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Friday, Jun 06, 2003

  

Bloodmoon Rising

An official press release is not in evidence, but several reports have rolled in indicating that people have found The Elder Scrolls III: Bloodmoon expansion for Morrowind on store shelves in the U.S. On a related note, Ubi Soft "today announced a distribution deal with Bethesda Softworks® to publish The Elder Scrolls III: Bloodmoon™ – the second expansion of the RPG-of-the-Year, The Elder Scrolls III: Morrowind® – in European territories and Australia."

Dear Diaries

A new Lords Of EverQuest Producer's Letter is online (thanks Frans) in which Sony Online Entertainment's James Parker discusses beta plans for the upcoming EQ RTS, their plans for releasing gameplay movies soon, and thoughts on being labeled a clone of other RTS games. Action Vault's Will Rock Development Report #4 features Saber Interactive designer Pavel Grachev describing the process of creating levels for their upcoming action-oriented first-person shooter, saying: "A lot of work has gone into making each level in Will Rock a mini-game that, if it stood alone, would be fun and intuitive for the player." Also, Action Vault's X² - The Threat Beta Report #7 is the most recent entry from Darren Astles, fiction co-author on Egosoft's upcoming space combat game, providing another narrative based on playing in the game's beta.

Game Movies

IGN's XIII Media Page features a new exclusive trailer from XIII, Ubi Soft's upcoming cel-shaded Unreal-engine shooter. The video can be streamed in two different sizes, or downloaded in QuickTime format. Also, WorldofWar.Net has posted the second part of their gameplay movie showing off the Warlock class in Blizzard's upcoming MMORPG, the movie runs for two minutes, and is a 27 MB download. Also, there's a new Rome: Total War Movie on GameSpot (registration required). Finally, The Bloody Magic Downloads Page has the E3 trailer from this upcoming magic-themed role-playing game (thanks Frans), along with some new screenshots.

Rise of Power Rises

The Rise of Power Website is online (thanks PC.IGN.Com) with word on this planned "Role Playing first person shooter" that uses the Torque engine. The plan is to have no recurring fees once the game goes live, but in an unusual move, they are charging to participate in the beta test, which has not yet begun.

Evil Genius Preview

The Evil Genius Preview on GameSpot features their impressions of Elixir's upcoming spy-themed strategy game that places the player in the role of a bad guy. If living in places like volcanoes appeals to you, you may be Evil Genius material: "In fact, you'll have quite a few options when it comes to building your headquarters, inside and out. In the setup we watched, the base was located near the beach on a tropical island amid a quaint little village of straw huts. To complete the disguise, the setup even had a lavish multistory hotel nearby to draw in clueless tourists--because no place that attracts tourists could be evil. Or so you'd think, until you see the roof of a nearby hut split open to reveal the titanium-walled entrance to an underground complex that features computer rooms, prison cells, and all manner of torture devices."

Evening Screenshots

Thanks Frans.

BF1942 EoD

BF42.com now offers downloads of the Eve of Destruction modification for Battlefield 1942, though this release is described as the demo version of the mod, as it represents about 10% of what they have planned. Word is: "This release will contain not only new skins, vehicles and new objects, it features 8 complete new custom maps. Each map is different in their own way (from realistic to fun maps) and partially adapted to the Indochina Vietnam Conflict. Infantry Combat in EoD is more realistic and more action than in Battlefield and similar to more infantry-based games like Raven Shield or Counterstrike." Thanks Ant.

Zero-G Marines Zeroed Out

A news post on 3D Gamers relates a discovery they made at this year's E3, where Strategy First told them that Zero-G Marines, the planned space-combat and first-person shooter combo, has been cancelled, following this up with a confirmation they received today that their "development studios have shifted their focus to new projects" and are also "still concentrating on the Disciples series."

MOO3 Patch

The Master of Orion III Website now offers new PC and Mac patches for Quicksilver's space strategy game sequel (thanks Frans), coining the phrase "Official BETA" to describe its status, followed by the obvious note that the final version of the patch is to follow. Word is: "This patch is incompatible with the previous data patch (see the enclosed read me for full installation instructions). The installation validator will be updated, possbily (sic) by next week, in order to accommodate (sic) the patch." Word is the update includes a new history screen, rewritten/expanded help text, improved enemy AI behavior, improved navigation and increased economic information, and more.

Thief 3 Q&A

The Thief 3 Q&A on Computer and Video Games chats with ION Storm's Randy Smith about the upcoming installment in the stealthy Thief series. They discuss various aspects of gameplay, including how the use of the Unreal engine is influencing things:

One of the biggest differences for Thief 3 is that it uses state-of-the-art rendering technology. We've got fully volumetric shadows, which other companies are using now; but as early as two months ago the only companies we knew that were using this were us and id Software.

We try to use the rendering technology for gameplay all the time, so in a room, say, you might have an oven that's casting light. So the fact that any object casts a shadow from any light source means that the player has a lot more control over lighting in Thief 3.

Mistmare & Vietcong Patches

The Vietcong Downloads Page now offers the promised patch for Illusion's Vietnam War shooter. The readme describes what's new and changed in version 1.2, and mirrors of the patch can be found on 3D Gamers and Worthplaying. Likewise, the Arxel Tribe Website now features a new Mistmare patch, updating any prior version (in any language) of the action/RPG to version 1.6. 3D Gamers is providing a mirror of this update as well.

Mac UT2003 Gold

A report on Inside Mac Games has word that Unreal Tournament 2003 for the Macintosh has gone gold, and the game is slated to ship on June 11. They also have updates on a few other Mac ports, saying the OS X port of Duke Nukem 3D "is coming along, the OS X port of the original UT will "be awhile," and that "progress is being made" on the Mac version of America's Army.

