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Archived News:

Wednesday, Oct 27, 2004

  

S.T.A.L.K.E.R. Delay

THQ Announces Fiscal 2005 Second Quarter Results (thanks Frans) offers some financials, as well as a revised release date for S.T.A.L.K.E.R.: Shadow of Chernobyl:

The company said that it plans to release three new original titles in the fiscal 2006 first quarter. Pandemic Studios' "Destroy All Humans!(TM)" and "S.T.A.L.K.E.R.: Shadow of Chernobyl" from GSC Game World are now scheduled to ship in April and May of 2005, respectively. In addition, the company plans to release "Juiced" in the fiscal 2006 first quarter.

Dredd Comes Stateside

Prepare to be judged! BAM! Entertainment, Inc. Announces North American Distribution Agreement for Judge Dredd Dredd Vs. Death (thanks Frans) announces that Rebellion's first-person shooter based on the 2000 A.D. comic book hero is headed to the United States. Word is the PC, Xbox, PS2, and GameCube editions of the game will appear stateside next month. Here's a bit on the game:

The game takes place in the futuristic 22nd century, where society is on the verge of anarchy and only a select group of elite "judges" can keep Mega-City One under control. Players take on the role of Judge Dredd, one of the city's top judges who vows to clean up the streets by any means necessary. But when a break-out at the city's penitentiary unleashes a group of evil judges onto the city streets, Judge Dredd's plans for stability take a deadly turn.

Judge Dredd: Dredd Vs. Death is a first-person shooter action game featuring a huge arsenal of deadly weapons to help combat the city's scum throughout 11 chapters and more than two dozen levels of game play. Over 50 unique characters, including zombies, crooks and demons, challenge Judge Dredd on his quest. Multiplayer action allows up to 4 players to battle it out in split-screen mode.

WoQ2 & Fate of the Dragon Online

The Object Software Website announces the launch of the World of Qin 2 Website, offering the first details and screenshots on World of Qin 2, an upcoming MMORPG Set in Object's favorite setting of historical China. The story also highlights the launch of the Fate of the Dragon Online Website, dedicated to their upcoming "MMOSRPG" (MMORPG & RTS). The existence of this project was previously tipped by the appearance of the Chinese Edition of the Game's Website, though that news was overlooked here at the time. Thanks Frans.

Game Multiplex

A new Ghost Recon 2 movie is now online, showing off the upcoming Tom Clancy shooter sequel. The 32 MB download can be found on 3D Gamers, FileFront, and Worthplaying. Also, a new Euro Rally Champion movie is now available, providing the chance to see Brain in a Jar's upcoming rally racing game in action. The movie offers 90 seconds of gameplay, along with frequent reappearances of the logo to remind you of what you are watching. The 12 MB movie is available on 3D Gamers. Also, a new RollerCoaster Tycoon 3 movie is now available, offering a "making of" feature with in game footage accompanied by commentary from one of the game's developers, as well as a real-life coaster designer. The 214 MB download is available on 3D Gamers. Finally, new Universal Combat: Hold the Line and Hostile Intent movies are now available, showing off gameplay from each of 3000 AD's upcoming projects. The 108 MB Hold the Line movie is available on 3D Gamers and FileFront, and the 37 MB Hostile Intent movie is available on 3D Gamers, FileFront, and Worthplaying.

Evening Q&As

  • Battlefield 2
    The October Battlefield Newsletter is online (thanks Frans and Voodoo Extreme), featuring a Battlefield 2 Q&A: "Battlefield 2 has both heat seeking missiles and laser designation devices. The Special Forces kit gets the laser designator in Battlefield 2, which allows this soldier to "paint" an enemy target with a laser beam. Once this is done, a pilot can fire laser guided missiles into the target. It's very much a teamwork activity. Many vehicles in Battlefield 2 fire heat seeking missiles which are basically fire and forget – they home in on a heat source. Pilots can defeat these missiles by dropping flares, which create a heat signature that can spoof missiles into missing... until they run out of flares. :) "
  • Brothers in Arms
    The Brothers in Arms Q&A on Computer And Video Games chats with Stephen Palmer of Gearbox as well as their military and historical director Colonel John Antal, about the upcoming World War II shooter: "Also, We don't have friendly fire. We decided that because if you started shooting your squad then they'd have to start shooting you and we're then in the situation where they'd have to arrest you and have you in the stockade awaiting court martial. It wasn't good for gameplay."
  • The Bard's Tale
    The Bard's Tale Q&A on GameSpot talks with Brian Fargo about the return of the bard: "I could not be happier with the final product we created. I'm probably more pleased with this game than any I have worked on in my career. The game is incredibly rich with charm and personality. I don't think I could have made this game 10 years ago, since I didn't have enough real-world experience under my belt to draw upon."
  • Lineage II
    The Lineage II Chronicle 2 Q&A on Boomtown is an in-house conversation NCsoft conducted with producer Aaron Rigby about their upcoming MMORPG sequel.

