Archived News:
New patches for both Kohan: Immortal Sovereigns
and Kohan: Ahriman's Gift
have been released, updating both TimeGate Studios' RTS game and its prequel to
version 1.3.7. The patches apply to the US/UK/French/German Retail versions of
each respective game, offering a couple of tweaks and fixes.
As promised when the game went gold ( story), The Adventure
Company sends word that Micröids' Post Mortem has shipped to stores in the
United States. Saying: "Players can look forward to beautifully dark, moody
and paranormal pre-rendered environments throughout the game," here is most
of the remainder of the brief press release about the game: "Set in 1920s
Paris, the game challenges gamers to solve a chilling mystery. As Gus
MacPherson, a former New York detective, gamers investigate a mysterious death.
Featuring full 360-degree panoramic views in each scene, every location must be
scanned for clues to solve the gruesome murder. Players interrogate a large cast
of characters using a unique conversation engine. The game’s depth is further
enhanced with a seemingly endless combination of outcomes for every situation. 'Post-Mortem
is sure to become an instant adventure classic,' said Richard Wah Kan, CEO of
DreamCatcher. 'With a consuming story-line and a number of twists and turns,
it’s the most innovative concept the genre has seen in a while.'"
The Academy of Interactive Arts and Sciences (AIAS) sends along a
press release announcing the results of last night's ceremony held in
Las Vegas to hand out the Interactive Achievement Awards for 2002. Among the honorees
are the Computer Action Game of the Year award for Grand Theft Auto III, the
Computer First Person Action Game of the Year award for Medal of Honor: Allied
Assault, the Computer Game of the Year award for 2002 Battlefield 1942, the
Computer Role Playing Game of the Year award for Neverwinter Nights, the Hall of
Fame Award for Sega's Yu Suzuki.
GameSpy.com's
Etherlords II Developer Diary Volume 3 is written by Nival Interactive's Oleg Belaychook
who reflects upon the results of their initial alpha testing, describing how
evident it is that their decision to shift gears from turn-based strategy to a
role-playing game was a good one. Also, this PlanetSide Beta
Journal is written by SOE community relations rep Victor Wachter who
discusses the first reactions from the beta testers of their upcoming MMO FPS.
Finally, as noted in the Quarter To Three Forums,
Stardock's Brad Wardell has responded to requests for a rundown on what gameplay
is like in Galactic Civilizations, and has posted a Galactic Civilizations Gameplay example
describing a gameplay session, illustrated by a load of screenshots.
The previews of Devastation, Digitalo's upcoming first-person shooter, just keep
on coming, there are now another pair of looks at the game based on playing with
a preview build on Action Vault
and Gamers
Pulse. AV discusses the game's dark setting, how the story unfolds,
weaponry, realism, and more, while GP (we're all on a first-initial basis here)
discusses the setting and story, the non-linearity of gameplay, the difference
between arcade and simulation modes, and more.
- Men of Valor: Vietnam
The Men of Valor: Vietnam
Q&A on GameSpot talks with John Whitmore, 2015's director of
development, about their upcoming Vietnam War shooter. They discuss the
switch in gears from their prior game's WW2 setting, historical research,
the sensitivity of this subject material, squad tactics, and more.
- Freelancer
HomeLan Fed's
Freelancer Q&A chats with Microsoft's Phil Wattenbarger to discuss
this imminent space game, covering the ships players will get to fly, the
story, locations, OGFs, and more.
- Forgotten Battles
The Forgotten
Battles Q&A on Computer and Video Games talks with Oleg Maddox about
the IL-2 Sturmovik add-on, discussing the reception the original flight sim
met with, enhancements to the flight model, mod support, and more.
- Xenus
The Xenus
Q&A on Gengamers (thanks sandramario) catches up with Deep Shadows'
Alexander Khrutsky for a detailed discussion of their upcoming first-person
shooter, spread out over five pages.
