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Archived News:
UO: Samurai
Empire Gold announces the completion of the Japanese-themed expansion for
the MMORPG, saying the Ultima Online add-on is due in stores on November 2: “We are
right on track to deliver this exciting new experience to our fans next month,”
said Anthony Castoro, producer of Ultima Online at EA. “We’re thrilled because
we’re giving players everything they ask from a new expansion, new professions,
lands, skills and housing options. Beyond that, we’ve also added a unique locale
and culture to Ultima Online, the exotic Tokuno Islands, a land of Samurai and
Ninja.”
- Arkane RPG
The Arkane Studios Q&A on Leakfree.org discusses the developers
still-untitled upcoming Source-engine RPG: "First, we really liked the Half
Life game and the Valve development philosophy which is very game-play
oriented so we assumed their next engine would be at least as good in that
regard. Then, amongst all next generation engines, it seemed to us that
Source was the most appropriate for our game : it is very generic and it is
flexible in term of world handling, lighting system, physics engines,
performance scaling. Many next gen engines are very restrictive and force
the developers to work on very tiny environments, with very low amounts of
lights…"
- Nexus: The Jupter Incident
The
Nexus: The Jupter Incident Q&A on Computer And Video Games (thanks
Frans) discusses the space strategy game with Vincent
Van Diemen of HD Interactive: "It was originally called Imperium Galactica
III. The development was started by Philos, a Hungarian studio. Philos
started development and signed it with CDV and at some point decided to...
They thought it would be good to have a good IP for this space game, so sort
of randomly they picked a license, being Imperium Galactica, and bought it
from Infogrames. But that's been quite controversial, on the design side,
because the actual design for this game did not really match the Imperium
Galactica series."
- Medal of Honor: Pacific Assault
The
Medal of Honor: Pacific Assault
Q&A on FileFront talks with Rick Giolito about the upcoming World War II
sequel: "Pacific Assaults is the next generation of the MOH franchise,
particularly on the PC. The style and pacing is driven by actual veteran
accounts of Pacific Theater warfare and our desire to faithfully recreate
it. This fighting was a stark contrast than that of the European Theater -
in short it was much more up close, personal and driven by vengeance."
- Empire Earth 2
FileFront's
Empire Earth 2 Q&A chats up Ian Davis of Mad Doc Software about their
upcoming space strategy sequel: "We’ve put a lot of thought into how a game
of this scope can be best played, and the improvements and innovations we’ve
made – the Diplomacy System, the Crown System, Territories, Citizen Manager,
Picture-in-Picture, and especially the War Planner – have had a HUGE impact
on gameplay."
- Dark and Light
Dark
and Light’s Stephane Quilichini Discusses Changes for MMO Title on GameZone
gets a status report on the upcoming MMORPG: "We did a check on the DnL
positioning in regard to our delay of one year on the development. DnL
development did not stop, but we did need to validate our new planning
before the announcement to our community. Our prime difficulty was adapting
the Bigworld technology from Microforté to our Mafate engine. We are quite
confident in our new launch date of April 2005."
- The Matrix Online
The seventh question of the week has
trickled out on
The Matrix Online Vault, leaving us about a month shy of a completed
(short) Q&A. Today's topic is Interlock combat rounds.
- Bad Mojo
The
Bad Mojo Q&A on
Adventure Gamers talks with Alex Louie about the upcoming re-release of
Bad Mojo, the much beloved cockroach game: "So, we do have a lot of
different animals in the game. Even a cat and a banana slug. The other
cockroaches are important in the game, as they give you clues to how to
finish the game."
Leisure Suit
Larry Magna Cum Laude Ships to Retail is the press release announcing the
release of the bawdy collegiate adventure: Developed by High Voltage
Software, Leisure Suit Larry: Magna Cum Laude is the coming of age story of
Larry Lovage, nephew of Larry Laffer, the series’ original lovable loser. The
game follows the racy and often randy high jinks of Laffer, a sixth-year-senior
enrolled at the local community college, as he attempts to get the attention of
a bevy of bodacious on-campus beauties. When a reality TV dating show comes to
campus, Larry decides he's going to revitalize his life by winning the contest
and proving once and for all that he can live up to the shining example set by
his Old Uncle Larry. However, over the course of the game Larry finds, much like
his uncle, that the best laid plans don’t always go as intended.
Ubisoft, ARUSH, and Groove Games announce a delay to Playboy: The Mansion:
In order to deliver an outstanding product/game, Ubisoft, ARUSH
Publishing and Groove Games have chosen to move the launch of Playboy: The
Mansion to Q1 2005.
Playboy: The Mansion allows players to virtually live the charmed life of Hugh
Hefner, throwing celebrity-packed parties and interacting with the most
beautiful women in the world. Through the game, they can control every aspect of
Playboy Magazine, virtually calling the shots on major business moves and
directing photo shoots, all from the comfort of a customizable interpretation of
the world-famous Playboy Mansion.
