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Archived News:

Thursday, Aug 19, 2004

  

Zoo Empire Demo

A playable demo for Zoo Empire is now available, offering a sample of Enlight's upcoming animal attraction simulation that's due to be released next month. The demo is a hefty 297 MB download, available on 3D Gamers, Boomtown (registration required), Gameguru Mania, and Worthplaying.

Railroad Tycoon 3 Patch/Free Expansion

A version 1.04 Patch/"Coast to Coast" expansion for Railroad Tycoon 3 is now freely available "as a thank you for the public support of the Railroad Tycoon franchise over the years." The expansion adds new maps (including the namesake Coast to Coast scenario), new locomotives, new skinning tools, as well as all the features and tweaks in the new version 1.04 update. The Coast to Coast add-on is a 119 MB download, available on FilePlanet (registration required), and mirrored on 3D Gamers and Boomtown (registration required).

Dungeon Lords Demo Soon

DreamCatcher Interactive sends word to expect the playable demo for Dungeon Lords on Wednesday, September 1:

Toronto, Ontario, August 19, 2004. DreamCatcher Games today announced the long-awaited demo of Dungeon Lords will be available for download at the game’s official site, www.DungeonLords.com, on September 1, 2004.

This single and multiplayer demo will feature 180MB of incredible gameplay, giving the public a taste of gaming’s first Combat RPG. They’ll test their sword skills against ghouls, make jabs at ugly ogres and when they’re done with that they’ll hit dark mages with blistering balls of fire. All the while exploring incredibly detailed dungeons and stunning outdoor environments.

Armies of Exigo Demo

The Armies of Exigo Downloads Page now features a demo for Armies of Exigo, Black Hole's fantasy-themed real-time strategy game. The demo offers a sample of single-player play for a 103 MB download. Details on the contents can be found in the readme.

Rome: Total War Demo Monday

Rome Total War Demo Coming on IGN describe plans for a demo for Creative Assembly's historically themed strategy game. Word is the demo will be released on Monday, though they say they will have a copy by tomorrow to allow them to offer some advance impressions.

Afternoon Q&As

  • Half-Life 2
    There's a Half-Life 2 Interview on Planet Half-Life based on getting to visit Valve and interrogate the developers of the upcoming shooter sequel in person, catching up with various folks along the way: "Half-Life 2 will not have any Terrain Deformation, but it can be enabled or used in mods. On a side note, Team Fortress 2 will have Terrain Deformation."
  • Dragon Empires
    DE Stratics' Andrew 'Andy' Shenton Q&A talks with the Codemasters gameplay programmer about Dragon Empires, their upcoming MMORPG: "A subset of players will always try to exploit game systems for a competitive advantage, especially in a PVP game like DE. Since Beta, a lot of work has gone into policing the game to ensure everyone has a positive experience at release. In DE, as a player's 'reputation' with the server decreases they will be subject to more and more harsh checks, so if you spend a lot of time treading the line of exploitation and acceptable advantage, you'll need to be very careful to ensure which side of the line you are actually on."
  • Void War
    The Void War Q&A on PC Gameworld talks with Jay Barnson of Rampant Games about the 3D space combat sim: "I think you could fill several pages with the games that inspired me as I worked on Void War. But probably the most immediate influences were the old arcade vector-graphics space shooters like Asteroids and Starcastle; the wonderful ‘space sims’ of the early 90’s like Wing Commander and TIE Fighter; and the awesome multiplayer flight combat simulators." Thanks Frans.
  • Ron Gilbert
    There's a Ron Gilbert Q&A on Rebell.at with the English version of a conversation also available in German talking with the former LucasArts' mainstay: "I think that adventure games need to evolve. It's too bad that some of the other genres (FPS, etc) have not learned some of the important lessons from adventure games. I don't know why LucasArts canceled S&M, my guess is that it was just not going to make enough money. Most decisions come down to this. One of the problems with modern adventure games is that they can cost a lot of money to do in full 3D, and there is not the sales to back it up. But, the market would not accept a 2D game either, so adventure games get screwed."

