Archived News:
The Unreal
II multiplayer Q&A on GameSpot talks with Legend's Scott Dalton about
the upcoming XMP (extended multiplayer) for Unreal II that will be part of the
Xbox version, and released as a free add-on for the PC version. They discuss the
new gameplay modes, strengths and weaknesses of the classes, and vehicles, like
the following bit describing the possibility that their Unreal II vehicles will
be accompanied by those from the upcoming UT 2004: Unreal Tournament 2004
has a type of vehicle code called S-Vehicles that uses a single rigid physics
body on a skeletal mesh. Our vehicles are made up of component pieces, each with
its own physics, so they're different in that aspect. While Peter Carlson, our
vehicle programmer, has had duties on another project to take care of, he's been
setting up S-Vehicles as a side project. Both types of code offer a somewhat
different feel, so we hope to allow both as a server-side option for
release.
The Battlefield
Command Website (thanks Frans) has a new development update for Battlefield
Command, Codemasters' upcoming World War II tactical RTS game, which is an
illustrated description of the Vickers Mk.E Type A tanks Poland bought from the
U.K., and how they were modified before being put into service. Also, there's a Worms
3D Development Update with a game update, a weapon update, and a demo update
for Worms 3, Team17's upcoming squirmy sequel. Finally, another new Dragon
Empires Beta
Tester Diary is online. Thanks Frans.
3Map Games studio and Russobit-M Company send word that work is underway on an
add-on for Homeplanet that will add multiplayer support to the space combat
simulator. The update, due in time for Christmas, will include cooperative play,
support for up 16 players (Internet or LAN), chat, and a web site for player
statistics.
This
media page on the nZone
Make Something Unreal contest page offers downloads of the Unreal
Technology Demo from last year's GDC as an example of a real-time
non-interactive film, which they describe as "the convergence of game
development, animation and filmmaking." Word from Epic is: "The
purpose of releasing the video now is to provide a little inspiration for the
real-time non-interactive movie (i.e. Machinima) category of the $1,000,000
NVIDIA Make Something Unreal Contest - see http://www.makesomethingunreal.com
for more information. Entries for Phase II of the contest, the first phase to
include this category, are due on October 20th. The actual UT2003 game contains
also contains it's own example of real-time non-interactive movie making. In the
UT2003 main menu choose Single Player and then create a new profile to view the
game's opening movie. Some trivia about the video: There's a scene where a
rocket hits the ceiling of the cave and the resulting falling debris causes a
bridge to collapse in the middle. That particular sequence was done using Karma
Physics such that, when we ran this sequence in real-time during GDC, the
falling debris and resulting collapse and swinging of the bridge were slightly
different every time we ran it." They also point the way to 3DBuzz.com
for assistance in making with the modifications, and the
free tour around the U.S. the site's maintainer is making to help get folks
started with all this.
Brought to you by the letter "A."
Working on this update pushed it past midnight... I was going to sneak it in as
part of Friday's news, but hey, here we are on Saturday, so why not just go with
it?
I think I've tracked down a problem that has been making me crazy(er) lately,
as cutting and pasting things on my Win2K machine would sometimes fail to work,
and even worse, would occasionally crash whatever app I was pasting into. I
peaked in my temp directory and found a pair of files there, and deleting them
seemed to clear up the problem completely and immediately. I have no idea how
that worked, but boy am I glad it did.
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