. It's a very intense, intimate, close-up experience - y'know, stabbing guys in the face with knives, blowing limbs off with shotguns kinda violence. Whereas the movie was intense in terms of being action-packed, it doesn't have the level of gore we're putting in."
  • Void War
    The Void War Q&A on FileFront looks into the void by talking with Jay Barnson of Rampant Games about their space combat game: "The seed of the idea for Void War came from grousing with friends about multiplayer space combat games. Dogfights in space were just boring – with no ‘physics’ of any kind like gravity and lift (we were also combat flight sim fans), and no cover, it was just a test of who could spin and aim and fastest. We kept waiting for someone else to come out with a game like Void War, and after a few years I got tired of waiting and started writing it myself."
  • Vendetta Online
    RPG Vault's Vendetta Online Team Q&A #2 quizzes the developers of the space-based MMORPG about memorable aspects of the game and its development.
  • Vanguard: Saga of Heroes
    Vanguard.Okratas.com offers their second Three Question Thursday with an abbreviated conversation with Steve Burke, designer on Vanguard: Saga of Heroes.

Dear Diaries

The Axis & Allies Designer Diary #1 on GameSpot kicks off an oddly timed series that will keep us abreast of the latest tales of development of the RTS game in the week or so before it appears on store shelves. Also, The Wargamer's Supreme Ruler 2010 Diary #4 (thanks Frans) continues this series by George Geczy of BattleGoat Studios who lists a bunch of features he feels will raise the bar for future strategy games. Finally, RPG Vault's Mourning Peek #44 is online, offering "A double dose, with the Lead Designer and Project Manager on the Newrosoft and Quad project on separate topics."

Evening Previews

Gold - Wings Over Vietnam

Thirdwire announces that Wings Over Vietnam is gold, and that their military flight sim is headed to stores. Frans notes that the games official website and product page are each online, offering more info on the project.

Evening Screenshots

German Zoo Empire Patch

This CDV Software Entertainment Support Page now offers downloads of a new version 1.2 patch for the German edition of Zoo Empire. Thanks Frans.

Evening Consolidation

Thanks Mike Martinez.

Evening Tech Bits

Armies of Exigo Multiplayer Demo

EA's Armies of Exigo Website now offers downloads of a new multiplayer demo for Armies of Exigo, rounding out the sample of Black Hole's fantasy real-time strategy game that began with this past summer's release of the single-player demo (story). The 450 MB download is mirrored on 3D Gamers, Computer Games, FileFront, FileShack (registration required), JustGamers, Gameguru Mania, Gameplanet, Gamer's Hell, GameSpot DLX (registration required), and Worthplaying.

On the S.T.A.L.K.E.R. Delay

Stalker Oblivion-Lost.com has the English translation of a post by THQ's Max Stellar to the official German forum for S.T.A.L.K.E.R.: Shadow of Chernobyl commenting on the just-announced delay for GSC Game World's upcoming first-person shooter (story). Saying a press release would probably show up with more detail on this shortly, he describes the complications testing the game's dynamic life simulation system:

Simply put: The developers have to play through S.T.A.L.K.E.R. again and again and examine how the other stalkers and creatures react and how this influences the whole course of the game. I am glad that THQ does not release the title under time pressure, but offers the necessary time that the development requires, so that GSC can live up to the high expectations.

Men of Valor Patch

A new patch for Men of Valor is now available, updating 2015's new military first-person shooter to version 1.2. This update offers a download link along with a list of what's changed with the patch, which includes a number of bug-fixes. The 9.2 MB download is mirrored on 3D Gamers, FileFront, FileShack (registration required), Gameguru Mania, GameSpot DLX (registration required), and Worthplaying.

Game Movies

A new Battlefield 2 movie is now available, showing off the upcoming modern combat installment in DICE's multiplayer military shooter series. The 46 MB download shows off some air-to-ground and air-to-air combat, available on 3D Gamers and Worthplaying. Also, a trio of new movies showing off Sid Meier's Pirates! are now available, showing off a cutscene from the upcoming seafaring remake as well as two takes on a swordfight. The clips can be found on 3D Gamers.

Dragonshard Testing

The Dragonshard Sign-Ups Page on Atari's Betatests.net is where to submit an application if you are interested in participating in closed beta testing of Dragonshard, Liquid Entertainment's upcoming Dungeons and Dragons real-time strategy game. Word is: "The beta start date is to be determined, but will be announced here shortly."

Guild Wars Preview Event

We've received no official announcement, but several reports have rolled in that the three day Guild Wars World Preview Event slated for this weekend is now underway. Here's a bit on what's going on:

ArenaNet and NCsoft are proud to announce the second Guild Wars World Preview Event! During the last three days of October, players from around the world are invited to play Guild Wars and enjoy a completely new Guild Wars experience. The World Preview Event offers two new regions, new cooperative quests, a new strategic battlefield for arena combat, new items and monsters, and the ability to level-up your character. And for the first time you can start forming guilds, experiencing guild warfare, and building your guild rank.

