SAN RAFAEL, Calif. – May 13, 2003 – LucasArts today announced development is underway on Star Wars: Republic Commando (working title), a dark and intense first-person shooter for the Xbox™ video game system and PC. The game will utilize an enhanced version of the acclaimed Unreal engine technology.
Expected for release summer 2004, Star Wars: Republic Commando will present a dramatic military-style action experience from the point-of-view of an elite squad member of a Republic Special Operations unit. Players will step into the role of a Commando performing precision operations deep behind enemy lines in this brutally realistic Star Wars combat experience.
"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as well as the controllable land-, air- and space-based vehicles, means Unreal fans are getting an entirely new experience featuring devastating vehicular combat and wide scale warfare."
Enhancing its strong platform strategies, Sony Computer Entertainment Inc. (SCEI) announced today plans to expand its in-home entertainment to outside the home with a new, all-in-one portable entertainment platform, "PSP(TM)." Scheduled for release in the fourth quarter of 2004, the company's goal is to extend the reach of PlayStation® to a broader audience, allowing consumers to enjoy gaming and other entertainment content anytime, anywhere. Specific details on release plans and pricing will be disclosed at a later date.
The foundation of this new platform is Universal Media Disc (UMD), which comprises of a 60mm optical disc (1.8 GB) in a cartridge, developed by the Sony Group, utilizing its latest disc technologies. Compared to the out-dated mask ROM cartridge, optical disc has huge advantages such as shorter turn around time for manufacturing, larger data capacity and lower media costs. The latest copy-protection technology will be applied to offer content developers and publishers a safe and copy-protected environment.
"PSP" will be equipped with a wide screen 480 x 272 pixel (16 by 9) TFT LCD monitor with a backlight, and powered by super chipsets utilizing the latest 90 nm semiconductor technology. For graphics, 3D rendering will be enhanced by the employment of curved surfaces (NURBS) along with conventional polygons. Video quality will also be enhanced with MPEG4, which delivers quality equivalent to DVD video at a low data rate.
Microsoft Game Studios today announced that Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, is currently in development and is slated for release in 2004. A trailer for Dungeon Siege II will be shown at E3, the annual video game convention taking place in Los Angeles from May 14 through 16. Visitors to the Microsoft booth (South Hall #1246) will be treated to a taste of the vision and direction of this upcoming title. This cinematic feast for the eyes showcases the extraordinary capabilities of the Dungeon Siege II engine, as the entire movie was created in-engine.
"Run to the village and warn the chickens!” said Chris Taylor, president of Gas Powered Games. “At this year’s E3 we are showing the first sneak peek of what we have in store with Dungeon Siege 2. To emphasize the advances we have made in the RPG genre, we created a very special trailer using the actual in-game rendering engine. The future is here and we are all extremely excited to be a part of it with the announcement of the next title in the Dungeon Siege franchise."
Spring 2004 marks the return of interactive entertainment's most freakishly adored dog and bunny tag team, as LucasArts unleashes Sam & Max Freelance Police™ onto an unsuspecting Windows PC game buying public. The long-rumored follow up to the critically acclaimed adventure classic Sam & Max Hit the Road® plunges Sam & Max™ into a whimsical miasma of fur-flying action, hare-pulling puzzles, and unnerving cross-species jocularity.
Redwood City, Calif.-based Electronic Arts (ERTS: down $0.09 to $61.46, Research, Estimates) will continue to make games for Microsoft and Nintendo, but its games will remain exclusive to Sony (SNE: up $0.56 to $25.09, Research, Estimates) in online versions through next March, according to the paper.
When asked about the Electronic Arts decision, Microsoft's (MSFT: up $0.02 to $26.37, Research, Estimates) Bach told the Journal its online version, Xbox Live, can help game makers by boosting sales, since players must first buy the individual games from publishers before accessing the online service
From: Whitney Houston [whitney@aristarec.com]
To: blue@bluesnews.com
Subject: Catch My Big Night at The Prom tonight on "Boston Public" at 8pm on FOX.
And she used to be one of the biggest stars in the world... remember kids, just say no.
Link of the Day: | Long Bets. A Dog's Life. |
Stories of the Day: | The
New Scholarship of Comics. Woman's home a haven for possums. Thanks Keirian. Secret Service Questions Students. Wired News: Spammers, Reveal Thyselves! |
Wild Science: | Net virus 'fizzes' across Asia. |
Weird Science: | Thai Finance Minister Trapped By Rogue Computer In BMW. |
Follow-ups: | No
iLoo for you. Bidding for Trouble? |
Thanks Mike Martinez. |