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Monday, Mar 24, 2003

  

DX2: Invisible War Preview

Warning "Prepare yourself, the second coming approaches," the Deus Ex Invisible War Preview on PC.IGN.Com offers a look at ION Storm's upcoming Deus Ex sequel (expressing a similar puzzlement to our own over the game's official title). The article is based on getting the game demonstrated for them by ION's Warren Spector, and includes quotes from Spector and producer Bill Money along with their first-hand impressions of what they saw. Something they make note of along the way is how truly open-ended the gameplay will be: "The interesting thing about getting a demo for Invisible War is that Ion Storm is never going to be able to show a complete level. There are just too many ways to go about it that all depend on how you've gone through the game, interacted with NPCs, and built your character. It also all depends on your own creativity and style of play. There's no right or wrong way to play Ion Storm's creation..."

Evening Q&As

  • Kreed
    Action Vault's Kreed Q&A #11 asks the developers at Burut the following group question about their upcoming shooter: "What are one or two things related to the game engine, its technology or its features that you consider especially remarkable, and why?" Included are three new screenshots.
  • Bloodmoon
    RPG Vault's The Elder Scrolls III: Bloodmoon Q&A chats with Bethesda Softworks' Ashley Cheng about Bloodmoon, the upcoming Morrowind expansion. They discuss plans for the project, and he provides some perspective their goals for the expansion: "For Bloodmoon, we wanted to go back to the open-ended feel of Morrowind, where you would just go if you wanted to see what was over the next hill, where you didn't care what quests you had open, where all you wanted to do was explore the world."
  • DRANSIK
    Stratics' DRANSIK Q&A catches up with Denis Loubet, lead artist/animator on DRANSIK, the upcoming MMOG in the works at Asylumsoft. They discuss his résumé, including work on both the Ultima and the Wing Commander series, lots more on his background, and some general questions about his work (not getting too far into specifics about DRANSIK).

Unreal II Patch

As noted on the official Unreal 2 message board (thanks HomeLan Fed) in a post by Legend's Craig Lafferty, a new patch is now available for Unreal II via the in-game auto-updater, accessible by selecting "Check for Updates" under the Unreal II folder in the Windows start menu. The thread offers details on the numerous fixes, changes, and tweaks in the new version.

BF1942: Secret Weapons Confirmed

New Battlefield 1942 expansion coming on GameSpot offers vague unofficial confirmation from some unnamed EA source to "to early Web reports" (we're working on a generic unlinked title for GameSpot's reports in return) of plans for a Secret Weapons add-on for Battlefield 1942 (story). No new information about this project is included.

DirectX 9.0A

A new DirectX 9.0a End-User Runtime is now available (thanks ActiveWin) resolving a number of bugs including "an issue with DirectX 9.0 where some multiplayer games or MSN Messenger may not work correctly."

Updated Enigma & Devastation Demos

An updated version 2.0.2 of the Enigma: Rising Tide demo is now available. Though this newer version of the demo does not change any content, it does offer greater stability than the previous demo. The file has been released through Fragland.net, and the 109 MB download has been mirrored on 3D Gamers and Worthplaying. Also, an updated version 369 of the Devastation demo has been released. This demo is the same as the original one (story), with the framerate patch (story) already applied. The file is a 177 MB download, available on 3D Gamers and Gamer's Hell.

New OFP: Resistance Server

When the Linux dedicated server for Operation Flashpoint Resistance was released last week (story) it was accompanied by what was described as a corresponding version 1.91 Windows dedicated server program, that was simply the previous version 1.90 all over again. It turns out there was an oversight in updating the .zip file for this download, and the Operation Flashpoint Downloads Page now does offer a new version 1.91 of the Resistance dedicated server, a 1.6 MB download, and a mirror can be found on 3D Gamers. Though described as stand-alone, this server requires data from the game CD, though it does not require the CD or a CD key to run.

Pulling into Port Royale

Tri Synergy Brings Port Royale, an Empire-Building RTS to the PC is the press release announcing that Tri Synergy will publish this RTS game set during the age of exploration, and that the game is now slated to dock at retail outlets sometime second quarter of this year.

Afternoon Screenshots

PlanetSide Preview

Gamers Pulse's PlanetSide Preview is the latest account of getting to play with the beta of Sony Online Entertainment's upcoming MMOFPS. They offer thoughts on various aspects of gameplay, including the difficulties this game will present for lone cowboy-style players: "This drives home one of the themes of Planetside in my mind. It generally is not solo-friendly. While you can play the game solo, there's very little you can accomplish on your own. Any of the major bases require fifteen minutes of defense after hacking to fully capture, and there is no way any single player can defend a base for that long. While players don't really have to join a squad or an outfit, they are going to need to work with others to some capacity to achieve any sort of objective."

Ships Ahoy: 1503 A.D.