Ships Ahoy: PC Colin McRae Rally 2005

Codemasters announces that the PC edition of Colin McRae Rally 2005 has entered the starting gate. Here's a bit

New York (October 28, 2004) – Codemasters, a leading global publisher of interactive entertainment, announced today that its internationally acclaimed rally game, Colin McRae Rally 2005, has shipped to North American retail outlets for PC-DVD. A console version of the game is also available on the Xbox® video game system from Microsoft.

Just when drivers thought a McRae game couldn’t offer more detail or visual splendor, Colin McRae Rally 2005 crosses the finish line a winner once again: the new hood-cam and an improved chase cam gives a real sensation of speed and undulation. Enhanced damage and scenery visuals include new individual damage models for every car. Should a driver crash into a tree, it will shudder and even drop leaves!

Colin McRae Rally 2005 features 30 cars, including the Subaru 22B STI, Audi Sport Quattro Rallye, MG Sebring Special and the 1967 Morris Mini Cooper S. Modeled with extraordinary attention to detail, the vehicles are authentic and handle the road according to how each would perform under realistic conditions.

RoN: Thrones & Patriots Patch Still Pending

It turns out the news about the release of the version 1.1 patch for Rise of Nations: Thrones & Patriots was just a wardrobe malfunction, as the Big Huge News Page (thanks Frans) has word on what went wrong as well as plans for a beta patch to follow the actual release of this first update:

The release of patch 1 for Thrones & Patriots is still pending, despite the accidental posting of the download instructions on our site. Our apologies for the false alarm. The patch change list has been posted however, click here to check out the fixes that this patch will introduce.

A beta balance patch is in our near future, where expert players will have the opportunity to test out proposed balance changes and offer their input. More information on that will be forthcoming, following the real release of patch 1.

Rebel Without a Pulse Detected

HomeLAN Fed has a story up based on a Yahoo! News Story that is no longer available revealing Rebel Without a Pulse as the title of the upcoming debut title from Wideload games, the developer started by Bungie alumni. The Yahoo link was apparently to MacCentral, where as of this writing there's no longer any trace of this story if it was posted there. Word on HLF is that the Widleoad team is handling the Mac version and Aspyr will handle the PC and Xbox ports. Here's part of the quote that they have preserved from this:

Based on an updated version of the same engine technology used in Bungie's first person shooter "Halo," "Rebel Without a Pulse" puts players in control of a wisecracking zombie named Stubbs, "who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies." The game is rife with tongue-in-cheek humor, a strong storyline and innovative combat techniques.

CoV Beta Details

NCsoft sends along details on plans to beta test the upcoming City of Villains expansion that will add evildoers to the mix of goody-two shoes in City of Heroes, their comic-inspired MMORPG:

AUSTIN, Texas, Oct. 28, 2004— NCsoft® Corporation (KSE: 036570.KS), the world’s leading developer and publisher of online computer games today announced preliminary beta testing plans for the highly anticipated City of Villains™ massively multiplayer online computer game. The plan will reward long time players of City of Heroes™ with beta testing slots for City of Villains, slated for release next year.

Created by Cryptic Studios™, City of Villains is the sequel to the hugely successful and critically acclaimed City of Heroes, which launched in April of this year.

The program will give priority to those who have been subscribed to City of Heroes the longest. A percentage of slots will be reserved for City of Heroes’ veterans, players who have subscribed to City of Heroes for at least 12 months. Those players will automatically earn a slot as a Villains beta tester. Players with at least six months of time in City of Heroes will receive the next level of priority consideration for the beta testing program. Higher character level is not necessarily an advantage in the selection process.

“We are announcing the plans today due to the overwhelming amount of requests we’ve received from our subscribers,” said Jack Emmert, lead designer for City of Heroes. “It makes sense for us to offer this incentive to our most dedicated players. Who else would be more capable of assisting us in the beta test than the folks most familiar with the way City of Heroes works?”

Emmert added, “We’ll be announcing more details at a later date, but the bottom line is that the longer you’ve subscribed to the game, the better your chances will be of getting a first-look at City of Villains.”

City of Villains will provide players with a chance to play the “bad guy” in the comic-book inspired world created by Cryptic Studios. Take on the role of super-powered villains and create your own character using thousands of power and costume options. Then battle heroes and become a true menace to society while plotting your way to world domination.

Richard Burns Rally Patch

A second patch is now available on the Richard Burns Rally Website, updating the rally racing game to version 1.02. The read me has details on the 8 MB download, which addresses a number of bugs, including the redbull animation, AMD crashes, replay slow-downs, glass shader errors, and more. Thanks Jeff.

Game Movies - Battle for Middle-earth Date

The Witcher Official Website now offers a new "making of" trailer from CD Projekt's upcoming RPG. The clip is available in high and low resolution, and offers insight into the creation of Geralt, the game's main character. They have also posted a new music clip from the game (direct link). Also, The Lord of the Rings: The Battle For Middle-earth Website now features high and low resolution versions of a new "Fellowship Club" clip from the upcoming Tolkien-inspired RTS game (thanks Frans). The clip concludes with the announcement of the game's release date, saying it is due on December 6. In a final bit of movie-related news, Digital Extremes says to expect a new trailer from Pariah tomorrow, showing off more of their upcoming first-person shooter.

