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Saturday, Aug 30, 2003

  

Unreal II MP Q&A

The Unreal II multiplayer Q&A on GameSpot talks with Legend's Scott Dalton about the upcoming XMP (extended multiplayer) for Unreal II that will be part of the Xbox version, and released as a free add-on for the PC version. They discuss the new gameplay modes, strengths and weaknesses of the classes, and vehicles, like the following bit describing the possibility that their Unreal II vehicles will be accompanied by those from the upcoming UT 2004:

Unreal Tournament 2004 has a type of vehicle code called S-Vehicles that uses a single rigid physics body on a skeletal mesh. Our vehicles are made up of component pieces, each with its own physics, so they're different in that aspect. While Peter Carlson, our vehicle programmer, has had duties on another project to take care of, he's been setting up S-Vehicles as a side project. Both types of code offer a somewhat different feel, so we hope to allow both as a server-side option for release.

Saturday Q&As

Dear Diaries

The Battlefield Command Website (thanks Frans) has a new development update for Battlefield Command, Codemasters' upcoming World War II tactical RTS game, which is an illustrated description of the Vickers Mk.E Type A tanks Poland bought from the U.K., and how they were modified before being put into service. Also, there's a Worms 3D Development Update with a game update, a weapon update, and a demo update for Worms 3, Team17's upcoming squirmy sequel. Finally, another new Dragon Empires Beta Tester Diary is online. Thanks Frans.

Saturday Previews

Homeplanet MP Add-on

3Map Games studio and Russobit-M Company send word that work is underway on an add-on for Homeplanet that will add multiplayer support to the space combat simulator. The update, due in time for Christmas, will include cooperative play, support for up 16 players (Internet or LAN), chat, and a web site for player statistics.

It Came From ECTS, Part Three

Saturday Screenshots

More GC 2003

Meanwhile, from Leipzig's GC 2003, RPGDot's Borderzone Impressions, and The Bloody Magic Impressions, and Star Wolves Impressions are all online.

Saturday Tech Bits

Competitions - Make Something Unreal

This media page on the nZone Make Something Unreal contest page offers downloads of the Unreal Technology Demo from last year's GDC as an example of a real-time non-interactive film, which they describe as "the convergence of game development, animation and filmmaking." Word from Epic is: "The purpose of releasing the video now is to provide a little inspiration for the real-time non-interactive movie (i.e. Machinima) category of the $1,000,000 NVIDIA Make Something Unreal Contest - see http://www.makesomethingunreal.com for more information. Entries for Phase II of the contest, the first phase to include this category, are due on October 20th. The actual UT2003 game contains also contains it's own example of real-time non-interactive movie making. In the UT2003 main menu choose Single Player and then create a new profile to view the game's opening movie. Some trivia about the video: There's a scene where a rocket hits the ceiling of the cave and the resulting falling debris causes a bridge to collapse in the middle. That particular sequence was done using Karma Physics such that, when we ran this sequence in real-time during GDC, the falling debris and resulting collapse and swinging of the bridge were slightly different every time we ran it." They also point the way to 3DBuzz.com for assistance in making with the modifications, and the free tour around the U.S. the site's maintainer is making to help get folks started with all this.

Hardware Reviews

Brought to you by the letter "A."

etc.

Out of the Blue

Working on this update pushed it past midnight... I was going to sneak it in as part of Friday's news, but hey, here we are on Saturday, so why not just go with it?

I think I've tracked down a problem that has been making me crazy(er) lately, as cutting and pasting things on my Win2K machine would sometimes fail to work, and even worse, would occasionally crash whatever app I was pasting into. I peaked in my temp directory and found a pair of files there, and deleting them seemed to clear up the problem completely and immediately. I have no idea how that worked, but boy am I glad it did.

Play Time: Stupid MS PaperClip Game. Thanks Ant.
Links of the Day: Personal Computer Milestones.
Stories of the Day: Cheap Drivers Head Online.
A witch's guide to safe computing.
Wild Science: Gene variant linked to athletic performance.
Auction of the Day: CUSTOM LEGO minifigs BUFFY THE VAMPIRE SLAYER. Thanks Jean Bizek.
Follow-up: MDs to pay for unkindest cut.
Thanks Mike Martinez.



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