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Monday, Jul 26, 2004

  

Battle for Troy Demo

A Battle for Troy demo is now available, allowing the chance to check out Zono's historically themed RTS game for an hour for free, after which time a CD key can be purchased to unlock unlimited play. This trial/full version is a 113 MB download, available on 3D Gamers, FileFront, and Worthplaying.

Game Movies

The 'Factions' area of 'The Game' section on the Rome: Total War Website now features 11 new movies showing off the various factions in the upcoming strategy game. The clips are mirrored on 3D Gamers, Gamers Hell, and Worthplaying. Also, there's a new Conquest 2 trailer, showing off the just-announced space strategy sequel. The movie can be downloaded from 3D Gamers and Worthplaying.

Evening Previews

Dear Diaries

The Rome: Total War Designer Diary #4 on GameSpot features Creative Assembly writer/designer Mike Brunton discussing the impact of the completely 3D landscape upon gameplay. Also, the Missing Since January Diaries 3 & 4 on Gamer's Hell offers a pair of brief entries from an unnamed developer in Q&A format.

Evening Screenshots

Evening Tech Bits

New ETPro

A new version 3.1.0 of the ET Pro Enemy Territory competition mod is now available. The change list outlines the numerous additions and fixes included in the new version.

On DOOM 3 Settings

Robert Duffy, id Software programmer, updated his .plan about DOOM 3 settings and how they will work, discussing specifics about the "ultra" quality setting as well as differences in how certain data are handled differently by ATI and NVIDIA hardware. He also mentions that the game is capped at 60 FPS (except when running demos as a benchmark), discusses the software used during development, as well as a bit on a hard drive nightmare encountered along the way. Here's a bit:

Image fidelity is dependent on what quality level we load the textures at.

In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a give scene per frame ( 60 times a second ) can easily be 50MB+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically.

High quality uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss. This is the quality that for instance the PC Gamer review was played in.

Medium quality uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges. This level gets us comfortably onto 128MB video cards.

Low quality does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card.

Ships Ahoy - EverQuest Platinum

Sony Online Entertainment Ships EverQuest(R) Platinum to Retail Stores (thanks Frans) is the press release announcing the availability of the latest package for the long-running MMORPG: "SAN DIEGO, July 26 /PRNewswire/ -- Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online gaming, announced today that EverQuest®: Platinum, an affordable, all-inclusive collection that offers the original game as well as the first seven expansion packs, The Ruins of Kunark®, The Scars of Velious®, The Shadows of Luclin(TM), The Planes of Power(TM), The Legacy of Ykesha(TM), Lost Dungeons of Norrath(TM), and Gates of Discord(TM) will be available in stores tomorrow for the suggested retail price of $29.99."

Conquest 2 Announced

Though the game was unofficially unveiled a couple of months ago (story), Warthog brings in a new Threat… is the press release officially announcing Conquest 2: The Vyrium Uprising, the sequel to the original Conquest: Frontier Wars, the space strategy game from Fever Pitch Studios. The first Conquest 2 screenshots are online, and can be found on Gamers Pulse. Here's a bit on the plan, which does not yet include an announced release date:

Warthog would now like to rewind the clock and show that their past is as strong as their future and are announcing that they are working on a follow-up to the critically acclaimed Conquest: Conquest 2: Frontier Wars and will be using the original team.

Conquest is a real-time strategy game set in the deep reaches of space. The player commands a vast armada of ships, refineries, and research facilities to become the dominant force in the universe.

Gameplay revolves around collecting resources, building a fleet, and expanding to neighbouring star systems.

A New Threat
Conquest 2: The Vyrium Uprising From the creators of the returns to the Conquest universe forty years after the Frontier War. It has been a time of peace between Terrans and the energy-based Celareons and banishment to the edges of known space for the insectoid Mantis.

But a new threat has erupted from within. A reptilian race known as the Vyrium have emerged as an expanding power to be reckoned with. Ill content with any form of control, they are now bent on galactic domination.