Updated Will Rock Demo

There's an updated Will Rock demo available for download via the Gigex Client that apparently came online last month sometime, but went unnoticed until discovered by FileShack, where they have provided a mirror (registration required). The new demo includes multiplayer support, and like its predecessor, it requires a video card with T&L support. The demo also includes a DirectX installer, which has been removed from the copy that's up on 3D Gamers, making the download 32 MB lighter. Mirrors of this shrunken version of the download can be found on Gamer's Hell and Worthplaying.

Freelancer Patch

This Freelancer Downloads Page (thanks Frans) offers the first patch for Digital Anvil's space game, updating it to version 1.1. Here's the deal on the 1.6 MB patch:

The Freelancer Update v1.1 is primarily a server update addressing server stability and cheating. There are some client side fixes, the most important being a multiplayer ID generation issue. There is really no need to install the update unless you are running a server or are unable to play multiplayer because you can't get an ID.

The update itself contains no localized text, therefore it is applicable for use for the English, French, and German versions of the game. An English, French, or German readme file will be installed depending on the language version of the target operating system.

Morning Q&As

  • Line of Sight: Vietnam
    Urban Informer's Jason Zisk Q&A talks with one of the founders of nFusion about their recent Vietnam War shooter. He offers detailed thoughts on the current project and a very frank assessment of what went right and wrong on their Deadly Dozen project.
  • Lionheart
    RPG Vault's Lionheart Q&A #13 poses a new group Q&A to the team at Reflexive Entertainment: "What are a couple of sound, voice or musical elements that you consider most memorable or effective, and why do you feel they work especially well?"
  • Axle Rage
    HomeLAN Fed's Axle Rage Q&A talks with Andrew Belkin of Akella about their recently unveiled game that combines motorcycle racing with melee combat in a post-apocalyptic setting.
  • Worms 3D
    There's a Worms 3D Q&A on Jucaushii.ro offers the original English version of a Q&A with Team17's Martin Brown that was translated and published in a Romanian game magazine.
  • Greyhawk
    The Greyhawk: The Temple of Elemental Evil Q&A on PC.IGN.Com talks with Tim Cain of Troika about their upcoming D&D RPG. Here's a bit on the reasons for converting such a large module for computer play: "Well, one reason I picked the module was because it was so huge. If you are going to make a CRPG, you can't just have a simple dungeon and spray down some monsters and treasure. We have a lot of fun making extra side quests and writing dialogs based on little hints given in the module."
  • J.E. Sawyer
    J.E. Sawyer's RPGDot Q&A asks some personal questions of the lead designer at Black Isle Studios.

Elite Force II Preview

There's a Star Trek: Elite Force II Preview on GameSpy offering another set of impressions of the upcoming Trekkie shooter in the works at Ritual Entertainment. One of the factors they discuss is a newfound emphasis on the oft-forgotten tricorder: "Something new added for Elite Force II are various puzzles you solve with your tricorder. In some missions, you'll need to match the amplitude and frequency of waves; in the Dallas mission, you'll come across a number of control panels in which you need to rotate a series of tiles so that power flows smoothly from one side of the circuit to the other. The puzzles start out pretty simple, but get tougher as the game progresses, eventually introducing time limits and other complications."

Morning Screenshots

Vietcong Patch Status

The Vietcong Website follows-up on their announcement that a patch for Illusion Softworks' Vietnam War shooter was planned for yesterday (story), reporting a delay and saying: "It's currently still under construction and will hopefully be available for download in a short while. We thank you for patience."

Consolidation

Activision and id Software announce the release of the first downloadable map for Return to Castle Wolfenstein: Tides of War, a new Xbox-exclusive, multiplayer level titled Barn, which is now available via Xbox Live.

Tech Bits

Game Development & Mods

The Unreal Tournament 2003 $1,000,000 NVIDIA Make Something Unreal Contest has been announced. The contest includes a $400,000 grand prize, and they promise further details over the next few day on how to qualify for cash and prizes by creating custom Unreal Tournament content. Meanwhile, word is: "Entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more. Contestants can find contest information and qualifications, including a full list of categories, and sign-up for the contest today at http://www.makesomethingunreal.com."

Game Reviews

Hardware Reviews

etc.

Out of the Blue

A forum post just commented that we were due for a Hudson the wonder dog story, which reminded me the beastie has not really had one of her adventures lately. Last night, MrsBlue asked me to see what happened when Hudson was outside, because she may have gotten skunked. I guess I need to work on MrsBlue's scent recognition, because there should not have been any question that she had managed another of her close encounters with one of Pepe LePew's cousins. There's nothing that noteworthy about all this, as she has before, the little maniac managed to be close enough to the skunk that she took most of it in the mouth (I can't imagine how she stands this... I got a little sick to my stomach from the smell just cleaning her off), I just thought it was funny how shortly after the comment that the incident occurred. I never catch her browsing the site, so I'm not sure she got wind of this, but it sure seemed like she was taking a request.

Links of the Day: Weird Things in Video Games. Thanks Ant.
PeltierBeer.
Stories of the Day: The Grand Unified Theory Of Spam.
Building a backyard Cruise missile. Thanks Alien13z.
Wild Science: Deadly spread of cancer halted.
Climate changes making planet greener.
Weird Science: Windmills Sow Dissent for Environmentalists (NY Times free registration required).
Media of the Day: Disco lesson. Thanks Robert Brennan.
Thanks Mike Martinez.



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