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Archived News:
Today's
Activision Investor Conference Call (thanks
HomeLAN Fed)
apparently announces first quarter of 2005 as the publisher's projected release
date for id's and Nerve's recently announced DOOM 3: Resurrection of Evil
add-on, though of course, as always, id Software has the final say on the
release dates of their projects. Q1 2005 was also listed as the projected
release date for the Xbox version of DOOM 3, and both of those dates are now
reflected on this
Activision Investor Relations Release Calendar.
- H&D2: Sabre Squadron
There's
a H&D2: Sabre
Squadron Q&A on the Hidden & Dangerous Community Website discussing the
recently released expansion for the World War II tactical shooter, which
includes word on plans to release new co-op maps: "That is correct, we are
currently making some co-operative maps from original H&D2 maps, which will
be free to download from our website in individual patches."
- Telladar Chronicles: Decline
RPG
Vault's Telladar Chronicles Decline World Q&A talks with Sergey
Snisarenko and Andrew Beletsky of MindLink about their upcoming real-time
tactical combat game: "The action of the game occurs in the fantasy world
Miere, which was completely developed by our team. It is a medieval-like
fantasy setting fundamentally based on pseudo-realism. The overall objective
was to create a believable mix of the realistic components, such as
geo-politics and medieval-style warfare, and fantasy features - magic, gods,
supernatural beings, etc. As a result we've got huge (about five thousand
kilometers across) and detailed world, with its own cosmology and mythology,
magic system, various nations and everything else that must be in the good
fantasy world."
- Conflict Omega
GamerGod's
Conflict Omega Q&A talks with Alfred Norris of VoodooFusion Studios
about Conflict Omega,
their upcoming post-apocalyptic MMORPG: "Well imagine that Fallout,
Shadowbane, and SystemShock had a love child. It's so much more than that
though. The game is a post-apocalyptic territorial domination game with
strong character building and storyline elements. Players can go PvP,
building clans that usurp territories in the Wastes or they can follow the
intrigue of missions and quests that uncover the cause of the apocalypse."
- FaceWound
Flipcode's
Facewound Q&A talks with Garry "Tubeway Army" Newman about Facewound,
the upcoming arcade game that joins the simple pleasures of a side-scroller
with modern features like hardware pixel shaders.
Another few diary entries have been added to the
Star Wars Galaxies Website continuing to keep us up to the minute with the progression towards
launch
of the spaceflight expansion for the Star Wars MMORPG (thanks Frans). Word as of
today is: "Officially, we launch tomorrow. But for all intents and purposes, we
launch Right Now. All JTL Code is out. Those that have already received their
retail accounts can log in and access Space Content." Also,
RPG Vault's The
Witcher Peek #5 discusses: "The deadly process that turns young boys into
hunters able to deal with the fierce creatures in CD Projekt's venture."
ArenaNet sends along a follow-up to their plan to hold another Guild Wars
preview event this weekend ( story). It turns out this chance to
sample the current state of this upcoming MMORPG is open to all, here are some
details from
the announcement: The free World Preview Event, which begins Friday
evening, Oct. 29 and ends Sunday evening, Oct. 31, will allow players to explore
two new game regions, play in an expanded international tournament and engage in
combat on new competitive battlefields. For the first time game players will be
able to create new guilds and experience guild warfare in the vibrant online
environments of Guild Wars. To participate in the World Preview Event players
can simply visit www.guildwars.com and
download the free game client, which is approximately 90KB.
The holiday gold rush continues, as
Tilted Mill Entertainment announces that
Immortal Cities: Children of the
Nile has gone gold (thanks Frans), and this city construction game from the
creators of Pharaoh is expected in stores on November 9. Here's a bit: In
Immortal Cities, you assume the role of Pharaoh, divinely appointed by the gods
to lead the people of ancient Egypt, uniting them as you elevate your status and
strive to become a supreme and god-like ruler. You design and build glorious
cities in which hundreds of seemingly real people live and work in an
interconnected societal web, each facet of their lives played out in vivid
detail.
Enlight sends word that Scrapland, the robotic action adventure developed by
Mercury Steam Entertainment and produced by American McGee, is gold, and will
ship early next month: PARKVILLE, MD (October 26, 2004) - Enlight, a
global publisher of PC and console games, today announced that the PC version of
the highly anticipated action-adventure game American McGee Presents Scrapland
has gone gold and will ship to retail stores nationwide in early November.