Pitfall in Beta

Aspyr sends word that the PC edition of Pitfall: The Lost Expedition is now in beta testing:

The PC version of Pitfall®: The Lost Expedition™ has hit beta status and is expected to ship in early September. Deep inside the perilous Peruvian Jungle, take on the role of the athletic and adventurous Pitfall Harry.
Crossing treacherous jungle terrain and dark areas filled with puzzles, tricks and traps, you¹ll be swinging on vines, avoiding crocodiles and dodging rolling logs as you unearth artifacts and use your cunning to defeat dangerous foes. The game's preliminary system requirements are: Windows 98/ME/2000/XP, 800 MHz Pentium III or better, 256MB RAM, 1.15 GB free disk space, ATI Radeon 7500/nVidia GeForce 2 or better, 32MB of VRAM, 8X CD-ROM, and DirectX 8.1 and above.

It is available for preorder at http://www.aspyr.com/games.php/pc/pitfallh, for $29.99.

DOOM 3 Gets Creative

NVIDIA GeForce 6800 Ultra and GeForce 6800 GT Chips Proclaimed Best for Doom 3 exploits the DOOM 3 benchmark dealie (story) a bit further. Also, Creative and id Software Announce DOOM 3 Engine-EAX ADVANCED HD Collaboration (thanks Frans) announces a deal between id and Creative that involves 3D sound as well as Creative's patented shadowing technique, though it's not clear exactly what's involved besides the two companies working together:

MILPITAS, Calif., July 26 /PRNewswire-FirstCall/ -- Creative Technology Ltd. (Nasdaq: CREAF - News), a worldwide leader in digital entertainment solutions for PC users, today announced its agreement with id Software(TM) relating to Creative's patented shadowing technique and id's cutting-edge 3D graphics DOOM 3 engine, allowing Creative to develop EAX® ADVANCED HD(TM) 3D audio options for future licensees.

"The DOOM 3 engine ushers in a new rendering paradigm that allows id and our licensees to bring cinema quality visuals to game players in real time," said Todd Hollenshead, CEO of id Software. "We look forward to further enhancing players' audio experience by working with Creative to leverage their EAX ADVANCED HD audio technology in the DOOM 3 engine."

"Working together with id Software, an industry icon, provides Creative with an exciting opportunity to enhance one of the hottest game engines around," said Hock Leow, CTO of Creative Technology. "We look forward to the challenge of implementing EAX ADVANCED HD Multi-Environment technology within the Doom 3 engine, and subsequently working with id to make these enhancements available to their licensees. We are also pleased with the agreement relating to Creative's patented shadowing technique and id's cutting-edge 3D graphics DOOM 3 engine."

X2 Add-on & KnightShift Sequel?

Though neither project is officially announced, a German story on Yiya outlines the line-up of games to be shown at the upcoming Games Convention in Leipzig that includes listings for an add-on for X2-The Threat as well as a sequel to KnightShift.

Morning Q&As

  • Pacific Assault
    Pacific Heights on Eurogamer.net is a Q&A with Matt Powers featuring three questions and some lengthy answers to questions about the World War II game: "Multiplayer is one of my primary focuses. When we started Pacific Assault I saw it as one the areas that we could improve upon the most out of anything. A lot of games, they do it as a single-player focused product, and multiplayer kind of comes as an afterthought. It's still really good, but I really wanted for Pacific Assault, the multiplayer as much of a focus as possible as the single player game."
  • Nexus: The Jupiter Incident
    HomeLAN Fed's Nexus: The Jupiter Incident Q&A talks with Andras Sindelyes of Mithis about the upcoming space game formerly known as Beyond, Imperium Galactica III, and Galaxy Andromeda before settling on its current name: "3 years ago we started to develop a 4X strategy game with some very spectacular 3D spaceship fights. We left all strategy elements out like building colonies or gathering resources. We concentrated on tactics, and worked it out in very high detail. Anyway, we did not leave out the RPG elements (crew level upgrades and resource points) that were planned from the beginning."
  • Anarchy Online
    There's an Anarchy Online Q&A on Experience Gaming talking with Funcom about their MMORPG: "Players can take sides and immerse theirselves [sic] into this universe for months and years of fast, fun gameplay with other gamers from around the globe. Anarchy Online is about dark versus light and greed versus generosity, about man versus man, man versus nature and man versus technology. To explain the story would take many months and novels, there actually IS a novel that explains the background, so that is a very brief explanation."
  • Iron Lore
    HomeLAN Fed's Iron Lore Q&A talks with former Ensemble designer Brian Sullivan about Iron Lore Entertainment , their newly announced publishing deal with THQ, and plans for their upcoming action-RPG.
  • Star Wolves
    HomeLAN Fed's Star Wolves Q&A is online, talking with Alexey Kozyrev of Xbow to discuss Star Wolves, their upcoming space game: "Player acts as a leader of mercenary squad and he directly participates in all key events which take place in the world of Star Wolves. The Empire is in deep crisis which is the result of opposition of economic and political authorities. There is more and more work for mercenaries. Very often they are used as a tool to solve problems of others."