Evening Previews

Evening Screenshots

Thanks Frans.

Evening Consolidation

Thanks Mike Martinez.

Evening Tech Bits

Brothers in Arms 2 Revealed

Computer And Video Games reports learning that preliminary development on Brothers in Arms 2 is underway, well in advance of the release of the first BiA World War II shooter (the non-announcement a stark contrast to the build-up to revealing the original game). They quote Gearbox military adviser Colonel John Antal as saying "We're working on the sequel," and they say that part of the European tour to promote Brothers in Arms will provide research for the follow-up. It's possible the second game would center around Operation Market Garden, though the Battle of the Bulge was also mentioned as a future battlefield as well, as Colonel Antal goes on to say: "We're going to follow Sgt. Matt Baker through World War II, I think people are going to want to hear his story."

GalCiv Deluxe

This Strategy First Product Page reveals plans to release Galactic Civilizations Deluxe, a repackaged version of Stardock's science fiction turn-based strategy game (thanks Frans). The new edition will incorporate both the original game and the Altarian Prophecy expansion in one package, with a holiday-friendly release date of November 16 of this year.

Morning Tech Bits

Morning Consolidation

C-S: Source Content Plans

A post to the CS-Nation comments (thanks HomeLAN Fed and HLFallout) by Valve's Erik Johnson reveals plans to release more content for Counter-Strike Source before the end of the year:

We're working on porting some more of the classic maps right now, currently de_prodigy is in the works. We'll be releasing this as quickly as they are completed.

We're also working on one original map, which will begin internal playtesting this week. This still means we have a fair amount of work to do on it.

We're also working on two updated player models.

Most of this is scheduled to be released in the December timeframe.

Morning Q&As

  • Neverwinter Nights
    HomeLAN Fed's Neverwinter Nights Modules Q&A discusses the just-announced plan to sell premium NWN content online: "We have a number of exciting things planned for the BioWare store, both within the context of premium modules for Neverwinter Nights and beyond. The long-awaited continuation of the Witch’s Wake series is an obvious one and we’re just finalizing the details of how to continue in the spirit of the original and use the series to showcase some amazing upcoming content from the community. We have other premium modules in development and planning, as well, both internally and with some exceptionally talented members of the community. We’re exploring a number of options for our future content, and in a way, the feedback we receive from this first batch will help guide that content. We’ve got some great new content coming down the pipe."
  • D&D Online
    There's a Ken Troop Q&A on MMORPG.COM joins the party of Turbine lead designer Ken Troop to discuss the upcoming D&D MMORPG: "We've known from day one that we're not doing a straight conversion of the PnP rules, but our number one goal is to capture, as you put it, the "soul" of PnP Dungeons & Dragons. In a nutshell, we interpret this as getting together with a group of your friends and sharing thrilling, memorable adventures. And we're still trying to keep the rules as close to PnP as possible - we really want a player to be able to take their in-game character's stats and bring it into a PnP game with little or no adjustment."
  • Star Sonata
    Star Sonata’s Adam Miller conducts a tour of the MMO space title on GameZone is a Q&A with Adam Miller, lead programmer on Star Sonata, the recently launched 2D outer space-based MMORPG: "We designed Star Sonata out of a nostalgic childhood dream of space adventure. Pirates, explorers, merchants, bounty hunters, monsters, mysteries from the black depths of space: they're all part of the fabric. From this archetypal design, we laid solid foundations for the kind of robust medium that would make us want to inhabit such a world: a universe in which the player not simply exists as an observer, but plays a direct role in the fabric of the online world."

Morning Screenshots

SFC3 Generations Mod

Starfleetcommand3.net now offers downloads of the final version 2.0 of the Generations at War modification for Starfleet Command 3. The mod adds various spacecraft found through the litany of Trek TV shows, movies, and computer and video games, as well as "over two hundred and forty significant improvements in play, balance and detail and content."

Help Wanted

The jobs page on the Larian Studios Website (thanks Frans) now lists a new opening for a programmer at this developer, whose offices are located in Belgium.

Gatherings

The Babes of Tokyo Game Show 2004. Thanks Mike Martinez.

Game & Mod Development

This comes from Steven Polge of Epic Games: "Doug Perkowski of OC3 Entertainment (www.oc3ent.com), the developers of the Impersonator facial animation system for UT2004, has created a new tutorial and example movie using the Impersonator tools and technology. The tutorial can be downloaded from http://unreal.epicgames.com/files/whosonfirst.ut4mod and the movie from http://unreal.epicgames.com/files/whosonfirst.wmv.

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