Scrapland will carry a MSRP of $39.99 and has been rated T for Teen.
Scrapland is a unique blend of breathtaking graphics, open-ended gameplay and an
engaging narrative that creates a fun and challenging experience that is a
refreshing change of pace from the abundance of violent games currently on the
market. The one of a kind game design and solid story clearly show the influence
and polish that gamers have come to expect from a title with American McGee’s
name on it. With over 40 hours of single player gameplay and fantastic
multiplayer action, Scrapland is sure to satisfy the masses while setting a new
standard in game design. The game will also be available in late January for the
Xbox® video game system from Microsoft.
For additional information please visit
http://www.scrapland.com.
A demo of the PC edition of Need for Speed Underground 2 is now available,
allowing the chance to test drive EA's illegal racing sequel. The 346 MB
download can be found on
3D Gamers,
ActionTrip,
Boomtown (registration required),
Computer Games,
Download.com (thanks Ant),
FileFront,
Filerush
(torrent), FileShack
(registration required), Gameguru Mania,
GameSpot DLX (registration required), and
Worthplaying.
This press release (thanks Cody) announces that the Director's Edition of
Medal of Honor: Pacific Assault is going to ship earlier than originally
expected, and that the World War II shooter sequel is now expected in stores on
November 4. This covers the DVD-only Director's Edition that offers additional
content. The release goes on to give a projected in store date of November 11
for the standard edition: "The standard version of Medal of Honor Pacific
Assault will ship in North America on November 9th, 2004, arriving on store
shelves within 48 hours of shipping."
This press release announces the availability of Leisure Suit Larry: Magna
Cum Laude – Uncut and Uncensored for the PC. Word is: "For the Uncut version,
Larry is getting down and dirty with more nudity, uncut sex scenes and raunchier
end sequences."
VU Games announces that Men of Valor, 2015's Vietnam War shooter, has deployed
to U.S. retail outlets: Men of Valor™ for PC Heads to Retail Store
Shelves in the United States
LOS ANGELES, CA (October 26, 2004) – Vivendi Universal Games and 2015 Inc.
announced today that the PC version of their first-person action game Men of
Valor has shipped to retail stores in the United States. The game is also
currently available for the Xbox® video game system from Microsoft. A Macintosh
version of the game will ship later this year.
More information about Men of Valor can be found on the official website at
http://www.menofvalorgame.com/.
Men of Valor is an historical action experience that portrays infantry combat
during the Vietnam War. Combining the latest Unreal™ technology with the
gameplay expertise of 2015 (developers of the award-winning Medal of Honor:
Allied Assault™, the game immerses the player in the humid jungles of Southeast
Asia in the most controversial conflict of the modern era.
Men of Valor follows an African-American Marine through the early stages of the
conflict in Vietnam to the Tet Offensive. Touching on the some of the most
familiar scenes of the war as they exist in the popular imagination, the player
guides his group of fellow soldiers through the hardship and confusion of the
battlefield, bonding with them as they do their duty for their country with the
heroism and valor typical of the American soldier, but unsung during the
turbulent times.
Ubisoft announces the U.S. launch of Pacific Fighters, the new WW2 combat flight
simulator from IL-2 Sturmovik creators 1C Company: SAN FRANCISCO –
October 26, 2004 – Ubisoft, one of the world’s largest videogame publishers,
today announced that Pacific Fighters™ for the PC is now shipping to retailers.
Pacific Fighters is available for MSRP $39.99 with an ESRB rating of T for
“Teen.”
From the creators of the critically acclaimed IL-2 series comes an accurate and
action-packed re-creation of the epic battles of the Pacific. Control over 40
fighters and bombers including the deadly Japanese Zero, the U.K.’s Supermarine
Seafire and the U.S.-made Corsair and A-20 Havoc. Players will take flight and
engage in combat over huge maps of famous WWII locations such as Pearl Harbor,
Midway, Guadalcanal and Iwo Jima. In addition to single-player missions, Pacific
Fighters offers an unparalleled multiplayer experience. For the first time in
any retail flight simulation, players may take part in massive aerial dogfights
with up to 128 players on the same dedicated server. Players may also join
squadrons of up to 32 players in Cooperative mode.