EA and SUNFLOWERS Ship 1503 A.D. - The New World is the press release with word that the prequel to the city-building RTS gameplay of 1602 A.D. has shipped to its namesake new world of North America (the game is already available in Germany under its alternative title Anno 1503). Here's a bit from the announcement about the game: "Players will establish and build colonies, watching them prosper as the need for trade and diplomacy heightens. From the stone streets of Europe to the steppes of Asia and the jungles of South America, players can explore the globe and trade with up to nine different cultures, including Africans, Aztecs, Pacific Islanders, Moors, Bedouins, Venetians, Mongolians, Native Americans and Pirates. These cultures are controlled by the game's highly sophisticated AI, which keeps players alert during encounters with potential allies looking to establish trade and diplomatic ties or potential enemies simply out for blood."

BG Dark Alliance II Announced

It's nothing but consolation for PC Baldur's Gate fans, as Baldur's Gate Dark Alliance II Announced is the press release with news that the next installment in Black Isle Studios' D&D RPG series, like the first Dark Alliance, will be for consoles only, as it's scheduled for release this holiday season for the Xbox and the PS2. Word is the game "will feature more monsters, graphically stunning environments and five new and unique customizable player characters to choose from, hidden areas to explore, as well as a new item creation system that will allow players to create their own ultimate magical artifacts." The announcement quotes Black Isle president Feargus Urquhart sounding satisfied with this direction the franchise has taken after kicking off for the PC: "The move to develop for the console systems with Baldur's Gate: Dark Alliance allowed the team to bring new adventure and life into the series and enhance the franchise."

AquaMark Website

JoWooD Productions sends word they have launched the official AquaMark Website dedicated to Massive Development's upcoming DirectX 9 3D benchmark program. Word is the program will be released shortly, and in the meantime, there is a trailer for download showing off a teaser of it in action. They explain why benchmarks based on real game engines (like this one, which is based on the Krass engine from AquaNox) are more important these days than ever: "The run-time performance of modern PC games (in contrast to synthetic benchmarks) does not rely as heavily on the skills of individual developers as has previously been the case. This is due to an increasing number of games are built on top of a standard middleware layer which encapsulates different engine cores. Most games built on state-of-the-art engines share more common ground with each other than they do with any synthetic benchmarks, which are often exclusively based on dedicated codebases."

Wishful Thinking

HomeLan Fed's Wish Q&A chats with James C. Moffet, IV of Mutable Realms about Wish, their recently announced upcoming MMORPG. He discusses the background of the project, how gameplay will unfold, network infrastructure, and a bit on how they are actually hoping to redefine the fledgling MMORPG genre: "We simply love playing MMORPGs, and it was always our desire to develop our own game. But we didn't want to write yet another 'me-too' product, so we decided to develop a game in a new category that we call 'UMMORPG' (Ultra Massive Multiplayer Online Role Playing Game)."

Morning Q&As

  • UBO
    Stratics Central's Ultimate Baseball Online Q&A talks with Gabriel Law of Netamin about their upcoming MMO baseball game, learning about his persona background, as well as progress on the game.
  • Whiptail
    Homelan Fed's Whiptail publishing Q&A talks with Fred "No Relation" Heslop of Whiptail Publishing about their role as publisher on Postal 2, Running With Scissors' upcoming Postal sequel. Here's the roadmap for promoting Postal 2: "We have already begun a series of print ads in the obvious magazines. As well we will be starting a heavy internet based marketing campaign in late March. Just prior to launch we will be releasing a public demo."

New Sven Co-op Half-Life

An update now available on the Sven Co-op Website adds what they describe as improved support for cooperative play through Half-Life's original single-player game, though this does not update the version number past version 2.1. They do have plans to include aspects of this patch in an upcoming version 2.5 update, and have details up about other updates they plan on releasing over the immediate future.

Morning Screenshots

Game Development & Mods

Smart Tools Version 1.0 for Ghost Recon has been released, a set of modding tools that ease the process of using 3D Studio MAX for creating modifications for the Tom Clancy game. Also, the Student International Game Developers Association sends word of a lecture on Thursday (March 27) at the University of Utah where ION Storm's Paul Tozour will discuss game AI. The gathering is free, and will take place from 6:30-8:00 PM in the Engineering/Mines Classroom Building (EMCB), Room 104.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

That pop-up dealie from yesterday started going completely haywire, so I figured out which ad code was provoking it and removed it until this can all be straightened out.

In case the missing pop-up is of vital importance to you, I will spoil the suspense. Yes, Susan is still a cutie, but no, she still won't go out with you (sorry).

Story of the Day: Former World Leaders Preserve Power on the Web.
Wild Science: Feds To Test Bioterror Alerts On PDAs.
Egg Cocktail May Prevent Food-Borne Illness
Weird Science: Brewers prepare to seduce young drinkers with wave of 'Viagra pops'. Thanks Brian Woods.
New Contact Lenses Could Treat Eye Diseases.



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