Playboy: The Mansion will be available for the PC, the PlayStation®2 computer
entertainment system, and the Xbox® video game system from Microsoft.
For more information about Playboy: The Mansion, please visit
www.playboythemansion.com.
A new Men of Valor movie is now online, showing off more of 2015's forthcoming
military first-person shooter. The clip is available in a couple of different
resolutions, showing off about 90 seconds of gameplay. Downloads can be found on
3D Gamers,
Gamer's Hell, and
Worthplaying.
Also, a new WWII Sniper: Call To Victory
Website is online (thanks Frans), including a new gameplay trailer in the
downloads section.
Sproing Interactive
Media announces development of 12 Volt, an upcoming slot-car racing game for
PCs and consoles (thanks
GameGossip and
Frans). No release date is yet offered for the project, which is described in
part like this: "The cars can move freely on the track, they are not bound to a
specific lane or slot like conventional slot cars are! This way the game
combines the look of a die-cast-racer with the feeling of a full-physics arcade
rally game!"
Kheops Studios
(thanks Frans) has word that Return To Mysterious Island, their adventure game
based on the works of seminal science fiction novelist Jules Verne, has gone
gold. Here's the deal on the game's finding Nemo plotline: "The Jules
Verne-inspired title will see players assuming the role of a young woman named
Mina, who becomes stranded alone on a desert island while on a round-the-world
sailing expedition. After building a home and a new life for herself on the island, Mina encounters
the ghost of Captain Nemo, whose body is located in the nautilus at the bottom
of the ocean. After exploring the island, locating hints and clues, and solving
puzzles, players will eventually get to travel to the nautilus themselves,
retrieve Nemo's body, and free his tortured soul with a proper burial."
The Billy Blade and the Temple of Time
Website ( Adobe Acrobat required) is now online, dedicated to this upcoming platformer game. Here's a
bit: "Games publisher Iridon Interactive has put out a call for brave
adventurers to assist Billy Blade in freeing his friend and sidekick, Kong the
Monkey, imprisoned in the mythical Time Crystal."
Steam News
has word of an update for Counter-Strike: Source that addresses an rcon packet
exploit. Thanks Shacknews.
The official Prince Of
Persia: Warrior Within Website has launched, a home away from home for the
hyperactive prince. The site includes
a new trailer from the
game. Also, the
Asheron's Call: Throne of Destiny Website is now online, dedicated to
Turbines upcoming expansion for Asheron's Call, their MMORPG. The site offers a
team letter, a couple of developer diaries, an article on the new level cap, and
more. Thanks Frans.
- Splinter Cell
Splinter
Cell: Chaos Theory Details on IGN offers a Q&A with Mathieu Ferland of
Ubisoft about the next installment in Sam Fisher's sneaky adventures: "In
SCCT, because of the AI improvements, we're not forcing this scan in a zone
anymore. NPCs are moving more, and an alarm will be triggered only if an NPC
is "physically" seeing the body. Don't get me wrong, hiding bodies is still
very important. It's just that we're trying to remove alarms that are
misunderstood, and removing the body indication will enhance the tension
since players still need to be very cautious."
- Star Wars: Knights of the Old Republic II - The Sith Lords
RPG
Vault's Star Wars: Knights of the Old Republic II - The Sith Lords Q&A
uses Jedi mind tricks on Mike Gallo, Chris Parker, and Chris Avellone to
learn more about Obsidian's upcoming RPG follow-up: "I think that a
difficult aspect is just making sure that you don't over-design the game
because of what's been done before, and making sure that the story still has
great moments and great characters within the world, but still being
different."
- Hearts of Iron 2
The
Hearts of Iron 2 Q&A on Strategy Informer talks with Fredrik Lindgren
about Paradox Entertainment's upcoming World War II strategy sequel: "The
combat system is completely re-worked and introduces 'movement-is-attack',
meaning that an attack starts the moment you move into an adjacent province.
In Hearts of Iron 2 you will also be able to give missions like support
attack to your units as well as more than 20 other mission types."
The Political
Machine Downloads Page now features a new version 1.02 update for Stardock's
game based on the U.S. political system. Word is: "Version 1.02 addresses some
compatibility issues as well as enhances the endorsement system to take into
your political affiliation to determine how hard it will be to get their
endorsement."
Team
Radeon's Halo Tweaking Guide is online, offering tips on configuring the PC
edition of Halo: Combat Evolved.
A voyage to a couple of different stores left me unable to find the Ren &
Stimpy DVD that was due for release yesterday... "You're darn tootin' I'm
angry. I've never been so angry in my entire life. Wait a minute. I feel great!
I love being angry!" Oh well, I can just get it online (happy happy, joy joy).
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