Dear Diaries

A new Dragon Empires Dev Diary on the Codemasters Website is written by Daniel Yelland, who ruminates on the topic of "Architecture, zoning and awareness..." in their upcoming MMORPG. Also, RPG Vault's Wish Developer Journal #4 is online, with more on this upcoming MMORPG, as: "World Designer Dana Massey on how Mutable Realms' three-tiered guild system will encourage social interaction."

Afternoon Previews

X² Xpansion

Egosoft and Deep Silver announce plans for X² - The Return, an upcoming expansion for the space combat simulator:

BASINGSTOKE, England (August 19th 2004) - International software publisher DEEP SILVER and German games developer EGOSOFT are delighted to announce at Leipzig Games Convention, their continued collaboration over the X² franchise. The launch of the new expansion pack, X²- THE RETURN is set for FEB 2005. Enhancing and extending the gameplay of the award winning X²- THE THREAT; the expansion pack adds many exciting new features and involves players in a thrilling new storyline.

"We are delighted to be working once again with EGOSOFT and furthering the X² franchise," commented Craig McNicol, Managing Director of DEEP SILVER's parent KOCH MEDIA. "X²- THE THREAT was a phenomenal success across Europe, achieving high sales positions and receiving acclaim from specialist press. The expansion pack will further players enjoyment of this fantastic game."

"EGOSOFT are excited to continue their relationship with publisher, DEEP SILVER," said Bernd Lehahn, Managing Director of EGOSOFT. "X² - The Return will further extend the free roaming universe, combining it with a greatly improved, intense storyline and innovative new game play styles. X² - The Threat took space trading gaming to the next level. X² - The Return will give players an even greater experience."

Sacred Expansion

The Leipzig Games Convention sees the announcement of plans for Sacred Underworld, an upcoming expansion for Ascaron's RPG:

MIDLANDS, England (August 19th, 2004) - European games publisher, ASCARON ENTERTAINMENT announce at Leipzig Games Convention, the launch of SACRED Underworld, the first official expansion pack for the award winning PCCD role play game, SACRED. Set for release Q1 2005, Sacred Underworld begins directly where the original game left off.

It continues to tell the story of the kingdom of Ancaria, which is now facing a dreadful threat coming from its very depths. After Shaddar's demise, the player is drawn into the depths and faces a completely new, bizarre, bright and vast underworld. After many adventures above and below the world's surface, the hero will finally stand before the Portal of Hell, in an intense and dramatic climax.

Confirmed features so far:

• Two new characters (Dwarf, Succubus)
• Two new stories
• World expansion of approx. 30 to 40 %
• Completely new monsters and NPCs
• New items and armor sets
• Horses can be equipped
• Special final opponents
• Improved interface

On a related note, Ascaron also announces that Sacred Plus, the repackaged, updated version of the original game, should be hitting store shelves in the U.K. by October 15.

Heroes of Annihilated Empires

The official Heroes of Annihilated Empires Website is online, announcing the development of Heroes of Annihilated Empires, an upcoming real-time strategy game in the works at GSC Game World, the Ukrainian developer that now has no fewer than four projects in the works (thanks Frans). The site includes the first screenshots from the project, which currently carries the general release date of 2005. Here's a bit:

Beginning with a rather ordinary man, you shall walk your path, gathering your followers around, coming through treachery, death of friends and leaving new hope behind. Be aware, that there are a lot of tribes that do not interfere with war, both aggressive and friendly, they may help you in your quest or become an enemy. Do not disregard them, as they are a strong force that can decide the outcome of battle or be a source of side quests.