Site Seeing

The Medieval Conquest Product Page is online, dedicated to Catdaddy Games' budget title that's due to ship later this week. Thanks Frans.

Morning Previews

Arena Wars Patch

The Arena Wars Website offers downloads of a new version 1.03 patch for Arena Wars, saying the update can also be obtained via the in-game update function. Thanks Frans.

Morning Screenshots

Consolidation

New Q3A True Combat - ET Plans

A new version 1.2 of the True Combat modification for Quake III Arena is now available (thanks Ant). In addition to the new Q3A edition of the modification, there is accompanying news of plans to create a new version of the mod called TC: Elite for Wolfenstein: Enemy Territory, the freeware Quake-engine World War II shooter. Similarly, the ETF website announces plans for an Enemy Territory version of the Q3F modification.

New Q2K4

The newly relocated Q2K4 Website offers version 1.25 of this "yet another GLQuake-based engine." The update also includes a note for ATI users experiencing problems, and word that development of this project may be a bit slower going forward.

Kingpin: Final Crime

Method's Turf now offers downloads of Kingpin: Final Crime, an unofficial "sequel" to the life of crime gameplay in the original Kingpin. Naturally enough a copy of Kingpin is required to play Final Crime.

Morning Tech Bits

Competitions

Team Sportscast Network covers CPL 2004 Summer Championship Event.

Game Development & Mods

The redesigned Halo Mac Development Website is online, reworked to offer more of a community hub on the topic.

Game Reviews

Hardware Reviews

etc.

  • A post to the HL2 World Forums offers some Half-Life 2 audio clips from the G-man in bit English and Russian. Thanks David Webber...

Out of the Blue

I got the BlueTruck back from the shop... the new shocks have been installed, but DrWrench discovered another issue with the suspension, it seems that a connector on the rear sway bar had disconnected, a further explanation for its rough ride lately. The thing here is that this is the third noticeable issue of this sort that has gone undiagnosed by the local dealer where they perform my scheduled maintenance. Prior to missing the sway bar (which is hanging literally an inch from the shock they discovered was leaking), they also failed to notice any brake wear through several tire rotations and such until the brakes were irreparable and needed replacing, and they also missed a broken hose through at least one oil change that involved inspecting the hoses and belts. Strike three and they are out... I guess I can only blame myself for this, though, as there are certainly enough folks out there who will testify that the car dealer is probably not the place to go for repairs and maintenance. I guess I now qualify as one of them. Yeesh.

Links of the Day: Doom - the Movie. Thanks DooM.
ChiliCheese.org. Thanks Devicer.
Nintendo Entertainment Console.
Stories of the Day: Music industry drills dentists for royalties.
Science!: Japanese science council approves limited cloning of human embryo.
Landing technology tested for future spacecraft.
Mercury Mission Set to Launch.
Media of the Day: N.H. Troopers bag their limit. Thanks Devicer.
Follow-up: 'Beagle 3' looks to American ride.
Thanks Mike Martinez



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