Available for the first time in the 1C: Maddox series, players can utilize
aircraft carriers for support, use them for take-offs and landings, and engage
them in combat. Players will encounter hundreds of targets from the air, on the
ground and at sea. From the air, players may attack ships and other aircraft or
choose to target ground objects such as trucks, trains, tanks and enemy
airfields. Pacific Fighters’ unsurpassed attention to detail, smart AI,
unequaled damage model and sense of realism combine to immerse players like no
other combat flight simulation ever created. Take part in legendary battles,
where the courage of a few pilots will determine the course of history.
For more information visit the newly re-launched IL-2 community site
www.il2sturmovik.com featuring Pacific Fighters.
ll2sturmovik.com is the “one-stop
shop” for all Oleg Maddox products published by Ubisoft. View the amazing
Pacific Fighters trailer and get ready for a combat flight simulation that will
set new standards for the genre.
This press release from BioWare announces plans to open an online retail
outlet at store.bioware.com on November
10. The store's initial inventory will be three bits of premium NWN content:
Neverwinter Nights: Kingmaker (Developed by BioWare designers Cori May
and Dan Whiteside):
Embark on a journey that transcends the bounds of life and death with a loyal
band of companions at your side. Evil lurks in a war-torn keep, and the souls of
trusted companions must be sacrificed to unearth it. To uncover the truth, you
must win the throne.
Neverwinter Nights: ShadowGuard (Developed by Ben “Altaris” McJunkin, developer
of “Lone Wolf” series of Neverwinter Nights fan modules):
Your astonishing work at the Imperial Academy has drawn the attention of the
Shadowguard, an elite group of secretive Imperial agents that know no failure.
Your veil of comfort will soon be torn away and you will be left to solve the
mystery of what lies ahead.
Neverwinter Nights: Witch’s Wake 1 (Developed by BioWare designer Rob Bartel):
Recently remastered to bring it up-to-date with the latest new content, this new
edition of the classic Hall of Fame module lays the official groundwork for the
series. In the module's opening scene, you awake on a raging battlefield to bear
witness to your prince's dying words: "Tell the king that she is dead." Those
seven fateful words mark the start of a journey that will propel you from the
edge of a dying world into its very heart.
SumeaLaunchpad (thanks
Voodoo Extreme)
reports that the rating Half-Life 2 has received from The Pan European Games
Information system results in the possibility that there is no rating that will
allow the game to be sold in Australia. No decision has been made on the game's
fate down under, but here's the cause for concern citied in the article:
The Pan European Games Information (PEGI) age rating system has given
Half Life 2 an R(18+) rating. This means that minors are unable to purchase the
game in numerous countries like Austria, Belgium, Denmark, Finland, France,
Greece, Italy, Norway, Spain, Sweden, and the UK. What's really interesting
about this is how the game fares in Australia. The Australian Office of Film &
Literature Classification (OFLC) has yet to classify Half Life 2, but if the
board follows suit from their European counterparts, it'll mean that one of this
years highly anticipated titles is banned outright from sales here. Currently,
Australia has no R rating for games, so game titles need to meet the highest
rating available (MA 15+) or they will be refused classification.
This Bugbear
Entertainment Press Release announces that FlatOut is gold, and should be
racing into stores by November 5 for the PC, Xbox, and PS2. Here's the quote
from BugBear's Jussi Laakkonen about the news: "It's done! It's an incredible
rush to go gold with our first PlayStation 2 and Xbox game and also finish the
PC version at the same time! We are sure the gamers worldwide will have as much
fun playing the game as we had making it. It's time to GO FLATOUT!"
More racing gold, as Oxygen Interactive announces that Euro Rally Champion is
complete for the PS2 and PC, and slated to appear in U.K. stores on November 5:
Oxygen Interactive today announced that Euro Rally Champion has screamed past
the chequered flag and officially gone gold with a PS2 and PC release date of
November 5th, priced extremely competitively at £19.99.
Budding drivers will be able to test their rallying mettle against all the
elements, as well as against the clock, in the Championship mode raced across
densely wooded forest trails, treacherous Alpine passes and the extremes of the
African desert.
Featuring realistic tuning and modification of mud-spattered vehicles, it's not
just a rallying career drivers build up as they race – every part of the car
that can be tweaked in reality can be honed in Euro Rally Champion for a
fully-customisable rally experience.