- Harbinger
There's a Harbinger
Q&A on
Worthplaying that talks with Silverback Entertainment's Shane Terpstra
to discuss their sci-fi RPG that just shipped to stores in North America.
Topics include the game's development cycle, the story, how their combat
system compares to the one in Diablo, and much more.
- I Was An Atomic Mutant
HomeLan Fed's I Was An Atomic
Mutant Q&A talks with Canopy Games' Michael Berglund about their
b-movie homage.
- Lionheart
RPG Vault's Lionheart Q&A #6
asks the folks at Reflexive the following group question about their upcoming
RPG: "What are a couple of enemies in Lionheart that you most enjoy
defeating, and what makes beating them feel special?"
- Pentari
The Pentari First Light
Q&A on PC Gameworld chats with Howard Sherman of Malinche
Entertainment about their upcoming "Zorkish adventure game."
- Digital Eel
GameDev.net's
Digital Eel Q&A catches up with the trio that comprise this indy
developer to learn more about what makes them tick and to discuss Strange
Adventures in Infinite Space.
- CTU - Marine Sharpshooter
HomeLan Fed's CTU Marine Sharpshooter
Q&A talks with Jarhead's Bryan Ekman about this upcoming game that
puts the player in the role of an expert sniper.
A new trailer for Line of Sight: Vietnam is now available, offering a sample of
this upcoming shooter set in the jungles of Vietnam in exchange for a 20 MB
download. The movie is available on FilePlanet
(registration required), and though they call it an exclusive, the trailer can also be found on Worthplaying.
This Ubi
Soft Website offers downloads of a new version 1.1 patch for the European
version of Splinter Cell (thanks YiYas). Like the
North American patch that preceded it, this update enhances graphics quality and
performance, fixes map and AI issues, and more. A mirror of the 6.5 MB patch can
be found on 3D Gamers.
Preliminary qualifiers have been scheduled for the Electronic Sports World Cup
scheduled for July 8-13 in the Futuroscope in Poitiers, France. Also, here's another
reminder of the Galactic
Civilizations Game Giveaway on UGO offering the opportunity to win a copy of the upcoming space strategy game signed by
its developers at Stardock Software before it is available in stores. You can
participate on
UGO and locally
here as well as on Caster's Realm,
Gamer's Pulse,
and PC Gameworld.
There are five copies being given away on each site, so signing-up at each will
increase your chances of winning. Apologies in advance to our overseas readers,
as this contest is open to U.S. residents only.
A new version 0.96r003 of the Crystal Space 3D
engine is now available. Word is: "The cached lightmap format has changed
from 0.96r002 to 0.96r003. This means that you will have to -relight your
levels. Otherwise they will be black."
- The GI Combat News Page has
news that: "Freedom games is proud to announce the new version of GI
Combat. The new game will be published by Matrix Games and will be called
Eric Young's Squad Assault"...
- The Anino Entertainment
Website (thanks Gamer's
Hell) has first details on Anito the game, an Asian-themed RPG planned
for release later this year...
- The Official SÖLDNER: Secret Wars
Website has details on their "Unit Customisation System" that
"allows players, even those with no technical knowledge, to create
their own professional looking in-game character within a matter of
seconds."...
- Take Two drives Grand Theft Auto to
profitability on CNN Money has speculation about some upcoming release
dates, including the perpetually "when it's done" Duke Nukem
Forever...
- 3D Gamers and Worthplaying
are each hosting copies of Aussie, European/UK, German, and North American versions of the TOCA/Pro
Race Driver demo (the first version released was the European/UK one). Also, a Championship Manager 4 beta demo is now available, mirrors
are listed on SIgames.com...
I am at my wits end (a short trip) today, as my machine has been relentlessly
crashing all morning. This is a Win2K machine, and not supposed to be prone to
full-blown blue screen of death action, the last time this happened, it turned
out a fan was dead and this was due to heat. Seems like all the fans are
working, so the fix will not be as easy as last time, but I need to work this
out fast, or my head is going to explode.
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