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Sunday, Jun 08, 2003

  

Shadow Vault Unveiled

Mayhem Studios announces they have been at work on Shadow Vault, a time-traveling turn-based strategy game they say they have been quietly at work on for the past two years. Accompanying the announcement is the first batch of screenshots from the game, as well as this introduction to what they have planned:

The sky is blackened by dark clouds and planet Earth is nearing its sad end. Human, a creature so inventive, has already tried all the possibilities to avoid his doom. Unsuccessfully. Only one way still remains - a time tunnel leading back to the year 1958. Contingent, the new world's government, didn't hesitate and jumps into the tunnel with a great army to fight against their own ancestors. Gain the planet at any cost. The primacy of the contingent's modern units is extensive but the situation changes rapidly and the red sun rises above the planet. Nuclear war is in the air, a war that no-one expected. There is no way back and both sides are forced to continue fighting.

Game features:

  • Turn based strategy that gives the player the possibility to use and improve various special abilities of his units.
  • Stylish, "nuclear war in progress" environment.
  • Epic story and dynamic storyline that accompanies the player throughout the entire game
  • High level Artificial Intelligence
  • Intuitive game rules placing emphasis on the strategic experience
  • 20 game levels
  • 30 units and characters
  • 40 different actions that can used during the game
  • 36 abilities and character improvements

Half-Life 2 Q&A

HomeLan Fed's Half-Life 2 Q&A is online, talking with Valve's Gabe Newell about what can de revealed about plans for their shooter sequel. Along the way, they cover a good deal of ground, confirm that they still expect to make their September 30 release date, and more. Here's a bit on the reasons behind setting the game in the fictional European location of City 17:

Within the story, there are reasons why you are in City 17. Outside of what is happening in the story, two factors influenced our inclusion of City 17 - the first was that Viktor Antonov grew up in Romania and without really intending to he got a bunch of the artists excited about an art direction that drew heavily on eastern European source material, and the second was that thematically present day eastern Europe exists at a really interesting crossroad between the past and the future which resonates with what goes on in Half-Life 2.

Ballerium Beta Expanding

Majorem sends along news that beta testing for Ballerium, their MMO strategy game is about to expand:

Majorem Ltd., developers of Ballerium - the Massive multiplayer strategy game, announce today the opening of the third and last round of Beta-0, that will take place in the next few days.

This round will be shorter than the previous ones, and will include only a couple of takes during this week.

About 10 to 15 additional testers will be selected to participate in this round which will be followed by a server update, and a new beta Phase, Beta-1.

The next phase will require many more testers and therefore those who wish to participate are hereby invited to register at www.Ballerium.com.

Demo Downloads

The Crimsonland official website offers downloads of a demo of Crimsonland, a top-down shooter developed by 10tons Entertainment, described as having "all the characteristics of classic shooter games with the hardware-accelerated graphics of today." Thanks Ant and FiringSquad. Also, The Origi-3d Website offers downloads of a demo version of their "Majic Carpet" engine, showing off features like real-time cloth, refraction, reflections, morphing, "real time optimized vertex displacement, with smart tessalation" (as opposed to bump mapping) and more.

Chaser Preview

The Chaser Preview on Computer and Video Games (thanks Frans) offers a look at the upcoming shooter in the works at Cauldron. Along the way they offer fist-hand impressions of the graphical goodness offered by the CloakNT engine:

What this means to us gamers is that some of the pictures Chaser paints are damn sweet. Lighting is utterly convincing, down to the tell-tale shadows it casts. You can practically reach out and touch the different materials of the objects you encounter, from polished mirrors to rough concrete walls. Blood splatters walls and floors after fire-fights, and oil paintings adorn walls. Exquisite Japanese prints only reveal their full detail when you spend the time to examine them - from the grim slums of 2044 Earth, to the functional metallics of the orbital facilities, to the eerie sepia vistas of Mars, each location is imbued with impressive character and detail.

Consolidation

The Soldier of Fortune II: Double Helix Preview on GameSpy.com offers a look at the Xbox version of Raven's mercenary shooter sequel.

Competitions

There's a QuakeCon 2003 Q&A on Cached.net talking with Brian 'Tapper' Davis about plans for the next installment in the long-running LAN extravaganza. Among other things, they discuss plans for broadcasting the festivities: "We've had to sit down and re-think our plans on shoutcasting. Our original plans fell through, and so we're busily trying to re-group and develop a new approach to shoutcasting at the event. We feel it's become an essential element, so we've dedicated staff to working on this issue, and time is short , expect announcements about this pretty soon. But no, no particular tourney will be featured , I think we're looking for a good mix of coverage."

The Mod Squads

Neverwinter Vault's Tseramed Q&A talks with the developer of the innovative Foreboding in Sylvani module for Neverwinter Nights, discussing the gameplay the module offers, how it was created, and how his background as a professional game programmer (Ultima VII, Wing Commander I, BioForge, NetStorm) aided the process.

Game Reviews

Hardware Reviews

etc.

  • The Caeron 3000: Race for Andraeus Website is online, dedicated to "the first in a series of single-player computer games set in the Caeron 3000 universe and is a pre-cursor to the Caeron 3000 MMORPG."...
  • This forum post is where to post questions you would like to see answered during an upcoming interview with Tri Synergy about UFO: Aftermath, their upcoming strategy game that follows in the footsteps of the X-COM series...

Out of the Blue

Had a fine old time at Pops' yesterday, including my first really successful session of holding my baby niece for an while without a problem... she seemed to be very interested in my glasses and my beard, so I guess it helps to have built-in baby toys. She's become quite the happy little thing, constantly finding delight in the things that go on around her. Very neat.

It may have been an insanely harsh winter in the Northeast, but that hasn't diminished the deer population at this point, over the course of the day I managed to see more deer than I have in any other five days in my life put together, including a group of five or six that Hudson chased for a mile or so through the woods.

Play Time: The Always Amusing Euphemism Generator. Thanks NightHawk.
Stories of the Day: You Get What You Pay for Peanut Butter With a Pedigree (NY Times free registration required).
Volkswagen scuppers Beetle. An era ends.
Weird Science: Maine town is center of solar system.
Wild Science: Rain on Earth threatens Mars water search.
Mormon crickets chew through Idaho.
Thanks Mike Martinez.



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