Sonic Heroes to PCs

Sega announces plans for the platform action of Sonic Heroes to PCs:

SEGA TO BRING SONIC HEROES TO PC

SAN FRANCISCO (August 18, 2004) - SEGA® of America today announced that it will publish a PC version of Sonic HeroesTM, the popular action platformer released earlier this year on Microsoft XboxTM, Sony PlayStation®2, and Nintendo GameCubeTM.

Sonic Heroes challenges gamers to control three characters simultaneously; each offering the unique individual ability of speed, power, or flight. Multiple teams follow their own unique story paths across 14 massive stages. Their combined objective: to thwart the plans of Sonic's arch nemesis, the nefarious Dr. Eggman.

Sonic Heroes is designed to appeal to players of all ages and skill levels as they experiment with four unique teams comprised of classic Sonic friends and foes for a total of 12 playable characters. Sonic Heroes also includes seven multi-player mini-games to ensure maximum replay value.

Since its multi-platform release in January, 2004, Sonic Heroes has sold more than 1.83-million copies worldwide. Sonic The Hedgehog® has spanned several generations of videogame systems to appear in over 30 games that have sold more than 35 million units of software. Consistently a top-selling franchise, Sonic The Hedgehog continues to be a popular icon worldwide in 2004 and one of the most recognized and celebrated video game characters of all time.

Sonic Heroes is rated "E" for Everyone and is expected to ship in November, 2004. For screenshots and artwork visit the SEGA FTP site at: http://segapr.segaamerica.com/.

Half-Life 2 Steam Preloads

Half-Life 2 Fallout (thanks GameSpot) has more news from their forums as Gabe Newell made a post yesterday indicating that today is the day Half-Life 2 assets will begin pre-loading for some customers over Steam:

HL/2 pre-load will begin tomorrow. It was ready yesterday, but we decided to use the bandwidth to get out the VST first since I get pelted with zillions of questions from people asking how their PC will run Half-Life 2.

Ratbag Gets Some Action

The news page on the Ratbag Website (thanks Frans) offers vague word on plans for an action game from the dirt-track racing developer: "Ratbag is in full production of a Triple-A frontline action title with Activision. Details on the title will be announced in March 2005."

Site Seeing

A new Neocron 2: Beyond the Dome of York Website is online (thanks Frans), dedicated to the upcoming MMORPG follow-up in the works at REAKKTOR.

Dark Horizons: Lore & Star Wraith IV Demos

The Dark Horizons: Lore Players Site Downloads Page now offers updated versions of both the Mac and PC versions of the demo for this mecha combat game. The version 1.11 PC demo is a 43 MB download and the Mac demo is a 60 MB download. Also, the Star Wraith IV: Reviction Website now offers an updated version of the demo for this 3D space combat simulation. Thanks Frans.

Dark Horizons: Lore & Arena Wars Patches

This Dark Horizons: Lore Players Site Downloads Page features a new version 1.1.0-1.1.1 update patch for the sci-fi combat game. Also, the Arena Wars Community Site has been updated with a new version 1.06 patch for the space strategy game, here is a list of what's changed. Thanks Frans.

Dear Diaries

The Warhammer 40,000: Dawn of War Designer Diary #3 on GameSpot is a team effort from Jay Wilson, Andrew Chambers, and Mike Echino about Relic's upcoming Warhammer RTS game. Also, RPG Vault's Anarchy Online: Alien Invasion Transmission #8 is online, as "Funcom fills us in on a key feature addition in its impending expansion pack, guild-based Gameplay on Demand." Also, RPG Vault's Mourning Peek #38 is up, asking the question: "How does the team at Newrosoft and Quad intend to implement full player versus player without complete anarchy?" Meanwhile, RPG Vault's The Fall: Last Days of Gaia Diary #7 offers some sound thinking: "We hear from Lead Designer Carsten Strehse on the music, sound and voice acting aspects of Silver Style's project." Finally, the Atriarch Current News (thanks Frans) has a new diary entry finding fancy language to describe the bug fixing World Fusion is currently engaged in for their upcoming MMORPG.