RoN: Thrones & Patriots Patch

The Rise of Nations: Thrones & Patriots Website has details on the recently promised (story) first patch for Big Huge Games' RTS expansion, which is available though the in-game auto-update feature. No manual version of the patch is yet available, but the post includes instructions on how to re-execute failed installations. Thanks Frans.

Morning Q&As

  • Neverwinter Nights
    The Neverwinter Nights Q&A on Neverwinter Vault talks with Jay Watamaniuk, Rob Bartel, and Diarmid Clarke about the recently revealed plan to offer premium Neverwinter Nights content for sale online: "Our aim is to keep the cost of these modules reasonable - we're going to strive to ensure that the content is always priced so our fans will feel they're getting a good value for their money. Initially, the modules range in price from $USD 4.99 to $USD 7.99, which you'll be able to pay by VISA or MasterCard. Once you have purchased a module at the BioWare Store, you can go back anytime, log in with your BioWare Community account, and download the product. Future products available on the BioWare Community site may have different pricing depending on what kinds of products are offered, and what sort of features they have."
  • Tabula Rasa
    HomeLAN Fed's Tabula Rasa Q&A talks with Richard "Lord British" Garriott about NCsoft's upcoming MMORPG: "I think it will stand out for sure. Our game plays and feels very different from a 'traditional' MMP. Finding an audience was a little tricky at first (as it is with many projects at startup), but we made the design refinements we needed to and are now very confident and excited about launching Tabula Rasa to our audience."
  • Flight of Fancy
    The Flight of Fancy Q&A on GBase talks with the folks from Russian Developer Gaijin Entertainment about Flight of Fancy, their upcoming game that offers the opportunity to take on the role of a dragon: "Yep, it will be a simulator of flight of a dragon, but with some I shall add an arcade. We try to transfer a maximum of sensations from the present flight, to give the player to feel, that it can fly, as in dream! Playing for the winged pangolin you should fly by many grounds, carrying out set of tasks. In game you will battle to other dragons, to attack locks of forces of evil, and in every possible way to help humanity upon which henchmen of black magic have fallen."

Morning Previews

Quake II Server Vulnerabilities

Multiple Vulnerabilities in Quake II Server (thanks Ant) has word on security issues with the Quake II server, saying: "Due to unchecked input at various stages in the server, remote users are able to cause the server to crash, reveal sensitive information or potentially execute arbitrary code."

Morning Tech Bits

Morning Consolidation

Competitions

The City of Heroes costume competition is underway. Also, sign-ups for the Savage Devastation 2 Tournament are underway, "It involves playing CTFS, CCTF, 1 flag CCTF, TWCTF and TWRA3 in one almighty competition." Finally, Todd Hollenshead's .plan has an update on the id Software tattoo competition.

Dark Forces for Jedi Academy

A second demo release of the Dark Forces modification for Jedi Academy is now available, following up on the first release from a couple of years ago that still utilized the Jedi Outcast engine. As implied by the name, the mod features levels and gameplay inspired by Dark Forces, the original Star Wars shooter.

Game & Mod Development

A preliminary Nexus: The Jupiter Incident modding kit is now available, offering the tools and documentation required to create new ships for the forthcoming space combat game. The 17 MB download is available on 3D Gamers and Worthplaying. Also, the downloads section of the Flash Invictus Games Street Legal mini-site now offers downloads of an unsupported car development kit for Street Legal Racing. Use of the program will require 3D Studio Max. The download is mirrored on 3D Gamers. Finally, modTrack is online, offering a resource for modification teams to try to keep their projects on track.

Op Ed

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Hats off to the Sox and congrats to their fans on a stirring sweep in the series. I can't imagine a better way to put the curse behind them than the way all this played out... it's sad to contemplate generations of fans never getting to see their team reach the promised land, so this puts that to rest. Now I guess we have to start looking out for the Cubs fans, huh?

Play Time: RETRO REMAKES.
Links of the Day: Stop Alien Abductions. Thanks Max.
Head Crash! See through platters! Thanks Steve.
Stories of the Day: Health campaign makes 'L' of a mistake. A pubic scandal.
Boomboxes Are Hip Again. Is the word "hip" even hip?
Long-Lost Final Film by Ed Wood Rediscovered.
Science!: Scientists Find Prehistoric Dwarf Skeleton. Thank Halsy. But what has it got in its pocketsssssss?
Biotech Cats Wouldn't Affect Allergies.
Day from Hell May Have Killed Off Dinosaurs.
Image of the Day: Bug's Attack. Thanks Ant.
Auction of the Day: Bonds' 700th homer ball a hit in online auction.
Follow-ups: The race for flights into space.
Thanks Mike Martinez.



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