Budding stunt drivers and those who simply fancy flipping their car without the
risk of fractured limbs and bruised pride can even burn rubber on the special
Extreme Exhibition stage. This is filled with mad jumps, perilous slopes and the
chance to barrel roll around adrenaline-inducing arenas of motoring insanity.
Using an advanced version of the physics engine used to power the critical smash
hit Indy Car Series, Euro Rally Champion offers the most potent road handling
physics and most realistic car dynamics at the most affordable price.
Euro Rally Champion will be published by Oxygen Interactive for PS2 and PC on
5th November 2004, priced £19.99. Excellent value for money.
The
Ballerium Forums (thanks Frans) has word of the tenuous state of Ballerium,
Majorem's planned MMORTS. The update describes difficulties securing further
financing for the project, saying that development is now on hold, and that the
team is seeking other work: It all started about a year ago when
Majorem's partners in Taiwan came accross difficulties to fullfil their side of
the contract, which left Majorem in a very vulnerable position. Without getting
into too many details, over the past year or so we've been in touch with the
largest - without giving names - really the largest - publishers of MMO games,
but eventually they all prefered to wait and see what will come out of Ballerium
before investing their own resources in assisting us "getting there".
We were also in touch with several investors, - in fact one ofthe reasons we
delayed these news so much were that we were lead to understand such an
investment is really possible and probable, but results weren't better.
Either way right now we have no money to keep developing and so, with great
pain, the team had to start looking for new jobs elsewhere.
There is still a certain, slim, hope that we get the resources to continue this
project in the future, but I wouldn't rate those chances high.
The Rise of
Nations Website now lists "Now Available" as the release date for the
repackaged version of the RTS game (thanks Frans). Rise of Nations Gold includes
the original game as well as the Thrones and Patriots expansion.
The Official Cross Racing Championship
Website is online, dedicated to the upcoming racing game from
Hungarian developer Invictus, is now online. In addition to information about
the game, the site offers up 10 new screenshots, along with a pair of new gameplay
trailers. The movies are also mirrored on
3D Gamers.
- S.T.A.L.K.E.R.
There's
a S.T.A.L.K.E.R.: Shadow of Chernobyl Q&A on Gamesfire (thanks
Oblivion-lost.com) with the
English edition of the Swedish site's conversation with Oleg Yavorsky of GSC
Game World about their upcoming shooter: "It’s not only of the time
constraints, but rather due to some technical problems that we don’t
implement the co-op mode. The main problem appears with the life simulation
system and the free-playing game world divided into some sub zones."
- Gearbox COGs
HomeLAN
Fed's Gearbox COGS Q&A is a discussion with Randy Pitchford about the
recently announced initiative to hire contract developers following a new
method: "I think this industry is in trouble if it cannot provide clear and
opportunistic career paths for new talent. The COGS program helps new talent
get their foot in the door and prove themselves. I imagine COGS will become
a model for other studios."
- Children of the Nile
The
Children of the Nile Q&A on
FileFront chats with Jeff Fiske, design director at Tilted Mill, about
their city construction game: "One of our early goals was to revitalize the
City Building genre, the way Half-Life revitalized the FPS market. We hope
that people see CotN as the way City Building games should have been to
begin with. This is not an adrenaline rush game like an RTS but more of an
immersive, play at your own pace game."
- Celia Pearce
Designer,
Artist, Author, Teacher, Researcher – Celia Pearce has done it all on
GameZone talks with the Research and External Relations Manager for the
Arts Layer of Cal-(IT)² (California Institute for Telecommunication and
Information Technology), Associate Director of Game Research at the
University of California Irvine, author of The Interactive Book: A Guide
to the Interactive Revolution (and more!) about gaming.
Steam News
(thanks Frans) has word on the couple of minor changes to Counter-Strike: Source
offered in the new Steam update.
It's getting cooler every day around these parts. I've already broken out the
space heater to try to avoid frostbite up here in my office, but it's not easy
actually getting comfortable with this thing... I think I need to look into
getting one that has some sort of middle ground as far as temperatures, as the
binary options on this one are off (A.K.A. freeze) or on (A.K.A. cook). Oh well,
stick a fork in me when I'm done.
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