Painkiller Add-on Delayed

Battle out of Hell in limbo until November on GameSpot reports a delay for the Battle Out of Hell add-on for Painkiller, saying: "The expansion, originally scheduled for an October 13 release, will now arrive on PCs November 10." Word is the delay is to allow publisher DreamCatcher more time to promote the project while providing developer People Can Fly time to add additional features.

Morning Q&As

  • Epic
    The CliffyB Q&A on GameInformer (thanks HomeLAN Fed) talks with the Epic Games designer about UT2004, the upcoming Editor's Choice edition of the game, and some mysterious hints about the future: "From my position I’m pretty busy working on a new franchise right now. And the amount of time I spend on Unreal is only a certain chunk of my day. You know, the guy who’s spearheading a lot of that stuff now is Steve Polge."
  • Monolith
    The Q&A with Monolith's Samantha Ryan on IGN talks with the Monolith CEO about their acquisition by WBIE: "Monolith's role after the acquisition will be much the same as it is now. The goal for both WBIE and Monolith has always been to create the best games possible. Game development is not easy, and we have found that the stronger the communication between partners, the smoother the development process is."

Game Movies

The Need for Speed Underground 2 Website now features another new gameplay movie from the upcoming street racing sequel. The new clip is entitled "The Tuner Playground," available in low and high resolutions (thanks Frans). Also, another of those Counter-Strike: Source movies has come forth from the beta testing of the upcoming C-S update, available on Computer Games Online.

Morning Previews

Counter-Strike Source Beta Update

The Counter-Strike: Source Beta News Page declares that phase 2 of the Counter-Strike Source beta test has begun, and is now open to owners of Counter-Strike: Condition Zero and the ATI/HL2 bundle. The update also announces various changes in the latest version of the beta.

Site Seeing - Dungeon Siege II

A new Dungeon Siege II Website is online (thanks Frans), dedicated to the upcoming action/RPG sequel in the works at Gas Powered Games and Microsoft Game Studios.

Morning Screenshots

Thanks Frans.

Morning Tech Bits

Consolidation

  • "The streets may never be the same again…Leading video games developer and publisher Namco Hometek Inc. announced today that Street Racing Syndicate, one of the most realistic, high-speed multiplayer street racing games to date, has been approved for manufacturing. One step closer to being on the store shelves, SRS will be available for the PlayStation®2 computer entertainment system, the Xbox videogame system from Microsoft and the Nintendo GameCube."
  • Activision CEO predicts second PSP delay in U.S.

Competitions

The Dark Age of Camelot Roundtable Proclamation heralds plans for a fan-fest in Sin city: "This September, on the 24th and the 25th, Mythic Entertainment will be celebrating the third anniversary of Dark Age of Camelot in Las Vegas at the MGM Grand Hotel - and we'd love to meet you there!"

Help Wanted

Splash Damage Recruiting Lead Artist (thanks Frans) declares the availability of a new opening: "You'll be responsible for providing and maintaining a consistently high standard of art, animation and artistic direction for our game, while working closely with our Producer and Design Team. For full details on this position, please visit our Jobs Page."

Hardware Reviews

etc.

Out of the Blue

True to a comment the other day, I was preparing to post this news as a last round-up on Wednesday when midnight passed, so rather than tweak the timestamps on these stories to keep them grouped on Wednesday, I decided to rush headlong into the future. Of course, this will come as a surprise to Frans in the morning, but I'll get a review list from him then (along with a teasing for being unpredictable), and we will proceed thusly from there.

Link of the Day: Brickshelf Gallery. Thanks Ian.
Stories of the Day: 'Goodfellas' cast reunites for dinner.
Bear guzzles 36 beers, passes out at campground. Thanks Mark Carnall.
Images of the Day: Kite Aerial Photography. Thanks Tony Fabris.
Media of the Day: Mashed Taters (Potatoes). Thanks indiv.
Thanks Mike Martinez



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