I've been busting ass at the new job, which is doing auto body work, (my old trade before making games) and its pretty physical, so I'm pretty well beat at the end of the day and have no motivation left to finish the demo because Ben's shit has been sitting for 6 months untouched. I found some new bugs with the armor which pretty much need ben to fix, and he's dragging ass, so I'm sort of stuck right now. Sure there are probably things I could do, but I'm pretty well burnt out on games right now. Not saying I'm done or anything rash, but now that I have a "real job" I'm focusing on getting my shit together for a while. I might write a design doc and replan this whole Gore II thing. I might be able to get the rights back from DC, if I can I might go for it, if not I might rework the thing into a new demo with a new name and no IP issues. But for now after working my ass off all day and I've been taking care of my kids a lot, I just don't have time for Gore II. The donations were making it a reality, but they stopped, so I had to get a job, thus Gore II came to a stop. I don't blame anyone, you guys were very generous, and I thank you. Its not over yet, but I need to get a design doc done and start over. Its not like technology wise we're going to be stale in a few months, D3 hasn't even shipped. So I'm taking a bit of a break and rethinking things.
LUCASARTS ANNOUNCES DETAILS OF STAR WARS GALAXIES(r): JUMP TO LIGHTSPEED
Marin County, Calif. - April 21, 2004 - The struggle between the Galactic Empire and the Rebel Alliance extends into space with Star Wars Galaxies: Jump to Lightspeed, the first expansion for the award-winning Massively Multiplayer Online Role-Playing game set in the Star Wars(r) universe. Releasing in fall 2004 for the PC, this highly anticipated addition will dramatically expand the Star Wars Galaxies franchise by providing players more than 15 different vehicles for space exploration and combat.
Starfighters and other starships will be featured in the expansion that can be used for both space exploration and combat, allowing players to join up with allies and fly familiar X-wings and TIE fighters into battle against faction-aligned opponents and AI-controlled ships. Transport ships similar to the well-known Millennium Falcon will also be added into the game, allowing players to venture through space with friends aboard.
Set in the Star Wars timeframe between Episode IV and Episode V, this first extension to the Star Wars Galaxies foundation opens 10 vast and distinct space sectors, spanning from the Core Worlds to the Outer Rim, for players to explore while engaging their opponents in intense real-time combat or uniting with friends in battle or exploration. Players can embark on more than 100 new missions, venturing through asteroid fields, nebulae and space junkyards while honing skills in four new space-specific professions. The game also features two new and completely customizable species.
Since its launch in June 2003, Star Wars Galaxies has allowed players to live the Star Wars saga and become immersed in the classic Star Wars universe simultaneously. Star Wars Galaxies: Jump to Lightspeed continues the full immersion in the greatest Star Wars saga ever told: Yours.
April 21 2004 - 1C Company officially announces that it has won publishing rights to You Are Empty from Digital Spray Studios.
You Are Empty is a first-person action game, that offers players an alternative approach to the history of USSR.
In the late fifties of the XX century, leading Soviet scientists start experiments that alter human physiology and mentality in order to create super humans capable of building a bright future for communism all over the world.
But tampering with the universes' toolbox is not without consequence. As a result, the experiments break free of their creators and go on a rampage throughout the city. The majority of citizens died, and in an ironic twist of Darwinian natural selection, the remaining population has survived to become hideous mutants, the only inhabitants of deserted streets.
You Are Empty immerses players in an exaggerated dark and obscure atmosphere of Soviet totalitarianism. Fighting against mutants created by the Soviet super solider program, the players are tasked to figure out what happened in the city and stop the mutants from spreading further.
Game features
- Unique conventionalized environment of the Soviet totalitarian society.
- Fascinating and unusual storyline with branching story paths and multiple endings.
- Rich and unforgettable game experience. Main character is also subject to the effect of the experiment and runs risks of turning into a mutant himself. From time to time mutation powers have an affect upon on game play as player also gains super powers.
- Superb visual effects, including post-effects.
- Distinctive and lively characters.
- Realistic physics engine and sophisticated AI system.
This patch will update ALL retail copies of Call of Duty™ as well as versions patched to 1.2 and 1.3. It is all-inclusive, containing the fixes included in the 1.2, 1.3 Beta, and 1.3 patches.
· It is recommended that any user modifications that have been installed to the Call of Duty™ directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.
Upon installing the 1.4 patch, you may be prompted to re-enter your CD key. Please be sure to have your Call of Duty™ CD key handy.
Links of the Day: |
TV Turnoff Network. In Defense Of Television. 213783647 reasons why water is the @$%@ thing on this planet. Thanks yonder. |
Stories of the Day: |
Scissors Are Left in Woman After Surgery. Thanks Ant. Dust Devils on Mars Electrified, Study Suggests. Curiosity fuels anger at mobile chat. |
Science!: |
Teaching Robots to Herd Cats. New cars are getting too expensive to fix. |
Image of the Day: | Car Crash. Thanks Ant. |
Auction of the Day: | Star Wars Star Destroyer Custom built for 4 Figures. |
Thanks Mike Martinez |