Archived News:
There's an America's
Army Trailer said to show off America's Army: Special Forces upcoming
version (thanks Tiscali Games). Another new Commandos III: Destination Berlin
trailer has been released on the Eidos
Interactive Website showing off "Death From The Deep" courtesy of
the game's Navy SEAL. There's a batch of Thief III movies on IGN.
Also, the dizzying collection of Call of Duty movies in IGN
continues to grow, as they have four new clips online. There's also a Knights
of the Temple: Infernal Crusade movie that was released recently showing off
Starbreeze Studios' upcoming game that at one time carried the working title
Templar. 3D Gamers, FileFront,
and Gamer's
Hell. Speaking of knights, A new KnightShift movie is online, taken
from Reality Pump's RTS/RPG also known as Once Upon A Knight. The movie
can be found on 3D Gamers
and FilePlanet
(registration required). A new Beach King Stunt Racer movie can be found on 3D
Gamers. Finally, a Hunting Unlimited 2 trailer is up on FileFront
and Gamer's
Hell.
The Pirates of the Burning Sea
Frequently Asked Questions (thanks Frans) has a release date change for this
seafaring MMORPG in the works at Flying Labs Software, as the old date of Fall 2003
has been replaced with the updated target of Quarter One 2004. There are more
details on the delay in this
Captain's Log on the game's official website saying that one of the goals of
this move is to ensure that the game's performance and stability meet their
expectations. Finally, three new
screenshots from the game have been posted.
Monte
Cristo Announces Desert Rats is the press release announcing a new real-time
tactical game in the works at Digital Reality that's scheduled for release
this winter. Here's a bit from the announcement, which is accompanied by some
screenshots: "Highly realistic graphics, full 3D game-play and stunning
sound effects allow for the highest level of combat realism and varied combat
tactics. The fully flexible AI system, which can be controlled manually, allows
the player to set his army units to hold position in defense mode or to patrol
large zones and canyons when on the attack. A pause feature gives the player
time to think tactics over before setting them in motion. - more - Desert Rats
vs. Afrika Korps is developed by Hungary-based Digital Reality, famed for
Imperium Galactica, Haegemonia and Platoon. Music is provided by BAFTA (British
Academy of Film and Television Arts) award winner Tamas Kreiner." A new
trailer showing off the game is now available from 3D
Gamers, FileFront,
and Gamer's
Hell.
- Vampire: The Masquerade - Bloodlines
The Vampire:
The Masquerade - Bloodlines Q&A on Computer and Video Games (thanks
Frans) converses with an unnamed party at Troika about their upcoming
Source-engine action RPG in the setting of the popular pen-and-paper
Vampire: The Masquerade series.
- EverQuest II
EverQuest
Vault's Ask SOE #3 is the continuation of their bi-weekly series that
keeps up with development of Sony Online Entertainment's upcoming EverQuest
II. This installment discusses races, classes, and zones.
- Time of Defiance
There's a
Time of Defiance Q&A on Warcry News Network talking with Mark
Ashton, producer on Nicely Crafted Entertainment's persistent-world
real-time strategy game. They discuss how gameplay is currently handled and
some hints are dropped about how the game will be evolving.
- Dark Age of Camelot
Camelot
Warcry's Dark Age of Camelot Q&A talks with Sanya from Mythic
Entertainment in quite a bit of detail about DAoC, expansion, the
competition, and more.
- EVE Online
There's an
EVE Online Q&A on EveGate focusing on the bug-fixing and patching
process in CCP's MMORPG.
- RPG Roundtable
RPG
Vault's RPG Roundtable #2, Part 1 is online, in which: "Five
experienced developers start a very interesting exchange of opinions on the
topic of character development."
The latest Restricted Area
Diary on MGW offers the fifth installment in this series written by master
creating's Jan Beuck about Restricted Area, their upcoming action RPG.
The diary is in German, to the services of
Babel Fish may be of help to
you. Also, a new The
Return of the King Diary on the Game's Official Website is actually an
in-house Q&A with EA's Bret Robbins, lead designer on The Return of the
King. Finally, there's a Worms 3D update on the official
website from Team17 where they discuss the spiffiness of their new front-end
(which is illustrated by some
new screenshots), a new ShakyCam clip (including a commentary on the
bastardization of the spelling of the phrase, which modesty prevents me from
pointing out was coined here), and a bit on box art. Thanks Frans.
There's a Halo Weekly update on Halo Truth and
Reconciliation has a status report on development from Michel Bastien. Also,
there's a new editor screenshot on the
Gearbox Website (where the listing of items remaining to be completed before
the PC version can be released is down to 29), and another five
new screenshots on Microsoft's Halo: Combat Evolved for the PC Website
(thanks Frans). Finally, there are new Halo previews on both FiringSquad
and Gamers
Depot.
HomeLAN Fed's Desert
Combat Q&A chats with Frank DeLise of the Desert Combat
modification for Battlefield 1942 talking about the success of the mod, plans
for future versions, the possibility of a Battlefield Vietnam version of the
mod, retail aspirations, and more. Also, HomeLAN
Fed's Battlefield 1982 Q&A talks briefly with L_etranger of the Battlefield
1982 mod for BF1942 about its Interstate '82-inspired driving combat
gameplay.
The
ATI Developer Tools Page offers downloads of RenderMonkey version 1.0, the
first non-beta release of this "suite of open, extensible shader
development tools for both current and future hardware that allows programmers
and artists to collaborate on creating realtime shader effects."
Thanks for all the sympathy and condolences sent along about GrandmaBlue... in
contemplating the fact that she was being discussed in such an unfamiliar forum
to her, I recalled that in her own way she was a proto-geek. Long before most of
us were born, she actually worked on computers, back when the input methodology
was punch cards(!). So while she would clearly have felt working a PC was beyond
her, fact is the simple-minded computers she worked on were far more complicated
to operate than anything most (if not all) of us use today.
Thanks must be given again to Bagpuss
for more forum help. Thanks Richard... you da man.
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