In case you were wondering, the game is also being built, first and foremost, for the PC. Leading up to the official announcement from Valve that Half-Life 2 would be publicly displayed for the first time at the Electronic Entertainment Expo in May 2003, rumors spread far and wide about what the game would and wouldn't be. One of the more popular rumors was that, much like how Bungie Software moved development of its outstanding first-person shooter, Halo, from the PC to the Xbox, so would Valve switch to focusing on console development. Newell laughed this off--no, Half-Life 2 will be a PC game. At first. Newell did confirm that an Xbox version, at least, will follow suit, though there's no hard release date for it yet. At any rate, Newell emphasized that the success of the original Half-Life can be attributed in no small part to the game's huge, worldwide following of PC owners. Valve would have to be downright foolish to abandon its huge installed base when making Half-Life 2.
One of the reasons Eidos would rather not put the "III" at the end of the title is the upcoming Thief game is intended to attract both new and old fans. Although the game loyally acknowledges previous events in Garrett's legendary career and builds upon this legacy, you won't have to be familiar with the earlier games to understand what's going on. From the beginning, Ion Storm conceived of Thief III as a game for the Xbox and the PC, and the game is being simultaneously developed from a shared code base so the team can quickly demonstrate a new build of the game on either platform.
It's also revealed that an important part of the main campaign will focus on events from the Vietnam war in late 60s, when US forces in South Vietnam numbered over half a million. Missions will see players engaging in solo action, commanding a squad, driving military vehicles, or taking to the air in authentic 'copters and planes. Weapons and military and civilian mobile units are being accurately modelled from period military data.
The new storyline has been penned by novelist Mark Laidlaw, the scriptwriter for the original Half-Life. Moreover it will span 12 chapters, each estimated at three to four hours each, making it even longer than the original game. The plot picks up an unspecified time after Half-Life and assumes, not unreasonably, that you chose to work for the sinister G-Man in the end, rather than be teleported back to the horrors of alien Xen. So now you're working for the men in black, your research papers left rotting deep within Black Mesa when you discovered your only option, bar certain death, was to become gun-bitch to a suit.Update: It seems that the NDA Police got wind of this, and this article has now been yoinked.
Play Time: | Farts. Thanks Ant. It's far grosser than the name could possibly suggest, so you've been warned! |
Stories of the Day: | Feds
Defend Data-Mining Plans. New police tool: neighborhood watch by Web. |
Wild Science: | Movies, pics capture rare mini-eclipse. |
Weird Science: | New school computer case. Thanks Mr. Toadeater. |
Media of the Day: | Cows With Guns. Thanks Sharon. |
Image of the Day: | Astronomy Picture of the Day: Mercury Spotting. More on the mini-eclipse. Thanks Jim Hendrickson. |
Auction of the Day: | Couple offering 200-year-old mansion on eBay _ without the land included. Looks like it was pulled already. |
Thanks Mike Martinez. |